1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Multi-threaded tests of ConditionVariable class.
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/synchronization/condition_variable.h"
14 #include "base/synchronization/lock.h"
15 #include "base/synchronization/spin_wait.h"
16 #include "base/threading/platform_thread.h"
17 #include "base/threading/thread_collision_warner.h"
18 #include "base/time.h"
19 #include "testing/gtest/include/gtest/gtest.h"
20 #include "testing/platform_test.h"
25 //------------------------------------------------------------------------------
26 // Define our test class, with several common variables.
27 //------------------------------------------------------------------------------
29 class ConditionVariableTest
: public PlatformTest
{
31 const TimeDelta kZeroMs
;
32 const TimeDelta kTenMs
;
33 const TimeDelta kThirtyMs
;
34 const TimeDelta kFortyFiveMs
;
35 const TimeDelta kSixtyMs
;
36 const TimeDelta kOneHundredMs
;
38 explicit ConditionVariableTest()
39 : kZeroMs(TimeDelta::FromMilliseconds(0)),
40 kTenMs(TimeDelta::FromMilliseconds(10)),
41 kThirtyMs(TimeDelta::FromMilliseconds(30)),
42 kFortyFiveMs(TimeDelta::FromMilliseconds(45)),
43 kSixtyMs(TimeDelta::FromMilliseconds(60)),
44 kOneHundredMs(TimeDelta::FromMilliseconds(100)) {
48 //------------------------------------------------------------------------------
49 // Define a class that will control activities an several multi-threaded tests.
50 // The general structure of multi-threaded tests is that a test case will
51 // construct an instance of a WorkQueue. The WorkQueue will spin up some
52 // threads and control them throughout their lifetime, as well as maintaining
53 // a central repository of the work thread's activity. Finally, the WorkQueue
54 // will command the the worker threads to terminate. At that point, the test
55 // cases will validate that the WorkQueue has records showing that the desired
56 // activities were performed.
57 //------------------------------------------------------------------------------
59 // Callers are responsible for synchronizing access to the following class.
60 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
61 // all synchronized access.
62 class WorkQueue
: public PlatformThread::Delegate
{
64 explicit WorkQueue(int thread_count
);
67 // PlatformThread::Delegate interface.
70 //----------------------------------------------------------------------------
71 // Worker threads only call the following methods.
72 // They should use the lock to get exclusive access.
73 int GetThreadId(); // Get an ID assigned to a thread..
74 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
75 TimeDelta
GetAnAssignment(int thread_id
); // Get a work task duration.
76 void WorkIsCompleted(int thread_id
);
78 int task_count() const;
79 bool allow_help_requests() const; // Workers can signal more workers.
80 bool shutdown() const; // Check if shutdown has been requested.
82 void thread_shutting_down();
85 //----------------------------------------------------------------------------
86 // Worker threads can call them but not needed to acquire a lock.
89 ConditionVariable
* work_is_available();
90 ConditionVariable
* all_threads_have_ids();
91 ConditionVariable
* no_more_tasks();
93 //----------------------------------------------------------------------------
94 // The rest of the methods are for use by the controlling master thread (the
97 int GetMinCompletionsByWorkerThread() const;
98 int GetMaxCompletionsByWorkerThread() const;
99 int GetNumThreadsTakingAssignments() const;
100 int GetNumThreadsCompletingTasks() const;
101 int GetNumberOfCompletedTasks() const;
102 TimeDelta
GetWorkTime() const;
104 void SetWorkTime(TimeDelta delay
);
105 void SetTaskCount(int count
);
106 void SetAllowHelp(bool allow
);
108 // The following must be called without locking, and will spin wait until the
109 // threads are all in a wait state.
110 void SpinUntilAllThreadsAreWaiting();
111 void SpinUntilTaskCountLessThan(int task_count
);
113 // Caller must acquire lock before calling.
116 // Compares the |shutdown_task_count_| to the |thread_count| and returns true
117 // if they are equal. This check will acquire the |lock_| so the caller
118 // should not hold the lock when calling this method.
119 bool ThreadSafeCheckShutdown(int thread_count
);
122 // Both worker threads and controller use the following to synchronize.
124 ConditionVariable work_is_available_
; // To tell threads there is work.
126 // Conditions to notify the controlling process (if it is interested).
127 ConditionVariable all_threads_have_ids_
; // All threads are running.
128 ConditionVariable no_more_tasks_
; // Task count is zero.
130 const int thread_count_
;
131 int waiting_thread_count_
;
132 scoped_array
<PlatformThreadHandle
> thread_handles_
;
133 std::vector
<int> assignment_history_
; // Number of assignment per worker.
134 std::vector
<int> completion_history_
; // Number of completions per worker.
135 int thread_started_counter_
; // Used to issue unique id to workers.
136 int shutdown_task_count_
; // Number of tasks told to shutdown
137 int task_count_
; // Number of assignment tasks waiting to be processed.
138 TimeDelta worker_delay_
; // Time each task takes to complete.
139 bool allow_help_requests_
; // Workers can signal more workers.
140 bool shutdown_
; // Set when threads need to terminate.
142 DFAKE_MUTEX(locked_methods_
);
145 //------------------------------------------------------------------------------
146 // The next section contains the actual tests.
147 //------------------------------------------------------------------------------
149 TEST_F(ConditionVariableTest
, StartupShutdownTest
) {
152 // First try trivial startup/shutdown.
154 ConditionVariable
cv1(&lock
);
155 } // Call for cv1 destruction.
157 // Exercise with at least a few waits.
158 ConditionVariable
cv(&lock
);
161 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
162 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
166 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
167 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
168 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
170 } // Call for cv destruction.
172 TEST_F(ConditionVariableTest
, TimeoutTest
) {
174 ConditionVariable
cv(&lock
);
177 TimeTicks start
= TimeTicks::Now();
178 const TimeDelta WAIT_TIME
= TimeDelta::FromMilliseconds(300);
179 // Allow for clocking rate granularity.
180 const TimeDelta FUDGE_TIME
= TimeDelta::FromMilliseconds(50);
182 cv
.TimedWait(WAIT_TIME
+ FUDGE_TIME
);
183 TimeDelta duration
= TimeTicks::Now() - start
;
184 // We can't use EXPECT_GE here as the TimeDelta class does not support the
185 // required stream conversion.
186 EXPECT_TRUE(duration
>= WAIT_TIME
);
192 // Suddenly got flaky on Win, see http://crbug.com/10607 (starting at
195 #define MAYBE_MultiThreadConsumerTest DISABLED_MultiThreadConsumerTest
197 #define MAYBE_MultiThreadConsumerTest MultiThreadConsumerTest
199 // Test serial task servicing, as well as two parallel task servicing methods.
200 TEST_F(ConditionVariableTest
, MAYBE_MultiThreadConsumerTest
) {
201 const int kThreadCount
= 10;
202 WorkQueue
queue(kThreadCount
); // Start the threads.
204 const int kTaskCount
= 10; // Number of tasks in each mini-test here.
206 Time start_time
; // Used to time task processing.
209 base::AutoLock
auto_lock(*queue
.lock());
210 while (!queue
.EveryIdWasAllocated())
211 queue
.all_threads_have_ids()->Wait();
214 // If threads aren't in a wait state, they may start to gobble up tasks in
215 // parallel, short-circuiting (breaking) this test.
216 queue
.SpinUntilAllThreadsAreWaiting();
219 // Since we have no tasks yet, all threads should be waiting by now.
220 base::AutoLock
auto_lock(*queue
.lock());
221 EXPECT_EQ(0, queue
.GetNumThreadsTakingAssignments());
222 EXPECT_EQ(0, queue
.GetNumThreadsCompletingTasks());
223 EXPECT_EQ(0, queue
.task_count());
224 EXPECT_EQ(0, queue
.GetMaxCompletionsByWorkerThread());
225 EXPECT_EQ(0, queue
.GetMinCompletionsByWorkerThread());
226 EXPECT_EQ(0, queue
.GetNumberOfCompletedTasks());
228 // Set up to make each task include getting help from another worker, so
229 // so that the work gets done in paralell.
230 queue
.ResetHistory();
231 queue
.SetTaskCount(kTaskCount
);
232 queue
.SetWorkTime(kThirtyMs
);
233 queue
.SetAllowHelp(true);
235 start_time
= Time::Now();
238 queue
.work_is_available()->Signal(); // But each worker can signal another.
239 // Wait till we at least start to handle tasks (and we're not all waiting).
240 queue
.SpinUntilTaskCountLessThan(kTaskCount
);
241 // Wait to allow the all workers to get done.
242 queue
.SpinUntilAllThreadsAreWaiting();
245 // Wait until all work tasks have at least been assigned.
246 base::AutoLock
auto_lock(*queue
.lock());
247 while (queue
.task_count())
248 queue
.no_more_tasks()->Wait();
250 // To avoid racy assumptions, we'll just assert that at least 2 threads
251 // did work. We know that the first worker should have gone to sleep, and
252 // hence a second worker should have gotten an assignment.
253 EXPECT_LE(2, queue
.GetNumThreadsTakingAssignments());
254 EXPECT_EQ(kTaskCount
, queue
.GetNumberOfCompletedTasks());
256 // Try to ask all workers to help, and only a few will do the work.
257 queue
.ResetHistory();
258 queue
.SetTaskCount(3);
259 queue
.SetWorkTime(kThirtyMs
);
260 queue
.SetAllowHelp(false);
262 queue
.work_is_available()->Broadcast(); // Make them all try.
263 // Wait till we at least start to handle tasks (and we're not all waiting).
264 queue
.SpinUntilTaskCountLessThan(3);
265 // Wait to allow the 3 workers to get done.
266 queue
.SpinUntilAllThreadsAreWaiting();
269 base::AutoLock
auto_lock(*queue
.lock());
270 EXPECT_EQ(3, queue
.GetNumThreadsTakingAssignments());
271 EXPECT_EQ(3, queue
.GetNumThreadsCompletingTasks());
272 EXPECT_EQ(0, queue
.task_count());
273 EXPECT_EQ(1, queue
.GetMaxCompletionsByWorkerThread());
274 EXPECT_EQ(0, queue
.GetMinCompletionsByWorkerThread());
275 EXPECT_EQ(3, queue
.GetNumberOfCompletedTasks());
277 // Set up to make each task get help from another worker.
278 queue
.ResetHistory();
279 queue
.SetTaskCount(3);
280 queue
.SetWorkTime(kThirtyMs
);
281 queue
.SetAllowHelp(true); // Allow (unnecessary) help requests.
283 queue
.work_is_available()->Broadcast(); // Signal all threads.
284 // Wait till we at least start to handle tasks (and we're not all waiting).
285 queue
.SpinUntilTaskCountLessThan(3);
286 // Wait to allow the 3 workers to get done.
287 queue
.SpinUntilAllThreadsAreWaiting();
290 base::AutoLock
auto_lock(*queue
.lock());
291 EXPECT_EQ(3, queue
.GetNumThreadsTakingAssignments());
292 EXPECT_EQ(3, queue
.GetNumThreadsCompletingTasks());
293 EXPECT_EQ(0, queue
.task_count());
294 EXPECT_EQ(1, queue
.GetMaxCompletionsByWorkerThread());
295 EXPECT_EQ(0, queue
.GetMinCompletionsByWorkerThread());
296 EXPECT_EQ(3, queue
.GetNumberOfCompletedTasks());
298 // Set up to make each task get help from another worker.
299 queue
.ResetHistory();
300 queue
.SetTaskCount(20); // 2 tasks per thread.
301 queue
.SetWorkTime(kThirtyMs
);
302 queue
.SetAllowHelp(true);
304 queue
.work_is_available()->Signal(); // But each worker can signal another.
305 // Wait till we at least start to handle tasks (and we're not all waiting).
306 queue
.SpinUntilTaskCountLessThan(20);
307 // Wait to allow the 10 workers to get done.
308 queue
.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
311 base::AutoLock
auto_lock(*queue
.lock());
312 EXPECT_EQ(10, queue
.GetNumThreadsTakingAssignments());
313 EXPECT_EQ(10, queue
.GetNumThreadsCompletingTasks());
314 EXPECT_EQ(0, queue
.task_count());
315 EXPECT_EQ(20, queue
.GetNumberOfCompletedTasks());
317 // Same as last test, but with Broadcast().
318 queue
.ResetHistory();
319 queue
.SetTaskCount(20); // 2 tasks per thread.
320 queue
.SetWorkTime(kThirtyMs
);
321 queue
.SetAllowHelp(true);
323 queue
.work_is_available()->Broadcast();
324 // Wait till we at least start to handle tasks (and we're not all waiting).
325 queue
.SpinUntilTaskCountLessThan(20);
326 // Wait to allow the 10 workers to get done.
327 queue
.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
330 base::AutoLock
auto_lock(*queue
.lock());
331 EXPECT_EQ(10, queue
.GetNumThreadsTakingAssignments());
332 EXPECT_EQ(10, queue
.GetNumThreadsCompletingTasks());
333 EXPECT_EQ(0, queue
.task_count());
334 EXPECT_EQ(20, queue
.GetNumberOfCompletedTasks());
338 queue
.work_is_available()->Broadcast(); // Force check for shutdown.
340 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
341 queue
.ThreadSafeCheckShutdown(kThreadCount
));
344 TEST_F(ConditionVariableTest
, LargeFastTaskTest
) {
345 const int kThreadCount
= 200;
346 WorkQueue
queue(kThreadCount
); // Start the threads.
348 Lock private_lock
; // Used locally for master to wait.
349 base::AutoLock
private_held_lock(private_lock
);
350 ConditionVariable
private_cv(&private_lock
);
353 base::AutoLock
auto_lock(*queue
.lock());
354 while (!queue
.EveryIdWasAllocated())
355 queue
.all_threads_have_ids()->Wait();
358 // Wait a bit more to allow threads to reach their wait state.
359 queue
.SpinUntilAllThreadsAreWaiting();
362 // Since we have no tasks, all threads should be waiting by now.
363 base::AutoLock
auto_lock(*queue
.lock());
364 EXPECT_EQ(0, queue
.GetNumThreadsTakingAssignments());
365 EXPECT_EQ(0, queue
.GetNumThreadsCompletingTasks());
366 EXPECT_EQ(0, queue
.task_count());
367 EXPECT_EQ(0, queue
.GetMaxCompletionsByWorkerThread());
368 EXPECT_EQ(0, queue
.GetMinCompletionsByWorkerThread());
369 EXPECT_EQ(0, queue
.GetNumberOfCompletedTasks());
371 // Set up to make all workers do (an average of) 20 tasks.
372 queue
.ResetHistory();
373 queue
.SetTaskCount(20 * kThreadCount
);
374 queue
.SetWorkTime(kFortyFiveMs
);
375 queue
.SetAllowHelp(false);
377 queue
.work_is_available()->Broadcast(); // Start up all threads.
378 // Wait until we've handed out all tasks.
380 base::AutoLock
auto_lock(*queue
.lock());
381 while (queue
.task_count() != 0)
382 queue
.no_more_tasks()->Wait();
385 // Wait till the last of the tasks complete.
386 queue
.SpinUntilAllThreadsAreWaiting();
389 // With Broadcast(), every thread should have participated.
390 // but with racing.. they may not all have done equal numbers of tasks.
391 base::AutoLock
auto_lock(*queue
.lock());
392 EXPECT_EQ(kThreadCount
, queue
.GetNumThreadsTakingAssignments());
393 EXPECT_EQ(kThreadCount
, queue
.GetNumThreadsCompletingTasks());
394 EXPECT_EQ(0, queue
.task_count());
395 EXPECT_LE(20, queue
.GetMaxCompletionsByWorkerThread());
396 EXPECT_EQ(20 * kThreadCount
, queue
.GetNumberOfCompletedTasks());
398 // Set up to make all workers do (an average of) 4 tasks.
399 queue
.ResetHistory();
400 queue
.SetTaskCount(kThreadCount
* 4);
401 queue
.SetWorkTime(kFortyFiveMs
);
402 queue
.SetAllowHelp(true); // Might outperform Broadcast().
404 queue
.work_is_available()->Signal(); // Start up one thread.
406 // Wait until we've handed out all tasks
408 base::AutoLock
auto_lock(*queue
.lock());
409 while (queue
.task_count() != 0)
410 queue
.no_more_tasks()->Wait();
413 // Wait till the last of the tasks complete.
414 queue
.SpinUntilAllThreadsAreWaiting();
417 // With Signal(), every thread should have participated.
418 // but with racing.. they may not all have done four tasks.
419 base::AutoLock
auto_lock(*queue
.lock());
420 EXPECT_EQ(kThreadCount
, queue
.GetNumThreadsTakingAssignments());
421 EXPECT_EQ(kThreadCount
, queue
.GetNumThreadsCompletingTasks());
422 EXPECT_EQ(0, queue
.task_count());
423 EXPECT_LE(4, queue
.GetMaxCompletionsByWorkerThread());
424 EXPECT_EQ(4 * kThreadCount
, queue
.GetNumberOfCompletedTasks());
428 queue
.work_is_available()->Broadcast(); // Force check for shutdown.
430 // Wait for shutdowns to complete.
431 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
432 queue
.ThreadSafeCheckShutdown(kThreadCount
));
435 //------------------------------------------------------------------------------
436 // Finally we provide the implementation for the methods in the WorkQueue class.
437 //------------------------------------------------------------------------------
439 WorkQueue::WorkQueue(int thread_count
)
441 work_is_available_(&lock_
),
442 all_threads_have_ids_(&lock_
),
443 no_more_tasks_(&lock_
),
444 thread_count_(thread_count
),
445 waiting_thread_count_(0),
446 thread_handles_(new PlatformThreadHandle
[thread_count
]),
447 assignment_history_(thread_count
),
448 completion_history_(thread_count
),
449 thread_started_counter_(0),
450 shutdown_task_count_(0),
452 allow_help_requests_(false),
454 EXPECT_GE(thread_count_
, 1);
457 SetWorkTime(TimeDelta::FromMilliseconds(30));
459 for (int i
= 0; i
< thread_count_
; ++i
) {
460 PlatformThreadHandle pth
;
461 EXPECT_TRUE(PlatformThread::Create(0, this, &pth
));
462 thread_handles_
[i
] = pth
;
466 WorkQueue::~WorkQueue() {
468 base::AutoLock
auto_lock(lock_
);
471 work_is_available_
.Broadcast(); // Tell them all to terminate.
473 for (int i
= 0; i
< thread_count_
; ++i
) {
474 PlatformThread::Join(thread_handles_
[i
]);
476 EXPECT_EQ(0, waiting_thread_count_
);
479 int WorkQueue::GetThreadId() {
480 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
481 DCHECK(!EveryIdWasAllocated());
482 return thread_started_counter_
++; // Give out Unique IDs.
485 bool WorkQueue::EveryIdWasAllocated() const {
486 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
487 return thread_count_
== thread_started_counter_
;
490 TimeDelta
WorkQueue::GetAnAssignment(int thread_id
) {
491 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
492 DCHECK_LT(0, task_count_
);
493 assignment_history_
[thread_id
]++;
494 if (0 == --task_count_
) {
495 no_more_tasks_
.Signal();
497 return worker_delay_
;
500 void WorkQueue::WorkIsCompleted(int thread_id
) {
501 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
502 completion_history_
[thread_id
]++;
505 int WorkQueue::task_count() const {
506 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
510 bool WorkQueue::allow_help_requests() const {
511 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
512 return allow_help_requests_
;
515 bool WorkQueue::shutdown() const {
516 lock_
.AssertAcquired();
517 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
521 // Because this method is called from the test's main thread we need to actually
522 // take the lock. Threads will call the thread_shutting_down() method with the
523 // lock already acquired.
524 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count
) {
526 base::AutoLock
auto_lock(lock_
);
528 // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
529 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
530 all_shutdown
= (shutdown_task_count_
== thread_count
);
535 void WorkQueue::thread_shutting_down() {
536 lock_
.AssertAcquired();
537 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
538 shutdown_task_count_
++;
541 Lock
* WorkQueue::lock() {
545 ConditionVariable
* WorkQueue::work_is_available() {
546 return &work_is_available_
;
549 ConditionVariable
* WorkQueue::all_threads_have_ids() {
550 return &all_threads_have_ids_
;
553 ConditionVariable
* WorkQueue::no_more_tasks() {
554 return &no_more_tasks_
;
557 void WorkQueue::ResetHistory() {
558 for (int i
= 0; i
< thread_count_
; ++i
) {
559 assignment_history_
[i
] = 0;
560 completion_history_
[i
] = 0;
564 int WorkQueue::GetMinCompletionsByWorkerThread() const {
565 int minumum
= completion_history_
[0];
566 for (int i
= 0; i
< thread_count_
; ++i
)
567 minumum
= std::min(minumum
, completion_history_
[i
]);
571 int WorkQueue::GetMaxCompletionsByWorkerThread() const {
572 int maximum
= completion_history_
[0];
573 for (int i
= 0; i
< thread_count_
; ++i
)
574 maximum
= std::max(maximum
, completion_history_
[i
]);
578 int WorkQueue::GetNumThreadsTakingAssignments() const {
580 for (int i
= 0; i
< thread_count_
; ++i
)
581 if (assignment_history_
[i
])
586 int WorkQueue::GetNumThreadsCompletingTasks() const {
588 for (int i
= 0; i
< thread_count_
; ++i
)
589 if (completion_history_
[i
])
594 int WorkQueue::GetNumberOfCompletedTasks() const {
596 for (int i
= 0; i
< thread_count_
; ++i
)
597 total
+= completion_history_
[i
];
601 TimeDelta
WorkQueue::GetWorkTime() const {
602 return worker_delay_
;
605 void WorkQueue::SetWorkTime(TimeDelta delay
) {
606 worker_delay_
= delay
;
609 void WorkQueue::SetTaskCount(int count
) {
613 void WorkQueue::SetAllowHelp(bool allow
) {
614 allow_help_requests_
= allow
;
617 void WorkQueue::SetShutdown() {
618 lock_
.AssertAcquired();
622 void WorkQueue::SpinUntilAllThreadsAreWaiting() {
625 base::AutoLock
auto_lock(lock_
);
626 if (waiting_thread_count_
== thread_count_
)
629 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
633 void WorkQueue::SpinUntilTaskCountLessThan(int task_count
) {
636 base::AutoLock
auto_lock(lock_
);
637 if (task_count_
< task_count
)
640 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
645 //------------------------------------------------------------------------------
646 // Define the standard worker task. Several tests will spin out many of these
648 //------------------------------------------------------------------------------
650 // The multithread tests involve several threads with a task to perform as
651 // directed by an instance of the class WorkQueue.
653 // a) Check to see if there are more tasks (there is a task counter).
654 // a1) Wait on condition variable if there are no tasks currently.
655 // b) Call a function to see what should be done.
656 // c) Do some computation based on the number of milliseconds returned in (b).
657 // d) go back to (a).
659 // WorkQueue::ThreadMain() implements the above task for all threads.
660 // It calls the controlling object to tell the creator about progress, and to
663 void WorkQueue::ThreadMain() {
666 base::AutoLock
auto_lock(lock_
);
667 thread_id
= GetThreadId();
668 if (EveryIdWasAllocated())
669 all_threads_have_ids()->Signal(); // Tell creator we're ready.
672 Lock private_lock
; // Used to waste time on "our work".
673 while (1) { // This is the main consumer loop.
677 base::AutoLock
auto_lock(lock_
);
678 while (0 == task_count() && !shutdown()) {
679 ++waiting_thread_count_
;
680 work_is_available()->Wait();
681 --waiting_thread_count_
;
684 // Ack the notification of a shutdown message back to the controller.
685 thread_shutting_down();
686 return; // Terminate.
688 // Get our task duration from the queue.
689 work_time
= GetAnAssignment(thread_id
);
690 could_use_help
= (task_count() > 0) && allow_help_requests();
693 // Do work (outside of locked region.
695 work_is_available()->Signal(); // Get help from other threads.
697 if (work_time
> TimeDelta::FromMilliseconds(0)) {
698 // We could just sleep(), but we'll instead further exercise the
699 // condition variable class, and do a timed wait.
700 base::AutoLock
auto_lock(private_lock
);
701 ConditionVariable
private_cv(&private_lock
);
702 private_cv
.TimedWait(work_time
); // Unsynchronized waiting.
706 base::AutoLock
auto_lock(lock_
);
707 // Send notification that we completed our "work."
708 WorkIsCompleted(thread_id
);