1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/location_bar/bubble_icon_view.h"
7 #include "chrome/browser/command_updater.h"
8 #include "ui/accessibility/ax_view_state.h"
9 #include "ui/events/event.h"
11 BubbleIconView::BubbleIconView(CommandUpdater
* command_updater
, int command_id
)
12 : command_updater_(command_updater
),
13 command_id_(command_id
),
14 suppress_mouse_released_action_(false) {
15 SetAccessibilityFocusable(true);
18 BubbleIconView::~BubbleIconView() {
21 void BubbleIconView::GetAccessibleState(ui::AXViewState
* state
) {
22 views::ImageView::GetAccessibleState(state
);
23 state
->role
= ui::AX_ROLE_BUTTON
;
26 bool BubbleIconView::GetTooltipText(const gfx::Point
& p
,
27 base::string16
* tooltip
) const {
28 if (IsBubbleShowing())
31 return views::ImageView::GetTooltipText(p
, tooltip
);
34 bool BubbleIconView::OnMousePressed(const ui::MouseEvent
& event
) {
35 // If the bubble is showing then don't reshow it when the mouse is released.
36 suppress_mouse_released_action_
= IsBubbleShowing();
38 // We want to show the bubble on mouse release; that is the standard behavior
43 void BubbleIconView::OnMouseReleased(const ui::MouseEvent
& event
) {
44 // If this is the second click on this view then the bubble was showing on the
45 // mouse pressed event and is hidden now. Prevent the bubble from reshowing by
46 // doing nothing here.
47 if (suppress_mouse_released_action_
) {
48 suppress_mouse_released_action_
= false;
52 if (event
.IsOnlyLeftMouseButton() && HitTestPoint(event
.location())) {
53 OnExecuting(EXECUTE_SOURCE_MOUSE
);
54 command_updater_
->ExecuteCommand(command_id_
);
58 bool BubbleIconView::OnKeyPressed(const ui::KeyEvent
& event
) {
59 if (event
.key_code() == ui::VKEY_SPACE
||
60 event
.key_code() == ui::VKEY_RETURN
) {
61 OnExecuting(EXECUTE_SOURCE_KEYBOARD
);
62 command_updater_
->ExecuteCommand(command_id_
);
68 void BubbleIconView::OnGestureEvent(ui::GestureEvent
* event
) {
69 if (event
->type() == ui::ET_GESTURE_TAP
) {
70 OnExecuting(EXECUTE_SOURCE_GESTURE
);
71 command_updater_
->ExecuteCommand(command_id_
);