1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/location_bar/bubble_icon_view.h"
7 #include "chrome/browser/command_updater.h"
8 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
9 #include "ui/base/accessibility/accessible_view_state.h"
10 #include "ui/events/event.h"
12 BubbleIconView::BubbleIconView(CommandUpdater
* command_updater
, int command_id
)
13 : command_updater_(command_updater
),
14 command_id_(command_id
),
15 suppress_mouse_released_action_(false) {
16 SetAccessibilityFocusable(true);
17 LocationBarView::InitTouchableLocationBarChildView(this);
20 BubbleIconView::~BubbleIconView() {
23 void BubbleIconView::GetAccessibleState(ui::AccessibleViewState
* state
) {
24 views::ImageView::GetAccessibleState(state
);
25 state
->role
= ui::AccessibilityTypes::ROLE_PUSHBUTTON
;
28 bool BubbleIconView::GetTooltipText(const gfx::Point
& p
,
29 base::string16
* tooltip
) const {
30 if (IsBubbleShowing())
33 return views::ImageView::GetTooltipText(p
, tooltip
);
36 bool BubbleIconView::OnMousePressed(const ui::MouseEvent
& event
) {
37 // If the bubble is showing then don't reshow it when the mouse is released.
38 suppress_mouse_released_action_
= IsBubbleShowing();
40 // We want to show the bubble on mouse release; that is the standard behavior
45 void BubbleIconView::OnMouseReleased(const ui::MouseEvent
& event
) {
46 // If this is the second click on this view then the bubble was showing on the
47 // mouse pressed event and is hidden now. Prevent the bubble from reshowing by
48 // doing nothing here.
49 if (suppress_mouse_released_action_
) {
50 suppress_mouse_released_action_
= false;
54 if (event
.IsOnlyLeftMouseButton() && HitTestPoint(event
.location())) {
55 OnExecuting(EXECUTE_SOURCE_MOUSE
);
56 command_updater_
->ExecuteCommand(command_id_
);
60 bool BubbleIconView::OnKeyPressed(const ui::KeyEvent
& event
) {
61 if (event
.key_code() == ui::VKEY_SPACE
||
62 event
.key_code() == ui::VKEY_RETURN
) {
63 OnExecuting(EXECUTE_SOURCE_KEYBOARD
);
64 command_updater_
->ExecuteCommand(command_id_
);
70 void BubbleIconView::OnGestureEvent(ui::GestureEvent
* event
) {
71 if (event
->type() == ui::ET_GESTURE_TAP
) {
72 OnExecuting(EXECUTE_SOURCE_GESTURE
);
73 command_updater_
->ExecuteCommand(command_id_
);