[content shell] implement testRunner.overridePreference
[chromium-blink-merge.git] / ash / display / screen_position_controller.cc
blob4f86bf9d3a6e67da0c72ed1c313779e5f797c9e6
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/screen_position_controller.h"
7 #include "ash/display/display_controller.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/coordinate_conversion.h"
12 #include "ash/wm/system_modal_container_layout_manager.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/workspace_controller.h"
15 #include "ui/aura/client/activation_client.h"
16 #include "ui/aura/client/capture_client.h"
17 #include "ui/aura/client/focus_client.h"
18 #include "ui/aura/client/stacking_client.h"
19 #include "ui/aura/root_window.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/compositor/dip_util.h"
22 #include "ui/gfx/display.h"
23 #include "ui/gfx/screen.h"
25 namespace ash {
26 namespace {
28 // Move all transient children to |dst_root|, including the ones in
29 // the child windows and transient children of the transient children.
30 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display,
31 aura::Window* window) {
32 aura::RootWindow* dst_root = Shell::GetInstance()->display_controller()->
33 GetRootWindowForDisplayId(display.id());
34 aura::Window::Windows transient_children = window->transient_children();
35 for (aura::Window::Windows::iterator iter = transient_children.begin();
36 iter != transient_children.end(); ++iter) {
37 aura::Window* transient_child = *iter;
38 int container_id = transient_child->parent()->id();
39 DCHECK_GE(container_id, 0);
40 aura::Window* container = Shell::GetContainer(dst_root, container_id);
41 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen();
42 container->AddChild(transient_child);
43 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display);
45 // Transient children may have transient children.
46 MoveAllTransientChildrenToNewRoot(display, transient_child);
48 // Move transient children of the child windows if any.
49 aura::Window::Windows children = window->children();
50 for (aura::Window::Windows::iterator iter = children.begin();
51 iter != children.end(); ++iter)
52 MoveAllTransientChildrenToNewRoot(display, *iter);
55 // Finds the root window at |location| in |window|'s coordinates and returns a
56 // pair of root window and location in that root window's coordinates. The
57 // function usually returns |window->GetRootWindow()|, but if the mouse pointer
58 // is moved outside the |window|'s root while the mouse is captured, it returns
59 // the other root window.
60 std::pair<aura::RootWindow*, gfx::Point> GetRootWindowRelativeToWindow(
61 aura::Window* window,
62 const gfx::Point& location) {
63 aura::RootWindow* root_window = window->GetRootWindow();
64 gfx::Point location_in_root(location);
65 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root);
67 #if defined(USE_X11)
68 if (!root_window->ContainsPointInRoot(location_in_root)) {
69 // This conversion is necessary to deal with X's passive input
70 // grab while dragging window. For example, if we have two
71 // displays, say 1000x1000 (primary) and 500x500 (extended one
72 // on the right), and start dragging a window at (999, 123), and
73 // then move the pointer to the right, the pointer suddenly
74 // warps to the extended display. The destination is (0, 123) in
75 // the secondary root window's coordinates, or (1000, 123) in
76 // the screen coordinates. However, since the mouse is captured
77 // by X during drag, a weird LocatedEvent, something like (0, 1123)
78 // in the *primary* root window's coordinates, is sent to Chrome
79 // (Remember that in the native X11 world, the two root windows
80 // are always stacked vertically regardless of the display
81 // layout in Ash). We need to figure out that (0, 1123) in the
82 // primary root window's coordinates is actually (0, 123) in the
83 // extended root window's coordinates.
85 gfx::Point location_in_native(location_in_root);
86 root_window->ConvertPointToNativeScreen(&location_in_native);
88 Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
89 for (size_t i = 0; i < root_windows.size(); ++i) {
90 const gfx::Rect native_bounds(
91 root_windows[i]->GetHostOrigin(),
92 root_windows[i]->GetHostSize()); // in px.
93 if (native_bounds.Contains(location_in_native)) {
94 root_window = root_windows[i];
95 location_in_root = location_in_native;
96 root_window->ConvertPointFromNativeScreen(&location_in_root);
97 break;
101 #else
102 // TODO(yusukes): Support non-X11 platforms if necessary.
103 #endif
105 return std::make_pair(root_window, location_in_root);
108 } // namespace
110 namespace internal {
112 void ScreenPositionController::ConvertPointToScreen(
113 const aura::Window* window,
114 gfx::Point* point) {
115 const aura::RootWindow* root = window->GetRootWindow();
116 aura::Window::ConvertPointToTarget(window, root, point);
117 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
118 const_cast<aura::RootWindow*>(root)).bounds().origin();
119 point->Offset(display_origin.x(), display_origin.y());
122 void ScreenPositionController::ConvertPointFromScreen(
123 const aura::Window* window,
124 gfx::Point* point) {
125 const aura::RootWindow* root = window->GetRootWindow();
126 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
127 const_cast<aura::RootWindow*>(root)).bounds().origin();
128 point->Offset(-display_origin.x(), -display_origin.y());
129 aura::Window::ConvertPointToTarget(root, window, point);
132 void ScreenPositionController::ConvertNativePointToScreen(
133 aura::Window* window,
134 gfx::Point* point) {
135 std::pair<aura::RootWindow*, gfx::Point> pair =
136 GetRootWindowRelativeToWindow(
137 window,
138 ui::ConvertPointToDIP(window->GetRootWindow()->layer(), *point));
139 *point = pair.second;
140 ConvertPointToScreen(pair.first, point);
143 void ScreenPositionController::SetBounds(aura::Window* window,
144 const gfx::Rect& bounds,
145 const gfx::Display& display) {
146 DCHECK_NE(-1, display.id());
147 if (!window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) {
148 window->SetBounds(bounds);
149 return;
152 // Don't move a window to other root window if:
153 // a) the window is a transient window. It moves when its
154 // transient_parent moves.
155 // b) if the window has kStayInSameRootWindowkey. It's intentionally kept in
156 // the same root window even if the bounds is outside of the display.
157 if (!window->transient_parent() &&
158 !window->GetProperty(internal::kStayInSameRootWindowKey)) {
159 aura::RootWindow* dst_root =
160 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
161 display.id());
162 DCHECK(dst_root);
163 aura::Window* dst_container = NULL;
164 if (dst_root != window->GetRootWindow()) {
165 int container_id = window->parent()->id();
166 // All containers that uses screen coordinates must have valid window ids.
167 DCHECK_GE(container_id, 0);
168 // Don't move modal background.
169 if (!SystemModalContainerLayoutManager::IsModalBackground(window))
170 dst_container = Shell::GetContainer(dst_root, container_id);
173 if (dst_container && window->parent() != dst_container) {
174 aura::Window* focused = aura::client::GetFocusClient(window)->
175 GetFocusedWindow();
176 aura::client::ActivationClient* activation_client =
177 aura::client::GetActivationClient(window->GetRootWindow());
178 aura::Window* active = activation_client->GetActiveWindow();
180 aura::WindowTracker tracker;
181 if (focused)
182 tracker.Add(focused);
183 if (active && focused != active)
184 tracker.Add(active);
186 if (dst_container->id() == kShellWindowId_WorkspaceContainer) {
187 dst_container =
188 GetRootWindowController(dst_root)->workspace_controller()->
189 GetParentForNewWindow(window);
192 dst_container->AddChild(window);
194 MoveAllTransientChildrenToNewRoot(display, window);
196 // Restore focused/active window.
197 if (tracker.Contains(focused)) {
198 aura::client::GetFocusClient(window)->FocusWindow(focused, NULL);
199 } else if (tracker.Contains(active)) {
200 activation_client->ActivateWindow(active);
205 gfx::Point origin(bounds.origin());
206 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
207 window).bounds().origin();
208 origin.Offset(-display_origin.x(), -display_origin.y());
209 window->SetBounds(gfx::Rect(origin, bounds.size()));
212 } // internal
213 } // ash