Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / cc / layers / picture_layer_impl.cc
blobc6c8d668bad1c26c4c653dd34afb777608be4a18
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/picture_layer_impl.h"
7 #include <algorithm>
8 #include <cmath>
9 #include <limits>
10 #include <set>
12 #include "base/time/time.h"
13 #include "base/trace_event/trace_event_argument.h"
14 #include "cc/base/math_util.h"
15 #include "cc/debug/debug_colors.h"
16 #include "cc/debug/micro_benchmark_impl.h"
17 #include "cc/debug/traced_value.h"
18 #include "cc/layers/append_quads_data.h"
19 #include "cc/layers/solid_color_layer_impl.h"
20 #include "cc/output/begin_frame_args.h"
21 #include "cc/quads/checkerboard_draw_quad.h"
22 #include "cc/quads/debug_border_draw_quad.h"
23 #include "cc/quads/picture_draw_quad.h"
24 #include "cc/quads/solid_color_draw_quad.h"
25 #include "cc/quads/tile_draw_quad.h"
26 #include "cc/tiles/tile_manager.h"
27 #include "cc/tiles/tiling_set_raster_queue_all.h"
28 #include "cc/trees/layer_tree_impl.h"
29 #include "cc/trees/occlusion.h"
30 #include "ui/gfx/geometry/quad_f.h"
31 #include "ui/gfx/geometry/rect_conversions.h"
32 #include "ui/gfx/geometry/size_conversions.h"
34 namespace {
35 // This must be > 1 as we multiply or divide by this to find a new raster
36 // scale during pinch.
37 const float kMaxScaleRatioDuringPinch = 2.0f;
39 // When creating a new tiling during pinch, snap to an existing
40 // tiling's scale if the desired scale is within this ratio.
41 const float kSnapToExistingTilingRatio = 1.2f;
43 // Even for really wide viewports, at some point GPU raster should use
44 // less than 4 tiles to fill the viewport. This is set to 256 as a
45 // sane minimum for now, but we might want to tune this for low-end.
46 const int kMinHeightForGpuRasteredTile = 256;
48 // When making odd-sized tiles, round them up to increase the chances
49 // of using the same tile size.
50 const int kTileRoundUp = 64;
52 } // namespace
54 namespace cc {
56 PictureLayerImpl::PictureLayerImpl(
57 LayerTreeImpl* tree_impl,
58 int id,
59 bool is_mask,
60 scoped_refptr<SyncedScrollOffset> scroll_offset)
61 : LayerImpl(tree_impl, id, scroll_offset),
62 twin_layer_(nullptr),
63 tilings_(CreatePictureLayerTilingSet()),
64 ideal_page_scale_(0.f),
65 ideal_device_scale_(0.f),
66 ideal_source_scale_(0.f),
67 ideal_contents_scale_(0.f),
68 raster_page_scale_(0.f),
69 raster_device_scale_(0.f),
70 raster_source_scale_(0.f),
71 raster_contents_scale_(0.f),
72 low_res_raster_contents_scale_(0.f),
73 raster_source_scale_is_fixed_(false),
74 was_screen_space_transform_animating_(false),
75 only_used_low_res_last_append_quads_(false),
76 is_mask_(is_mask),
77 nearest_neighbor_(false) {
78 layer_tree_impl()->RegisterPictureLayerImpl(this);
81 PictureLayerImpl::~PictureLayerImpl() {
82 if (twin_layer_)
83 twin_layer_->twin_layer_ = nullptr;
84 layer_tree_impl()->UnregisterPictureLayerImpl(this);
87 const char* PictureLayerImpl::LayerTypeAsString() const {
88 return "cc::PictureLayerImpl";
91 scoped_ptr<LayerImpl> PictureLayerImpl::CreateLayerImpl(
92 LayerTreeImpl* tree_impl) {
93 return PictureLayerImpl::Create(tree_impl, id(), is_mask_,
94 synced_scroll_offset());
97 void PictureLayerImpl::PushPropertiesTo(LayerImpl* base_layer) {
98 PictureLayerImpl* layer_impl = static_cast<PictureLayerImpl*>(base_layer);
99 DCHECK_EQ(layer_impl->is_mask_, is_mask_);
101 LayerImpl::PushPropertiesTo(base_layer);
103 // Twin relationships should never change once established.
104 DCHECK_IMPLIES(twin_layer_, twin_layer_ == layer_impl);
105 DCHECK_IMPLIES(twin_layer_, layer_impl->twin_layer_ == this);
106 // The twin relationship does not need to exist before the first
107 // PushPropertiesTo from pending to active layer since before that the active
108 // layer can not have a pile or tilings, it has only been created and inserted
109 // into the tree at that point.
110 twin_layer_ = layer_impl;
111 layer_impl->twin_layer_ = this;
113 layer_impl->SetNearestNeighbor(nearest_neighbor_);
115 // Solid color layers have no tilings.
116 DCHECK_IMPLIES(raster_source_->IsSolidColor(), tilings_->num_tilings() == 0);
117 // The pending tree should only have a high res (and possibly low res) tiling.
118 DCHECK_LE(tilings_->num_tilings(),
119 layer_tree_impl()->create_low_res_tiling() ? 2u : 1u);
121 layer_impl->set_gpu_raster_max_texture_size(gpu_raster_max_texture_size_);
122 layer_impl->UpdateRasterSource(raster_source_, &invalidation_,
123 tilings_.get());
124 DCHECK(invalidation_.IsEmpty());
126 // After syncing a solid color layer, the active layer has no tilings.
127 DCHECK_IMPLIES(raster_source_->IsSolidColor(),
128 layer_impl->tilings_->num_tilings() == 0);
130 layer_impl->raster_page_scale_ = raster_page_scale_;
131 layer_impl->raster_device_scale_ = raster_device_scale_;
132 layer_impl->raster_source_scale_ = raster_source_scale_;
133 layer_impl->raster_contents_scale_ = raster_contents_scale_;
134 layer_impl->low_res_raster_contents_scale_ = low_res_raster_contents_scale_;
136 layer_impl->SanityCheckTilingState();
138 // We always need to push properties.
139 // See http://crbug.com/303943
140 // TODO(danakj): Stop always pushing properties since we don't swap tilings.
141 needs_push_properties_ = true;
144 void PictureLayerImpl::AppendQuads(RenderPass* render_pass,
145 AppendQuadsData* append_quads_data) {
146 // The bounds and the pile size may differ if the pile wasn't updated (ie.
147 // PictureLayer::Update didn't happen). In that case the pile will be empty.
148 DCHECK_IMPLIES(!raster_source_->GetSize().IsEmpty(),
149 bounds() == raster_source_->GetSize())
150 << " bounds " << bounds().ToString() << " pile "
151 << raster_source_->GetSize().ToString();
153 SharedQuadState* shared_quad_state =
154 render_pass->CreateAndAppendSharedQuadState();
156 if (raster_source_->IsSolidColor()) {
157 PopulateSharedQuadState(shared_quad_state);
159 AppendDebugBorderQuad(
160 render_pass, bounds(), shared_quad_state, append_quads_data);
162 SolidColorLayerImpl::AppendSolidQuads(
163 render_pass, draw_properties().occlusion_in_content_space,
164 shared_quad_state, visible_content_rect(),
165 raster_source_->GetSolidColor(), append_quads_data);
166 return;
169 float max_contents_scale = MaximumTilingContentsScale();
170 PopulateScaledSharedQuadState(shared_quad_state, max_contents_scale);
171 Occlusion scaled_occlusion =
172 draw_properties()
173 .occlusion_in_content_space.GetOcclusionWithGivenDrawTransform(
174 shared_quad_state->content_to_target_transform);
176 if (current_draw_mode_ == DRAW_MODE_RESOURCELESS_SOFTWARE) {
177 AppendDebugBorderQuad(
178 render_pass, shared_quad_state->content_bounds, shared_quad_state,
179 append_quads_data, DebugColors::DirectPictureBorderColor(),
180 DebugColors::DirectPictureBorderWidth(layer_tree_impl()));
182 gfx::Rect geometry_rect = shared_quad_state->visible_content_rect;
183 gfx::Rect opaque_rect = contents_opaque() ? geometry_rect : gfx::Rect();
184 gfx::Rect visible_geometry_rect =
185 scaled_occlusion.GetUnoccludedContentRect(geometry_rect);
186 if (visible_geometry_rect.IsEmpty())
187 return;
189 gfx::Rect quad_content_rect = shared_quad_state->visible_content_rect;
190 gfx::Size texture_size = quad_content_rect.size();
191 gfx::RectF texture_rect = gfx::RectF(texture_size);
193 PictureDrawQuad* quad =
194 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
195 quad->SetNew(shared_quad_state, geometry_rect, opaque_rect,
196 visible_geometry_rect, texture_rect, texture_size,
197 nearest_neighbor_, RGBA_8888, quad_content_rect,
198 max_contents_scale, raster_source_);
199 ValidateQuadResources(quad);
200 return;
203 AppendDebugBorderQuad(render_pass, shared_quad_state->content_bounds,
204 shared_quad_state, append_quads_data);
206 if (ShowDebugBorders()) {
207 for (PictureLayerTilingSet::CoverageIterator iter(
208 tilings_.get(), max_contents_scale,
209 shared_quad_state->visible_content_rect, ideal_contents_scale_);
210 iter; ++iter) {
211 SkColor color;
212 float width;
213 if (*iter && iter->draw_info().IsReadyToDraw()) {
214 TileDrawInfo::Mode mode = iter->draw_info().mode();
215 if (mode == TileDrawInfo::SOLID_COLOR_MODE) {
216 color = DebugColors::SolidColorTileBorderColor();
217 width = DebugColors::SolidColorTileBorderWidth(layer_tree_impl());
218 } else if (mode == TileDrawInfo::OOM_MODE) {
219 color = DebugColors::OOMTileBorderColor();
220 width = DebugColors::OOMTileBorderWidth(layer_tree_impl());
221 } else if (iter.resolution() == HIGH_RESOLUTION) {
222 color = DebugColors::HighResTileBorderColor();
223 width = DebugColors::HighResTileBorderWidth(layer_tree_impl());
224 } else if (iter.resolution() == LOW_RESOLUTION) {
225 color = DebugColors::LowResTileBorderColor();
226 width = DebugColors::LowResTileBorderWidth(layer_tree_impl());
227 } else if (iter->contents_scale() > max_contents_scale) {
228 color = DebugColors::ExtraHighResTileBorderColor();
229 width = DebugColors::ExtraHighResTileBorderWidth(layer_tree_impl());
230 } else {
231 color = DebugColors::ExtraLowResTileBorderColor();
232 width = DebugColors::ExtraLowResTileBorderWidth(layer_tree_impl());
234 } else {
235 color = DebugColors::MissingTileBorderColor();
236 width = DebugColors::MissingTileBorderWidth(layer_tree_impl());
239 DebugBorderDrawQuad* debug_border_quad =
240 render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>();
241 gfx::Rect geometry_rect = iter.geometry_rect();
242 gfx::Rect visible_geometry_rect = geometry_rect;
243 debug_border_quad->SetNew(shared_quad_state,
244 geometry_rect,
245 visible_geometry_rect,
246 color,
247 width);
251 // Keep track of the tilings that were used so that tilings that are
252 // unused can be considered for removal.
253 last_append_quads_tilings_.clear();
255 // Ignore missing tiles outside of viewport for tile priority. This is
256 // normally the same as draw viewport but can be independently overridden by
257 // embedders like Android WebView with SetExternalDrawConstraints.
258 gfx::Rect scaled_viewport_for_tile_priority = gfx::ScaleToEnclosingRect(
259 viewport_rect_for_tile_priority_in_content_space_, max_contents_scale);
261 size_t missing_tile_count = 0u;
262 size_t on_demand_missing_tile_count = 0u;
263 only_used_low_res_last_append_quads_ = true;
264 for (PictureLayerTilingSet::CoverageIterator iter(
265 tilings_.get(), max_contents_scale,
266 shared_quad_state->visible_content_rect, ideal_contents_scale_);
267 iter; ++iter) {
268 gfx::Rect geometry_rect = iter.geometry_rect();
269 gfx::Rect opaque_rect = contents_opaque() ? geometry_rect : gfx::Rect();
270 gfx::Rect visible_geometry_rect =
271 scaled_occlusion.GetUnoccludedContentRect(geometry_rect);
272 if (visible_geometry_rect.IsEmpty())
273 continue;
275 append_quads_data->visible_content_area +=
276 visible_geometry_rect.width() * visible_geometry_rect.height();
278 bool has_draw_quad = false;
279 if (*iter && iter->draw_info().IsReadyToDraw()) {
280 const TileDrawInfo& draw_info = iter->draw_info();
281 switch (draw_info.mode()) {
282 case TileDrawInfo::RESOURCE_MODE: {
283 gfx::RectF texture_rect = iter.texture_rect();
285 // The raster_contents_scale_ is the best scale that the layer is
286 // trying to produce, even though it may not be ideal. Since that's
287 // the best the layer can promise in the future, consider those as
288 // complete. But if a tile is ideal scale, we don't want to consider
289 // it incomplete and trying to replace it with a tile at a worse
290 // scale.
291 if (iter->contents_scale() != raster_contents_scale_ &&
292 iter->contents_scale() != ideal_contents_scale_ &&
293 geometry_rect.Intersects(scaled_viewport_for_tile_priority)) {
294 append_quads_data->num_incomplete_tiles++;
297 TileDrawQuad* quad =
298 render_pass->CreateAndAppendDrawQuad<TileDrawQuad>();
299 quad->SetNew(shared_quad_state, geometry_rect, opaque_rect,
300 visible_geometry_rect, draw_info.resource_id(),
301 texture_rect, draw_info.resource_size(),
302 draw_info.contents_swizzled(), nearest_neighbor_);
303 ValidateQuadResources(quad);
304 has_draw_quad = true;
305 break;
307 case TileDrawInfo::SOLID_COLOR_MODE: {
308 SolidColorDrawQuad* quad =
309 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
310 quad->SetNew(shared_quad_state, geometry_rect, visible_geometry_rect,
311 draw_info.solid_color(), false);
312 ValidateQuadResources(quad);
313 has_draw_quad = true;
314 break;
316 case TileDrawInfo::OOM_MODE:
317 break; // Checkerboard.
321 if (!has_draw_quad) {
322 if (draw_checkerboard_for_missing_tiles()) {
323 CheckerboardDrawQuad* quad =
324 render_pass->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
325 SkColor color = DebugColors::DefaultCheckerboardColor();
326 quad->SetNew(shared_quad_state, geometry_rect, visible_geometry_rect,
327 color, draw_properties().device_scale_factor);
328 } else {
329 SkColor color = SafeOpaqueBackgroundColor();
330 SolidColorDrawQuad* quad =
331 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
332 quad->SetNew(shared_quad_state,
333 geometry_rect,
334 visible_geometry_rect,
335 color,
336 false);
337 ValidateQuadResources(quad);
340 if (geometry_rect.Intersects(scaled_viewport_for_tile_priority)) {
341 append_quads_data->num_missing_tiles++;
342 ++missing_tile_count;
344 append_quads_data->approximated_visible_content_area +=
345 visible_geometry_rect.width() * visible_geometry_rect.height();
346 append_quads_data->checkerboarded_visible_content_area +=
347 visible_geometry_rect.width() * visible_geometry_rect.height();
348 continue;
351 if (iter.resolution() != HIGH_RESOLUTION) {
352 append_quads_data->approximated_visible_content_area +=
353 visible_geometry_rect.width() * visible_geometry_rect.height();
356 // If we have a draw quad, but it's not low resolution, then
357 // mark that we've used something other than low res to draw.
358 if (iter.resolution() != LOW_RESOLUTION)
359 only_used_low_res_last_append_quads_ = false;
361 if (last_append_quads_tilings_.empty() ||
362 last_append_quads_tilings_.back() != iter.CurrentTiling()) {
363 last_append_quads_tilings_.push_back(iter.CurrentTiling());
367 if (missing_tile_count) {
368 TRACE_EVENT_INSTANT2("cc",
369 "PictureLayerImpl::AppendQuads checkerboard",
370 TRACE_EVENT_SCOPE_THREAD,
371 "missing_tile_count",
372 missing_tile_count,
373 "on_demand_missing_tile_count",
374 on_demand_missing_tile_count);
377 // Aggressively remove any tilings that are not seen to save memory. Note
378 // that this is at the expense of doing cause more frequent re-painting. A
379 // better scheme would be to maintain a tighter visible_content_rect for the
380 // finer tilings.
381 CleanUpTilingsOnActiveLayer(last_append_quads_tilings_);
384 bool PictureLayerImpl::UpdateTiles(bool resourceless_software_draw) {
385 DCHECK_EQ(1.f, contents_scale_x());
386 DCHECK_EQ(1.f, contents_scale_y());
388 if (!resourceless_software_draw) {
389 visible_rect_for_tile_priority_ = visible_content_rect();
392 if (!CanHaveTilings()) {
393 ideal_page_scale_ = 0.f;
394 ideal_device_scale_ = 0.f;
395 ideal_contents_scale_ = 0.f;
396 ideal_source_scale_ = 0.f;
397 SanityCheckTilingState();
398 return false;
401 // Remove any non-ideal tilings that were not used last time we generated
402 // quads to save memory and processing time. Note that pending tree should
403 // only have one or two tilings (high and low res), so only clean up the
404 // active layer. This cleans it up here in case AppendQuads didn't run.
405 // If it did run, this would not remove any additional tilings.
406 if (layer_tree_impl()->IsActiveTree())
407 CleanUpTilingsOnActiveLayer(last_append_quads_tilings_);
409 UpdateIdealScales();
411 if (!raster_contents_scale_ || ShouldAdjustRasterScale()) {
412 RecalculateRasterScales();
413 AddTilingsForRasterScale();
416 DCHECK(raster_page_scale_);
417 DCHECK(raster_device_scale_);
418 DCHECK(raster_source_scale_);
419 DCHECK(raster_contents_scale_);
420 DCHECK(low_res_raster_contents_scale_);
422 was_screen_space_transform_animating_ =
423 draw_properties().screen_space_transform_is_animating;
425 if (draw_transform_is_animating())
426 raster_source_->SetShouldAttemptToUseDistanceFieldText();
428 double current_frame_time_in_seconds =
429 (layer_tree_impl()->CurrentBeginFrameArgs().frame_time -
430 base::TimeTicks()).InSecondsF();
431 UpdateViewportRectForTilePriorityInContentSpace();
433 // The tiling set can require tiles for activation any of the following
434 // conditions are true:
435 // - This layer produced a high-res or non-ideal-res tile last frame.
436 // - We're in requires high res to draw mode.
437 // - We're not in smoothness takes priority mode.
438 // To put different, the tiling set can't require tiles for activation if
439 // we're in smoothness mode and only used low-res or checkerboard to draw last
440 // frame and we don't need high res to draw.
442 // The reason for this is that we should be able to activate sooner and get a
443 // more up to date recording, so we don't run out of recording on the active
444 // tree.
445 bool can_require_tiles_for_activation =
446 !only_used_low_res_last_append_quads_ || RequiresHighResToDraw() ||
447 !layer_tree_impl()->SmoothnessTakesPriority();
449 static const Occlusion kEmptyOcclusion;
450 const Occlusion& occlusion_in_content_space =
451 layer_tree_impl()->settings().use_occlusion_for_tile_prioritization
452 ? draw_properties().occlusion_in_content_space
453 : kEmptyOcclusion;
455 // Pass |occlusion_in_content_space| for |occlusion_in_layer_space| since
456 // they are the same space in picture layer, as contents scale is always 1.
457 bool updated = tilings_->UpdateTilePriorities(
458 viewport_rect_for_tile_priority_in_content_space_, ideal_contents_scale_,
459 current_frame_time_in_seconds, occlusion_in_content_space,
460 can_require_tiles_for_activation);
461 return updated;
464 void PictureLayerImpl::UpdateViewportRectForTilePriorityInContentSpace() {
465 // If visible_rect_for_tile_priority_ is empty or
466 // viewport_rect_for_tile_priority is set to be different from the device
467 // viewport, try to inverse project the viewport into layer space and use
468 // that. Otherwise just use visible_rect_for_tile_priority_
469 gfx::Rect visible_rect_in_content_space = visible_rect_for_tile_priority_;
470 gfx::Rect viewport_rect_for_tile_priority =
471 layer_tree_impl()->ViewportRectForTilePriority();
472 if (visible_rect_in_content_space.IsEmpty() ||
473 layer_tree_impl()->DeviceViewport() != viewport_rect_for_tile_priority) {
474 gfx::Transform view_to_layer(gfx::Transform::kSkipInitialization);
475 if (screen_space_transform().GetInverse(&view_to_layer)) {
476 // Transform from view space to content space.
477 visible_rect_in_content_space =
478 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
479 view_to_layer, viewport_rect_for_tile_priority));
482 viewport_rect_for_tile_priority_in_content_space_ =
483 visible_rect_in_content_space;
486 PictureLayerImpl* PictureLayerImpl::GetPendingOrActiveTwinLayer() const {
487 if (!twin_layer_ || !twin_layer_->IsOnActiveOrPendingTree())
488 return nullptr;
489 return twin_layer_;
492 void PictureLayerImpl::UpdateRasterSource(
493 scoped_refptr<RasterSource> raster_source,
494 Region* new_invalidation,
495 const PictureLayerTilingSet* pending_set) {
496 // The bounds and the pile size may differ if the pile wasn't updated (ie.
497 // PictureLayer::Update didn't happen). In that case the pile will be empty.
498 DCHECK_IMPLIES(!raster_source->GetSize().IsEmpty(),
499 bounds() == raster_source->GetSize())
500 << " bounds " << bounds().ToString() << " pile "
501 << raster_source->GetSize().ToString();
503 // The |raster_source_| is initially null, so have to check for that for the
504 // first frame.
505 bool could_have_tilings = raster_source_.get() && CanHaveTilings();
506 raster_source_.swap(raster_source);
508 // The |new_invalidation| must be cleared before updating tilings since they
509 // access the invalidation through the PictureLayerTilingClient interface.
510 invalidation_.Clear();
511 invalidation_.Swap(new_invalidation);
513 bool can_have_tilings = CanHaveTilings();
514 DCHECK_IMPLIES(
515 pending_set,
516 can_have_tilings == GetPendingOrActiveTwinLayer()->CanHaveTilings());
518 // Need to call UpdateTiles again if CanHaveTilings changed.
519 if (could_have_tilings != can_have_tilings)
520 layer_tree_impl()->set_needs_update_draw_properties();
522 if (!can_have_tilings) {
523 RemoveAllTilings();
524 return;
527 // We could do this after doing UpdateTiles, which would avoid doing this for
528 // tilings that are going to disappear on the pending tree (if scale changed).
529 // But that would also be more complicated, so we just do it here for now.
530 if (pending_set) {
531 tilings_->UpdateTilingsToCurrentRasterSourceForActivation(
532 raster_source_, pending_set, invalidation_, MinimumContentsScale(),
533 MaximumContentsScale());
534 } else {
535 tilings_->UpdateTilingsToCurrentRasterSourceForCommit(
536 raster_source_, invalidation_, MinimumContentsScale(),
537 MaximumContentsScale());
541 void PictureLayerImpl::UpdateCanUseLCDTextAfterCommit() {
542 // This function is only allowed to be called after commit, due to it not
543 // being smart about sharing tiles and because otherwise it would cause
544 // flashes by switching out tiles in place that may be currently on screen.
545 DCHECK(layer_tree_impl()->IsSyncTree());
547 // Don't allow the LCD text state to change once disabled.
548 if (!RasterSourceUsesLCDText())
549 return;
550 if (can_use_lcd_text() == RasterSourceUsesLCDText())
551 return;
553 // Raster sources are considered const, so in order to update the state
554 // a new one must be created and all tiles recreated.
555 scoped_refptr<RasterSource> new_raster_source =
556 raster_source_->CreateCloneWithoutLCDText();
557 raster_source_.swap(new_raster_source);
559 // Synthetically invalidate everything.
560 gfx::Rect bounds_rect(bounds());
561 invalidation_ = Region(bounds_rect);
562 tilings_->UpdateRasterSourceDueToLCDChange(raster_source_, invalidation_);
563 SetUpdateRect(bounds_rect);
565 DCHECK(!RasterSourceUsesLCDText());
568 bool PictureLayerImpl::RasterSourceUsesLCDText() const {
569 return raster_source_ ? raster_source_->CanUseLCDText()
570 : layer_tree_impl()->settings().can_use_lcd_text;
573 void PictureLayerImpl::NotifyTileStateChanged(const Tile* tile) {
574 if (layer_tree_impl()->IsActiveTree()) {
575 gfx::RectF layer_damage_rect =
576 gfx::ScaleRect(tile->content_rect(), 1.f / tile->contents_scale());
577 AddDamageRect(layer_damage_rect);
579 if (tile->draw_info().NeedsRaster()) {
580 PictureLayerTiling* tiling =
581 tilings_->FindTilingWithScale(tile->contents_scale());
582 if (tiling)
583 tiling->set_all_tiles_done(false);
587 void PictureLayerImpl::DidBeginTracing() {
588 raster_source_->DidBeginTracing();
591 void PictureLayerImpl::ReleaseResources() {
592 // Recreate tilings with new settings, since some of those might change when
593 // we release resources.
594 tilings_ = nullptr;
595 ResetRasterScale();
598 void PictureLayerImpl::RecreateResources() {
599 tilings_ = CreatePictureLayerTilingSet();
601 // To avoid an edge case after lost context where the tree is up to date but
602 // the tilings have not been managed, request an update draw properties
603 // to force tilings to get managed.
604 layer_tree_impl()->set_needs_update_draw_properties();
607 skia::RefPtr<SkPicture> PictureLayerImpl::GetPicture() {
608 return raster_source_->GetFlattenedPicture();
611 Region PictureLayerImpl::GetInvalidationRegion() {
612 // |invalidation_| gives the invalidation contained in the source frame, but
613 // is not cleared after drawing from the layer. However, update_rect() is
614 // cleared once the invalidation is drawn, which is useful for debugging
615 // visualizations. This method intersects the two to give a more exact
616 // representation of what was invalidated that is cleared after drawing.
617 return IntersectRegions(invalidation_, update_rect());
620 ScopedTilePtr PictureLayerImpl::CreateTile(float contents_scale,
621 const gfx::Rect& content_rect) {
622 int flags = 0;
624 // We don't handle solid color masks, so we shouldn't bother analyzing those.
625 // Otherwise, always analyze to maximize memory savings.
626 if (!is_mask_)
627 flags = Tile::USE_PICTURE_ANALYSIS;
629 return layer_tree_impl()->tile_manager()->CreateTile(
630 content_rect.size(), content_rect, contents_scale, id(),
631 layer_tree_impl()->source_frame_number(), flags);
634 const Region* PictureLayerImpl::GetPendingInvalidation() {
635 if (layer_tree_impl()->IsPendingTree())
636 return &invalidation_;
637 if (layer_tree_impl()->IsRecycleTree())
638 return nullptr;
639 DCHECK(layer_tree_impl()->IsActiveTree());
640 if (PictureLayerImpl* twin_layer = GetPendingOrActiveTwinLayer())
641 return &twin_layer->invalidation_;
642 return nullptr;
645 const PictureLayerTiling* PictureLayerImpl::GetPendingOrActiveTwinTiling(
646 const PictureLayerTiling* tiling) const {
647 PictureLayerImpl* twin_layer = GetPendingOrActiveTwinLayer();
648 if (!twin_layer)
649 return nullptr;
650 return twin_layer->tilings_->FindTilingWithScale(tiling->contents_scale());
653 TilePriority::PriorityBin PictureLayerImpl::GetMaxTilePriorityBin() const {
654 if (!HasValidTilePriorities())
655 return TilePriority::EVENTUALLY;
656 return TilePriority::NOW;
659 bool PictureLayerImpl::RequiresHighResToDraw() const {
660 return layer_tree_impl()->RequiresHighResToDraw();
663 gfx::Rect PictureLayerImpl::GetEnclosingRectInTargetSpace() const {
664 return GetScaledEnclosingRectInTargetSpace(MaximumTilingContentsScale());
667 gfx::Size PictureLayerImpl::CalculateTileSize(
668 const gfx::Size& content_bounds) const {
669 int max_texture_size =
670 layer_tree_impl()->resource_provider()->max_texture_size();
672 if (is_mask_) {
673 // Masks are not tiled, so if we can't cover the whole mask with one tile,
674 // we shouldn't have such a tiling at all.
675 DCHECK_LE(content_bounds.width(), max_texture_size);
676 DCHECK_LE(content_bounds.height(), max_texture_size);
677 return content_bounds;
680 int default_tile_width = 0;
681 int default_tile_height = 0;
682 if (layer_tree_impl()->use_gpu_rasterization()) {
683 // For GPU rasterization, we pick an ideal tile size using the viewport
684 // so we don't need any settings. The current approach uses 4 tiles
685 // to cover the viewport vertically.
686 int viewport_width = gpu_raster_max_texture_size_.width();
687 int viewport_height = gpu_raster_max_texture_size_.height();
688 default_tile_width = viewport_width;
690 // Also, increase the height proportionally as the width decreases, and
691 // pad by our border texels to make the tiles exactly match the viewport.
692 int divisor = 4;
693 if (content_bounds.width() <= viewport_width / 2)
694 divisor = 2;
695 if (content_bounds.width() <= viewport_width / 4)
696 divisor = 1;
697 default_tile_height = MathUtil::RoundUp(viewport_height, divisor) / divisor;
699 // Grow default sizes to account for overlapping border texels.
700 default_tile_width += 2 * PictureLayerTiling::kBorderTexels;
701 default_tile_height += 2 * PictureLayerTiling::kBorderTexels;
703 default_tile_height =
704 std::max(default_tile_height, kMinHeightForGpuRasteredTile);
705 } else {
706 // For CPU rasterization we use tile-size settings.
707 const LayerTreeSettings& settings = layer_tree_impl()->settings();
708 int max_untiled_content_width = settings.max_untiled_layer_size.width();
709 int max_untiled_content_height = settings.max_untiled_layer_size.height();
710 default_tile_width = settings.default_tile_size.width();
711 default_tile_height = settings.default_tile_size.height();
713 // If the content width is small, increase tile size vertically.
714 // If the content height is small, increase tile size horizontally.
715 // If both are less than the untiled-size, use a single tile.
716 if (content_bounds.width() < default_tile_width)
717 default_tile_height = max_untiled_content_height;
718 if (content_bounds.height() < default_tile_height)
719 default_tile_width = max_untiled_content_width;
720 if (content_bounds.width() < max_untiled_content_width &&
721 content_bounds.height() < max_untiled_content_height) {
722 default_tile_height = max_untiled_content_height;
723 default_tile_width = max_untiled_content_width;
727 int tile_width = default_tile_width;
728 int tile_height = default_tile_height;
730 // Clamp the tile width/height to the content width/height to save space.
731 if (content_bounds.width() < default_tile_width) {
732 tile_width = std::min(tile_width, content_bounds.width());
733 tile_width = MathUtil::RoundUp(tile_width, kTileRoundUp);
734 tile_width = std::min(tile_width, default_tile_width);
736 if (content_bounds.height() < default_tile_height) {
737 tile_height = std::min(tile_height, content_bounds.height());
738 tile_height = MathUtil::RoundUp(tile_height, kTileRoundUp);
739 tile_height = std::min(tile_height, default_tile_height);
742 // Under no circumstance should we be larger than the max texture size.
743 tile_width = std::min(tile_width, max_texture_size);
744 tile_height = std::min(tile_height, max_texture_size);
745 return gfx::Size(tile_width, tile_height);
748 void PictureLayerImpl::GetContentsResourceId(ResourceId* resource_id,
749 gfx::Size* resource_size) const {
750 // The bounds and the pile size may differ if the pile wasn't updated (ie.
751 // PictureLayer::Update didn't happen). In that case the pile will be empty.
752 DCHECK_IMPLIES(!raster_source_->GetSize().IsEmpty(),
753 bounds() == raster_source_->GetSize())
754 << " bounds " << bounds().ToString() << " pile "
755 << raster_source_->GetSize().ToString();
756 gfx::Rect content_rect(bounds());
757 PictureLayerTilingSet::CoverageIterator iter(
758 tilings_.get(), 1.f, content_rect, ideal_contents_scale_);
760 // Mask resource not ready yet.
761 if (!iter || !*iter) {
762 *resource_id = 0;
763 return;
766 // Masks only supported if they fit on exactly one tile.
767 DCHECK(iter.geometry_rect() == content_rect)
768 << "iter rect " << iter.geometry_rect().ToString() << " content rect "
769 << content_rect.ToString();
771 const TileDrawInfo& draw_info = iter->draw_info();
772 if (!draw_info.IsReadyToDraw() ||
773 draw_info.mode() != TileDrawInfo::RESOURCE_MODE) {
774 *resource_id = 0;
775 return;
778 *resource_id = draw_info.resource_id();
779 *resource_size = draw_info.resource_size();
782 void PictureLayerImpl::SetNearestNeighbor(bool nearest_neighbor) {
783 if (nearest_neighbor_ == nearest_neighbor)
784 return;
786 nearest_neighbor_ = nearest_neighbor;
787 NoteLayerPropertyChanged();
790 PictureLayerTiling* PictureLayerImpl::AddTiling(float contents_scale) {
791 DCHECK(CanHaveTilings());
792 DCHECK_GE(contents_scale, MinimumContentsScale());
793 DCHECK_LE(contents_scale, MaximumContentsScale());
794 DCHECK(raster_source_->HasRecordings());
795 return tilings_->AddTiling(contents_scale, raster_source_);
798 void PictureLayerImpl::RemoveAllTilings() {
799 tilings_->RemoveAllTilings();
800 // If there are no tilings, then raster scales are no longer meaningful.
801 ResetRasterScale();
804 void PictureLayerImpl::AddTilingsForRasterScale() {
805 // Reset all resolution enums on tilings, we'll be setting new values in this
806 // function.
807 tilings_->MarkAllTilingsNonIdeal();
809 PictureLayerTiling* high_res =
810 tilings_->FindTilingWithScale(raster_contents_scale_);
811 // We always need a high res tiling, so create one if it doesn't exist.
812 if (!high_res)
813 high_res = AddTiling(raster_contents_scale_);
815 // Try and find a low res tiling.
816 PictureLayerTiling* low_res = nullptr;
817 if (raster_contents_scale_ == low_res_raster_contents_scale_)
818 low_res = high_res;
819 else
820 low_res = tilings_->FindTilingWithScale(low_res_raster_contents_scale_);
822 // Only create new low res tilings when the transform is static. This
823 // prevents wastefully creating a paired low res tiling for every new high res
824 // tiling during a pinch or a CSS animation.
825 bool can_have_low_res = layer_tree_impl()->create_low_res_tiling();
826 bool needs_low_res = !low_res;
827 bool is_pinching = layer_tree_impl()->PinchGestureActive();
828 bool is_animating = draw_properties().screen_space_transform_is_animating;
829 if (can_have_low_res && needs_low_res && !is_pinching && !is_animating)
830 low_res = AddTiling(low_res_raster_contents_scale_);
832 // Set low-res if we have one.
833 if (low_res && low_res != high_res)
834 low_res->set_resolution(LOW_RESOLUTION);
836 // Make sure we always have one high-res (even if high == low).
837 high_res->set_resolution(HIGH_RESOLUTION);
839 if (layer_tree_impl()->IsPendingTree()) {
840 // On the pending tree, drop any tilings that are non-ideal since we don't
841 // need them to activate anyway.
842 tilings_->RemoveNonIdealTilings();
845 SanityCheckTilingState();
848 bool PictureLayerImpl::ShouldAdjustRasterScale() const {
849 if (was_screen_space_transform_animating_ !=
850 draw_properties().screen_space_transform_is_animating)
851 return true;
853 if (draw_properties().screen_space_transform_is_animating &&
854 raster_contents_scale_ != ideal_contents_scale_ &&
855 ShouldAdjustRasterScaleDuringScaleAnimations())
856 return true;
858 bool is_pinching = layer_tree_impl()->PinchGestureActive();
859 if (is_pinching && raster_page_scale_) {
860 // We change our raster scale when it is:
861 // - Higher than ideal (need a lower-res tiling available)
862 // - Too far from ideal (need a higher-res tiling available)
863 float ratio = ideal_page_scale_ / raster_page_scale_;
864 if (raster_page_scale_ > ideal_page_scale_ ||
865 ratio > kMaxScaleRatioDuringPinch)
866 return true;
869 if (!is_pinching) {
870 // When not pinching, match the ideal page scale factor.
871 if (raster_page_scale_ != ideal_page_scale_)
872 return true;
875 // Always match the ideal device scale factor.
876 if (raster_device_scale_ != ideal_device_scale_)
877 return true;
879 // When the source scale changes we want to match it, but not when animating
880 // or when we've fixed the scale in place.
881 if (!draw_properties().screen_space_transform_is_animating &&
882 !raster_source_scale_is_fixed_ &&
883 raster_source_scale_ != ideal_source_scale_)
884 return true;
886 if (raster_contents_scale_ > MaximumContentsScale())
887 return true;
888 if (raster_contents_scale_ < MinimumContentsScale())
889 return true;
891 return false;
894 void PictureLayerImpl::RecalculateRasterScales() {
895 float old_raster_contents_scale = raster_contents_scale_;
896 float old_raster_page_scale = raster_page_scale_;
897 float old_raster_source_scale = raster_source_scale_;
899 raster_device_scale_ = ideal_device_scale_;
900 raster_page_scale_ = ideal_page_scale_;
901 raster_source_scale_ = ideal_source_scale_;
902 raster_contents_scale_ = ideal_contents_scale_;
904 // If we're not animating, or leaving an animation, and the
905 // ideal_source_scale_ changes, then things are unpredictable, and we fix
906 // the raster_source_scale_ in place.
907 if (old_raster_source_scale &&
908 !draw_properties().screen_space_transform_is_animating &&
909 !was_screen_space_transform_animating_ &&
910 old_raster_source_scale != ideal_source_scale_)
911 raster_source_scale_is_fixed_ = true;
913 // TODO(danakj): Adjust raster source scale closer to ideal source scale at
914 // a throttled rate. Possibly make use of invalidation_.IsEmpty() on pending
915 // tree. This will allow CSS scale changes to get re-rastered at an
916 // appropriate rate. (crbug.com/413636)
917 if (raster_source_scale_is_fixed_) {
918 raster_contents_scale_ /= raster_source_scale_;
919 raster_source_scale_ = 1.f;
922 // During pinch we completely ignore the current ideal scale, and just use
923 // a multiple of the previous scale.
924 bool is_pinching = layer_tree_impl()->PinchGestureActive();
925 if (is_pinching && old_raster_contents_scale) {
926 // See ShouldAdjustRasterScale:
927 // - When zooming out, preemptively create new tiling at lower resolution.
928 // - When zooming in, approximate ideal using multiple of kMaxScaleRatio.
929 bool zooming_out = old_raster_page_scale > ideal_page_scale_;
930 float desired_contents_scale = old_raster_contents_scale;
931 if (zooming_out) {
932 while (desired_contents_scale > ideal_contents_scale_)
933 desired_contents_scale /= kMaxScaleRatioDuringPinch;
934 } else {
935 while (desired_contents_scale < ideal_contents_scale_)
936 desired_contents_scale *= kMaxScaleRatioDuringPinch;
938 raster_contents_scale_ = tilings_->GetSnappedContentsScale(
939 desired_contents_scale, kSnapToExistingTilingRatio);
940 raster_page_scale_ =
941 raster_contents_scale_ / raster_device_scale_ / raster_source_scale_;
944 // If we're not re-rasterizing during animation, rasterize at the maximum
945 // scale that will occur during the animation, if the maximum scale is
946 // known. However we want to avoid excessive memory use. If the scale is
947 // smaller than what we would choose otherwise, then it's always better off
948 // for us memory-wise. But otherwise, we don't choose a scale at which this
949 // layer's rastered content would become larger than the viewport.
950 if (draw_properties().screen_space_transform_is_animating &&
951 !ShouldAdjustRasterScaleDuringScaleAnimations()) {
952 bool can_raster_at_maximum_scale = false;
953 bool should_raster_at_starting_scale = false;
954 float maximum_scale = draw_properties().maximum_animation_contents_scale;
955 float starting_scale = draw_properties().starting_animation_contents_scale;
956 if (maximum_scale) {
957 gfx::Size bounds_at_maximum_scale = gfx::ToCeiledSize(
958 gfx::ScaleSize(raster_source_->GetSize(), maximum_scale));
959 int64 maximum_area = static_cast<int64>(bounds_at_maximum_scale.width()) *
960 static_cast<int64>(bounds_at_maximum_scale.height());
961 gfx::Size viewport = layer_tree_impl()->device_viewport_size();
962 int64 viewport_area = static_cast<int64>(viewport.width()) *
963 static_cast<int64>(viewport.height());
964 if (maximum_area <= viewport_area)
965 can_raster_at_maximum_scale = true;
967 if (starting_scale && starting_scale > maximum_scale) {
968 gfx::Size bounds_at_starting_scale = gfx::ToCeiledSize(
969 gfx::ScaleSize(raster_source_->GetSize(), starting_scale));
970 int64 start_area = static_cast<int64>(bounds_at_starting_scale.width()) *
971 static_cast<int64>(bounds_at_starting_scale.height());
972 gfx::Size viewport = layer_tree_impl()->device_viewport_size();
973 int64 viewport_area = static_cast<int64>(viewport.width()) *
974 static_cast<int64>(viewport.height());
975 if (start_area <= viewport_area)
976 should_raster_at_starting_scale = true;
978 // Use the computed scales for the raster scale directly, do not try to use
979 // the ideal scale here. The current ideal scale may be way too large in the
980 // case of an animation with scale, and will be constantly changing.
981 if (should_raster_at_starting_scale)
982 raster_contents_scale_ = starting_scale;
983 else if (can_raster_at_maximum_scale)
984 raster_contents_scale_ = maximum_scale;
985 else
986 raster_contents_scale_ = 1.f * ideal_page_scale_ * ideal_device_scale_;
989 raster_contents_scale_ =
990 std::max(raster_contents_scale_, MinimumContentsScale());
991 raster_contents_scale_ =
992 std::min(raster_contents_scale_, MaximumContentsScale());
993 DCHECK_GE(raster_contents_scale_, MinimumContentsScale());
994 DCHECK_LE(raster_contents_scale_, MaximumContentsScale());
996 // If this layer would create zero or one tiles at this content scale,
997 // don't create a low res tiling.
998 gfx::Size raster_bounds = gfx::ToCeiledSize(
999 gfx::ScaleSize(raster_source_->GetSize(), raster_contents_scale_));
1000 gfx::Size tile_size = CalculateTileSize(raster_bounds);
1001 bool tile_covers_bounds = tile_size.width() >= raster_bounds.width() &&
1002 tile_size.height() >= raster_bounds.height();
1003 if (tile_size.IsEmpty() || tile_covers_bounds) {
1004 low_res_raster_contents_scale_ = raster_contents_scale_;
1005 return;
1008 float low_res_factor =
1009 layer_tree_impl()->settings().low_res_contents_scale_factor;
1010 low_res_raster_contents_scale_ =
1011 std::max(raster_contents_scale_ * low_res_factor, MinimumContentsScale());
1012 DCHECK_LE(low_res_raster_contents_scale_, raster_contents_scale_);
1013 DCHECK_GE(low_res_raster_contents_scale_, MinimumContentsScale());
1014 DCHECK_LE(low_res_raster_contents_scale_, MaximumContentsScale());
1017 void PictureLayerImpl::CleanUpTilingsOnActiveLayer(
1018 const std::vector<PictureLayerTiling*>& used_tilings) {
1019 DCHECK(layer_tree_impl()->IsActiveTree());
1020 if (tilings_->num_tilings() == 0)
1021 return;
1023 float min_acceptable_high_res_scale = std::min(
1024 raster_contents_scale_, ideal_contents_scale_);
1025 float max_acceptable_high_res_scale = std::max(
1026 raster_contents_scale_, ideal_contents_scale_);
1028 PictureLayerImpl* twin = GetPendingOrActiveTwinLayer();
1029 if (twin && twin->CanHaveTilings()) {
1030 min_acceptable_high_res_scale = std::min(
1031 min_acceptable_high_res_scale,
1032 std::min(twin->raster_contents_scale_, twin->ideal_contents_scale_));
1033 max_acceptable_high_res_scale = std::max(
1034 max_acceptable_high_res_scale,
1035 std::max(twin->raster_contents_scale_, twin->ideal_contents_scale_));
1038 PictureLayerTilingSet* twin_set = twin ? twin->tilings_.get() : nullptr;
1039 tilings_->CleanUpTilings(
1040 min_acceptable_high_res_scale, max_acceptable_high_res_scale,
1041 used_tilings, layer_tree_impl()->create_low_res_tiling(), twin_set);
1042 DCHECK_GT(tilings_->num_tilings(), 0u);
1043 SanityCheckTilingState();
1046 float PictureLayerImpl::MinimumContentsScale() const {
1047 float setting_min = layer_tree_impl()->settings().minimum_contents_scale;
1049 // If the contents scale is less than 1 / width (also for height),
1050 // then it will end up having less than one pixel of content in that
1051 // dimension. Bump the minimum contents scale up in this case to prevent
1052 // this from happening.
1053 int min_dimension = std::min(raster_source_->GetSize().width(),
1054 raster_source_->GetSize().height());
1055 if (!min_dimension)
1056 return setting_min;
1058 return std::max(1.f / min_dimension, setting_min);
1061 float PictureLayerImpl::MaximumContentsScale() const {
1062 // Masks can not have tilings that would become larger than the
1063 // max_texture_size since they use a single tile for the entire
1064 // tiling. Other layers can have tilings of any scale.
1065 if (!is_mask_)
1066 return std::numeric_limits<float>::max();
1068 int max_texture_size =
1069 layer_tree_impl()->resource_provider()->max_texture_size();
1070 float max_scale_width =
1071 static_cast<float>(max_texture_size) / bounds().width();
1072 float max_scale_height =
1073 static_cast<float>(max_texture_size) / bounds().height();
1074 float max_scale = std::min(max_scale_width, max_scale_height);
1075 // We require that multiplying the layer size by the contents scale and
1076 // ceiling produces a value <= |max_texture_size|. Because for large layer
1077 // sizes floating point ambiguity may crop up, making the result larger or
1078 // smaller than expected, we use a slightly smaller floating point value for
1079 // the scale, to help ensure that the resulting content bounds will never end
1080 // up larger than |max_texture_size|.
1081 return nextafterf(max_scale, 0.f);
1084 void PictureLayerImpl::ResetRasterScale() {
1085 raster_page_scale_ = 0.f;
1086 raster_device_scale_ = 0.f;
1087 raster_source_scale_ = 0.f;
1088 raster_contents_scale_ = 0.f;
1089 low_res_raster_contents_scale_ = 0.f;
1090 raster_source_scale_is_fixed_ = false;
1093 bool PictureLayerImpl::CanHaveTilings() const {
1094 if (raster_source_->IsSolidColor())
1095 return false;
1096 if (!DrawsContent())
1097 return false;
1098 if (!raster_source_->HasRecordings())
1099 return false;
1100 // If the |raster_source_| has a recording it should have non-empty bounds.
1101 DCHECK(!raster_source_->GetSize().IsEmpty());
1102 if (MaximumContentsScale() < MinimumContentsScale())
1103 return false;
1104 return true;
1107 void PictureLayerImpl::SanityCheckTilingState() const {
1108 #if DCHECK_IS_ON()
1109 if (!CanHaveTilings()) {
1110 DCHECK_EQ(0u, tilings_->num_tilings());
1111 return;
1113 if (tilings_->num_tilings() == 0)
1114 return;
1116 // We should only have one high res tiling.
1117 DCHECK_EQ(1, tilings_->NumHighResTilings());
1118 #endif
1121 bool PictureLayerImpl::ShouldAdjustRasterScaleDuringScaleAnimations() const {
1122 return layer_tree_impl()->use_gpu_rasterization();
1125 float PictureLayerImpl::MaximumTilingContentsScale() const {
1126 float max_contents_scale = tilings_->GetMaximumContentsScale();
1127 return std::max(max_contents_scale, MinimumContentsScale());
1130 scoped_ptr<PictureLayerTilingSet>
1131 PictureLayerImpl::CreatePictureLayerTilingSet() {
1132 const LayerTreeSettings& settings = layer_tree_impl()->settings();
1133 return PictureLayerTilingSet::Create(
1134 GetTree(), this, settings.tiling_interest_area_viewport_multiplier,
1135 layer_tree_impl()->use_gpu_rasterization()
1136 ? settings.gpu_rasterization_skewport_target_time_in_seconds
1137 : settings.skewport_target_time_in_seconds,
1138 settings.skewport_extrapolation_limit_in_content_pixels);
1141 void PictureLayerImpl::UpdateIdealScales() {
1142 DCHECK(CanHaveTilings());
1144 float min_contents_scale = MinimumContentsScale();
1145 DCHECK_GT(min_contents_scale, 0.f);
1146 float min_page_scale = layer_tree_impl()->min_page_scale_factor();
1147 DCHECK_GT(min_page_scale, 0.f);
1148 float min_device_scale = 1.f;
1149 float min_source_scale =
1150 min_contents_scale / min_page_scale / min_device_scale;
1152 float ideal_page_scale = draw_properties().page_scale_factor;
1153 float ideal_device_scale = draw_properties().device_scale_factor;
1154 float ideal_source_scale = draw_properties().ideal_contents_scale /
1155 ideal_page_scale / ideal_device_scale;
1156 ideal_contents_scale_ =
1157 std::max(draw_properties().ideal_contents_scale, min_contents_scale);
1158 ideal_page_scale_ = draw_properties().page_scale_factor;
1159 ideal_device_scale_ = draw_properties().device_scale_factor;
1160 ideal_source_scale_ = std::max(ideal_source_scale, min_source_scale);
1163 void PictureLayerImpl::GetDebugBorderProperties(
1164 SkColor* color,
1165 float* width) const {
1166 *color = DebugColors::TiledContentLayerBorderColor();
1167 *width = DebugColors::TiledContentLayerBorderWidth(layer_tree_impl());
1170 void PictureLayerImpl::GetAllPrioritizedTilesForTracing(
1171 std::vector<PrioritizedTile>* prioritized_tiles) const {
1172 if (!tilings_)
1173 return;
1174 tilings_->GetAllPrioritizedTilesForTracing(prioritized_tiles);
1177 void PictureLayerImpl::AsValueInto(
1178 base::trace_event::TracedValue* state) const {
1179 LayerImpl::AsValueInto(state);
1180 state->SetDouble("ideal_contents_scale", ideal_contents_scale_);
1181 state->SetDouble("geometry_contents_scale", MaximumTilingContentsScale());
1182 state->BeginArray("tilings");
1183 tilings_->AsValueInto(state);
1184 state->EndArray();
1186 MathUtil::AddToTracedValue("tile_priority_rect",
1187 viewport_rect_for_tile_priority_in_content_space_,
1188 state);
1189 MathUtil::AddToTracedValue("visible_rect", visible_content_rect(), state);
1191 state->BeginArray("pictures");
1192 raster_source_->AsValueInto(state);
1193 state->EndArray();
1195 state->BeginArray("invalidation");
1196 invalidation_.AsValueInto(state);
1197 state->EndArray();
1199 state->BeginArray("coverage_tiles");
1200 for (PictureLayerTilingSet::CoverageIterator iter(
1201 tilings_.get(), 1.f, gfx::Rect(raster_source_->GetSize()),
1202 ideal_contents_scale_);
1203 iter; ++iter) {
1204 state->BeginDictionary();
1206 MathUtil::AddToTracedValue("geometry_rect", iter.geometry_rect(), state);
1208 if (*iter)
1209 TracedValue::SetIDRef(*iter, state, "tile");
1211 state->EndDictionary();
1213 state->EndArray();
1216 size_t PictureLayerImpl::GPUMemoryUsageInBytes() const {
1217 return tilings_->GPUMemoryUsageInBytes();
1220 void PictureLayerImpl::RunMicroBenchmark(MicroBenchmarkImpl* benchmark) {
1221 benchmark->RunOnLayer(this);
1224 WhichTree PictureLayerImpl::GetTree() const {
1225 return layer_tree_impl()->IsActiveTree() ? ACTIVE_TREE : PENDING_TREE;
1228 bool PictureLayerImpl::IsOnActiveOrPendingTree() const {
1229 return !layer_tree_impl()->IsRecycleTree();
1232 bool PictureLayerImpl::HasValidTilePriorities() const {
1233 return IsOnActiveOrPendingTree() && IsDrawnRenderSurfaceLayerListMember();
1236 } // namespace cc