Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / cc / test / layer_test_common.cc
blob7a0de163cde2c1c21aa67336a1e969dc0b0f214a
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/test/layer_test_common.h"
7 #include "cc/base/math_util.h"
8 #include "cc/base/region.h"
9 #include "cc/layers/append_quads_data.h"
10 #include "cc/quads/draw_quad.h"
11 #include "cc/quads/render_pass.h"
12 #include "cc/test/fake_output_surface.h"
13 #include "cc/test/mock_occlusion_tracker.h"
14 #include "cc/trees/layer_tree_host_common.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16 #include "ui/gfx/point_conversions.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/rect_conversions.h"
19 #include "ui/gfx/size_conversions.h"
21 namespace cc {
23 // Align with expected and actual output.
24 const char* LayerTestCommon::quad_string = " Quad: ";
26 static bool CanRectFBeSafelyRoundedToRect(const gfx::RectF& r) {
27 // Ensure that range of float values is not beyond integer range.
28 if (!r.IsExpressibleAsRect())
29 return false;
31 // Ensure that the values are actually integers.
32 if (gfx::ToFlooredPoint(r.origin()) == r.origin() &&
33 gfx::ToFlooredSize(r.size()) == r.size())
34 return true;
36 return false;
39 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads,
40 const gfx::Rect& rect) {
41 Region remaining = rect;
43 for (size_t i = 0; i < quads.size(); ++i) {
44 DrawQuad* quad = quads[i];
45 gfx::RectF quad_rectf =
46 MathUtil::MapClippedRect(quad->quadTransform(), gfx::RectF(quad->rect));
48 // Before testing for exact coverage in the integer world, assert that
49 // rounding will not round the rect incorrectly.
50 ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf));
52 gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rectf);
54 EXPECT_TRUE(rect.Contains(quad_rect)) << quad_string << i
55 << " rect: " << rect.ToString()
56 << " quad: " << quad_rect.ToString();
57 EXPECT_TRUE(remaining.Contains(quad_rect))
58 << quad_string << i << " remaining: " << remaining.ToString()
59 << " quad: " << quad_rect.ToString();
60 remaining.Subtract(quad_rect);
63 EXPECT_TRUE(remaining.IsEmpty());
66 // static
67 void LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
68 const QuadList& quads,
69 const gfx::Rect& rect,
70 const gfx::Rect& occluded,
71 size_t* partially_occluded_count) {
72 // No quad should exist if it's fully occluded.
73 for (size_t i = 0; i < quads.size(); ++i) {
74 EXPECT_FALSE(occluded.Contains(quads[i]->visible_rect));
77 // Quads that are fully occluded on one axis only should be shrunken.
78 for (size_t i = 0; i < quads.size(); ++i) {
79 DrawQuad* quad = quads[i];
80 DCHECK(quad->quadTransform().IsIdentityOrIntegerTranslation());
81 gfx::Rect target_rect =
82 MathUtil::MapEnclosingClippedRect(quad->quadTransform(), quad->rect);
83 gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect(
84 quad->quadTransform(), quad->visible_rect);
86 bool fully_occluded_horizontal = target_rect.x() >= occluded.x() &&
87 target_rect.right() <= occluded.right();
88 bool fully_occluded_vertical = target_rect.y() >= occluded.y() &&
89 target_rect.bottom() <= occluded.bottom();
90 bool should_be_occluded =
91 target_rect.Intersects(occluded) &&
92 (fully_occluded_vertical || fully_occluded_horizontal);
93 if (!should_be_occluded) {
94 EXPECT_EQ(quad->rect.ToString(), quad->visible_rect.ToString());
95 } else {
96 EXPECT_NE(quad->rect.ToString(), quad->visible_rect.ToString());
97 EXPECT_TRUE(quad->rect.Contains(quad->visible_rect));
98 ++(*partially_occluded_count);
103 LayerTestCommon::LayerImplTest::LayerImplTest()
104 : host_(FakeLayerTreeHost::Create()),
105 root_layer_impl_(LayerImpl::Create(host_->host_impl()->active_tree(), 1)),
106 render_pass_(RenderPass::Create()) {
107 scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d();
108 host_->host_impl()->InitializeRenderer(
109 output_surface.PassAs<OutputSurface>());
112 LayerTestCommon::LayerImplTest::~LayerImplTest() {}
114 void LayerTestCommon::LayerImplTest::CalcDrawProps(
115 const gfx::Size& viewport_size) {
116 LayerImplList layer_list;
117 LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
118 root_layer_impl_.get(), viewport_size, &layer_list);
119 LayerTreeHostCommon::CalculateDrawProperties(&inputs);
122 void LayerTestCommon::LayerImplTest::AppendQuadsWithOcclusion(
123 LayerImpl* layer_impl,
124 const gfx::Rect& occluded) {
125 AppendQuadsData data;
127 render_pass_->quad_list.clear();
128 render_pass_->shared_quad_state_list.clear();
129 occlusion_tracker_.set_occluded_target_rect(occluded);
130 layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
131 layer_impl->AppendQuads(render_pass_.get(), occlusion_tracker_, &data);
132 layer_impl->DidDraw(resource_provider());
135 void LayerTestCommon::LayerImplTest::AppendQuadsForPassWithOcclusion(
136 LayerImpl* layer_impl,
137 const RenderPass::Id& id,
138 const gfx::Rect& occluded) {
139 AppendQuadsData data(id);
141 render_pass_->quad_list.clear();
142 render_pass_->shared_quad_state_list.clear();
143 occlusion_tracker_.set_occluded_target_rect(occluded);
144 layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
145 layer_impl->AppendQuads(render_pass_.get(), occlusion_tracker_, &data);
146 layer_impl->DidDraw(resource_provider());
149 void LayerTestCommon::LayerImplTest::AppendSurfaceQuadsWithOcclusion(
150 RenderSurfaceImpl* surface_impl,
151 const gfx::Rect& occluded) {
152 AppendQuadsData data;
154 render_pass_->quad_list.clear();
155 render_pass_->shared_quad_state_list.clear();
156 occlusion_tracker_.set_occluded_target_rect_for_contributing_surface(
157 occluded);
158 bool for_replica = false;
159 RenderPass::Id id(1, 1);
160 surface_impl->AppendQuads(
161 render_pass_.get(), occlusion_tracker_, &data, for_replica, id);
164 } // namespace cc