Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / cc / quads / texture_draw_quad.cc
blobfd57feb1ec8dc480637750c3b19684b0f07c38cf
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/texture_draw_quad.h"
7 #include "base/logging.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "ui/gfx/vector2d_f.h"
12 namespace cc {
14 TextureDrawQuad::TextureDrawQuad()
15 : resource_id(0),
16 premultiplied_alpha(false),
17 background_color(SK_ColorTRANSPARENT),
18 flipped(false) {
19 this->vertex_opacity[0] = 0.f;
20 this->vertex_opacity[1] = 0.f;
21 this->vertex_opacity[2] = 0.f;
22 this->vertex_opacity[3] = 0.f;
25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
26 return make_scoped_ptr(new TextureDrawQuad);
29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
30 const gfx::Rect& rect,
31 const gfx::Rect& opaque_rect,
32 const gfx::Rect& visible_rect,
33 unsigned resource_id,
34 bool premultiplied_alpha,
35 const gfx::PointF& uv_top_left,
36 const gfx::PointF& uv_bottom_right,
37 SkColor background_color,
38 const float vertex_opacity[4],
39 bool flipped) {
40 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
41 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
42 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
43 opaque_rect, visible_rect, needs_blending);
44 this->resource_id = resource_id;
45 this->premultiplied_alpha = premultiplied_alpha;
46 this->uv_top_left = uv_top_left;
47 this->uv_bottom_right = uv_bottom_right;
48 this->background_color = background_color;
49 this->vertex_opacity[0] = vertex_opacity[0];
50 this->vertex_opacity[1] = vertex_opacity[1];
51 this->vertex_opacity[2] = vertex_opacity[2];
52 this->vertex_opacity[3] = vertex_opacity[3];
53 this->flipped = flipped;
56 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
57 const gfx::Rect& rect,
58 const gfx::Rect& opaque_rect,
59 const gfx::Rect& visible_rect, bool needs_blending,
60 unsigned resource_id, bool premultiplied_alpha,
61 const gfx::PointF& uv_top_left,
62 const gfx::PointF& uv_bottom_right,
63 SkColor background_color,
64 const float vertex_opacity[4],
65 bool flipped) {
66 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
67 opaque_rect, visible_rect, needs_blending);
68 this->resource_id = resource_id;
69 this->premultiplied_alpha = premultiplied_alpha;
70 this->uv_top_left = uv_top_left;
71 this->uv_bottom_right = uv_bottom_right;
72 this->background_color = background_color;
73 this->vertex_opacity[0] = vertex_opacity[0];
74 this->vertex_opacity[1] = vertex_opacity[1];
75 this->vertex_opacity[2] = vertex_opacity[2];
76 this->vertex_opacity[3] = vertex_opacity[3];
77 this->flipped = flipped;
80 void TextureDrawQuad::IterateResources(
81 const ResourceIteratorCallback& callback) {
82 resource_id = callback.Run(resource_id);
85 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
86 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
87 return static_cast<const TextureDrawQuad*>(quad);
90 void TextureDrawQuad::ExtendValue(base::DictionaryValue* value) const {
91 value->SetInteger("resource_id", resource_id);
92 value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
93 value->Set("uv_top_left", MathUtil::AsValue(uv_top_left).release());
94 value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release());
95 value->SetInteger("background_color", background_color);
96 scoped_ptr<base::ListValue> vertex_opacity_value(new base::ListValue);
97 for (size_t i = 0; i < 4; ++i)
98 vertex_opacity_value->AppendDouble(vertex_opacity[i]);
99 value->Set("vertex_opacity", vertex_opacity_value.release());
100 value->SetBoolean("flipped", flipped);
103 } // namespace cc