1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/picture_layer_impl.h"
12 #include "base/time/time.h"
13 #include "base/trace_event/trace_event_argument.h"
14 #include "cc/base/math_util.h"
15 #include "cc/debug/debug_colors.h"
16 #include "cc/debug/micro_benchmark_impl.h"
17 #include "cc/debug/traced_value.h"
18 #include "cc/layers/append_quads_data.h"
19 #include "cc/layers/solid_color_layer_impl.h"
20 #include "cc/output/begin_frame_args.h"
21 #include "cc/quads/debug_border_draw_quad.h"
22 #include "cc/quads/picture_draw_quad.h"
23 #include "cc/quads/solid_color_draw_quad.h"
24 #include "cc/quads/tile_draw_quad.h"
25 #include "cc/tiles/tile_manager.h"
26 #include "cc/tiles/tiling_set_raster_queue_all.h"
27 #include "cc/trees/layer_tree_impl.h"
28 #include "cc/trees/occlusion.h"
29 #include "ui/gfx/geometry/quad_f.h"
30 #include "ui/gfx/geometry/rect_conversions.h"
31 #include "ui/gfx/geometry/size_conversions.h"
34 // This must be > 1 as we multiply or divide by this to find a new raster
35 // scale during pinch.
36 const float kMaxScaleRatioDuringPinch
= 2.0f
;
38 // When creating a new tiling during pinch, snap to an existing
39 // tiling's scale if the desired scale is within this ratio.
40 const float kSnapToExistingTilingRatio
= 1.2f
;
42 // Even for really wide viewports, at some point GPU raster should use
43 // less than 4 tiles to fill the viewport. This is set to 256 as a
44 // sane minimum for now, but we might want to tune this for low-end.
45 const int kMinHeightForGpuRasteredTile
= 256;
47 // When making odd-sized tiles, round them up to increase the chances
48 // of using the same tile size.
49 const int kTileRoundUp
= 64;
55 PictureLayerImpl::PictureLayerImpl(
56 LayerTreeImpl
* tree_impl
,
59 scoped_refptr
<SyncedScrollOffset
> scroll_offset
)
60 : LayerImpl(tree_impl
, id
, scroll_offset
),
62 tilings_(CreatePictureLayerTilingSet()),
63 ideal_page_scale_(0.f
),
64 ideal_device_scale_(0.f
),
65 ideal_source_scale_(0.f
),
66 ideal_contents_scale_(0.f
),
67 raster_page_scale_(0.f
),
68 raster_device_scale_(0.f
),
69 raster_source_scale_(0.f
),
70 raster_contents_scale_(0.f
),
71 low_res_raster_contents_scale_(0.f
),
72 raster_source_scale_is_fixed_(false),
73 was_screen_space_transform_animating_(false),
74 only_used_low_res_last_append_quads_(false),
76 nearest_neighbor_(false) {
77 layer_tree_impl()->RegisterPictureLayerImpl(this);
80 PictureLayerImpl::~PictureLayerImpl() {
82 twin_layer_
->twin_layer_
= nullptr;
83 layer_tree_impl()->UnregisterPictureLayerImpl(this);
86 const char* PictureLayerImpl::LayerTypeAsString() const {
87 return "cc::PictureLayerImpl";
90 scoped_ptr
<LayerImpl
> PictureLayerImpl::CreateLayerImpl(
91 LayerTreeImpl
* tree_impl
) {
92 return PictureLayerImpl::Create(tree_impl
, id(), is_mask_
,
93 synced_scroll_offset());
96 void PictureLayerImpl::PushPropertiesTo(LayerImpl
* base_layer
) {
97 PictureLayerImpl
* layer_impl
= static_cast<PictureLayerImpl
*>(base_layer
);
98 DCHECK_EQ(layer_impl
->is_mask_
, is_mask_
);
100 LayerImpl::PushPropertiesTo(base_layer
);
102 // Twin relationships should never change once established.
103 DCHECK_IMPLIES(twin_layer_
, twin_layer_
== layer_impl
);
104 DCHECK_IMPLIES(twin_layer_
, layer_impl
->twin_layer_
== this);
105 // The twin relationship does not need to exist before the first
106 // PushPropertiesTo from pending to active layer since before that the active
107 // layer can not have a pile or tilings, it has only been created and inserted
108 // into the tree at that point.
109 twin_layer_
= layer_impl
;
110 layer_impl
->twin_layer_
= this;
112 layer_impl
->SetNearestNeighbor(nearest_neighbor_
);
114 // Solid color layers have no tilings.
115 DCHECK_IMPLIES(raster_source_
->IsSolidColor(), tilings_
->num_tilings() == 0);
116 // The pending tree should only have a high res (and possibly low res) tiling.
117 DCHECK_LE(tilings_
->num_tilings(),
118 layer_tree_impl()->create_low_res_tiling() ? 2u : 1u);
120 layer_impl
->set_gpu_raster_max_texture_size(gpu_raster_max_texture_size_
);
121 layer_impl
->UpdateRasterSource(raster_source_
, &invalidation_
,
123 DCHECK(invalidation_
.IsEmpty());
125 // After syncing a solid color layer, the active layer has no tilings.
126 DCHECK_IMPLIES(raster_source_
->IsSolidColor(),
127 layer_impl
->tilings_
->num_tilings() == 0);
129 layer_impl
->raster_page_scale_
= raster_page_scale_
;
130 layer_impl
->raster_device_scale_
= raster_device_scale_
;
131 layer_impl
->raster_source_scale_
= raster_source_scale_
;
132 layer_impl
->raster_contents_scale_
= raster_contents_scale_
;
133 layer_impl
->low_res_raster_contents_scale_
= low_res_raster_contents_scale_
;
135 layer_impl
->SanityCheckTilingState();
137 // We always need to push properties.
138 // See http://crbug.com/303943
139 // TODO(danakj): Stop always pushing properties since we don't swap tilings.
140 needs_push_properties_
= true;
143 void PictureLayerImpl::AppendQuads(RenderPass
* render_pass
,
144 AppendQuadsData
* append_quads_data
) {
145 // The bounds and the pile size may differ if the pile wasn't updated (ie.
146 // PictureLayer::Update didn't happen). In that case the pile will be empty.
147 DCHECK_IMPLIES(!raster_source_
->GetSize().IsEmpty(),
148 bounds() == raster_source_
->GetSize())
149 << " bounds " << bounds().ToString() << " pile "
150 << raster_source_
->GetSize().ToString();
152 SharedQuadState
* shared_quad_state
=
153 render_pass
->CreateAndAppendSharedQuadState();
155 if (raster_source_
->IsSolidColor()) {
156 PopulateSharedQuadState(shared_quad_state
);
158 AppendDebugBorderQuad(
159 render_pass
, bounds(), shared_quad_state
, append_quads_data
);
161 SolidColorLayerImpl::AppendSolidQuads(
162 render_pass
, draw_properties().occlusion_in_content_space
,
163 shared_quad_state
, visible_layer_rect(),
164 raster_source_
->GetSolidColor(), append_quads_data
);
168 float max_contents_scale
= MaximumTilingContentsScale();
169 PopulateScaledSharedQuadState(shared_quad_state
, max_contents_scale
);
170 Occlusion scaled_occlusion
=
172 .occlusion_in_content_space
.GetOcclusionWithGivenDrawTransform(
173 shared_quad_state
->quad_to_target_transform
);
175 if (current_draw_mode_
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
176 AppendDebugBorderQuad(
177 render_pass
, shared_quad_state
->quad_layer_bounds
, shared_quad_state
,
178 append_quads_data
, DebugColors::DirectPictureBorderColor(),
179 DebugColors::DirectPictureBorderWidth(layer_tree_impl()));
181 gfx::Rect geometry_rect
= shared_quad_state
->visible_quad_layer_rect
;
182 gfx::Rect opaque_rect
= contents_opaque() ? geometry_rect
: gfx::Rect();
183 gfx::Rect visible_geometry_rect
=
184 scaled_occlusion
.GetUnoccludedContentRect(geometry_rect
);
185 if (visible_geometry_rect
.IsEmpty())
188 gfx::Rect quad_content_rect
= shared_quad_state
->visible_quad_layer_rect
;
189 gfx::Size texture_size
= quad_content_rect
.size();
190 gfx::RectF texture_rect
= gfx::RectF(texture_size
);
192 PictureDrawQuad
* quad
=
193 render_pass
->CreateAndAppendDrawQuad
<PictureDrawQuad
>();
194 quad
->SetNew(shared_quad_state
, geometry_rect
, opaque_rect
,
195 visible_geometry_rect
, texture_rect
, texture_size
,
196 nearest_neighbor_
, RGBA_8888
, quad_content_rect
,
197 max_contents_scale
, raster_source_
);
198 ValidateQuadResources(quad
);
202 AppendDebugBorderQuad(render_pass
, shared_quad_state
->quad_layer_bounds
,
203 shared_quad_state
, append_quads_data
);
205 if (ShowDebugBorders()) {
206 for (PictureLayerTilingSet::CoverageIterator
iter(
207 tilings_
.get(), max_contents_scale
,
208 shared_quad_state
->visible_quad_layer_rect
, ideal_contents_scale_
);
212 if (*iter
&& iter
->draw_info().IsReadyToDraw()) {
213 TileDrawInfo::Mode mode
= iter
->draw_info().mode();
214 if (mode
== TileDrawInfo::SOLID_COLOR_MODE
) {
215 color
= DebugColors::SolidColorTileBorderColor();
216 width
= DebugColors::SolidColorTileBorderWidth(layer_tree_impl());
217 } else if (mode
== TileDrawInfo::OOM_MODE
) {
218 color
= DebugColors::OOMTileBorderColor();
219 width
= DebugColors::OOMTileBorderWidth(layer_tree_impl());
220 } else if (iter
.resolution() == HIGH_RESOLUTION
) {
221 color
= DebugColors::HighResTileBorderColor();
222 width
= DebugColors::HighResTileBorderWidth(layer_tree_impl());
223 } else if (iter
.resolution() == LOW_RESOLUTION
) {
224 color
= DebugColors::LowResTileBorderColor();
225 width
= DebugColors::LowResTileBorderWidth(layer_tree_impl());
226 } else if (iter
->contents_scale() > max_contents_scale
) {
227 color
= DebugColors::ExtraHighResTileBorderColor();
228 width
= DebugColors::ExtraHighResTileBorderWidth(layer_tree_impl());
230 color
= DebugColors::ExtraLowResTileBorderColor();
231 width
= DebugColors::ExtraLowResTileBorderWidth(layer_tree_impl());
234 color
= DebugColors::MissingTileBorderColor();
235 width
= DebugColors::MissingTileBorderWidth(layer_tree_impl());
238 DebugBorderDrawQuad
* debug_border_quad
=
239 render_pass
->CreateAndAppendDrawQuad
<DebugBorderDrawQuad
>();
240 gfx::Rect geometry_rect
= iter
.geometry_rect();
241 gfx::Rect visible_geometry_rect
= geometry_rect
;
242 debug_border_quad
->SetNew(shared_quad_state
,
244 visible_geometry_rect
,
250 // Keep track of the tilings that were used so that tilings that are
251 // unused can be considered for removal.
252 last_append_quads_tilings_
.clear();
254 // Ignore missing tiles outside of viewport for tile priority. This is
255 // normally the same as draw viewport but can be independently overridden by
256 // embedders like Android WebView with SetExternalDrawConstraints.
257 gfx::Rect scaled_viewport_for_tile_priority
= gfx::ScaleToEnclosingRect(
258 viewport_rect_for_tile_priority_in_content_space_
, max_contents_scale
);
260 size_t missing_tile_count
= 0u;
261 size_t on_demand_missing_tile_count
= 0u;
262 only_used_low_res_last_append_quads_
= true;
263 for (PictureLayerTilingSet::CoverageIterator
iter(
264 tilings_
.get(), max_contents_scale
,
265 shared_quad_state
->visible_quad_layer_rect
, ideal_contents_scale_
);
267 gfx::Rect geometry_rect
= iter
.geometry_rect();
268 gfx::Rect opaque_rect
= contents_opaque() ? geometry_rect
: gfx::Rect();
269 gfx::Rect visible_geometry_rect
=
270 scaled_occlusion
.GetUnoccludedContentRect(geometry_rect
);
271 if (visible_geometry_rect
.IsEmpty())
274 append_quads_data
->visible_layer_area
+=
275 visible_geometry_rect
.width() * visible_geometry_rect
.height();
277 bool has_draw_quad
= false;
278 if (*iter
&& iter
->draw_info().IsReadyToDraw()) {
279 const TileDrawInfo
& draw_info
= iter
->draw_info();
280 switch (draw_info
.mode()) {
281 case TileDrawInfo::RESOURCE_MODE
: {
282 gfx::RectF texture_rect
= iter
.texture_rect();
284 // The raster_contents_scale_ is the best scale that the layer is
285 // trying to produce, even though it may not be ideal. Since that's
286 // the best the layer can promise in the future, consider those as
287 // complete. But if a tile is ideal scale, we don't want to consider
288 // it incomplete and trying to replace it with a tile at a worse
290 if (iter
->contents_scale() != raster_contents_scale_
&&
291 iter
->contents_scale() != ideal_contents_scale_
&&
292 geometry_rect
.Intersects(scaled_viewport_for_tile_priority
)) {
293 append_quads_data
->num_incomplete_tiles
++;
297 render_pass
->CreateAndAppendDrawQuad
<TileDrawQuad
>();
298 quad
->SetNew(shared_quad_state
, geometry_rect
, opaque_rect
,
299 visible_geometry_rect
, draw_info
.resource_id(),
300 texture_rect
, draw_info
.resource_size(),
301 draw_info
.contents_swizzled(), nearest_neighbor_
);
302 ValidateQuadResources(quad
);
303 iter
->draw_info().set_was_ever_used_to_draw();
304 has_draw_quad
= true;
307 case TileDrawInfo::SOLID_COLOR_MODE
: {
308 SolidColorDrawQuad
* quad
=
309 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
310 quad
->SetNew(shared_quad_state
, geometry_rect
, visible_geometry_rect
,
311 draw_info
.solid_color(), false);
312 ValidateQuadResources(quad
);
313 iter
->draw_info().set_was_ever_used_to_draw();
314 has_draw_quad
= true;
317 case TileDrawInfo::OOM_MODE
:
318 break; // Checkerboard.
322 if (!has_draw_quad
) {
324 SkColor color
= SafeOpaqueBackgroundColor();
325 if (ShowDebugBorders()) {
326 // Fill the whole tile with the missing tile color.
327 color
= DebugColors::OOMTileBorderColor();
329 SolidColorDrawQuad
* quad
=
330 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
331 quad
->SetNew(shared_quad_state
, geometry_rect
, visible_geometry_rect
,
333 ValidateQuadResources(quad
);
335 if (geometry_rect
.Intersects(scaled_viewport_for_tile_priority
)) {
336 append_quads_data
->num_missing_tiles
++;
337 ++missing_tile_count
;
339 append_quads_data
->approximated_visible_content_area
+=
340 visible_geometry_rect
.width() * visible_geometry_rect
.height();
341 append_quads_data
->checkerboarded_visible_content_area
+=
342 visible_geometry_rect
.width() * visible_geometry_rect
.height();
346 if (iter
.resolution() != HIGH_RESOLUTION
) {
347 append_quads_data
->approximated_visible_content_area
+=
348 visible_geometry_rect
.width() * visible_geometry_rect
.height();
351 // If we have a draw quad, but it's not low resolution, then
352 // mark that we've used something other than low res to draw.
353 if (iter
.resolution() != LOW_RESOLUTION
)
354 only_used_low_res_last_append_quads_
= false;
356 if (last_append_quads_tilings_
.empty() ||
357 last_append_quads_tilings_
.back() != iter
.CurrentTiling()) {
358 last_append_quads_tilings_
.push_back(iter
.CurrentTiling());
362 if (missing_tile_count
) {
363 TRACE_EVENT_INSTANT2("cc",
364 "PictureLayerImpl::AppendQuads checkerboard",
365 TRACE_EVENT_SCOPE_THREAD
,
366 "missing_tile_count",
368 "on_demand_missing_tile_count",
369 on_demand_missing_tile_count
);
372 // Aggressively remove any tilings that are not seen to save memory. Note
373 // that this is at the expense of doing cause more frequent re-painting. A
374 // better scheme would be to maintain a tighter visible_layer_rect for the
376 CleanUpTilingsOnActiveLayer(last_append_quads_tilings_
);
379 bool PictureLayerImpl::UpdateTiles(bool resourceless_software_draw
) {
380 if (!resourceless_software_draw
) {
381 visible_rect_for_tile_priority_
= visible_layer_rect();
384 if (!CanHaveTilings()) {
385 ideal_page_scale_
= 0.f
;
386 ideal_device_scale_
= 0.f
;
387 ideal_contents_scale_
= 0.f
;
388 ideal_source_scale_
= 0.f
;
389 SanityCheckTilingState();
393 // Remove any non-ideal tilings that were not used last time we generated
394 // quads to save memory and processing time. Note that pending tree should
395 // only have one or two tilings (high and low res), so only clean up the
396 // active layer. This cleans it up here in case AppendQuads didn't run.
397 // If it did run, this would not remove any additional tilings.
398 if (layer_tree_impl()->IsActiveTree())
399 CleanUpTilingsOnActiveLayer(last_append_quads_tilings_
);
403 if (!raster_contents_scale_
|| ShouldAdjustRasterScale()) {
404 RecalculateRasterScales();
405 AddTilingsForRasterScale();
408 if (layer_tree_impl()->IsActiveTree())
409 AddLowResolutionTilingIfNeeded();
411 DCHECK(raster_page_scale_
);
412 DCHECK(raster_device_scale_
);
413 DCHECK(raster_source_scale_
);
414 DCHECK(raster_contents_scale_
);
415 DCHECK(low_res_raster_contents_scale_
);
417 was_screen_space_transform_animating_
=
418 draw_properties().screen_space_transform_is_animating
;
420 if (screen_space_transform_is_animating())
421 raster_source_
->SetShouldAttemptToUseDistanceFieldText();
423 double current_frame_time_in_seconds
=
424 (layer_tree_impl()->CurrentBeginFrameArgs().frame_time
-
425 base::TimeTicks()).InSecondsF();
426 UpdateViewportRectForTilePriorityInContentSpace();
428 // The tiling set can require tiles for activation any of the following
429 // conditions are true:
430 // - This layer produced a high-res or non-ideal-res tile last frame.
431 // - We're in requires high res to draw mode.
432 // - We're not in smoothness takes priority mode.
433 // To put different, the tiling set can't require tiles for activation if
434 // we're in smoothness mode and only used low-res or checkerboard to draw last
435 // frame and we don't need high res to draw.
437 // The reason for this is that we should be able to activate sooner and get a
438 // more up to date recording, so we don't run out of recording on the active
440 bool can_require_tiles_for_activation
=
441 !only_used_low_res_last_append_quads_
|| RequiresHighResToDraw() ||
442 !layer_tree_impl()->SmoothnessTakesPriority();
444 static const Occlusion kEmptyOcclusion
;
445 const Occlusion
& occlusion_in_content_space
=
446 layer_tree_impl()->settings().use_occlusion_for_tile_prioritization
447 ? draw_properties().occlusion_in_content_space
450 // Pass |occlusion_in_content_space| for |occlusion_in_layer_space| since
451 // they are the same space in picture layer, as contents scale is always 1.
452 bool updated
= tilings_
->UpdateTilePriorities(
453 viewport_rect_for_tile_priority_in_content_space_
, ideal_contents_scale_
,
454 current_frame_time_in_seconds
, occlusion_in_content_space
,
455 can_require_tiles_for_activation
);
459 void PictureLayerImpl::UpdateViewportRectForTilePriorityInContentSpace() {
460 // If visible_rect_for_tile_priority_ is empty or
461 // viewport_rect_for_tile_priority is set to be different from the device
462 // viewport, try to inverse project the viewport into layer space and use
463 // that. Otherwise just use visible_rect_for_tile_priority_
464 gfx::Rect visible_rect_in_content_space
= visible_rect_for_tile_priority_
;
465 gfx::Rect viewport_rect_for_tile_priority
=
466 layer_tree_impl()->ViewportRectForTilePriority();
467 if (visible_rect_in_content_space
.IsEmpty() ||
468 layer_tree_impl()->DeviceViewport() != viewport_rect_for_tile_priority
) {
469 gfx::Transform
view_to_layer(gfx::Transform::kSkipInitialization
);
470 if (screen_space_transform().GetInverse(&view_to_layer
)) {
471 // Transform from view space to content space.
472 visible_rect_in_content_space
=
473 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
474 view_to_layer
, viewport_rect_for_tile_priority
));
476 // We have to allow for a viewport that is outside of the layer bounds in
477 // order to compute tile priorities correctly for offscreen content that
478 // is going to make it on screen. However, we also have to limit the
479 // viewport since it can be very large due to screen_space_transforms. As
480 // a heuristic, we clip to bounds padded by skewport_extrapolation_limit *
481 // maximum tiling scale, since this should allow sufficient room for
482 // skewport calculations.
483 gfx::Rect
padded_bounds(bounds());
484 int padding_amount
= layer_tree_impl()
486 .skewport_extrapolation_limit_in_content_pixels
*
487 MaximumTilingContentsScale();
488 padded_bounds
.Inset(-padding_amount
, -padding_amount
);
489 visible_rect_in_content_space
.Intersect(padded_bounds
);
492 viewport_rect_for_tile_priority_in_content_space_
=
493 visible_rect_in_content_space
;
496 PictureLayerImpl
* PictureLayerImpl::GetPendingOrActiveTwinLayer() const {
497 if (!twin_layer_
|| !twin_layer_
->IsOnActiveOrPendingTree())
502 void PictureLayerImpl::UpdateRasterSource(
503 scoped_refptr
<RasterSource
> raster_source
,
504 Region
* new_invalidation
,
505 const PictureLayerTilingSet
* pending_set
) {
506 // The bounds and the pile size may differ if the pile wasn't updated (ie.
507 // PictureLayer::Update didn't happen). In that case the pile will be empty.
508 DCHECK_IMPLIES(!raster_source
->GetSize().IsEmpty(),
509 bounds() == raster_source
->GetSize())
510 << " bounds " << bounds().ToString() << " pile "
511 << raster_source
->GetSize().ToString();
513 // The |raster_source_| is initially null, so have to check for that for the
515 bool could_have_tilings
= raster_source_
.get() && CanHaveTilings();
516 raster_source_
.swap(raster_source
);
518 // The |new_invalidation| must be cleared before updating tilings since they
519 // access the invalidation through the PictureLayerTilingClient interface.
520 invalidation_
.Clear();
521 invalidation_
.Swap(new_invalidation
);
523 bool can_have_tilings
= CanHaveTilings();
526 can_have_tilings
== GetPendingOrActiveTwinLayer()->CanHaveTilings());
528 // Need to call UpdateTiles again if CanHaveTilings changed.
529 if (could_have_tilings
!= can_have_tilings
)
530 layer_tree_impl()->set_needs_update_draw_properties();
532 if (!can_have_tilings
) {
537 // We could do this after doing UpdateTiles, which would avoid doing this for
538 // tilings that are going to disappear on the pending tree (if scale changed).
539 // But that would also be more complicated, so we just do it here for now.
541 tilings_
->UpdateTilingsToCurrentRasterSourceForActivation(
542 raster_source_
, pending_set
, invalidation_
, MinimumContentsScale(),
543 MaximumContentsScale());
545 tilings_
->UpdateTilingsToCurrentRasterSourceForCommit(
546 raster_source_
, invalidation_
, MinimumContentsScale(),
547 MaximumContentsScale());
551 void PictureLayerImpl::UpdateCanUseLCDTextAfterCommit() {
552 // This function is only allowed to be called after commit, due to it not
553 // being smart about sharing tiles and because otherwise it would cause
554 // flashes by switching out tiles in place that may be currently on screen.
555 DCHECK(layer_tree_impl()->IsSyncTree());
557 // Don't allow the LCD text state to change once disabled.
558 if (!RasterSourceUsesLCDText())
560 if (can_use_lcd_text() == RasterSourceUsesLCDText())
563 // Raster sources are considered const, so in order to update the state
564 // a new one must be created and all tiles recreated.
565 scoped_refptr
<RasterSource
> new_raster_source
=
566 raster_source_
->CreateCloneWithoutLCDText();
567 raster_source_
.swap(new_raster_source
);
569 // Synthetically invalidate everything.
570 gfx::Rect
bounds_rect(bounds());
571 invalidation_
= Region(bounds_rect
);
572 tilings_
->UpdateRasterSourceDueToLCDChange(raster_source_
, invalidation_
);
573 SetUpdateRect(bounds_rect
);
575 DCHECK(!RasterSourceUsesLCDText());
578 bool PictureLayerImpl::RasterSourceUsesLCDText() const {
579 return raster_source_
? raster_source_
->CanUseLCDText()
580 : layer_tree_impl()->settings().can_use_lcd_text
;
583 void PictureLayerImpl::NotifyTileStateChanged(const Tile
* tile
) {
584 if (layer_tree_impl()->IsActiveTree()) {
585 gfx::RectF layer_damage_rect
=
586 gfx::ScaleRect(tile
->content_rect(), 1.f
/ tile
->contents_scale());
587 AddDamageRect(layer_damage_rect
);
589 if (tile
->draw_info().NeedsRaster()) {
590 PictureLayerTiling
* tiling
=
591 tilings_
->FindTilingWithScale(tile
->contents_scale());
593 tiling
->set_all_tiles_done(false);
597 void PictureLayerImpl::DidBeginTracing() {
598 raster_source_
->DidBeginTracing();
601 void PictureLayerImpl::ReleaseResources() {
602 // Recreate tilings with new settings, since some of those might change when
603 // we release resources.
608 void PictureLayerImpl::RecreateResources() {
609 tilings_
= CreatePictureLayerTilingSet();
611 // To avoid an edge case after lost context where the tree is up to date but
612 // the tilings have not been managed, request an update draw properties
613 // to force tilings to get managed.
614 layer_tree_impl()->set_needs_update_draw_properties();
617 skia::RefPtr
<SkPicture
> PictureLayerImpl::GetPicture() {
618 return raster_source_
->GetFlattenedPicture();
621 Region
PictureLayerImpl::GetInvalidationRegion() {
622 // |invalidation_| gives the invalidation contained in the source frame, but
623 // is not cleared after drawing from the layer. However, update_rect() is
624 // cleared once the invalidation is drawn, which is useful for debugging
625 // visualizations. This method intersects the two to give a more exact
626 // representation of what was invalidated that is cleared after drawing.
627 return IntersectRegions(invalidation_
, update_rect());
630 ScopedTilePtr
PictureLayerImpl::CreateTile(float contents_scale
,
631 const gfx::Rect
& content_rect
) {
634 // We don't handle solid color masks, so we shouldn't bother analyzing those.
635 // Otherwise, always analyze to maximize memory savings.
637 flags
= Tile::USE_PICTURE_ANALYSIS
;
639 return layer_tree_impl()->tile_manager()->CreateTile(
640 content_rect
.size(), content_rect
, contents_scale
, id(),
641 layer_tree_impl()->source_frame_number(), flags
);
644 const Region
* PictureLayerImpl::GetPendingInvalidation() {
645 if (layer_tree_impl()->IsPendingTree())
646 return &invalidation_
;
647 if (layer_tree_impl()->IsRecycleTree())
649 DCHECK(layer_tree_impl()->IsActiveTree());
650 if (PictureLayerImpl
* twin_layer
= GetPendingOrActiveTwinLayer())
651 return &twin_layer
->invalidation_
;
655 const PictureLayerTiling
* PictureLayerImpl::GetPendingOrActiveTwinTiling(
656 const PictureLayerTiling
* tiling
) const {
657 PictureLayerImpl
* twin_layer
= GetPendingOrActiveTwinLayer();
660 return twin_layer
->tilings_
->FindTilingWithScale(tiling
->contents_scale());
663 bool PictureLayerImpl::RequiresHighResToDraw() const {
664 return layer_tree_impl()->RequiresHighResToDraw();
667 gfx::Rect
PictureLayerImpl::GetEnclosingRectInTargetSpace() const {
668 return GetScaledEnclosingRectInTargetSpace(MaximumTilingContentsScale());
671 gfx::Size
PictureLayerImpl::CalculateTileSize(
672 const gfx::Size
& content_bounds
) const {
673 int max_texture_size
=
674 layer_tree_impl()->resource_provider()->max_texture_size();
677 // Masks are not tiled, so if we can't cover the whole mask with one tile,
678 // we shouldn't have such a tiling at all.
679 DCHECK_LE(content_bounds
.width(), max_texture_size
);
680 DCHECK_LE(content_bounds
.height(), max_texture_size
);
681 return content_bounds
;
684 int default_tile_width
= 0;
685 int default_tile_height
= 0;
686 if (layer_tree_impl()->use_gpu_rasterization()) {
687 // For GPU rasterization, we pick an ideal tile size using the viewport
688 // so we don't need any settings. The current approach uses 4 tiles
689 // to cover the viewport vertically.
690 int viewport_width
= gpu_raster_max_texture_size_
.width();
691 int viewport_height
= gpu_raster_max_texture_size_
.height();
692 default_tile_width
= viewport_width
;
694 // Also, increase the height proportionally as the width decreases, and
695 // pad by our border texels to make the tiles exactly match the viewport.
697 if (content_bounds
.width() <= viewport_width
/ 2)
699 if (content_bounds
.width() <= viewport_width
/ 4)
701 default_tile_height
=
702 MathUtil::UncheckedRoundUp(viewport_height
, divisor
) / divisor
;
704 // Grow default sizes to account for overlapping border texels.
705 default_tile_width
+= 2 * PictureLayerTiling::kBorderTexels
;
706 default_tile_height
+= 2 * PictureLayerTiling::kBorderTexels
;
708 default_tile_height
=
709 std::max(default_tile_height
, kMinHeightForGpuRasteredTile
);
711 // For CPU rasterization we use tile-size settings.
712 const LayerTreeSettings
& settings
= layer_tree_impl()->settings();
713 int max_untiled_content_width
= settings
.max_untiled_layer_size
.width();
714 int max_untiled_content_height
= settings
.max_untiled_layer_size
.height();
715 default_tile_width
= settings
.default_tile_size
.width();
716 default_tile_height
= settings
.default_tile_size
.height();
718 // If the content width is small, increase tile size vertically.
719 // If the content height is small, increase tile size horizontally.
720 // If both are less than the untiled-size, use a single tile.
721 if (content_bounds
.width() < default_tile_width
)
722 default_tile_height
= max_untiled_content_height
;
723 if (content_bounds
.height() < default_tile_height
)
724 default_tile_width
= max_untiled_content_width
;
725 if (content_bounds
.width() < max_untiled_content_width
&&
726 content_bounds
.height() < max_untiled_content_height
) {
727 default_tile_height
= max_untiled_content_height
;
728 default_tile_width
= max_untiled_content_width
;
732 int tile_width
= default_tile_width
;
733 int tile_height
= default_tile_height
;
735 // Clamp the tile width/height to the content width/height to save space.
736 if (content_bounds
.width() < default_tile_width
) {
737 tile_width
= std::min(tile_width
, content_bounds
.width());
738 tile_width
= MathUtil::UncheckedRoundUp(tile_width
, kTileRoundUp
);
739 tile_width
= std::min(tile_width
, default_tile_width
);
741 if (content_bounds
.height() < default_tile_height
) {
742 tile_height
= std::min(tile_height
, content_bounds
.height());
743 tile_height
= MathUtil::UncheckedRoundUp(tile_height
, kTileRoundUp
);
744 tile_height
= std::min(tile_height
, default_tile_height
);
747 // Under no circumstance should we be larger than the max texture size.
748 tile_width
= std::min(tile_width
, max_texture_size
);
749 tile_height
= std::min(tile_height
, max_texture_size
);
750 return gfx::Size(tile_width
, tile_height
);
753 void PictureLayerImpl::GetContentsResourceId(ResourceId
* resource_id
,
754 gfx::Size
* resource_size
) const {
755 // The bounds and the pile size may differ if the pile wasn't updated (ie.
756 // PictureLayer::Update didn't happen). In that case the pile will be empty.
757 DCHECK_IMPLIES(!raster_source_
->GetSize().IsEmpty(),
758 bounds() == raster_source_
->GetSize())
759 << " bounds " << bounds().ToString() << " pile "
760 << raster_source_
->GetSize().ToString();
761 gfx::Rect
content_rect(bounds());
762 PictureLayerTilingSet::CoverageIterator
iter(
763 tilings_
.get(), 1.f
, content_rect
, ideal_contents_scale_
);
765 // Mask resource not ready yet.
766 if (!iter
|| !*iter
) {
771 // Masks only supported if they fit on exactly one tile.
772 DCHECK(iter
.geometry_rect() == content_rect
)
773 << "iter rect " << iter
.geometry_rect().ToString() << " content rect "
774 << content_rect
.ToString();
776 const TileDrawInfo
& draw_info
= iter
->draw_info();
777 if (!draw_info
.IsReadyToDraw() ||
778 draw_info
.mode() != TileDrawInfo::RESOURCE_MODE
) {
783 *resource_id
= draw_info
.resource_id();
784 *resource_size
= draw_info
.resource_size();
787 void PictureLayerImpl::SetNearestNeighbor(bool nearest_neighbor
) {
788 if (nearest_neighbor_
== nearest_neighbor
)
791 nearest_neighbor_
= nearest_neighbor
;
792 NoteLayerPropertyChanged();
795 PictureLayerTiling
* PictureLayerImpl::AddTiling(float contents_scale
) {
796 DCHECK(CanHaveTilings());
797 DCHECK_GE(contents_scale
, MinimumContentsScale());
798 DCHECK_LE(contents_scale
, MaximumContentsScale());
799 DCHECK(raster_source_
->HasRecordings());
800 return tilings_
->AddTiling(contents_scale
, raster_source_
);
803 void PictureLayerImpl::RemoveAllTilings() {
804 tilings_
->RemoveAllTilings();
805 // If there are no tilings, then raster scales are no longer meaningful.
809 void PictureLayerImpl::AddTilingsForRasterScale() {
810 // Reset all resolution enums on tilings, we'll be setting new values in this
812 tilings_
->MarkAllTilingsNonIdeal();
814 PictureLayerTiling
* high_res
=
815 tilings_
->FindTilingWithScale(raster_contents_scale_
);
817 // We always need a high res tiling, so create one if it doesn't exist.
818 high_res
= AddTiling(raster_contents_scale_
);
819 } else if (high_res
->may_contain_low_resolution_tiles()) {
820 // If the tiling we find here was LOW_RESOLUTION previously, it may not be
821 // fully rastered, so destroy the old tiles.
823 // Reset the flag now that we'll make it high res, it will have fully
825 high_res
->reset_may_contain_low_resolution_tiles();
827 high_res
->set_resolution(HIGH_RESOLUTION
);
829 if (layer_tree_impl()->IsPendingTree()) {
830 // On the pending tree, drop any tilings that are non-ideal since we don't
831 // need them to activate anyway.
832 tilings_
->RemoveNonIdealTilings();
835 SanityCheckTilingState();
838 bool PictureLayerImpl::ShouldAdjustRasterScale() const {
839 if (was_screen_space_transform_animating_
!=
840 draw_properties().screen_space_transform_is_animating
)
843 if (draw_properties().screen_space_transform_is_animating
&&
844 raster_contents_scale_
!= ideal_contents_scale_
&&
845 ShouldAdjustRasterScaleDuringScaleAnimations())
848 bool is_pinching
= layer_tree_impl()->PinchGestureActive();
849 if (is_pinching
&& raster_page_scale_
) {
850 // We change our raster scale when it is:
851 // - Higher than ideal (need a lower-res tiling available)
852 // - Too far from ideal (need a higher-res tiling available)
853 float ratio
= ideal_page_scale_
/ raster_page_scale_
;
854 if (raster_page_scale_
> ideal_page_scale_
||
855 ratio
> kMaxScaleRatioDuringPinch
)
860 // When not pinching, match the ideal page scale factor.
861 if (raster_page_scale_
!= ideal_page_scale_
)
865 // Always match the ideal device scale factor.
866 if (raster_device_scale_
!= ideal_device_scale_
)
869 // When the source scale changes we want to match it, but not when animating
870 // or when we've fixed the scale in place.
871 if (!draw_properties().screen_space_transform_is_animating
&&
872 !raster_source_scale_is_fixed_
&&
873 raster_source_scale_
!= ideal_source_scale_
)
876 if (raster_contents_scale_
> MaximumContentsScale())
878 if (raster_contents_scale_
< MinimumContentsScale())
884 void PictureLayerImpl::AddLowResolutionTilingIfNeeded() {
885 DCHECK(layer_tree_impl()->IsActiveTree());
887 if (!layer_tree_impl()->create_low_res_tiling())
890 // We should have a high resolution tiling at raster_contents_scale, so if the
891 // low res one is the same then we shouldn't try to override this tiling by
892 // marking it as a low res.
893 if (raster_contents_scale_
== low_res_raster_contents_scale_
)
896 PictureLayerTiling
* low_res
=
897 tilings_
->FindTilingWithScale(low_res_raster_contents_scale_
);
898 DCHECK_IMPLIES(low_res
, low_res
->resolution() != HIGH_RESOLUTION
);
900 // Only create new low res tilings when the transform is static. This
901 // prevents wastefully creating a paired low res tiling for every new high
902 // res tiling during a pinch or a CSS animation.
903 bool is_pinching
= layer_tree_impl()->PinchGestureActive();
904 bool is_animating
= draw_properties().screen_space_transform_is_animating
;
905 if (!is_pinching
&& !is_animating
) {
907 low_res
= AddTiling(low_res_raster_contents_scale_
);
908 low_res
->set_resolution(LOW_RESOLUTION
);
912 void PictureLayerImpl::RecalculateRasterScales() {
913 float old_raster_contents_scale
= raster_contents_scale_
;
914 float old_raster_page_scale
= raster_page_scale_
;
915 float old_raster_source_scale
= raster_source_scale_
;
917 raster_device_scale_
= ideal_device_scale_
;
918 raster_page_scale_
= ideal_page_scale_
;
919 raster_source_scale_
= ideal_source_scale_
;
920 raster_contents_scale_
= ideal_contents_scale_
;
922 // If we're not animating, or leaving an animation, and the
923 // ideal_source_scale_ changes, then things are unpredictable, and we fix
924 // the raster_source_scale_ in place.
925 if (old_raster_source_scale
&&
926 !draw_properties().screen_space_transform_is_animating
&&
927 !was_screen_space_transform_animating_
&&
928 old_raster_source_scale
!= ideal_source_scale_
)
929 raster_source_scale_is_fixed_
= true;
931 // TODO(danakj): Adjust raster source scale closer to ideal source scale at
932 // a throttled rate. Possibly make use of invalidation_.IsEmpty() on pending
933 // tree. This will allow CSS scale changes to get re-rastered at an
934 // appropriate rate. (crbug.com/413636)
935 if (raster_source_scale_is_fixed_
) {
936 raster_contents_scale_
/= raster_source_scale_
;
937 raster_source_scale_
= 1.f
;
940 // During pinch we completely ignore the current ideal scale, and just use
941 // a multiple of the previous scale.
942 bool is_pinching
= layer_tree_impl()->PinchGestureActive();
943 if (is_pinching
&& old_raster_contents_scale
) {
944 // See ShouldAdjustRasterScale:
945 // - When zooming out, preemptively create new tiling at lower resolution.
946 // - When zooming in, approximate ideal using multiple of kMaxScaleRatio.
947 bool zooming_out
= old_raster_page_scale
> ideal_page_scale_
;
948 float desired_contents_scale
= old_raster_contents_scale
;
950 while (desired_contents_scale
> ideal_contents_scale_
)
951 desired_contents_scale
/= kMaxScaleRatioDuringPinch
;
953 while (desired_contents_scale
< ideal_contents_scale_
)
954 desired_contents_scale
*= kMaxScaleRatioDuringPinch
;
956 raster_contents_scale_
= tilings_
->GetSnappedContentsScale(
957 desired_contents_scale
, kSnapToExistingTilingRatio
);
959 raster_contents_scale_
/ raster_device_scale_
/ raster_source_scale_
;
962 // If we're not re-rasterizing during animation, rasterize at the maximum
963 // scale that will occur during the animation, if the maximum scale is
964 // known. However we want to avoid excessive memory use. If the scale is
965 // smaller than what we would choose otherwise, then it's always better off
966 // for us memory-wise. But otherwise, we don't choose a scale at which this
967 // layer's rastered content would become larger than the viewport.
968 if (draw_properties().screen_space_transform_is_animating
&&
969 !ShouldAdjustRasterScaleDuringScaleAnimations()) {
970 bool can_raster_at_maximum_scale
= false;
971 bool should_raster_at_starting_scale
= false;
972 float maximum_scale
= draw_properties().maximum_animation_contents_scale
;
973 float starting_scale
= draw_properties().starting_animation_contents_scale
;
975 gfx::Size bounds_at_maximum_scale
= gfx::ToCeiledSize(
976 gfx::ScaleSize(raster_source_
->GetSize(), maximum_scale
));
977 int64 maximum_area
= static_cast<int64
>(bounds_at_maximum_scale
.width()) *
978 static_cast<int64
>(bounds_at_maximum_scale
.height());
979 gfx::Size viewport
= layer_tree_impl()->device_viewport_size();
980 int64 viewport_area
= static_cast<int64
>(viewport
.width()) *
981 static_cast<int64
>(viewport
.height());
982 if (maximum_area
<= viewport_area
)
983 can_raster_at_maximum_scale
= true;
985 if (starting_scale
&& starting_scale
> maximum_scale
) {
986 gfx::Size bounds_at_starting_scale
= gfx::ToCeiledSize(
987 gfx::ScaleSize(raster_source_
->GetSize(), starting_scale
));
988 int64 start_area
= static_cast<int64
>(bounds_at_starting_scale
.width()) *
989 static_cast<int64
>(bounds_at_starting_scale
.height());
990 gfx::Size viewport
= layer_tree_impl()->device_viewport_size();
991 int64 viewport_area
= static_cast<int64
>(viewport
.width()) *
992 static_cast<int64
>(viewport
.height());
993 if (start_area
<= viewport_area
)
994 should_raster_at_starting_scale
= true;
996 // Use the computed scales for the raster scale directly, do not try to use
997 // the ideal scale here. The current ideal scale may be way too large in the
998 // case of an animation with scale, and will be constantly changing.
999 if (should_raster_at_starting_scale
)
1000 raster_contents_scale_
= starting_scale
;
1001 else if (can_raster_at_maximum_scale
)
1002 raster_contents_scale_
= maximum_scale
;
1004 raster_contents_scale_
= 1.f
* ideal_page_scale_
* ideal_device_scale_
;
1007 raster_contents_scale_
=
1008 std::max(raster_contents_scale_
, MinimumContentsScale());
1009 raster_contents_scale_
=
1010 std::min(raster_contents_scale_
, MaximumContentsScale());
1011 DCHECK_GE(raster_contents_scale_
, MinimumContentsScale());
1012 DCHECK_LE(raster_contents_scale_
, MaximumContentsScale());
1014 // If this layer would create zero or one tiles at this content scale,
1015 // don't create a low res tiling.
1016 gfx::Size raster_bounds
= gfx::ToCeiledSize(
1017 gfx::ScaleSize(raster_source_
->GetSize(), raster_contents_scale_
));
1018 gfx::Size tile_size
= CalculateTileSize(raster_bounds
);
1019 bool tile_covers_bounds
= tile_size
.width() >= raster_bounds
.width() &&
1020 tile_size
.height() >= raster_bounds
.height();
1021 if (tile_size
.IsEmpty() || tile_covers_bounds
) {
1022 low_res_raster_contents_scale_
= raster_contents_scale_
;
1026 float low_res_factor
=
1027 layer_tree_impl()->settings().low_res_contents_scale_factor
;
1028 low_res_raster_contents_scale_
=
1029 std::max(raster_contents_scale_
* low_res_factor
, MinimumContentsScale());
1030 DCHECK_LE(low_res_raster_contents_scale_
, raster_contents_scale_
);
1031 DCHECK_GE(low_res_raster_contents_scale_
, MinimumContentsScale());
1032 DCHECK_LE(low_res_raster_contents_scale_
, MaximumContentsScale());
1035 void PictureLayerImpl::CleanUpTilingsOnActiveLayer(
1036 const std::vector
<PictureLayerTiling
*>& used_tilings
) {
1037 DCHECK(layer_tree_impl()->IsActiveTree());
1038 if (tilings_
->num_tilings() == 0)
1041 float min_acceptable_high_res_scale
= std::min(
1042 raster_contents_scale_
, ideal_contents_scale_
);
1043 float max_acceptable_high_res_scale
= std::max(
1044 raster_contents_scale_
, ideal_contents_scale_
);
1046 PictureLayerImpl
* twin
= GetPendingOrActiveTwinLayer();
1047 if (twin
&& twin
->CanHaveTilings()) {
1048 min_acceptable_high_res_scale
= std::min(
1049 min_acceptable_high_res_scale
,
1050 std::min(twin
->raster_contents_scale_
, twin
->ideal_contents_scale_
));
1051 max_acceptable_high_res_scale
= std::max(
1052 max_acceptable_high_res_scale
,
1053 std::max(twin
->raster_contents_scale_
, twin
->ideal_contents_scale_
));
1056 PictureLayerTilingSet
* twin_set
= twin
? twin
->tilings_
.get() : nullptr;
1057 tilings_
->CleanUpTilings(min_acceptable_high_res_scale
,
1058 max_acceptable_high_res_scale
, used_tilings
,
1060 DCHECK_GT(tilings_
->num_tilings(), 0u);
1061 SanityCheckTilingState();
1064 float PictureLayerImpl::MinimumContentsScale() const {
1065 float setting_min
= layer_tree_impl()->settings().minimum_contents_scale
;
1067 // If the contents scale is less than 1 / width (also for height),
1068 // then it will end up having less than one pixel of content in that
1069 // dimension. Bump the minimum contents scale up in this case to prevent
1070 // this from happening.
1071 int min_dimension
= std::min(raster_source_
->GetSize().width(),
1072 raster_source_
->GetSize().height());
1076 return std::max(1.f
/ min_dimension
, setting_min
);
1079 float PictureLayerImpl::MaximumContentsScale() const {
1080 // Masks can not have tilings that would become larger than the
1081 // max_texture_size since they use a single tile for the entire
1082 // tiling. Other layers can have tilings of any scale.
1084 return std::numeric_limits
<float>::max();
1086 int max_texture_size
=
1087 layer_tree_impl()->resource_provider()->max_texture_size();
1088 float max_scale_width
=
1089 static_cast<float>(max_texture_size
) / bounds().width();
1090 float max_scale_height
=
1091 static_cast<float>(max_texture_size
) / bounds().height();
1092 float max_scale
= std::min(max_scale_width
, max_scale_height
);
1093 // We require that multiplying the layer size by the contents scale and
1094 // ceiling produces a value <= |max_texture_size|. Because for large layer
1095 // sizes floating point ambiguity may crop up, making the result larger or
1096 // smaller than expected, we use a slightly smaller floating point value for
1097 // the scale, to help ensure that the resulting content bounds will never end
1098 // up larger than |max_texture_size|.
1099 return nextafterf(max_scale
, 0.f
);
1102 void PictureLayerImpl::ResetRasterScale() {
1103 raster_page_scale_
= 0.f
;
1104 raster_device_scale_
= 0.f
;
1105 raster_source_scale_
= 0.f
;
1106 raster_contents_scale_
= 0.f
;
1107 low_res_raster_contents_scale_
= 0.f
;
1108 raster_source_scale_is_fixed_
= false;
1111 bool PictureLayerImpl::CanHaveTilings() const {
1112 if (raster_source_
->IsSolidColor())
1114 if (!DrawsContent())
1116 if (!raster_source_
->HasRecordings())
1118 // If the |raster_source_| has a recording it should have non-empty bounds.
1119 DCHECK(!raster_source_
->GetSize().IsEmpty());
1120 if (MaximumContentsScale() < MinimumContentsScale())
1125 void PictureLayerImpl::SanityCheckTilingState() const {
1127 if (!CanHaveTilings()) {
1128 DCHECK_EQ(0u, tilings_
->num_tilings());
1131 if (tilings_
->num_tilings() == 0)
1134 // We should only have one high res tiling.
1135 DCHECK_EQ(1, tilings_
->NumHighResTilings());
1139 bool PictureLayerImpl::ShouldAdjustRasterScaleDuringScaleAnimations() const {
1140 return layer_tree_impl()->use_gpu_rasterization();
1143 float PictureLayerImpl::MaximumTilingContentsScale() const {
1144 float max_contents_scale
= tilings_
->GetMaximumContentsScale();
1145 return std::max(max_contents_scale
, MinimumContentsScale());
1148 scoped_ptr
<PictureLayerTilingSet
>
1149 PictureLayerImpl::CreatePictureLayerTilingSet() {
1150 const LayerTreeSettings
& settings
= layer_tree_impl()->settings();
1151 return PictureLayerTilingSet::Create(
1152 GetTree(), this, settings
.tiling_interest_area_padding
,
1153 layer_tree_impl()->use_gpu_rasterization()
1154 ? settings
.gpu_rasterization_skewport_target_time_in_seconds
1155 : settings
.skewport_target_time_in_seconds
,
1156 settings
.skewport_extrapolation_limit_in_content_pixels
);
1159 void PictureLayerImpl::UpdateIdealScales() {
1160 DCHECK(CanHaveTilings());
1162 float min_contents_scale
= MinimumContentsScale();
1163 DCHECK_GT(min_contents_scale
, 0.f
);
1165 ideal_page_scale_
= IsAffectedByPageScale()
1166 ? layer_tree_impl()->current_page_scale_factor()
1168 ideal_device_scale_
= layer_tree_impl()->device_scale_factor();
1169 ideal_contents_scale_
= std::max(GetIdealContentsScale(), min_contents_scale
);
1170 ideal_source_scale_
=
1171 ideal_contents_scale_
/ ideal_page_scale_
/ ideal_device_scale_
;
1174 void PictureLayerImpl::GetDebugBorderProperties(
1176 float* width
) const {
1177 *color
= DebugColors::TiledContentLayerBorderColor();
1178 *width
= DebugColors::TiledContentLayerBorderWidth(layer_tree_impl());
1181 void PictureLayerImpl::GetAllPrioritizedTilesForTracing(
1182 std::vector
<PrioritizedTile
>* prioritized_tiles
) const {
1185 tilings_
->GetAllPrioritizedTilesForTracing(prioritized_tiles
);
1188 void PictureLayerImpl::AsValueInto(
1189 base::trace_event::TracedValue
* state
) const {
1190 LayerImpl::AsValueInto(state
);
1191 state
->SetDouble("ideal_contents_scale", ideal_contents_scale_
);
1192 state
->SetDouble("geometry_contents_scale", MaximumTilingContentsScale());
1193 state
->BeginArray("tilings");
1194 tilings_
->AsValueInto(state
);
1197 MathUtil::AddToTracedValue("tile_priority_rect",
1198 viewport_rect_for_tile_priority_in_content_space_
,
1200 MathUtil::AddToTracedValue("visible_rect", visible_layer_rect(), state
);
1202 state
->BeginArray("pictures");
1203 raster_source_
->AsValueInto(state
);
1206 state
->BeginArray("invalidation");
1207 invalidation_
.AsValueInto(state
);
1210 state
->BeginArray("coverage_tiles");
1211 for (PictureLayerTilingSet::CoverageIterator
iter(
1212 tilings_
.get(), 1.f
, gfx::Rect(raster_source_
->GetSize()),
1213 ideal_contents_scale_
);
1215 state
->BeginDictionary();
1217 MathUtil::AddToTracedValue("geometry_rect", iter
.geometry_rect(), state
);
1220 TracedValue::SetIDRef(*iter
, state
, "tile");
1222 state
->EndDictionary();
1227 size_t PictureLayerImpl::GPUMemoryUsageInBytes() const {
1228 return tilings_
->GPUMemoryUsageInBytes();
1231 void PictureLayerImpl::RunMicroBenchmark(MicroBenchmarkImpl
* benchmark
) {
1232 benchmark
->RunOnLayer(this);
1235 WhichTree
PictureLayerImpl::GetTree() const {
1236 return layer_tree_impl()->IsActiveTree() ? ACTIVE_TREE
: PENDING_TREE
;
1239 bool PictureLayerImpl::IsOnActiveOrPendingTree() const {
1240 return !layer_tree_impl()->IsRecycleTree();
1243 bool PictureLayerImpl::HasValidTilePriorities() const {
1244 return IsOnActiveOrPendingTree() && IsDrawnRenderSurfaceLayerListMember();