Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / cc / layers / ui_resource_layer_impl.cc
blob03851bd484ccc6e13694d2a0e5fc20dd4455c746
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/ui_resource_layer_impl.h"
7 #include "base/strings/stringprintf.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion_tracker.h"
13 #include "ui/gfx/rect_f.h"
15 namespace cc {
17 UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id)
18 : LayerImpl(tree_impl, id),
19 ui_resource_id_(0),
20 uv_top_left_(0.f, 0.f),
21 uv_bottom_right_(1.f, 1.f) {
22 vertex_opacity_[0] = 1.0f;
23 vertex_opacity_[1] = 1.0f;
24 vertex_opacity_[2] = 1.0f;
25 vertex_opacity_[3] = 1.0f;
28 UIResourceLayerImpl::~UIResourceLayerImpl() {}
30 scoped_ptr<LayerImpl> UIResourceLayerImpl::CreateLayerImpl(
31 LayerTreeImpl* tree_impl) {
32 return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
35 void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) {
36 LayerImpl::PushPropertiesTo(layer);
37 UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
39 layer_impl->SetUIResourceId(ui_resource_id_);
40 layer_impl->SetImageBounds(image_bounds_);
41 layer_impl->SetUV(uv_top_left_, uv_bottom_right_);
42 layer_impl->SetVertexOpacity(vertex_opacity_);
45 void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) {
46 if (uid == ui_resource_id_)
47 return;
48 ui_resource_id_ = uid;
49 NoteLayerPropertyChanged();
52 void UIResourceLayerImpl::SetImageBounds(const gfx::Size& image_bounds) {
53 // This check imposes an ordering on the call sequence. An UIResource must
54 // exist before SetImageBounds can be called.
55 DCHECK(ui_resource_id_);
57 if (image_bounds_ == image_bounds)
58 return;
60 image_bounds_ = image_bounds;
62 NoteLayerPropertyChanged();
65 void UIResourceLayerImpl::SetUV(const gfx::PointF& top_left,
66 const gfx::PointF& bottom_right) {
67 if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right)
68 return;
69 uv_top_left_ = top_left;
70 uv_bottom_right_ = bottom_right;
71 NoteLayerPropertyChanged();
74 void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) {
75 if (vertex_opacity_[0] == vertex_opacity[0] &&
76 vertex_opacity_[1] == vertex_opacity[1] &&
77 vertex_opacity_[2] == vertex_opacity[2] &&
78 vertex_opacity_[3] == vertex_opacity[3])
79 return;
80 vertex_opacity_[0] = vertex_opacity[0];
81 vertex_opacity_[1] = vertex_opacity[1];
82 vertex_opacity_[2] = vertex_opacity[2];
83 vertex_opacity_[3] = vertex_opacity[3];
84 NoteLayerPropertyChanged();
87 bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode,
88 ResourceProvider* resource_provider) {
89 if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
90 return false;
91 return LayerImpl::WillDraw(draw_mode, resource_provider);
94 void UIResourceLayerImpl::AppendQuads(
95 RenderPass* render_pass,
96 const OcclusionTracker<LayerImpl>& occlusion_tracker,
97 AppendQuadsData* append_quads_data) {
98 SharedQuadState* shared_quad_state =
99 render_pass->CreateAndAppendSharedQuadState();
100 PopulateSharedQuadState(shared_quad_state);
102 AppendDebugBorderQuad(
103 render_pass, content_bounds(), shared_quad_state, append_quads_data);
105 if (!ui_resource_id_)
106 return;
108 ResourceProvider::ResourceId resource =
109 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
111 if (!resource)
112 return;
114 static const bool flipped = false;
115 static const bool premultiplied_alpha = true;
117 DCHECK(!bounds().IsEmpty());
119 bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) ||
120 contents_opaque();
122 gfx::Rect quad_rect(bounds());
123 gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect());
124 gfx::Rect visible_quad_rect = occlusion_tracker.UnoccludedContentRect(
125 quad_rect, draw_properties().target_space_transform);
126 if (visible_quad_rect.IsEmpty())
127 return;
129 TextureDrawQuad* quad =
130 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
131 quad->SetNew(shared_quad_state,
132 quad_rect,
133 opaque_rect,
134 visible_quad_rect,
135 resource,
136 premultiplied_alpha,
137 uv_top_left_,
138 uv_bottom_right_,
139 SK_ColorTRANSPARENT,
140 vertex_opacity_,
141 flipped);
144 const char* UIResourceLayerImpl::LayerTypeAsString() const {
145 return "cc::UIResourceLayerImpl";
148 base::DictionaryValue* UIResourceLayerImpl::LayerTreeAsJson() const {
149 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
151 result->Set("ImageBounds", MathUtil::AsValue(image_bounds_).release());
153 base::ListValue* list = new base::ListValue;
154 list->AppendDouble(vertex_opacity_[0]);
155 list->AppendDouble(vertex_opacity_[1]);
156 list->AppendDouble(vertex_opacity_[2]);
157 list->AppendDouble(vertex_opacity_[3]);
158 result->Set("VertexOpacity", list);
160 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release());
161 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release());
163 return result;
166 } // namespace cc