Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / cc / test / geometry_test_utils.h
blobd8829e00a1c0512b5e06b9507757aebcd0bb7734
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TEST_GEOMETRY_TEST_UTILS_H_
6 #define CC_TEST_GEOMETRY_TEST_UTILS_H_
8 namespace gfx {
9 class Transform;
12 namespace cc {
14 // These are macros instead of functions so that we get useful line numbers
15 // where a test failed.
16 #define EXPECT_FLOAT_RECT_EQ(expected, actual) \
17 do { \
18 EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \
19 EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \
20 EXPECT_FLOAT_EQ((expected).width(), (actual).width()); \
21 EXPECT_FLOAT_EQ((expected).height(), (actual).height()); \
22 } while (false)
24 #define EXPECT_RECT_NEAR(expected, actual, abs_error) \
25 do { \
26 EXPECT_NEAR((expected).x(), (actual).x(), (abs_error)); \
27 EXPECT_NEAR((expected).y(), (actual).y(), (abs_error)); \
28 EXPECT_NEAR((expected).width(), (actual).width(), (abs_error)); \
29 EXPECT_NEAR((expected).height(), (actual).height(), (abs_error)); \
30 } while (false)
32 #define EXPECT_RECT_EQ(expected, actual) \
33 do { \
34 EXPECT_EQ((expected).x(), (actual).x()); \
35 EXPECT_EQ((expected).y(), (actual).y()); \
36 EXPECT_EQ((expected).width(), (actual).width()); \
37 EXPECT_EQ((expected).height(), (actual).height()); \
38 } while (false)
40 #define EXPECT_SIZE_EQ(expected, actual) \
41 do { \
42 EXPECT_EQ((expected).width(), (actual).width()); \
43 EXPECT_EQ((expected).height(), (actual).height()); \
44 } while (false)
46 #define EXPECT_POINT_EQ(expected, actual) \
47 do { \
48 EXPECT_EQ((expected).x(), (actual).x()); \
49 EXPECT_EQ((expected).y(), (actual).y()); \
50 } while (false)
52 #define EXPECT_POINT3F_EQ(expected, actual) \
53 do { \
54 EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \
55 EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \
56 EXPECT_FLOAT_EQ((expected).z(), (actual).z()); \
57 } while (false)
59 #define EXPECT_VECTOR_EQ(expected, actual) \
60 do { \
61 EXPECT_EQ((expected).x(), (actual).x()); \
62 EXPECT_EQ((expected).y(), (actual).y()); \
63 } while (false)
65 #define EXPECT_VECTOR2DF_EQ(expected, actual) \
66 do { \
67 EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \
68 EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \
69 } while (false)
71 #define EXPECT_FLOAT_ARRAY_EQ(expected, actual, count) \
72 do { \
73 for (int i = 0; i < count; i++) { \
74 EXPECT_FLOAT_EQ((expected)[i], (actual)[i]); \
75 } \
76 } while (false)
78 // This is a function rather than a macro because when this is included as a
79 // macro in bulk, it causes a significant slow-down in compilation time. This
80 // problem exists with both gcc and clang, and bugs have been filed at
81 // http://llvm.org/bugs/show_bug.cgi?id=13651
82 // and http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54337
83 void ExpectTransformationMatrixEq(const gfx::Transform& expected,
84 const gfx::Transform& actual);
86 #define EXPECT_TRANSFORMATION_MATRIX_EQ(expected, actual) \
87 do { \
88 SCOPED_TRACE(""); \
89 ExpectTransformationMatrixEq(expected, actual); \
90 } while (false)
92 // Should be used in test code only, for convenience. Production code should use
93 // the gfx::Transform::GetInverse() API.
94 gfx::Transform Inverse(const gfx::Transform& transform);
96 } // namespace cc
98 #endif // CC_TEST_GEOMETRY_TEST_UTILS_H_