Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / cc / layers / ui_resource_layer.cc
blobb26ebaa6cceb71fb2c43b53fcbeaf7c289057b56
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/ui_resource_layer.h"
7 #include "cc/layers/ui_resource_layer_impl.h"
8 #include "cc/resources/prioritized_resource.h"
9 #include "cc/resources/resource_update.h"
10 #include "cc/resources/resource_update_queue.h"
11 #include "cc/resources/scoped_ui_resource.h"
12 #include "cc/resources/ui_resource_bitmap.h"
13 #include "cc/trees/layer_tree_host.h"
15 namespace cc {
18 namespace {
20 class ScopedUIResourceHolder : public UIResourceLayer::UIResourceHolder {
21 public:
22 static scoped_ptr<ScopedUIResourceHolder> Create(LayerTreeHost* host,
23 const SkBitmap& skbitmap) {
24 return make_scoped_ptr(new ScopedUIResourceHolder(host, skbitmap));
26 virtual UIResourceId id() OVERRIDE { return resource_->id(); }
28 private:
29 ScopedUIResourceHolder(LayerTreeHost* host, const SkBitmap& skbitmap) {
30 resource_ = ScopedUIResource::Create(host, UIResourceBitmap(skbitmap));
33 scoped_ptr<ScopedUIResource> resource_;
36 class SharedUIResourceHolder : public UIResourceLayer::UIResourceHolder {
37 public:
38 static scoped_ptr<SharedUIResourceHolder> Create(UIResourceId id) {
39 return make_scoped_ptr(new SharedUIResourceHolder(id));
42 virtual UIResourceId id() OVERRIDE { return id_; }
44 private:
45 explicit SharedUIResourceHolder(UIResourceId id) : id_(id) {}
47 UIResourceId id_;
50 } // anonymous namespace
52 UIResourceLayer::UIResourceHolder::~UIResourceHolder() {}
54 scoped_refptr<UIResourceLayer> UIResourceLayer::Create() {
55 return make_scoped_refptr(new UIResourceLayer());
58 UIResourceLayer::UIResourceLayer()
59 : Layer(),
60 uv_top_left_(0.f, 0.f),
61 uv_bottom_right_(1.f, 1.f) {
62 vertex_opacity_[0] = 1.0f;
63 vertex_opacity_[1] = 1.0f;
64 vertex_opacity_[2] = 1.0f;
65 vertex_opacity_[3] = 1.0f;
68 UIResourceLayer::~UIResourceLayer() {}
70 scoped_ptr<LayerImpl> UIResourceLayer::CreateLayerImpl(
71 LayerTreeImpl* tree_impl) {
72 return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
75 void UIResourceLayer::SetUV(const gfx::PointF& top_left,
76 const gfx::PointF& bottom_right) {
77 if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right)
78 return;
79 uv_top_left_ = top_left;
80 uv_bottom_right_ = bottom_right;
81 SetNeedsCommit();
84 void UIResourceLayer::SetVertexOpacity(float bottom_left,
85 float top_left,
86 float top_right,
87 float bottom_right) {
88 // Indexing according to the quad vertex generation:
89 // 1--2
90 // | |
91 // 0--3
92 if (vertex_opacity_[0] == bottom_left &&
93 vertex_opacity_[1] == top_left &&
94 vertex_opacity_[2] == top_right &&
95 vertex_opacity_[3] == bottom_right)
96 return;
97 vertex_opacity_[0] = bottom_left;
98 vertex_opacity_[1] = top_left;
99 vertex_opacity_[2] = top_right;
100 vertex_opacity_[3] = bottom_right;
101 SetNeedsCommit();
104 void UIResourceLayer::SetLayerTreeHost(LayerTreeHost* host) {
105 if (host == layer_tree_host())
106 return;
108 Layer::SetLayerTreeHost(host);
110 // Recreate the resource hold against the new LTH.
111 RecreateUIResourceHolder();
114 void UIResourceLayer::RecreateUIResourceHolder() {
115 ui_resource_holder_.reset();
116 if (!layer_tree_host() || bitmap_.empty())
117 return;
119 ui_resource_holder_ =
120 ScopedUIResourceHolder::Create(layer_tree_host(), bitmap_);
123 void UIResourceLayer::SetBitmap(const SkBitmap& skbitmap) {
124 bitmap_ = skbitmap;
126 RecreateUIResourceHolder();
127 SetNeedsCommit();
130 void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) {
131 if (ui_resource_holder_ && ui_resource_holder_->id() == resource_id)
132 return;
134 if (resource_id) {
135 ui_resource_holder_ = SharedUIResourceHolder::Create(resource_id);
136 } else {
137 ui_resource_holder_.reset();
140 SetNeedsCommit();
143 bool UIResourceLayer::DrawsContent() const {
144 return ui_resource_holder_ && ui_resource_holder_->id() &&
145 Layer::DrawsContent();
148 void UIResourceLayer::PushPropertiesTo(LayerImpl* layer) {
149 Layer::PushPropertiesTo(layer);
150 UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
152 if (!ui_resource_holder_) {
153 layer_impl->SetUIResourceId(0);
154 } else {
155 DCHECK(layer_tree_host());
157 gfx::Size image_size =
158 layer_tree_host()->GetUIResourceSize(ui_resource_holder_->id());
159 layer_impl->SetUIResourceId(ui_resource_holder_->id());
160 layer_impl->SetImageBounds(image_size);
161 layer_impl->SetUV(uv_top_left_, uv_bottom_right_);
162 layer_impl->SetVertexOpacity(vertex_opacity_);
166 } // namespace cc