Add remoting and PPAPI tests to GN build
[chromium-blink-merge.git] / content / browser / gpu / gpu_process_host.h
blob3600de8fb9e6bd9675de831ca1e0be25b499ca6e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
6 #define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
8 #include <map>
9 #include <queue>
10 #include <set>
11 #include <string>
13 #include "base/callback.h"
14 #include "base/containers/hash_tables.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/threading/non_thread_safe.h"
17 #include "base/time/time.h"
18 #include "content/browser/gpu/gpu_surface_tracker.h"
19 #include "content/common/content_export.h"
20 #include "content/common/gpu/gpu_memory_uma_stats.h"
21 #include "content/common/gpu/gpu_process_launch_causes.h"
22 #include "content/common/gpu/gpu_result_codes.h"
23 #include "content/public/browser/browser_child_process_host_delegate.h"
24 #include "content/public/browser/gpu_data_manager.h"
25 #include "gpu/command_buffer/common/constants.h"
26 #include "gpu/config/gpu_info.h"
27 #include "ipc/ipc_sender.h"
28 #include "ipc/message_filter.h"
29 #include "ui/gfx/geometry/size.h"
30 #include "ui/gfx/gpu_memory_buffer.h"
31 #include "ui/gfx/native_widget_types.h"
32 #include "url/gurl.h"
34 struct GPUCreateCommandBufferConfig;
36 namespace IPC {
37 struct ChannelHandle;
40 namespace content {
41 class BrowserChildProcessHostImpl;
42 class GpuMainThread;
43 class RenderWidgetHostViewFrameSubscriber;
44 class ShaderDiskCache;
46 typedef base::Thread* (*GpuMainThreadFactoryFunction)(const std::string& id);
48 class GpuProcessHost : public BrowserChildProcessHostDelegate,
49 public IPC::Sender,
50 public base::NonThreadSafe {
51 public:
52 enum GpuProcessKind {
53 GPU_PROCESS_KIND_UNSANDBOXED,
54 GPU_PROCESS_KIND_SANDBOXED,
55 GPU_PROCESS_KIND_COUNT
58 typedef base::Callback<void(const IPC::ChannelHandle&, const gpu::GPUInfo&)>
59 EstablishChannelCallback;
61 typedef base::Callback<void(CreateCommandBufferResult)>
62 CreateCommandBufferCallback;
64 typedef base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)>
65 CreateGpuMemoryBufferCallback;
67 static bool gpu_enabled() { return gpu_enabled_; }
68 static int gpu_crash_count() { return gpu_crash_count_; }
70 // Creates a new GpuProcessHost or gets an existing one, resulting in the
71 // launching of a GPU process if required. Returns null on failure. It
72 // is not safe to store the pointer once control has returned to the message
73 // loop as it can be destroyed. Instead store the associated GPU host ID.
74 // This could return NULL if GPU access is not allowed (blacklisted).
75 CONTENT_EXPORT static GpuProcessHost* Get(GpuProcessKind kind,
76 CauseForGpuLaunch cause);
78 // Retrieves a list of process handles for all gpu processes.
79 static void GetProcessHandles(
80 const GpuDataManager::GetGpuProcessHandlesCallback& callback);
82 // Helper function to send the given message to the GPU process on the IO
83 // thread. Calls Get and if a host is returned, sends it. Can be called from
84 // any thread. Deletes the message if it cannot be sent.
85 CONTENT_EXPORT static void SendOnIO(GpuProcessKind kind,
86 CauseForGpuLaunch cause,
87 IPC::Message* message);
89 CONTENT_EXPORT static void RegisterGpuMainThreadFactory(
90 GpuMainThreadFactoryFunction create);
92 // Get the GPU process host for the GPU process with the given ID. Returns
93 // null if the process no longer exists.
94 static GpuProcessHost* FromID(int host_id);
95 int host_id() const { return host_id_; }
97 // IPC::Sender implementation.
98 bool Send(IPC::Message* msg) override;
100 // Adds a message filter to the GpuProcessHost's channel.
101 void AddFilter(IPC::MessageFilter* filter);
103 // Tells the GPU process to create a new channel for communication with a
104 // client. Once the GPU process responds asynchronously with the IPC handle
105 // and GPUInfo, we call the callback.
106 void EstablishGpuChannel(int client_id,
107 bool share_context,
108 bool allow_future_sync_points,
109 const EstablishChannelCallback& callback);
111 // Tells the GPU process to create a new command buffer that draws into the
112 // given surface.
113 void CreateViewCommandBuffer(
114 const gfx::GLSurfaceHandle& compositing_surface,
115 int surface_id,
116 int client_id,
117 const GPUCreateCommandBufferConfig& init_params,
118 int route_id,
119 const CreateCommandBufferCallback& callback);
121 // Tells the GPU process to create a new GPU memory buffer.
122 void CreateGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
123 const gfx::Size& size,
124 gfx::GpuMemoryBuffer::Format format,
125 gfx::GpuMemoryBuffer::Usage usage,
126 int client_id,
127 int32 surface_id,
128 const CreateGpuMemoryBufferCallback& callback);
130 // Tells the GPU process to destroy GPU memory buffer.
131 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
132 int client_id,
133 int sync_point);
135 // What kind of GPU process, e.g. sandboxed or unsandboxed.
136 GpuProcessKind kind();
138 void ForceShutdown();
140 void BeginFrameSubscription(
141 int surface_id,
142 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber);
143 void EndFrameSubscription(int surface_id);
144 void LoadedShader(const std::string& key, const std::string& data);
146 private:
147 static bool ValidateHost(GpuProcessHost* host);
149 GpuProcessHost(int host_id, GpuProcessKind kind);
150 ~GpuProcessHost() override;
152 bool Init();
154 // Post an IPC message to the UI shim's message handler on the UI thread.
155 void RouteOnUIThread(const IPC::Message& message);
157 // BrowserChildProcessHostDelegate implementation.
158 bool OnMessageReceived(const IPC::Message& message) override;
159 void OnChannelConnected(int32 peer_pid) override;
160 void OnProcessLaunched() override;
161 void OnProcessCrashed(int exit_code) override;
163 // Message handlers.
164 void OnInitialized(bool result, const gpu::GPUInfo& gpu_info);
165 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
166 void OnCommandBufferCreated(CreateCommandBufferResult result);
167 void OnDestroyCommandBuffer(int32 surface_id);
168 void OnGpuMemoryBufferCreated(const gfx::GpuMemoryBufferHandle& handle);
169 void OnDidCreateOffscreenContext(const GURL& url);
170 void OnDidLoseContext(bool offscreen,
171 gpu::error::ContextLostReason reason,
172 const GURL& url);
173 void OnDidDestroyOffscreenContext(const GURL& url);
174 void OnGpuMemoryUmaStatsReceived(const GPUMemoryUmaStats& stats);
175 #if defined(OS_MACOSX)
176 void OnAcceleratedSurfaceBuffersSwapped(const IPC::Message& message);
177 #endif
179 void CreateChannelCache(int32 client_id);
180 void OnDestroyChannel(int32 client_id);
181 void OnCacheShader(int32 client_id, const std::string& key,
182 const std::string& shader);
184 bool LaunchGpuProcess(const std::string& channel_id);
186 void SendOutstandingReplies();
188 void BlockLiveOffscreenContexts();
190 // Update GPU crash counters. Disable GPU if crash limit is reached.
191 void RecordProcessCrash();
193 std::string GetShaderPrefixKey();
195 // The serial number of the GpuProcessHost / GpuProcessHostUIShim pair.
196 int host_id_;
198 // These are the channel requests that we have already sent to
199 // the GPU process, but haven't heard back about yet.
200 std::queue<EstablishChannelCallback> channel_requests_;
202 // The pending create command buffer requests we need to reply to.
203 std::queue<CreateCommandBufferCallback> create_command_buffer_requests_;
205 // The pending create gpu memory buffer requests we need to reply to.
206 std::queue<CreateGpuMemoryBufferCallback> create_gpu_memory_buffer_requests_;
208 // Surface ids for pending gpu memory buffer request refs.
209 std::queue<int32> create_gpu_memory_buffer_surface_refs_;
211 // Qeueud messages to send when the process launches.
212 std::queue<IPC::Message*> queued_messages_;
214 // Whether the GPU process is valid, set to false after Send() failed.
215 bool valid_;
217 // Whether we are running a GPU thread inside the browser process instead
218 // of a separate GPU process.
219 bool in_process_;
221 bool swiftshader_rendering_;
222 GpuProcessKind kind_;
224 scoped_ptr<base::Thread> in_process_gpu_thread_;
226 // Whether we actually launched a GPU process.
227 bool process_launched_;
229 // Whether the GPU process successfully initialized.
230 bool initialized_;
232 // Time Init started. Used to log total GPU process startup time to UMA.
233 base::TimeTicks init_start_time_;
235 // Whether this host recorded a GPU crash or not.
236 bool gpu_crash_recorded_;
238 // Master switch for enabling/disabling GPU acceleration for the current
239 // browser session. It does not change the acceleration settings for
240 // existing tabs, just the future ones.
241 static bool gpu_enabled_;
243 static bool hardware_gpu_enabled_;
245 static int gpu_crash_count_;
246 static int gpu_recent_crash_count_;
247 static bool crashed_before_;
248 static int swiftshader_crash_count_;
250 scoped_ptr<BrowserChildProcessHostImpl> process_;
252 // Track the URLs of the pages which have live offscreen contexts,
253 // assumed to be associated with untrusted content such as WebGL.
254 // For best robustness, when any context lost notification is
255 // received, assume all of these URLs are guilty, and block
256 // automatic execution of 3D content from those domains.
257 std::multiset<GURL> urls_with_live_offscreen_contexts_;
259 // Statics kept around to send to UMA histograms on GPU process lost.
260 bool uma_memory_stats_received_;
261 GPUMemoryUmaStats uma_memory_stats_;
263 // This map of frame subscribers are listening for frame presentation events.
264 // The key is the surface id and value is the subscriber.
265 typedef base::hash_map<int,
266 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> >
267 FrameSubscriberMap;
268 FrameSubscriberMap frame_subscribers_;
270 typedef std::map<int32, scoped_refptr<ShaderDiskCache> >
271 ClientIdToShaderCacheMap;
272 ClientIdToShaderCacheMap client_id_to_shader_cache_;
274 std::string shader_prefix_key_;
276 // Keep an extra reference to the SurfaceRef stored in the GpuSurfaceTracker
277 // in this map so that we don't destroy it whilst the GPU process is
278 // drawing to it.
279 typedef std::multimap<int, scoped_refptr<GpuSurfaceTracker::SurfaceRef> >
280 SurfaceRefMap;
281 SurfaceRefMap surface_refs_;
283 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
286 } // namespace content
288 #endif // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_