1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_DRAW_QUAD_H_
6 #define CC_QUADS_DRAW_QUAD_H_
8 #include "base/callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/quads/shared_quad_state.h"
11 #include "cc/resources/resource_provider.h"
15 class DictionaryValue
;
20 // DrawQuad is a bag of data used for drawing a quad. Because different
21 // materials need different bits of per-quad data to render, classes that derive
22 // from DrawQuad store additional data in their derived instance. The Material
23 // enum is used to "safely" downcast to the derived class.
24 // Note: quads contain rects and sizes, which live in different spaces. There is
25 // the "content space", which is the arbitrary space in which the quad's
26 // geometry is defined (generally related to the layer that produced the quad,
27 // e.g. the content space for TiledLayerImpls, or the geometry space for
28 // PictureLayerImpls). There is also the "target space", which is the space, in
29 // "physical" pixels, of the render target where the quads is drawn. The quad's
30 // transform maps the content space to the target space.
31 class CC_EXPORT DrawQuad
{
46 MATERIAL_LAST
= YUV_VIDEO_CONTENT
51 // TODO(weiliangc): DrawQuad need to be allocated on RenderPass. This function
52 // need to be moved to RenderPass.
53 scoped_ptr
<DrawQuad
> Copy(
54 const SharedQuadState
* copied_shared_quad_state
) const;
56 // TODO(danakj): Chromify or remove these SharedQuadState helpers.
57 const gfx::Transform
& quadTransform() const {
58 return shared_quad_state
->content_to_target_transform
;
60 gfx::Rect
visibleContentRect() const {
61 return shared_quad_state
->visible_content_rect
;
63 gfx::Rect
clipRect() const { return shared_quad_state
->clip_rect
; }
64 bool isClipped() const { return shared_quad_state
->is_clipped
; }
65 float opacity() const { return shared_quad_state
->opacity
; }
69 // This rect, after applying the quad_transform(), gives the geometry that
70 // this quad should draw to. This rect lives in content space.
73 // This specifies the region of the quad that is opaque. This rect lives in
75 gfx::Rect opaque_rect
;
77 // Allows changing the rect that gets drawn to make it smaller. This value
78 // should be clipped to |rect|. This rect lives in content space.
79 gfx::Rect visible_rect
;
81 // By default blending is used when some part of the quad is not opaque.
82 // With this setting, it is possible to force blending on regardless of the
86 // Stores state common to a large bundle of quads; kept separate for memory
87 // efficiency. There is special treatment to reconstruct these pointers
88 // during serialization.
89 const SharedQuadState
* shared_quad_state
;
91 bool IsDebugQuad() const { return material
== DEBUG_BORDER
; }
93 bool ShouldDrawWithBlending() const {
94 if (needs_blending
|| shared_quad_state
->opacity
< 1.0f
)
96 if (visible_rect
.IsEmpty())
98 return !opaque_rect
.Contains(visible_rect
);
101 typedef ResourceProvider::ResourceId ResourceId
;
102 typedef base::Callback
<ResourceId(ResourceId
)> ResourceIteratorCallback
;
103 virtual void IterateResources(const ResourceIteratorCallback
& callback
) = 0;
105 // Is the left edge of this tile aligned with the originating layer's
107 bool IsLeftEdge() const { return !rect
.x(); }
109 // Is the top edge of this tile aligned with the originating layer's
111 bool IsTopEdge() const { return !rect
.y(); }
113 // Is the right edge of this tile aligned with the originating layer's
115 bool IsRightEdge() const {
116 return rect
.right() == shared_quad_state
->content_bounds
.width();
119 // Is the bottom edge of this tile aligned with the originating layer's
121 bool IsBottomEdge() const {
122 return rect
.bottom() == shared_quad_state
->content_bounds
.height();
125 // Is any edge of this tile aligned with the originating layer's
126 // corresponding edge?
127 bool IsEdge() const {
128 return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge();
131 scoped_ptr
<base::Value
> AsValue() const;
136 void SetAll(const SharedQuadState
* shared_quad_state
,
138 const gfx::Rect
& rect
,
139 const gfx::Rect
& opaque_rect
,
140 const gfx::Rect
& visible_rect
,
141 bool needs_blending
);
142 virtual void ExtendValue(base::DictionaryValue
* value
) const = 0;
147 #endif // CC_QUADS_DRAW_QUAD_H_