1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
9 #include "base/basictypes.h"
10 #include "gpu/command_buffer/service/gl_utils.h"
11 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 "precision mediump float;\n" \
16 "#define TexCoordPrecision mediump\n" \
18 "#define TexCoordPrecision\n" \
20 #define SHADER_2D(src) \
21 "#define SamplerType sampler2D\n" \
22 "#define TextureLookup texture2D\n" SHADER(src)
23 #define SHADER_RECTANGLE_ARB(src) \
24 "#define SamplerType sampler2DRect\n" \
25 "#define TextureLookup texture2DRect\n" SHADER(src)
26 #define SHADER_EXTERNAL_OES(src) \
27 "#extension GL_OES_EGL_image_external : require\n" \
28 "#define SamplerType samplerExternalOES\n" \
29 "#define TextureLookup texture2D\n" SHADER(src)
30 #define FRAGMENT_SHADERS(src) \
31 SHADER_2D(src), SHADER_RECTANGLE_ARB(src), SHADER_EXTERNAL_OES(src)
35 const GLfloat kIdentityMatrix
[16] = {1.0f
, 0.0f
, 0.0f
, 0.0f
,
36 0.0f
, 1.0f
, 0.0f
, 0.0f
,
37 0.0f
, 0.0f
, 1.0f
, 0.0f
,
38 0.0f
, 0.0f
, 0.0f
, 1.0f
};
41 VERTEX_SHADER_COPY_TEXTURE
,
42 VERTEX_SHADER_COPY_TEXTURE_FLIP_Y
,
46 enum FragmentShaderId
{
47 FRAGMENT_SHADER_COPY_TEXTURE_2D
,
48 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB
,
49 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES
,
50 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_2D
,
51 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_RECTANGLE_ARB
,
52 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_EXTERNAL_OES
,
53 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_2D
,
54 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_RECTANGLE_ARB
,
55 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_EXTERNAL_OES
,
59 const char* vertex_shader_source
[NUM_VERTEX_SHADERS
] = {
60 // VERTEX_SHADER_COPY_TEXTURE
62 uniform mat4 u_matrix
;
63 uniform vec2 u_half_size
;
64 attribute vec4 a_position
;
65 varying TexCoordPrecision vec2 v_uv
;
67 gl_Position
= u_matrix
* a_position
;
68 v_uv
= a_position
.xy
* vec2(u_half_size
.s
, u_half_size
.t
) +
69 vec2(u_half_size
.s
, u_half_size
.t
);
71 // VERTEX_SHADER_COPY_TEXTURE_FLIP_Y
73 uniform mat4 u_matrix
;
74 uniform vec2 u_half_size
;
75 attribute vec4 a_position
;
76 varying TexCoordPrecision vec2 v_uv
;
78 gl_Position
= u_matrix
* a_position
;
79 v_uv
= a_position
.xy
* vec2(u_half_size
.s
, -u_half_size
.t
) +
80 vec2(u_half_size
.s
, u_half_size
.t
);
84 const char* fragment_shader_source
[NUM_FRAGMENT_SHADERS
] = {
85 // FRAGMENT_SHADER_COPY_TEXTURE_*
87 uniform SamplerType u_sampler
;
88 varying TexCoordPrecision vec2 v_uv
;
90 gl_FragColor
= TextureLookup(u_sampler
, v_uv
.st
);
92 // FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_*
94 uniform SamplerType u_sampler
;
95 varying TexCoordPrecision vec2 v_uv
;
97 gl_FragColor
= TextureLookup(u_sampler
, v_uv
.st
);
98 gl_FragColor
.rgb
*= gl_FragColor
.a
;
100 // FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_*
102 uniform SamplerType u_sampler
;
103 varying TexCoordPrecision vec2 v_uv
;
105 gl_FragColor
= TextureLookup(u_sampler
, v_uv
.st
);
106 if (gl_FragColor
.a
> 0.0)
107 gl_FragColor
.rgb
/= gl_FragColor
.a
;
111 // Returns the correct vertex shader id to evaluate the copy operation for
112 // the CHROMIUM_flipy setting.
113 VertexShaderId
GetVertexShaderId(bool flip_y
) {
115 static VertexShaderId shader_ids
[] = {
116 VERTEX_SHADER_COPY_TEXTURE
,
117 VERTEX_SHADER_COPY_TEXTURE_FLIP_Y
,
120 unsigned index
= flip_y
? 1 : 0;
121 return shader_ids
[index
];
124 // Returns the correct fragment shader id to evaluate the copy operation for
125 // the premultiply alpha pixel store settings and target.
126 FragmentShaderId
GetFragmentShaderId(bool premultiply_alpha
,
127 bool unpremultiply_alpha
,
131 SAMPLER_RECTANGLE_ARB
,
132 SAMPLER_EXTERNAL_OES
,
136 // bit 0: premultiply alpha
137 // bit 1: unpremultiply alpha
138 static FragmentShaderId shader_ids
[][NUM_SAMPLERS
] = {
140 FRAGMENT_SHADER_COPY_TEXTURE_2D
,
141 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB
,
142 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES
,
145 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_2D
,
146 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_RECTANGLE_ARB
,
147 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_EXTERNAL_OES
,
150 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_2D
,
151 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_RECTANGLE_ARB
,
152 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_EXTERNAL_OES
,
155 FRAGMENT_SHADER_COPY_TEXTURE_2D
,
156 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB
,
157 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES
,
160 unsigned index
= (premultiply_alpha
? (1 << 0) : 0) |
161 (unpremultiply_alpha
? (1 << 1) : 0);
165 return shader_ids
[index
][SAMPLER_2D
];
166 case GL_TEXTURE_RECTANGLE_ARB
:
167 return shader_ids
[index
][SAMPLER_RECTANGLE_ARB
];
168 case GL_TEXTURE_EXTERNAL_OES
:
169 return shader_ids
[index
][SAMPLER_EXTERNAL_OES
];
175 return shader_ids
[0][SAMPLER_2D
];
178 void CompileShader(GLuint shader
, const char* shader_source
) {
179 glShaderSource(shader
, 1, &shader_source
, 0);
180 glCompileShader(shader
);
182 GLint compile_status
;
183 glGetShaderiv(shader
, GL_COMPILE_STATUS
, &compile_status
);
184 if (GL_TRUE
!= compile_status
)
185 DLOG(ERROR
) << "CopyTextureCHROMIUM: shader compilation failure.";
189 void DeleteShader(GLuint shader
) {
191 glDeleteShader(shader
);
194 bool BindFramebufferTexture2D(GLenum target
,
196 GLuint framebuffer
) {
197 DCHECK(target
== GL_TEXTURE_2D
|| target
== GL_TEXTURE_RECTANGLE_ARB
);
198 glActiveTexture(GL_TEXTURE0
);
199 glBindTexture(target
, texture_id
);
200 // NVidia drivers require texture settings to be a certain way
201 // or they won't report FRAMEBUFFER_COMPLETE.
202 glTexParameterf(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
203 glTexParameterf(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
204 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
205 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
206 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, framebuffer
);
207 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, target
,
211 GLenum fb_status
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
212 if (GL_FRAMEBUFFER_COMPLETE
!= fb_status
) {
213 DLOG(ERROR
) << "CopyTextureCHROMIUM: Incomplete framebuffer.";
220 void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder
* decoder
,
221 GLenum source_target
,
224 GLenum dest_internal_format
,
227 GLuint framebuffer
) {
228 DCHECK(source_target
== GL_TEXTURE_2D
||
229 source_target
== GL_TEXTURE_RECTANGLE_ARB
);
230 if (BindFramebufferTexture2D(source_target
, source_id
, framebuffer
)) {
231 glBindTexture(GL_TEXTURE_2D
, dest_id
);
232 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
233 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
234 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
235 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
236 glCopyTexImage2D(GL_TEXTURE_2D
, 0 /* level */, dest_internal_format
,
237 0 /* x */, 0 /* y */, width
, height
, 0 /* border */);
240 decoder
->RestoreTextureState(source_id
);
241 decoder
->RestoreTextureState(dest_id
);
242 decoder
->RestoreTextureUnitBindings(0);
243 decoder
->RestoreActiveTexture();
244 decoder
->RestoreFramebufferBindings();
247 void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder
* decoder
,
248 GLenum source_target
,
255 GLsizei source_width
,
256 GLsizei source_height
,
257 GLuint framebuffer
) {
258 DCHECK(source_target
== GL_TEXTURE_2D
||
259 source_target
== GL_TEXTURE_RECTANGLE_ARB
);
260 if (BindFramebufferTexture2D(source_target
, source_id
, framebuffer
)) {
261 glBindTexture(GL_TEXTURE_2D
, dest_id
);
262 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
263 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
264 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
265 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
266 glCopyTexSubImage2D(GL_TEXTURE_2D
, 0 /* level */, xoffset
, yoffset
,
267 source_x
, source_y
, source_width
, source_height
);
270 decoder
->RestoreTextureState(source_id
);
271 decoder
->RestoreTextureState(dest_id
);
272 decoder
->RestoreTextureUnitBindings(0);
273 decoder
->RestoreActiveTexture();
274 decoder
->RestoreFramebufferBindings();
277 // Copy from SkMatrix44::preTranslate
278 void PreTranslate(GLfloat
* matrix
, GLfloat dx
, GLfloat dy
, GLfloat dz
) {
279 if (!dx
&& !dy
&& !dz
)
282 for (int i
= 0; i
< 4; ++i
) {
283 matrix
[(3 * 4) + i
] = matrix
[(0 * 4) + i
] * dx
+ matrix
[(1 * 4) + i
] * dy
+
284 matrix
[(2 * 4) + i
] * dz
+ matrix
[(3 * 4) + i
];
292 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager()
293 : initialized_(false),
294 vertex_shaders_(NUM_VERTEX_SHADERS
, 0u),
295 fragment_shaders_(NUM_FRAGMENT_SHADERS
, 0u),
299 CopyTextureCHROMIUMResourceManager::~CopyTextureCHROMIUMResourceManager() {
300 // |buffer_id_| and |framebuffer_| can be not-null because when GPU context is
301 // lost, this class can be deleted without releasing resources like
305 void CopyTextureCHROMIUMResourceManager::Initialize(
306 const gles2::GLES2Decoder
* decoder
) {
308 kVertexPositionAttrib
== 0u,
309 "kVertexPositionAttrib must be 0");
311 DCHECK(!framebuffer_
);
312 DCHECK(programs_
.empty());
314 // Initialize all of the GPU resources required to perform the copy.
315 glGenBuffersARB(1, &buffer_id_
);
316 glBindBuffer(GL_ARRAY_BUFFER
, buffer_id_
);
317 const GLfloat kQuadVertices
[] = {-1.0f
, -1.0f
,
322 GL_ARRAY_BUFFER
, sizeof(kQuadVertices
), kQuadVertices
, GL_STATIC_DRAW
);
324 glGenFramebuffersEXT(1, &framebuffer_
);
326 decoder
->RestoreBufferBindings();
331 void CopyTextureCHROMIUMResourceManager::Destroy() {
335 glDeleteFramebuffersEXT(1, &framebuffer_
);
338 std::for_each(vertex_shaders_
.begin(), vertex_shaders_
.end(), DeleteShader
);
340 fragment_shaders_
.begin(), fragment_shaders_
.end(), DeleteShader
);
342 for (ProgramMap::const_iterator it
= programs_
.begin(); it
!= programs_
.end();
344 const ProgramInfo
& info
= it
->second
;
345 glDeleteProgram(info
.program
);
348 glDeleteBuffersARB(1, &buffer_id_
);
352 void CopyTextureCHROMIUMResourceManager::DoCopyTexture(
353 const gles2::GLES2Decoder
* decoder
,
354 GLenum source_target
,
356 GLenum source_internal_format
,
358 GLenum dest_internal_format
,
362 bool premultiply_alpha
,
363 bool unpremultiply_alpha
) {
364 bool premultiply_alpha_change
= premultiply_alpha
^ unpremultiply_alpha
;
365 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's
366 // format does not contain a superset of the components required by the base
367 // format of internalformat.
368 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml
369 bool source_format_contain_superset_of_dest_format
=
370 (source_internal_format
== dest_internal_format
&&
371 source_internal_format
!= GL_BGRA_EXT
) ||
372 (source_internal_format
== GL_RGBA
&& dest_internal_format
== GL_RGB
);
373 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2,
374 // so restrict this to GL_TEXTURE_2D.
375 if (source_target
== GL_TEXTURE_2D
&& !flip_y
&& !premultiply_alpha_change
&&
376 source_format_contain_superset_of_dest_format
) {
377 DoCopyTexImage2D(decoder
,
381 dest_internal_format
,
388 // Use kIdentityMatrix if no transform passed in.
389 DoCopyTextureWithTransform(decoder
, source_target
, source_id
, dest_id
, width
,
390 height
, flip_y
, premultiply_alpha
,
391 unpremultiply_alpha
, kIdentityMatrix
);
394 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture(
395 const gles2::GLES2Decoder
* decoder
,
396 GLenum source_target
,
398 GLenum source_internal_format
,
400 GLenum dest_internal_format
,
409 GLsizei source_width
,
410 GLsizei source_height
,
412 bool premultiply_alpha
,
413 bool unpremultiply_alpha
) {
414 bool premultiply_alpha_change
= premultiply_alpha
^ unpremultiply_alpha
;
415 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's
416 // format does not contain a superset of the components required by the base
417 // format of internalformat.
418 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml
419 bool source_format_contain_superset_of_dest_format
=
420 (source_internal_format
== dest_internal_format
&&
421 source_internal_format
!= GL_BGRA_EXT
) ||
422 (source_internal_format
== GL_RGBA
&& dest_internal_format
== GL_RGB
);
423 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2,
424 // so restrict this to GL_TEXTURE_2D.
425 if (source_target
== GL_TEXTURE_2D
&& !flip_y
&& !premultiply_alpha_change
&&
426 source_format_contain_superset_of_dest_format
) {
427 DoCopyTexSubImage2D(decoder
, source_target
, source_id
, dest_id
, xoffset
,
428 yoffset
, x
, y
, width
, height
, framebuffer_
);
432 DoCopyTextureInternal(decoder
, source_target
, source_id
, dest_id
, xoffset
- x
,
433 yoffset
- y
, dest_width
, dest_height
, source_width
,
434 source_height
, flip_y
, premultiply_alpha
,
435 unpremultiply_alpha
, kIdentityMatrix
, xoffset
, yoffset
,
439 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform(
440 const gles2::GLES2Decoder
* decoder
,
441 GLenum source_target
,
447 bool premultiply_alpha
,
448 bool unpremultiply_alpha
,
449 const GLfloat transform_matrix
[16]) {
450 GLsizei dest_width
= width
;
451 GLsizei dest_height
= height
;
452 DoCopyTextureInternal(decoder
, source_target
, source_id
, dest_id
, 0, 0,
453 dest_width
, dest_height
, width
, height
, flip_y
,
454 premultiply_alpha
, unpremultiply_alpha
,
455 transform_matrix
, 0, 0, dest_width
, dest_height
);
458 void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal(
459 const gles2::GLES2Decoder
* decoder
,
460 GLenum source_target
,
467 GLsizei source_width
,
468 GLsizei source_height
,
470 bool premultiply_alpha
,
471 bool unpremultiply_alpha
,
472 const GLfloat transform_matrix
[16],
475 GLsizei scissor_width
,
476 GLsizei scissor_height
) {
477 DCHECK(source_target
== GL_TEXTURE_2D
||
478 source_target
== GL_TEXTURE_RECTANGLE_ARB
||
479 source_target
== GL_TEXTURE_EXTERNAL_OES
);
480 DCHECK(xoffset
>= 0 && xoffset
+ source_width
<= dest_width
);
481 DCHECK(yoffset
>= 0 && yoffset
+ source_height
<= dest_height
);
483 DLOG(ERROR
) << "CopyTextureCHROMIUM: Uninitialized manager.";
487 VertexShaderId vertex_shader_id
= GetVertexShaderId(flip_y
);
488 DCHECK_LT(static_cast<size_t>(vertex_shader_id
), vertex_shaders_
.size());
489 FragmentShaderId fragment_shader_id
= GetFragmentShaderId(
490 premultiply_alpha
, unpremultiply_alpha
, source_target
);
491 DCHECK_LT(static_cast<size_t>(fragment_shader_id
), fragment_shaders_
.size());
493 ProgramMapKey
key(vertex_shader_id
, fragment_shader_id
);
494 ProgramInfo
* info
= &programs_
[key
];
495 // Create program if necessary.
496 if (!info
->program
) {
497 info
->program
= glCreateProgram();
498 GLuint
* vertex_shader
= &vertex_shaders_
[vertex_shader_id
];
499 if (!*vertex_shader
) {
500 *vertex_shader
= glCreateShader(GL_VERTEX_SHADER
);
501 CompileShader(*vertex_shader
, vertex_shader_source
[vertex_shader_id
]);
503 glAttachShader(info
->program
, *vertex_shader
);
504 GLuint
* fragment_shader
= &fragment_shaders_
[fragment_shader_id
];
505 if (!*fragment_shader
) {
506 *fragment_shader
= glCreateShader(GL_FRAGMENT_SHADER
);
507 CompileShader(*fragment_shader
,
508 fragment_shader_source
[fragment_shader_id
]);
510 glAttachShader(info
->program
, *fragment_shader
);
511 glBindAttribLocation(info
->program
, kVertexPositionAttrib
, "a_position");
512 glLinkProgram(info
->program
);
515 glGetProgramiv(info
->program
, GL_LINK_STATUS
, &linked
);
517 DLOG(ERROR
) << "CopyTextureCHROMIUM: program link failure.";
519 info
->matrix_handle
= glGetUniformLocation(info
->program
, "u_matrix");
520 info
->half_size_handle
= glGetUniformLocation(info
->program
, "u_half_size");
521 info
->sampler_handle
= glGetUniformLocation(info
->program
, "u_sampler");
523 glUseProgram(info
->program
);
525 if (!xoffset
&& !yoffset
) {
526 glUniformMatrix4fv(info
->matrix_handle
, 1, GL_FALSE
, transform_matrix
);
528 // transform offsets from ([0, dest_width], [0, dest_height]) coord.
529 // to ([-1, 1], [-1, 1]) coord.
530 GLfloat xoffset_on_vertex
= ((2.f
* xoffset
) / dest_width
);
531 GLfloat yoffset_on_vertex
= ((2.f
* yoffset
) / dest_height
);
533 // Pass view_matrix * offset_matrix to the program.
534 GLfloat view_transform
[16];
535 memcpy(view_transform
, transform_matrix
, 16 * sizeof(GLfloat
));
536 PreTranslate(view_transform
, xoffset_on_vertex
, yoffset_on_vertex
, 0);
537 glUniformMatrix4fv(info
->matrix_handle
, 1, GL_FALSE
, view_transform
);
539 if (source_target
== GL_TEXTURE_RECTANGLE_ARB
)
540 glUniform2f(info
->half_size_handle
, source_width
/ 2.0f
,
541 source_height
/ 2.0f
);
543 glUniform2f(info
->half_size_handle
, 0.5f
, 0.5f
);
545 if (BindFramebufferTexture2D(GL_TEXTURE_2D
, dest_id
, framebuffer_
)) {
547 // glValidateProgram of MACOSX validates FBO unlike other platforms, so
548 // glValidateProgram must be called after FBO binding. crbug.com/463439
549 glValidateProgram(info
->program
);
550 GLint validation_status
;
551 glGetProgramiv(info
->program
, GL_VALIDATE_STATUS
, &validation_status
);
552 if (GL_TRUE
!= validation_status
) {
553 DLOG(ERROR
) << "CopyTextureCHROMIUM: Invalid shader.";
557 decoder
->ClearAllAttributes();
558 glEnableVertexAttribArray(kVertexPositionAttrib
);
560 glBindBuffer(GL_ARRAY_BUFFER
, buffer_id_
);
561 glVertexAttribPointer(kVertexPositionAttrib
, 2, GL_FLOAT
, GL_FALSE
, 0, 0);
563 glUniform1i(info
->sampler_handle
, 0);
565 glBindTexture(source_target
, source_id
);
566 glTexParameterf(source_target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
567 glTexParameterf(source_target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
568 glTexParameteri(source_target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
569 glTexParameteri(source_target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
571 glDisable(GL_DEPTH_TEST
);
572 glDisable(GL_STENCIL_TEST
);
573 glDisable(GL_CULL_FACE
);
574 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
575 glDepthMask(GL_FALSE
);
578 glEnable(GL_SCISSOR_TEST
);
579 glScissor(scissor_x
, scissor_y
, scissor_width
, scissor_height
);
580 glViewport(0, 0, dest_width
, dest_height
);
581 glDrawArrays(GL_TRIANGLE_FAN
, 0, 4);
584 decoder
->RestoreAllAttributes();
585 decoder
->RestoreTextureState(source_id
);
586 decoder
->RestoreTextureState(dest_id
);
587 decoder
->RestoreTextureUnitBindings(0);
588 decoder
->RestoreActiveTexture();
589 decoder
->RestoreProgramBindings();
590 decoder
->RestoreBufferBindings();
591 decoder
->RestoreFramebufferBindings();
592 decoder
->RestoreGlobalState();