1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gpu_switches.h"
6 #include "base/basictypes.h"
10 // Always return success when compiling a shader. Linking will still fail.
11 const char kCompileShaderAlwaysSucceeds
[] = "compile-shader-always-succeeds";
13 // Disable the GL error log limit.
14 const char kDisableGLErrorLimit
[] = "disable-gl-error-limit";
16 // Disable the GLSL translator.
17 const char kDisableGLSLTranslator
[] = "disable-glsl-translator";
19 // Disable workarounds for various GPU driver bugs.
20 const char kDisableGpuDriverBugWorkarounds
[] =
21 "disable-gpu-driver-bug-workarounds";
23 // Turn off user-defined name hashing in shaders.
24 const char kDisableShaderNameHashing
[] = "disable-shader-name-hashing";
26 // Turn on Logging GPU commands.
27 const char kEnableGPUCommandLogging
[] = "enable-gpu-command-logging";
29 // Turn on Calling GL Error after every command.
30 const char kEnableGPUDebugging
[] = "enable-gpu-debugging";
32 // Enable GPU service logging. Note: This is the same switch as the one in
33 // gl_switches.cc. It's defined here again to avoid dependencies between
35 const char kEnableGPUServiceLoggingGPU
[] = "enable-gpu-service-logging";
37 // Turn off gpu program caching
38 const char kDisableGpuProgramCache
[] = "disable-gpu-program-cache";
40 // Enforce GL minimums.
41 const char kEnforceGLMinimums
[] = "enforce-gl-minimums";
43 // Sets the total amount of memory that may be allocated for GPU resources
44 const char kForceGpuMemAvailableMb
[] = "force-gpu-mem-available-mb";
46 // Pass a set of GpuDriverBugWorkaroundType ids, seperated by ','.
47 const char kGpuDriverBugWorkarounds
[] = "gpu-driver-bug-workarounds";
49 // Sets the maximum size of the in-memory gpu program cache, in kb
50 const char kGpuProgramCacheSizeKb
[] = "gpu-program-cache-size-kb";
52 // Disables the GPU shader on disk cache.
53 const char kDisableGpuShaderDiskCache
[] = "disable-gpu-shader-disk-cache";
55 // Allows async texture uploads (off main thread) via GL context sharing.
56 const char kEnableShareGroupAsyncTextureUpload
[] =
57 "enable-share-group-async-texture-upload";
59 // Enable WebGL subscribe uniform extension.
60 const char kEnableSubscribeUniformExtension
[] =
61 "enable-subscribe-uniform-extension";
63 // Simulates shared textures when share groups are not available. Not available
65 const char kEnableThreadedTextureMailboxes
[] =
66 "enable-threaded-texture-mailboxes";
68 // Include ANGLE's intermediate representation (AST) output in shader
69 // compilation info logs.
70 const char kGLShaderIntermOutput
[] = "gl-shader-interm-output";
72 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to
73 // round intermediate values in ANGLE.
74 const char kEmulateShaderPrecision
[] = "emulate-shader-precision";
76 const char* kGpuSwitches
[] = {
77 kCompileShaderAlwaysSucceeds
,
79 kDisableGLSLTranslator
,
80 kDisableGpuDriverBugWorkarounds
,
81 kDisableShaderNameHashing
,
82 kEnableGPUCommandLogging
,
84 kEnableGPUServiceLoggingGPU
,
85 kDisableGpuProgramCache
,
87 kForceGpuMemAvailableMb
,
88 kGpuDriverBugWorkarounds
,
89 kGpuProgramCacheSizeKb
,
90 kDisableGpuShaderDiskCache
,
91 kEnableShareGroupAsyncTextureUpload
,
92 kEnableSubscribeUniformExtension
,
93 kGLShaderIntermOutput
,
94 kEmulateShaderPrecision
,
97 const int kNumGpuSwitches
= arraysize(kGpuSwitches
);
99 } // namespace switches