Lots of random cleanups, mostly for native_theme_win.cc:
[chromium-blink-merge.git] / cc / test / test_web_graphics_context_3d.h
blob3cbe9ca58054a262b40ab2873fb41dd4e8c1e6f6
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
6 #define CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
8 #include <vector>
10 #include "base/callback.h"
11 #include "base/compiler_specific.h"
12 #include "base/containers/hash_tables.h"
13 #include "base/containers/scoped_ptr_hash_map.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/stl_util.h"
18 #include "base/synchronization/lock.h"
19 #include "cc/output/context_provider.h"
20 #include "cc/test/ordered_texture_map.h"
21 #include "cc/test/test_texture.h"
22 #include "third_party/khronos/GLES2/gl2.h"
23 #include "ui/gfx/rect.h"
25 namespace cc {
26 class TestContextSupport;
28 class TestWebGraphicsContext3D {
29 public:
30 static scoped_ptr<TestWebGraphicsContext3D> Create();
32 virtual ~TestWebGraphicsContext3D();
34 void set_context_lost_callback(const base::Closure& callback) {
35 context_lost_callback_ = callback;
38 virtual void reshapeWithScaleFactor(int width,
39 int height,
40 float scale_factor);
42 virtual bool isContextLost();
44 virtual void discardFramebufferEXT(GLenum target,
45 GLsizei num_attachments,
46 const GLenum* attachments) {}
48 virtual void activeTexture(GLenum texture) {}
49 virtual void attachShader(GLuint program, GLuint shader);
50 virtual void bindFramebuffer(GLenum target, GLuint framebuffer);
51 virtual void bindRenderbuffer(GLenum target, GLuint renderbuffer);
52 virtual void bindTexture(GLenum target, GLuint texture_id);
54 virtual void texParameteri(GLenum target, GLenum pname, GLint param);
55 virtual void getTexParameteriv(GLenum target, GLenum pname, GLint* value);
56 virtual void asyncTexImage2DCHROMIUM(GLenum target,
57 GLint level,
58 GLenum internalformat,
59 GLsizei width,
60 GLsizei height,
61 GLint border,
62 GLenum format,
63 GLenum type,
64 const void* pixels) {}
65 virtual void asyncTexSubImage2DCHROMIUM(GLenum target,
66 GLint level,
67 GLint xoffset,
68 GLint yoffset,
69 GLsizei width,
70 GLsizei height,
71 GLenum format,
72 GLenum type,
73 const void* pixels) {}
74 virtual void waitAsyncTexImage2DCHROMIUM(GLenum target) {}
75 virtual void releaseTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
77 virtual GLenum checkFramebufferStatus(GLenum target);
79 virtual void clear(GLbitfield mask) {}
80 virtual void clearColor(GLclampf red,
81 GLclampf green,
82 GLclampf blue,
83 GLclampf alpha) {}
84 virtual void clearStencil(GLint s) {}
85 virtual void compressedTexImage2D(GLenum target,
86 GLint level,
87 GLenum internal_format,
88 GLsizei width,
89 GLsizei height,
90 GLint border,
91 GLsizei image_size,
92 const void* data) {}
93 virtual GLint getUniformLocation(GLuint program, const GLchar* name);
94 virtual GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
96 virtual GLboolean isBuffer(GLuint buffer);
97 virtual GLboolean isEnabled(GLenum cap);
98 virtual GLboolean isFramebuffer(GLuint framebuffer);
99 virtual GLboolean isProgram(GLuint program);
100 virtual GLboolean isRenderbuffer(GLuint renderbuffer);
101 virtual GLboolean isShader(GLuint shader);
102 virtual GLboolean isTexture(GLuint texture);
104 virtual void useProgram(GLuint program);
106 virtual void viewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
108 virtual void genBuffers(GLsizei count, GLuint* ids);
109 virtual void genFramebuffers(GLsizei count, GLuint* ids);
110 virtual void genRenderbuffers(GLsizei count, GLuint* ids);
111 virtual void genTextures(GLsizei count, GLuint* ids);
113 virtual void deleteBuffers(GLsizei count, GLuint* ids);
114 virtual void deleteFramebuffers(GLsizei count, GLuint* ids);
115 virtual void deleteRenderbuffers(GLsizei count, GLuint* ids);
116 virtual void deleteTextures(GLsizei count, GLuint* ids);
118 virtual GLuint createBuffer();
119 virtual GLuint createFramebuffer();
120 virtual GLuint createRenderbuffer();
121 virtual GLuint createTexture();
123 virtual void deleteBuffer(GLuint id);
124 virtual void deleteFramebuffer(GLuint id);
125 virtual void deleteRenderbuffer(GLuint id);
126 virtual void deleteTexture(GLuint id);
128 virtual GLuint createProgram();
129 virtual GLuint createShader(GLenum);
130 virtual GLuint createExternalTexture();
132 virtual void deleteProgram(GLuint id);
133 virtual void deleteShader(GLuint id);
135 virtual void texStorage2DEXT(GLenum target,
136 GLint levels,
137 GLuint internalformat,
138 GLint width,
139 GLint height) {}
141 virtual GLuint createQueryEXT();
142 virtual void deleteQueryEXT(GLuint query) {}
143 virtual void beginQueryEXT(GLenum target, GLuint query) {}
144 virtual void endQueryEXT(GLenum target);
145 virtual void getQueryObjectuivEXT(GLuint query, GLenum pname, GLuint* params);
147 virtual void scissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
149 virtual void texImage2D(GLenum target,
150 GLint level,
151 GLenum internalformat,
152 GLsizei width,
153 GLsizei height,
154 GLint border,
155 GLenum format,
156 GLenum type,
157 const void* pixels) {}
159 virtual void texSubImage2D(GLenum target,
160 GLint level,
161 GLint xoffset,
162 GLint yoffset,
163 GLsizei width,
164 GLsizei height,
165 GLenum format,
166 GLenum type,
167 const void* pixels) {}
169 virtual void genMailboxCHROMIUM(GLbyte* mailbox);
170 virtual void produceTextureCHROMIUM(GLenum target,
171 const GLbyte* mailbox) { }
172 virtual void consumeTextureCHROMIUM(GLenum target,
173 const GLbyte* mailbox) { }
175 virtual void loseContextCHROMIUM(GLenum current, GLenum other);
177 virtual void bindTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
179 virtual void drawArrays(GLenum mode, GLint first, GLsizei count) {}
180 virtual void drawElements(GLenum mode,
181 GLsizei count,
182 GLenum type,
183 GLintptr offset) {}
184 virtual void disable(GLenum cap) {}
185 virtual void enable(GLenum cap) {}
186 virtual void finish();
187 virtual void flush();
188 virtual void shallowFlushCHROMIUM() {}
190 virtual void getAttachedShaders(GLuint program,
191 GLsizei max_count,
192 GLsizei* count,
193 GLuint* shaders) {}
194 virtual GLint getAttribLocation(GLuint program, const GLchar* name);
195 virtual void getBooleanv(GLenum pname, GLboolean* value) {}
196 virtual void getBufferParameteriv(GLenum target, GLenum pname, GLint* value) {
198 virtual GLenum getError();
199 virtual void getFloatv(GLenum pname, GLfloat* value) {}
200 virtual void getFramebufferAttachmentParameteriv(GLenum target,
201 GLenum attachment,
202 GLenum pname,
203 GLint* value) {}
205 virtual void getIntegerv(GLenum pname, GLint* value);
207 virtual void getProgramiv(GLuint program, GLenum pname, GLint* value);
209 virtual void getRenderbufferParameteriv(GLenum target,
210 GLenum pname,
211 GLint* value) {}
213 virtual void getShaderiv(GLuint shader, GLenum pname, GLint* value);
215 virtual void getShaderPrecisionFormat(GLenum shadertype,
216 GLenum precisiontype,
217 GLint* range,
218 GLint* precision);
220 virtual void getTexParameterfv(GLenum target, GLenum pname, GLfloat* value) {}
221 virtual void getUniformfv(GLuint program, GLint location, GLfloat* value) {}
222 virtual void getUniformiv(GLuint program, GLint location, GLint* value) {}
223 virtual void getVertexAttribfv(GLuint index, GLenum pname, GLfloat* value) {}
224 virtual void getVertexAttribiv(GLuint index, GLenum pname, GLint* value) {}
226 virtual void bindBuffer(GLenum target, GLuint buffer);
227 virtual void bufferData(GLenum target,
228 GLsizeiptr size,
229 const void* data,
230 GLenum usage);
231 virtual void* mapBufferCHROMIUM(GLenum target,
232 GLenum access);
233 virtual GLboolean unmapBufferCHROMIUM(GLenum target);
235 virtual GLuint createImageCHROMIUM(GLsizei width,
236 GLsizei height,
237 GLenum internalformat,
238 GLenum usage);
239 virtual void destroyImageCHROMIUM(GLuint image_id);
240 virtual void getImageParameterivCHROMIUM(GLuint image_id,
241 GLenum pname,
242 GLint* params);
243 virtual void* mapImageCHROMIUM(GLuint image_id);
244 virtual void unmapImageCHROMIUM(GLuint image_id);
245 virtual void texImageIOSurface2DCHROMIUM(GLenum target,
246 GLsizei width,
247 GLsizei height,
248 GLuint io_surface_id,
249 GLuint plane) {}
251 virtual unsigned insertSyncPoint();
252 virtual void waitSyncPoint(unsigned sync_point);
254 unsigned last_waited_sync_point() const { return last_waited_sync_point_; }
256 const ContextProvider::Capabilities& test_capabilities() const {
257 return test_capabilities_;
260 void set_context_lost(bool context_lost) { context_lost_ = context_lost; }
261 void set_times_bind_texture_succeeds(int times) {
262 times_bind_texture_succeeds_ = times;
264 void set_times_end_query_succeeds(int times) {
265 times_end_query_succeeds_ = times;
268 // When set, mapImageCHROMIUM and mapBufferCHROMIUM will return NULL after
269 // this many times.
270 void set_times_map_image_chromium_succeeds(int times) {
271 times_map_image_chromium_succeeds_ = times;
273 void set_times_map_buffer_chromium_succeeds(int times) {
274 times_map_buffer_chromium_succeeds_ = times;
277 size_t NumTextures() const;
278 GLuint TextureAt(int i) const;
280 size_t NumUsedTextures() const { return used_textures_.size(); }
281 bool UsedTexture(int texture) const {
282 return ContainsKey(used_textures_, texture);
284 void ResetUsedTextures() { used_textures_.clear(); }
286 void set_have_extension_io_surface(bool have) {
287 test_capabilities_.gpu.iosurface = have;
288 test_capabilities_.gpu.texture_rectangle = have;
290 void set_have_extension_egl_image(bool have) {
291 test_capabilities_.gpu.egl_image_external = have;
293 void set_have_post_sub_buffer(bool have) {
294 test_capabilities_.gpu.post_sub_buffer = have;
296 void set_have_discard_framebuffer(bool have) {
297 test_capabilities_.gpu.discard_framebuffer = have;
299 void set_support_compressed_texture_etc1(bool support) {
300 test_capabilities_.gpu.texture_format_etc1 = support;
302 void set_support_texture_storage(bool support) {
303 test_capabilities_.gpu.texture_storage = support;
305 void set_support_sync_query(bool support) {
306 test_capabilities_.gpu.sync_query = support;
309 // When this context is lost, all contexts in its share group are also lost.
310 void add_share_group_context(TestWebGraphicsContext3D* context3d) {
311 shared_contexts_.push_back(context3d);
314 void set_max_texture_size(int size) { max_texture_size_ = size; }
316 static const GLuint kExternalTextureId;
317 virtual GLuint NextTextureId();
318 virtual void RetireTextureId(GLuint id);
320 virtual GLuint NextBufferId();
321 virtual void RetireBufferId(GLuint id);
323 virtual GLuint NextImageId();
324 virtual void RetireImageId(GLuint id);
326 void SetMaxTransferBufferUsageBytes(size_t max_transfer_buffer_usage_bytes);
327 size_t max_used_transfer_buffer_usage_bytes() const {
328 return max_used_transfer_buffer_usage_bytes_;
331 void set_test_support(TestContextSupport* test_support) {
332 test_support_ = test_support;
335 int width() const { return width_; }
336 int height() const { return height_; }
337 bool reshape_called() const { return reshape_called_; }
338 void clear_reshape_called() { reshape_called_ = false; }
339 float scale_factor() const { return scale_factor_; }
341 enum UpdateType {
342 NoUpdate = 0,
343 PrepareTexture,
344 PostSubBuffer
347 gfx::Rect update_rect() const { return update_rect_; }
349 UpdateType last_update_type() { return last_update_type_; }
351 protected:
352 struct TextureTargets {
353 TextureTargets();
354 ~TextureTargets();
356 void BindTexture(GLenum target, GLuint id);
357 void UnbindTexture(GLuint id);
359 GLuint BoundTexture(GLenum target);
361 private:
362 typedef base::hash_map<GLenum, GLuint> TargetTextureMap;
363 TargetTextureMap bound_textures_;
366 struct Buffer {
367 Buffer();
368 ~Buffer();
370 GLenum target;
371 scoped_ptr<uint8[]> pixels;
372 size_t size;
374 private:
375 DISALLOW_COPY_AND_ASSIGN(Buffer);
378 struct Image {
379 Image();
380 ~Image();
382 scoped_ptr<uint8[]> pixels;
384 private:
385 DISALLOW_COPY_AND_ASSIGN(Image);
388 struct Namespace : public base::RefCountedThreadSafe<Namespace> {
389 Namespace();
391 // Protects all fields.
392 base::Lock lock;
393 unsigned next_buffer_id;
394 unsigned next_image_id;
395 unsigned next_texture_id;
396 base::ScopedPtrHashMap<unsigned, Buffer> buffers;
397 base::ScopedPtrHashMap<unsigned, Image> images;
398 OrderedTextureMap textures;
400 private:
401 friend class base::RefCountedThreadSafe<Namespace>;
402 ~Namespace();
403 DISALLOW_COPY_AND_ASSIGN(Namespace);
406 TestWebGraphicsContext3D();
408 void CreateNamespace();
409 GLuint BoundTextureId(GLenum target);
410 scoped_refptr<TestTexture> BoundTexture(GLenum target);
411 void CheckTextureIsBound(GLenum target);
413 unsigned context_id_;
414 ContextProvider::Capabilities test_capabilities_;
415 int times_bind_texture_succeeds_;
416 int times_end_query_succeeds_;
417 bool context_lost_;
418 int times_map_image_chromium_succeeds_;
419 int times_map_buffer_chromium_succeeds_;
420 int current_used_transfer_buffer_usage_bytes_;
421 int max_used_transfer_buffer_usage_bytes_;
422 base::Closure context_lost_callback_;
423 base::hash_set<unsigned> used_textures_;
424 unsigned next_program_id_;
425 base::hash_set<unsigned> program_set_;
426 unsigned next_shader_id_;
427 base::hash_set<unsigned> shader_set_;
428 std::vector<TestWebGraphicsContext3D*> shared_contexts_;
429 int max_texture_size_;
430 bool reshape_called_;
431 int width_;
432 int height_;
433 float scale_factor_;
434 TestContextSupport* test_support_;
435 gfx::Rect update_rect_;
436 UpdateType last_update_type_;
437 unsigned next_insert_sync_point_;
438 unsigned last_waited_sync_point_;
440 unsigned bound_buffer_;
441 TextureTargets texture_targets_;
443 scoped_refptr<Namespace> namespace_;
444 static Namespace* shared_namespace_;
446 base::WeakPtrFactory<TestWebGraphicsContext3D> weak_ptr_factory_;
449 } // namespace cc
451 #endif // CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_