1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/memory_program_cache.h"
8 #include "gpu/command_buffer/common/gles2_cmd_format.h"
9 #include "gpu/command_buffer/service/gl_utils.h"
10 #include "gpu/command_buffer/service/gpu_service_test.h"
11 #include "gpu/command_buffer/service/shader_manager.h"
12 #include "gpu/command_buffer/service/shader_translator.h"
13 #include "gpu/command_buffer/service/test_helper.h"
14 #include "testing/gtest/include/gtest/gtest.h"
15 #include "ui/gl/gl_bindings.h"
16 #include "ui/gl/gl_mock.h"
19 using ::testing::Invoke
;
20 using ::testing::SetArgPointee
;
25 class ProgramBinaryEmulator
{
27 ProgramBinaryEmulator(GLsizei length
,
34 void GetProgramBinary(GLuint program
,
43 memcpy(binary
, binary_
, length_
);
46 void ProgramBinary(GLuint program
,
50 // format and length are verified by matcher
51 EXPECT_EQ(0, memcmp(binary_
, binary
, length
));
54 GLsizei
length() const { return length_
; }
55 GLenum
format() const { return format_
; }
56 const char* binary() const { return binary_
; }
64 class MemoryProgramCacheTest
: public GpuServiceTest
{
66 static const size_t kCacheSizeBytes
= 1024;
67 static const GLuint kVertexShaderClientId
= 90;
68 static const GLuint kVertexShaderServiceId
= 100;
69 static const GLuint kFragmentShaderClientId
= 91;
70 static const GLuint kFragmentShaderServiceId
= 100;
72 MemoryProgramCacheTest()
73 : cache_(new MemoryProgramCache(kCacheSizeBytes
)),
75 fragment_shader_(NULL
),
76 shader_cache_count_(0) { }
77 ~MemoryProgramCacheTest() override
{ shader_manager_
.Destroy(false); }
79 void ShaderCacheCb(const std::string
& key
, const std::string
& shader
) {
80 shader_cache_count_
++;
81 shader_cache_shader_
= shader
;
84 int32
shader_cache_count() { return shader_cache_count_
; }
85 const std::string
& shader_cache_shader() { return shader_cache_shader_
; }
88 void SetUp() override
{
89 GpuServiceTest::SetUpWithGLVersion("3.0", "GL_ARB_get_program_binary");
91 vertex_shader_
= shader_manager_
.CreateShader(kVertexShaderClientId
,
92 kVertexShaderServiceId
,
94 fragment_shader_
= shader_manager_
.CreateShader(
95 kFragmentShaderClientId
,
96 kFragmentShaderServiceId
,
98 ASSERT_TRUE(vertex_shader_
!= NULL
);
99 ASSERT_TRUE(fragment_shader_
!= NULL
);
100 AttributeMap vertex_attrib_map
;
101 UniformMap vertex_uniform_map
;
102 VaryingMap vertex_varying_map
;
103 AttributeMap fragment_attrib_map
;
104 UniformMap fragment_uniform_map
;
105 VaryingMap fragment_varying_map
;
107 vertex_attrib_map
["a"] = TestHelper::ConstructAttribute(
108 GL_FLOAT_VEC2
, 34, GL_LOW_FLOAT
, false, "a");
109 vertex_uniform_map
["a"] = TestHelper::ConstructUniform(
110 GL_FLOAT
, 10, GL_MEDIUM_FLOAT
, true, "a");
111 vertex_uniform_map
["b"] = TestHelper::ConstructUniform(
112 GL_FLOAT_VEC3
, 3114, GL_HIGH_FLOAT
, true, "b");
113 vertex_varying_map
["c"] = TestHelper::ConstructVarying(
114 GL_FLOAT_VEC4
, 2, GL_HIGH_FLOAT
, true, "c");
115 fragment_attrib_map
["jjjbb"] = TestHelper::ConstructAttribute(
116 GL_FLOAT_MAT4
, 1114, GL_MEDIUM_FLOAT
, false, "jjjbb");
117 fragment_uniform_map
["k"] = TestHelper::ConstructUniform(
118 GL_FLOAT_MAT2
, 34413, GL_MEDIUM_FLOAT
, true, "k");
119 fragment_varying_map
["c"] = TestHelper::ConstructVarying(
120 GL_FLOAT_VEC4
, 2, GL_HIGH_FLOAT
, true, "c");
122 vertex_shader_
->set_source("bbbalsldkdkdkd");
123 fragment_shader_
->set_source("bbbal sldkdkdkas 134 ad");
125 TestHelper::SetShaderStates(
126 gl_
.get(), vertex_shader_
, true, NULL
, NULL
,
127 &vertex_attrib_map
, &vertex_uniform_map
, &vertex_varying_map
,
129 TestHelper::SetShaderStates(
130 gl_
.get(), fragment_shader_
, true, NULL
, NULL
,
131 &fragment_attrib_map
, &fragment_uniform_map
, &fragment_varying_map
,
135 void SetExpectationsForSaveLinkedProgram(
136 const GLint program_id
,
137 ProgramBinaryEmulator
* emulator
) const {
138 EXPECT_CALL(*gl_
.get(),
139 GetProgramiv(program_id
, GL_PROGRAM_BINARY_LENGTH_OES
, _
))
140 .WillOnce(SetArgPointee
<2>(emulator
->length()));
141 EXPECT_CALL(*gl_
.get(),
142 GetProgramBinary(program_id
, emulator
->length(), _
, _
, _
))
143 .WillOnce(Invoke(emulator
, &ProgramBinaryEmulator::GetProgramBinary
));
146 void SetExpectationsForLoadLinkedProgram(
147 const GLint program_id
,
148 ProgramBinaryEmulator
* emulator
) const {
149 EXPECT_CALL(*gl_
.get(),
150 ProgramBinary(program_id
,
154 .WillOnce(Invoke(emulator
, &ProgramBinaryEmulator::ProgramBinary
));
155 EXPECT_CALL(*gl_
.get(),
156 GetProgramiv(program_id
, GL_LINK_STATUS
, _
))
157 .WillOnce(SetArgPointee
<2>(GL_TRUE
));
160 void SetExpectationsForLoadLinkedProgramFailure(
161 const GLint program_id
,
162 ProgramBinaryEmulator
* emulator
) const {
163 EXPECT_CALL(*gl_
.get(),
164 ProgramBinary(program_id
,
168 .WillOnce(Invoke(emulator
, &ProgramBinaryEmulator::ProgramBinary
));
169 EXPECT_CALL(*gl_
.get(),
170 GetProgramiv(program_id
, GL_LINK_STATUS
, _
))
171 .WillOnce(SetArgPointee
<2>(GL_FALSE
));
174 scoped_ptr
<MemoryProgramCache
> cache_
;
175 ShaderManager shader_manager_
;
176 Shader
* vertex_shader_
;
177 Shader
* fragment_shader_
;
178 int32 shader_cache_count_
;
179 std::string shader_cache_shader_
;
182 TEST_F(MemoryProgramCacheTest
, CacheSave
) {
183 const GLenum kFormat
= 1;
184 const int kProgramId
= 10;
185 const int kBinaryLength
= 20;
186 char test_binary
[kBinaryLength
];
187 for (int i
= 0; i
< kBinaryLength
; ++i
) {
190 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
192 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
193 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
194 fragment_shader_
, NULL
,
195 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
196 base::Unretained(this)));
198 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED
, cache_
->GetLinkedProgramStatus(
199 vertex_shader_
->last_compiled_signature(),
200 fragment_shader_
->last_compiled_signature(),
202 EXPECT_EQ(1, shader_cache_count());
205 TEST_F(MemoryProgramCacheTest
, LoadProgram
) {
206 const GLenum kFormat
= 1;
207 const int kProgramId
= 10;
208 const int kBinaryLength
= 20;
209 char test_binary
[kBinaryLength
];
210 for (int i
= 0; i
< kBinaryLength
; ++i
) {
213 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
215 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
216 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
217 fragment_shader_
, NULL
,
218 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
219 base::Unretained(this)));
221 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED
, cache_
->GetLinkedProgramStatus(
222 vertex_shader_
->last_compiled_signature(),
223 fragment_shader_
->last_compiled_signature(),
225 EXPECT_EQ(1, shader_cache_count());
229 cache_
->LoadProgram(shader_cache_shader());
230 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED
, cache_
->GetLinkedProgramStatus(
231 vertex_shader_
->last_compiled_signature(),
232 fragment_shader_
->last_compiled_signature(),
236 TEST_F(MemoryProgramCacheTest
, CacheLoadMatchesSave
) {
237 const GLenum kFormat
= 1;
238 const int kProgramId
= 10;
239 const int kBinaryLength
= 20;
240 char test_binary
[kBinaryLength
];
241 for (int i
= 0; i
< kBinaryLength
; ++i
) {
244 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
246 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
247 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
248 fragment_shader_
, NULL
,
249 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
250 base::Unretained(this)));
251 EXPECT_EQ(1, shader_cache_count());
253 AttributeMap vertex_attrib_map
= vertex_shader_
->attrib_map();
254 UniformMap vertex_uniform_map
= vertex_shader_
->uniform_map();
255 VaryingMap vertex_varying_map
= vertex_shader_
->varying_map();
256 AttributeMap fragment_attrib_map
= fragment_shader_
->attrib_map();
257 UniformMap fragment_uniform_map
= fragment_shader_
->uniform_map();
258 VaryingMap fragment_varying_map
= fragment_shader_
->varying_map();
260 vertex_shader_
->set_attrib_map(AttributeMap());
261 vertex_shader_
->set_uniform_map(UniformMap());
262 vertex_shader_
->set_varying_map(VaryingMap());
263 fragment_shader_
->set_attrib_map(AttributeMap());
264 fragment_shader_
->set_uniform_map(UniformMap());
265 fragment_shader_
->set_varying_map(VaryingMap());
267 SetExpectationsForLoadLinkedProgram(kProgramId
, &emulator
);
269 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS
, cache_
->LoadLinkedProgram(
274 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
275 base::Unretained(this))));
277 // apparently the hash_map implementation on android doesn't have the
279 #if !defined(OS_ANDROID)
280 EXPECT_EQ(vertex_attrib_map
, vertex_shader_
->attrib_map());
281 EXPECT_EQ(vertex_uniform_map
, vertex_shader_
->uniform_map());
282 EXPECT_EQ(vertex_varying_map
, vertex_shader_
->varying_map());
283 EXPECT_EQ(fragment_attrib_map
, fragment_shader_
->attrib_map());
284 EXPECT_EQ(fragment_uniform_map
, fragment_shader_
->uniform_map());
285 EXPECT_EQ(fragment_varying_map
, fragment_shader_
->varying_map());
289 TEST_F(MemoryProgramCacheTest
, LoadProgramMatchesSave
) {
290 const GLenum kFormat
= 1;
291 const int kProgramId
= 10;
292 const int kBinaryLength
= 20;
293 char test_binary
[kBinaryLength
];
294 for (int i
= 0; i
< kBinaryLength
; ++i
) {
297 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
299 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
300 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
301 fragment_shader_
, NULL
,
302 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
303 base::Unretained(this)));
304 EXPECT_EQ(1, shader_cache_count());
306 AttributeMap vertex_attrib_map
= vertex_shader_
->attrib_map();
307 UniformMap vertex_uniform_map
= vertex_shader_
->uniform_map();
308 VaryingMap vertex_varying_map
= vertex_shader_
->varying_map();
309 AttributeMap fragment_attrib_map
= fragment_shader_
->attrib_map();
310 UniformMap fragment_uniform_map
= fragment_shader_
->uniform_map();
311 VaryingMap fragment_varying_map
= fragment_shader_
->varying_map();
313 vertex_shader_
->set_attrib_map(AttributeMap());
314 vertex_shader_
->set_uniform_map(UniformMap());
315 vertex_shader_
->set_varying_map(VaryingMap());
316 fragment_shader_
->set_attrib_map(AttributeMap());
317 fragment_shader_
->set_uniform_map(UniformMap());
318 fragment_shader_
->set_varying_map(VaryingMap());
320 SetExpectationsForLoadLinkedProgram(kProgramId
, &emulator
);
323 cache_
->LoadProgram(shader_cache_shader());
325 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS
, cache_
->LoadLinkedProgram(
330 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
331 base::Unretained(this))));
333 // apparently the hash_map implementation on android doesn't have the
335 #if !defined(OS_ANDROID)
336 EXPECT_EQ(vertex_attrib_map
, vertex_shader_
->attrib_map());
337 EXPECT_EQ(vertex_uniform_map
, vertex_shader_
->uniform_map());
338 EXPECT_EQ(vertex_varying_map
, vertex_shader_
->varying_map());
339 EXPECT_EQ(fragment_attrib_map
, fragment_shader_
->attrib_map());
340 EXPECT_EQ(fragment_uniform_map
, fragment_shader_
->uniform_map());
341 EXPECT_EQ(fragment_varying_map
, fragment_shader_
->varying_map());
345 TEST_F(MemoryProgramCacheTest
, LoadFailOnLinkFalse
) {
346 const GLenum kFormat
= 1;
347 const int kProgramId
= 10;
348 const int kBinaryLength
= 20;
349 char test_binary
[kBinaryLength
];
350 for (int i
= 0; i
< kBinaryLength
; ++i
) {
353 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
355 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
356 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
357 fragment_shader_
, NULL
,
358 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
359 base::Unretained(this)));
361 SetExpectationsForLoadLinkedProgramFailure(kProgramId
, &emulator
);
362 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE
, cache_
->LoadLinkedProgram(
367 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
368 base::Unretained(this))));
371 TEST_F(MemoryProgramCacheTest
, LoadFailOnDifferentSource
) {
372 const GLenum kFormat
= 1;
373 const int kProgramId
= 10;
374 const int kBinaryLength
= 20;
375 char test_binary
[kBinaryLength
];
376 for (int i
= 0; i
< kBinaryLength
; ++i
) {
379 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
381 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
382 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
383 fragment_shader_
, NULL
,
384 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
385 base::Unretained(this)));
387 const std::string vertex_orig_source
= vertex_shader_
->last_compiled_source();
388 vertex_shader_
->set_source("different!");
389 TestHelper::SetShaderStates(gl_
.get(), vertex_shader_
, true);
390 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE
, cache_
->LoadLinkedProgram(
395 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
396 base::Unretained(this))));
398 vertex_shader_
->set_source(vertex_orig_source
);
399 TestHelper::SetShaderStates(gl_
.get(), vertex_shader_
, true);
400 fragment_shader_
->set_source("different!");
401 TestHelper::SetShaderStates(gl_
.get(), fragment_shader_
, true);
402 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE
, cache_
->LoadLinkedProgram(
407 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
408 base::Unretained(this))));
411 TEST_F(MemoryProgramCacheTest
, LoadFailOnDifferentMap
) {
412 const GLenum kFormat
= 1;
413 const int kProgramId
= 10;
414 const int kBinaryLength
= 20;
415 char test_binary
[kBinaryLength
];
416 for (int i
= 0; i
< kBinaryLength
; ++i
) {
419 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
421 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
422 ProgramCache::LocationMap binding_map
;
423 binding_map
["test"] = 512;
424 cache_
->SaveLinkedProgram(kProgramId
,
428 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
429 base::Unretained(this)));
431 binding_map
["different!"] = 59;
432 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE
, cache_
->LoadLinkedProgram(
437 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
438 base::Unretained(this))));
439 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE
, cache_
->LoadLinkedProgram(
444 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
445 base::Unretained(this))));
448 TEST_F(MemoryProgramCacheTest
, MemoryProgramCacheEviction
) {
449 const GLenum kFormat
= 1;
450 const int kProgramId
= 10;
451 const int kBinaryLength
= 20;
452 char test_binary
[kBinaryLength
];
453 for (int i
= 0; i
< kBinaryLength
; ++i
) {
456 ProgramBinaryEmulator
emulator1(kBinaryLength
, kFormat
, test_binary
);
459 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator1
);
460 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
461 fragment_shader_
, NULL
,
462 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
463 base::Unretained(this)));
465 const int kEvictingProgramId
= 11;
466 const GLuint kEvictingBinaryLength
= kCacheSizeBytes
- kBinaryLength
+ 1;
468 // save old source and modify for new program
469 const std::string
& old_sig
= fragment_shader_
->last_compiled_signature();
470 fragment_shader_
->set_source("al sdfkjdk");
471 TestHelper::SetShaderStates(gl_
.get(), fragment_shader_
, true);
473 scoped_ptr
<char[]> bigTestBinary
=
474 scoped_ptr
<char[]>(new char[kEvictingBinaryLength
]);
475 for (size_t i
= 0; i
< kEvictingBinaryLength
; ++i
) {
476 bigTestBinary
[i
] = i
% 250;
478 ProgramBinaryEmulator
emulator2(kEvictingBinaryLength
,
480 bigTestBinary
.get());
482 SetExpectationsForSaveLinkedProgram(kEvictingProgramId
, &emulator2
);
483 cache_
->SaveLinkedProgram(kEvictingProgramId
,
487 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
488 base::Unretained(this)));
490 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED
, cache_
->GetLinkedProgramStatus(
491 vertex_shader_
->last_compiled_signature(),
492 fragment_shader_
->last_compiled_signature(),
494 EXPECT_EQ(ProgramCache::LINK_UNKNOWN
, cache_
->GetLinkedProgramStatus(
496 fragment_shader_
->last_compiled_signature(),
500 TEST_F(MemoryProgramCacheTest
, SaveCorrectProgram
) {
501 const GLenum kFormat
= 1;
502 const int kProgramId
= 10;
503 const int kBinaryLength
= 20;
504 char test_binary
[kBinaryLength
];
505 for (int i
= 0; i
< kBinaryLength
; ++i
) {
508 ProgramBinaryEmulator
emulator1(kBinaryLength
, kFormat
, test_binary
);
510 vertex_shader_
->set_source("different!");
511 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator1
);
512 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
513 fragment_shader_
, NULL
,
514 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
515 base::Unretained(this)));
517 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED
, cache_
->GetLinkedProgramStatus(
518 vertex_shader_
->last_compiled_signature(),
519 fragment_shader_
->last_compiled_signature(),
523 TEST_F(MemoryProgramCacheTest
, LoadCorrectProgram
) {
524 const GLenum kFormat
= 1;
525 const int kProgramId
= 10;
526 const int kBinaryLength
= 20;
527 char test_binary
[kBinaryLength
];
528 for (int i
= 0; i
< kBinaryLength
; ++i
) {
531 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
533 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
534 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
535 fragment_shader_
, NULL
,
536 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
537 base::Unretained(this)));
539 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED
, cache_
->GetLinkedProgramStatus(
540 vertex_shader_
->last_compiled_signature(),
541 fragment_shader_
->last_compiled_signature(),
544 SetExpectationsForLoadLinkedProgram(kProgramId
, &emulator
);
546 fragment_shader_
->set_source("different!");
547 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS
, cache_
->LoadLinkedProgram(
552 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
553 base::Unretained(this))));
556 TEST_F(MemoryProgramCacheTest
, OverwriteOnNewSave
) {
557 const GLenum kFormat
= 1;
558 const int kProgramId
= 10;
559 const int kBinaryLength
= 20;
560 char test_binary
[kBinaryLength
];
561 for (int i
= 0; i
< kBinaryLength
; ++i
) {
564 ProgramBinaryEmulator
emulator(kBinaryLength
, kFormat
, test_binary
);
566 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator
);
567 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
568 fragment_shader_
, NULL
,
569 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
570 base::Unretained(this)));
573 char test_binary2
[kBinaryLength
];
574 for (int i
= 0; i
< kBinaryLength
; ++i
) {
575 test_binary2
[i
] = (i
*2) % 250;
577 ProgramBinaryEmulator
emulator2(kBinaryLength
, kFormat
, test_binary2
);
578 SetExpectationsForSaveLinkedProgram(kProgramId
, &emulator2
);
579 cache_
->SaveLinkedProgram(kProgramId
, vertex_shader_
,
580 fragment_shader_
, NULL
,
581 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
582 base::Unretained(this)));
584 SetExpectationsForLoadLinkedProgram(kProgramId
, &emulator2
);
585 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS
, cache_
->LoadLinkedProgram(
590 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb
,
591 base::Unretained(this))));