Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / cc / layers / delegated_renderer_layer_impl.cc
blobe5a57a40fab45b084d1e28156736adffae9edc38
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
7 #include <algorithm>
8 #include <utility>
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion_tracker.h"
21 namespace cc {
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
24 int id)
25 : LayerImpl(tree_impl, id),
26 have_render_passes_to_push_(false),
27 inverse_device_scale_factor_(1.0f),
28 child_id_(0),
29 own_child_id_(false) {
32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
33 ClearRenderPasses();
34 ClearChildId();
37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
39 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
40 // The root RenderPass for the layer is merged with its target
41 // RenderPass in each frame. So we only have extra RenderPasses
42 // to merge when we have a non-root RenderPass present.
43 return render_passes_in_draw_order_.size() > 1;
46 static ResourceProvider::ResourceId ResourceRemapHelper(
47 bool* invalid_frame,
48 const ResourceProvider::ResourceIdMap& child_to_parent_map,
49 ResourceProvider::ResourceIdArray* resources_in_frame,
50 ResourceProvider::ResourceId id) {
52 ResourceProvider::ResourceIdMap::const_iterator it =
53 child_to_parent_map.find(id);
54 if (it == child_to_parent_map.end()) {
55 *invalid_frame = true;
56 return 0;
59 DCHECK_EQ(it->first, id);
60 ResourceProvider::ResourceId remapped_id = it->second;
61 resources_in_frame->push_back(id);
62 return remapped_id;
65 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
66 LayerImpl::PushPropertiesTo(layer);
68 DelegatedRendererLayerImpl* delegated_layer =
69 static_cast<DelegatedRendererLayerImpl*>(layer);
71 // If we have a new child_id to give to the active layer, it should
72 // have already deleted its old child_id.
73 DCHECK(delegated_layer->child_id_ == 0 ||
74 delegated_layer->child_id_ == child_id_);
75 delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_;
76 delegated_layer->child_id_ = child_id_;
77 delegated_layer->own_child_id_ = true;
78 own_child_id_ = false;
80 if (have_render_passes_to_push_) {
81 // This passes ownership of the render passes to the active tree.
82 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
83 DCHECK(render_passes_in_draw_order_.empty());
84 have_render_passes_to_push_ = false;
87 // This is just a copy for testing, since resources are added to the
88 // ResourceProvider in the pending tree.
89 delegated_layer->resources_ = resources_;
92 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
93 const ReturnCallback& return_callback) {
94 if (child_id_)
95 return;
97 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
98 child_id_ = resource_provider->CreateChild(return_callback);
99 own_child_id_ = true;
102 void DelegatedRendererLayerImpl::SetFrameData(
103 const DelegatedFrameData* frame_data,
104 const gfx::RectF& damage_in_frame) {
105 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
106 DCHECK(frame_data);
107 DCHECK(!frame_data->render_pass_list.empty());
108 // A frame with an empty root render pass is invalid.
109 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
111 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
112 const ResourceProvider::ResourceIdMap& resource_map =
113 resource_provider->GetChildToParentMap(child_id_);
115 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
117 RenderPassList render_pass_list;
118 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
120 bool invalid_frame = false;
121 ResourceProvider::ResourceIdArray resources_in_frame;
122 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
123 base::Bind(&ResourceRemapHelper,
124 &invalid_frame,
125 resource_map,
126 &resources_in_frame);
127 for (size_t i = 0; i < render_pass_list.size(); ++i) {
128 RenderPass* pass = render_pass_list[i];
129 for (size_t j = 0; j < pass->quad_list.size(); ++j) {
130 DrawQuad* quad = pass->quad_list[j];
131 quad->IterateResources(remap_resources_to_parent_callback);
135 if (invalid_frame) {
136 // Declare we are still using the last frame's resources.
137 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
138 return;
141 // Declare we are using the new frame's resources.
142 resources_.swap(resources_in_frame);
143 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
145 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
146 // Display size is already set so we can compute what the damage rect
147 // will be in layer space. The damage may exceed the visible portion of
148 // the frame, so intersect the damage to the layer's bounds.
149 RenderPass* new_root_pass = render_pass_list.back();
150 gfx::Size frame_size = new_root_pass->output_rect.size();
151 gfx::RectF damage_in_layer = damage_in_frame;
152 damage_in_layer.Scale(inverse_device_scale_factor_);
153 SetUpdateRect(gfx::IntersectRects(
154 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
156 SetRenderPasses(&render_pass_list);
157 have_render_passes_to_push_ = true;
160 void DelegatedRendererLayerImpl::SetRenderPasses(
161 RenderPassList* render_passes_in_draw_order) {
162 ClearRenderPasses();
164 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
165 RenderPassList::iterator to_take =
166 render_passes_in_draw_order->begin() + i;
167 render_passes_index_by_id_.insert(
168 std::pair<RenderPass::Id, int>((*to_take)->id, i));
169 scoped_ptr<RenderPass> taken_render_pass =
170 render_passes_in_draw_order->take(to_take);
171 render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
174 // Give back an empty array instead of nulls.
175 render_passes_in_draw_order->clear();
178 void DelegatedRendererLayerImpl::ClearRenderPasses() {
179 render_passes_index_by_id_.clear();
180 render_passes_in_draw_order_.clear();
183 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
184 LayerTreeImpl* tree_impl) {
185 return DelegatedRendererLayerImpl::Create(
186 tree_impl, id()).PassAs<LayerImpl>();
189 void DelegatedRendererLayerImpl::ReleaseResources() {
190 ClearRenderPasses();
191 ClearChildId();
194 static inline int IndexToId(int index) { return index + 1; }
195 static inline int IdToIndex(int id) { return id - 1; }
197 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
198 const {
199 return RenderPass::Id(id(), IndexToId(0));
202 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
203 RenderPass::Id previous) const {
204 return RenderPass::Id(previous.layer_id, previous.index + 1);
207 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
208 RenderPass::Id delegated_render_pass_id,
209 RenderPass::Id* output_render_pass_id) const {
210 base::hash_map<RenderPass::Id, int>::const_iterator found =
211 render_passes_index_by_id_.find(delegated_render_pass_id);
212 if (found == render_passes_index_by_id_.end()) {
213 // Be robust against a RenderPass id that isn't part of the frame.
214 return false;
216 unsigned delegated_render_pass_index = found->second;
217 *output_render_pass_id =
218 RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
219 return true;
222 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
223 RenderPassSink* render_pass_sink) {
224 DCHECK(HasContributingDelegatedRenderPasses());
226 const RenderPass* root_delegated_render_pass =
227 render_passes_in_draw_order_.back();
228 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
229 gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
230 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
231 inverse_device_scale_factor_);
233 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
234 RenderPass::Id output_render_pass_id(-1, -1);
235 bool present =
236 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
237 &output_render_pass_id);
239 // Don't clash with the RenderPass we generate if we own a RenderSurface.
240 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
241 << render_passes_in_draw_order_[i]->id.index;
242 DCHECK_GT(output_render_pass_id.index, 0);
244 scoped_ptr<RenderPass> copy_pass =
245 render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
246 copy_pass->transform_to_root_target.ConcatTransform(
247 delegated_frame_to_root_transform);
248 render_pass_sink->AppendRenderPass(copy_pass.Pass());
252 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
253 ResourceProvider* resource_provider) {
254 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
255 return false;
256 return LayerImpl::WillDraw(draw_mode, resource_provider);
259 void DelegatedRendererLayerImpl::AppendQuads(
260 RenderPass* render_pass,
261 const OcclusionTracker<LayerImpl>& occlusion_tracker,
262 AppendQuadsData* append_quads_data) {
263 AppendRainbowDebugBorder(render_pass, append_quads_data);
265 // This list will be empty after a lost context until a new frame arrives.
266 if (render_passes_in_draw_order_.empty())
267 return;
269 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id;
271 const RenderPass* root_delegated_render_pass =
272 render_passes_in_draw_order_.back();
274 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
275 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
277 // If the index of the RenderPassId is 0, then it is a RenderPass generated
278 // for a layer in this compositor, not the delegating renderer. Then we want
279 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
280 // some RenderPass which we added from the delegating renderer.
281 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
282 if (should_merge_root_render_pass_with_target) {
283 // Verify that the RenderPass we are appending to is created by our
284 // render_target.
285 DCHECK(target_render_pass_id.layer_id == render_target()->id());
287 AppendRenderPassQuads(render_pass,
288 occlusion_tracker,
289 append_quads_data,
290 root_delegated_render_pass,
291 frame_size);
292 } else {
293 // Verify that the RenderPass we are appending to was created by us.
294 DCHECK(target_render_pass_id.layer_id == id());
296 int render_pass_index = IdToIndex(target_render_pass_id.index);
297 const RenderPass* delegated_render_pass =
298 render_passes_in_draw_order_[render_pass_index];
299 AppendRenderPassQuads(render_pass,
300 occlusion_tracker,
301 append_quads_data,
302 delegated_render_pass,
303 frame_size);
307 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
308 RenderPass* render_pass,
309 AppendQuadsData* append_quads_data) {
310 if (!ShowDebugBorders())
311 return;
313 SharedQuadState* shared_quad_state =
314 render_pass->CreateAndAppendSharedQuadState();
315 PopulateSharedQuadState(shared_quad_state);
317 SkColor color;
318 float border_width;
319 GetDebugBorderProperties(&color, &border_width);
321 SkColor colors[] = {
322 0x80ff0000, // Red.
323 0x80ffa500, // Orange.
324 0x80ffff00, // Yellow.
325 0x80008000, // Green.
326 0x800000ff, // Blue.
327 0x80ee82ee, // Violet.
329 const int kNumColors = arraysize(colors);
331 const int kStripeWidth = 300;
332 const int kStripeHeight = 300;
334 for (size_t i = 0; ; ++i) {
335 // For horizontal lines.
336 int x = kStripeWidth * i;
337 int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
339 // For vertical lines.
340 int y = kStripeHeight * i;
341 int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
343 gfx::Rect top(x, 0, width, border_width);
344 gfx::Rect bottom(x,
345 content_bounds().height() - border_width,
346 width,
347 border_width);
348 gfx::Rect left(0, y, border_width, height);
349 gfx::Rect right(content_bounds().width() - border_width,
351 border_width,
352 height);
354 if (top.IsEmpty() && left.IsEmpty())
355 break;
357 if (!top.IsEmpty()) {
358 SolidColorDrawQuad* top_quad =
359 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
360 top_quad->SetNew(
361 shared_quad_state, top, top, colors[i % kNumColors], false);
363 SolidColorDrawQuad* bottom_quad =
364 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
365 bottom_quad->SetNew(shared_quad_state,
366 bottom,
367 bottom,
368 colors[kNumColors - 1 - (i % kNumColors)],
369 false);
371 if (!left.IsEmpty()) {
372 SolidColorDrawQuad* left_quad =
373 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
374 left_quad->SetNew(shared_quad_state,
375 left,
376 left,
377 colors[kNumColors - 1 - (i % kNumColors)],
378 false);
380 SolidColorDrawQuad* right_quad =
381 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
382 right_quad->SetNew(
383 shared_quad_state, right, right, colors[i % kNumColors], false);
388 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
389 RenderPass* render_pass,
390 const OcclusionTracker<LayerImpl>& occlusion_tracker,
391 AppendQuadsData* append_quads_data,
392 const RenderPass* delegated_render_pass,
393 const gfx::Size& frame_size) const {
394 const SharedQuadState* delegated_shared_quad_state = NULL;
395 SharedQuadState* output_shared_quad_state = NULL;
397 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
398 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
400 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
401 delegated_shared_quad_state = delegated_quad->shared_quad_state;
402 output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
403 output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
405 bool is_root_delegated_render_pass =
406 delegated_render_pass == render_passes_in_draw_order_.back();
407 if (is_root_delegated_render_pass) {
408 gfx::Transform delegated_frame_to_target_transform = draw_transform();
409 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
410 inverse_device_scale_factor_);
412 output_shared_quad_state->content_to_target_transform.ConcatTransform(
413 delegated_frame_to_target_transform);
415 if (render_target() == this) {
416 DCHECK(!is_clipped());
417 DCHECK(render_surface());
418 DCHECK_EQ(0, num_unclipped_descendants());
419 output_shared_quad_state->clip_rect =
420 MathUtil::MapEnclosingClippedRect(
421 delegated_frame_to_target_transform,
422 output_shared_quad_state->clip_rect);
423 } else {
424 gfx::Rect clip_rect = drawable_content_rect();
425 if (output_shared_quad_state->is_clipped) {
426 clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
427 delegated_frame_to_target_transform,
428 output_shared_quad_state->clip_rect));
430 output_shared_quad_state->clip_rect = clip_rect;
431 output_shared_quad_state->is_clipped = true;
434 output_shared_quad_state->opacity *= draw_opacity();
437 DCHECK(output_shared_quad_state);
439 gfx::Rect quad_visible_rect = occlusion_tracker.UnoccludedContentRect(
440 delegated_quad->visible_rect,
441 output_shared_quad_state->content_to_target_transform);
442 if (quad_visible_rect.IsEmpty())
443 continue;
445 scoped_ptr<DrawQuad> output_quad;
446 if (delegated_quad->material != DrawQuad::RENDER_PASS) {
447 output_quad = delegated_quad->Copy(output_shared_quad_state);
448 output_quad->visible_rect = quad_visible_rect;
449 } else {
450 RenderPass::Id delegated_contributing_render_pass_id =
451 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
452 RenderPass::Id output_contributing_render_pass_id(-1, -1);
454 bool present =
455 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
456 &output_contributing_render_pass_id);
458 // The frame may have a RenderPassDrawQuad that points to a RenderPass not
459 // part of the frame. Just ignore these quads.
460 if (present) {
461 DCHECK(output_contributing_render_pass_id !=
462 append_quads_data->render_pass_id);
464 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy(
465 output_shared_quad_state,
466 output_contributing_render_pass_id).PassAs<DrawQuad>();
467 output_quad->visible_rect = quad_visible_rect;
471 if (output_quad)
472 render_pass->quad_list.push_back(output_quad.Pass());
476 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
477 return "cc::DelegatedRendererLayerImpl";
480 void DelegatedRendererLayerImpl::ClearChildId() {
481 if (!child_id_)
482 return;
484 if (own_child_id_) {
485 ResourceProvider* provider = layer_tree_impl()->resource_provider();
486 provider->DestroyChild(child_id_);
489 resources_.clear();
490 child_id_ = 0;
493 } // namespace cc