1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/texture_draw_quad.h"
7 #include "base/logging.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "ui/gfx/vector2d_f.h"
14 TextureDrawQuad::TextureDrawQuad()
16 premultiplied_alpha(false),
17 background_color(SK_ColorTRANSPARENT
),
19 this->vertex_opacity
[0] = 0.f
;
20 this->vertex_opacity
[1] = 0.f
;
21 this->vertex_opacity
[2] = 0.f
;
22 this->vertex_opacity
[3] = 0.f
;
25 scoped_ptr
<TextureDrawQuad
> TextureDrawQuad::Create() {
26 return make_scoped_ptr(new TextureDrawQuad
);
29 void TextureDrawQuad::SetNew(const SharedQuadState
* shared_quad_state
,
30 const gfx::Rect
& rect
,
31 const gfx::Rect
& opaque_rect
,
32 const gfx::Rect
& visible_rect
,
34 bool premultiplied_alpha
,
35 const gfx::PointF
& uv_top_left
,
36 const gfx::PointF
& uv_bottom_right
,
37 SkColor background_color
,
38 const float vertex_opacity
[4],
40 bool needs_blending
= vertex_opacity
[0] != 1.0f
|| vertex_opacity
[1] != 1.0f
41 || vertex_opacity
[2] != 1.0f
|| vertex_opacity
[3] != 1.0f
;
42 DrawQuad::SetAll(shared_quad_state
, DrawQuad::TEXTURE_CONTENT
, rect
,
43 opaque_rect
, visible_rect
, needs_blending
);
44 this->resource_id
= resource_id
;
45 this->premultiplied_alpha
= premultiplied_alpha
;
46 this->uv_top_left
= uv_top_left
;
47 this->uv_bottom_right
= uv_bottom_right
;
48 this->background_color
= background_color
;
49 this->vertex_opacity
[0] = vertex_opacity
[0];
50 this->vertex_opacity
[1] = vertex_opacity
[1];
51 this->vertex_opacity
[2] = vertex_opacity
[2];
52 this->vertex_opacity
[3] = vertex_opacity
[3];
53 this->flipped
= flipped
;
56 void TextureDrawQuad::SetAll(const SharedQuadState
* shared_quad_state
,
57 const gfx::Rect
& rect
,
58 const gfx::Rect
& opaque_rect
,
59 const gfx::Rect
& visible_rect
, bool needs_blending
,
60 unsigned resource_id
, bool premultiplied_alpha
,
61 const gfx::PointF
& uv_top_left
,
62 const gfx::PointF
& uv_bottom_right
,
63 SkColor background_color
,
64 const float vertex_opacity
[4],
66 DrawQuad::SetAll(shared_quad_state
, DrawQuad::TEXTURE_CONTENT
, rect
,
67 opaque_rect
, visible_rect
, needs_blending
);
68 this->resource_id
= resource_id
;
69 this->premultiplied_alpha
= premultiplied_alpha
;
70 this->uv_top_left
= uv_top_left
;
71 this->uv_bottom_right
= uv_bottom_right
;
72 this->background_color
= background_color
;
73 this->vertex_opacity
[0] = vertex_opacity
[0];
74 this->vertex_opacity
[1] = vertex_opacity
[1];
75 this->vertex_opacity
[2] = vertex_opacity
[2];
76 this->vertex_opacity
[3] = vertex_opacity
[3];
77 this->flipped
= flipped
;
80 void TextureDrawQuad::IterateResources(
81 const ResourceIteratorCallback
& callback
) {
82 resource_id
= callback
.Run(resource_id
);
85 const TextureDrawQuad
* TextureDrawQuad::MaterialCast(const DrawQuad
* quad
) {
86 DCHECK(quad
->material
== DrawQuad::TEXTURE_CONTENT
);
87 return static_cast<const TextureDrawQuad
*>(quad
);
90 void TextureDrawQuad::ExtendValue(base::DictionaryValue
* value
) const {
91 value
->SetInteger("resource_id", resource_id
);
92 value
->SetBoolean("premultiplied_alpha", premultiplied_alpha
);
93 value
->Set("uv_top_left", MathUtil::AsValue(uv_top_left
).release());
94 value
->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right
).release());
95 value
->SetInteger("background_color", background_color
);
96 scoped_ptr
<base::ListValue
> vertex_opacity_value(new base::ListValue
);
97 for (size_t i
= 0; i
< 4; ++i
)
98 vertex_opacity_value
->AppendDouble(vertex_opacity
[i
]);
99 value
->Set("vertex_opacity", vertex_opacity_value
.release());
100 value
->SetBoolean("flipped", flipped
);