1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_context.h"
7 #include "base/android/sys_utils.h"
8 #include "base/logging.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/sys_info.h"
11 #include "ui/gl/gl_bindings.h"
12 #include "ui/gl/gl_context_egl.h"
13 #include "ui/gl/gl_context_osmesa.h"
14 #include "ui/gl/gl_context_stub.h"
15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_surface.h"
22 // Used to render into an already current context+surface,
23 // that we do not have ownership of (draw callback).
24 // TODO(boliu): Make this inherit from GLContextEGL.
25 class GLNonOwnedContext
: public GLContextReal
{
27 GLNonOwnedContext(GLShareGroup
* share_group
);
29 // Implement GLContext.
30 virtual bool Initialize(GLSurface
* compatible_surface
,
31 GpuPreference gpu_preference
) OVERRIDE
;
32 virtual void Destroy() OVERRIDE
{}
33 virtual bool MakeCurrent(GLSurface
* surface
) OVERRIDE
;
34 virtual void ReleaseCurrent(GLSurface
* surface
) OVERRIDE
{}
35 virtual bool IsCurrent(GLSurface
* surface
) OVERRIDE
{ return true; }
36 virtual void* GetHandle() OVERRIDE
{ return NULL
; }
37 virtual void SetSwapInterval(int interval
) OVERRIDE
{}
38 virtual std::string
GetExtensions() OVERRIDE
;
41 virtual ~GLNonOwnedContext() {}
44 DISALLOW_COPY_AND_ASSIGN(GLNonOwnedContext
);
49 GLNonOwnedContext::GLNonOwnedContext(GLShareGroup
* share_group
)
50 : GLContextReal(share_group
), display_(NULL
) {}
52 bool GLNonOwnedContext::Initialize(GLSurface
* compatible_surface
,
53 GpuPreference gpu_preference
) {
54 display_
= eglGetDisplay(EGL_DEFAULT_DISPLAY
);
58 bool GLNonOwnedContext::MakeCurrent(GLSurface
* surface
) {
64 std::string
GLNonOwnedContext::GetExtensions() {
65 const char* extensions
= eglQueryString(display_
, EGL_EXTENSIONS
);
67 return GLContext::GetExtensions();
69 return GLContext::GetExtensions() + " " + extensions
;
72 } // anonymous namespace
75 scoped_refptr
<GLContext
> GLContext::CreateGLContext(
76 GLShareGroup
* share_group
,
77 GLSurface
* compatible_surface
,
78 GpuPreference gpu_preference
) {
79 scoped_refptr
<GLContext
> context
;
80 switch (GetGLImplementation()) {
81 case kGLImplementationMockGL
:
82 return scoped_refptr
<GLContext
>(new GLContextStub());
83 case kGLImplementationOSMesaGL
:
84 context
= new GLContextOSMesa(share_group
);
87 if (compatible_surface
->GetHandle())
88 context
= new GLContextEGL(share_group
);
90 context
= new GLNonOwnedContext(share_group
);
94 if (!context
->Initialize(compatible_surface
, gpu_preference
))
100 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes
) {
104 // We can't query available GPU memory from the system on Android.
105 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
106 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
107 // 128MB java heap size). First we estimate physical memory using both.
108 size_t dalvik_mb
= base::SysInfo::DalvikHeapSizeMB();
109 size_t physical_mb
= base::SysInfo::AmountOfPhysicalMemoryMB();
110 size_t physical_memory_mb
= 0;
111 if (dalvik_mb
>= 256)
112 physical_memory_mb
= dalvik_mb
* 4;
114 physical_memory_mb
= std::max(dalvik_mb
* 4,
115 (physical_mb
* 4) / 3);
117 // Now we take a default of 1/8th of memory on high-memory devices,
118 // and gradually scale that back for low-memory devices (to be nicer
119 // to other apps so they don't get killed). Examples:
120 // Nexus 4/10(2GB) 256MB (normally 128MB)
121 // Droid Razr M(1GB) 114MB (normally 57MB)
122 // Galaxy Nexus(1GB) 100MB (normally 50MB)
123 // Xoom(1GB) 100MB (normally 50MB)
124 // Nexus S(low-end) 12MB (normally 8MB)
125 // Note that the compositor now uses only some of this memory for
126 // pre-painting and uses the rest only for 'emergencies'.
127 static size_t limit_bytes
= 0;
128 if (limit_bytes
== 0) {
129 // NOTE: Non-low-end devices use only 50% of these limits,
130 // except during 'emergencies' where 100% can be used.
131 if (!base::android::SysUtils::IsLowEndDevice()) {
132 if (physical_memory_mb
>= 1536)
133 limit_bytes
= physical_memory_mb
/ 8; // >192MB
134 else if (physical_memory_mb
>= 1152)
135 limit_bytes
= physical_memory_mb
/ 8; // >144MB
136 else if (physical_memory_mb
>= 768)
137 limit_bytes
= physical_memory_mb
/ 10; // >76MB
139 limit_bytes
= physical_memory_mb
/ 12; // <64MB
141 // Low-end devices have 512MB or less memory by definition
142 // so we hard code the limit rather than relying on the heuristics
143 // above. Low-end devices use 4444 textures so we can use a lower limit.
144 // NOTE: Low-end uses 2/3 (67%) of this memory in practice, so we have
145 // increased the limit to 12 (8MB, or 12MB in emergencies).
148 limit_bytes
= limit_bytes
* 1024 * 1024;
150 *bytes
= limit_bytes
;