Refactor WebsiteSettings to operate on a SecurityInfo
[chromium-blink-merge.git] / blimp / common / compositor / blimp_layer_tree_settings.cc
blob308612a327590ca4a4fdd5e719e8b2b0094c9f7c
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "blimp/common/compositor/blimp_layer_tree_settings.h"
7 #include "base/command_line.h"
8 #include "base/logging.h"
9 #include "base/macros.h"
10 #include "base/strings/string_number_conversions.h"
11 #include "base/strings/string_split.h"
12 #include "base/sys_info.h"
13 #include "cc/base/switches.h"
14 #include "cc/trees/layer_tree_settings.h"
15 #include "content/public/common/content_switches.h"
16 #include "third_party/skia/include/core/SkColor.h"
17 #include "ui/gfx/buffer_types.h"
18 #include "ui/gl/gl_switches.h"
19 #include "ui/native_theme/native_theme_switches.h"
21 namespace {
23 bool GetSwitchValueAsInt(const base::CommandLine& command_line,
24 const std::string& switch_string,
25 int min_value,
26 int max_value,
27 int* result) {
28 std::string string_value = command_line.GetSwitchValueASCII(switch_string);
29 int int_value;
30 if (base::StringToInt(string_value, &int_value) && int_value >= min_value &&
31 int_value <= max_value) {
32 *result = int_value;
33 return true;
34 } else {
35 return false;
39 void StringToUintVector(const std::string& str, std::vector<unsigned>* vector) {
40 DCHECK(vector->empty());
41 std::vector<std::string> pieces =
42 base::SplitString(str, ",", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL);
43 DCHECK_EQ(pieces.size(), static_cast<size_t>(gfx::BufferFormat::LAST) + 1);
44 for (size_t i = 0; i < pieces.size(); ++i) {
45 unsigned number = 0;
46 bool succeed = base::StringToUint(pieces[i], &number);
47 DCHECK(succeed);
48 vector->push_back(number);
52 } // namespace
54 namespace blimp {
56 // TODO(dtrainor): This is temporary to get the compositor up and running.
57 // Much of this will either have to be pulled from the server or refactored to
58 // share the settings from render_widget_compositor.cc.
59 void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) {
60 const base::CommandLine& cmd = *base::CommandLine::ForCurrentProcess();
61 // For web contents, layer transforms should scale up the contents of layers
62 // to keep content always crisp when possible.
63 settings->layer_transforms_should_scale_layer_contents = true;
65 if (cmd.HasSwitch(switches::kDisableGpuVsync)) {
66 std::string display_vsync_string =
67 cmd.GetSwitchValueASCII(switches::kDisableGpuVsync);
68 if (display_vsync_string == "gpu") {
69 settings->renderer_settings.disable_display_vsync = true;
70 } else if (display_vsync_string == "beginframe") {
71 settings->wait_for_beginframe_interval = false;
72 } else {
73 settings->renderer_settings.disable_display_vsync = true;
74 settings->wait_for_beginframe_interval = false;
77 settings->main_frame_before_activation_enabled =
78 cmd.HasSwitch(cc::switches::kEnableMainFrameBeforeActivation) &&
79 !cmd.HasSwitch(cc::switches::kDisableMainFrameBeforeActivation);
80 settings->accelerated_animation_enabled =
81 !cmd.HasSwitch(cc::switches::kDisableThreadedAnimation);
83 settings->default_tile_size = gfx::Size(256, 256);
84 if (cmd.HasSwitch(switches::kDefaultTileWidth)) {
85 int tile_width = 0;
86 GetSwitchValueAsInt(cmd, switches::kDefaultTileWidth, 1,
87 std::numeric_limits<int>::max(), &tile_width);
88 settings->default_tile_size.set_width(tile_width);
90 if (cmd.HasSwitch(switches::kDefaultTileHeight)) {
91 int tile_height = 0;
92 GetSwitchValueAsInt(cmd, switches::kDefaultTileHeight, 1,
93 std::numeric_limits<int>::max(), &tile_height);
94 settings->default_tile_size.set_height(tile_height);
97 int max_untiled_layer_width = settings->max_untiled_layer_size.width();
98 if (cmd.HasSwitch(switches::kMaxUntiledLayerWidth)) {
99 GetSwitchValueAsInt(cmd, switches::kMaxUntiledLayerWidth, 1,
100 std::numeric_limits<int>::max(),
101 &max_untiled_layer_width);
103 int max_untiled_layer_height = settings->max_untiled_layer_size.height();
104 if (cmd.HasSwitch(switches::kMaxUntiledLayerHeight)) {
105 GetSwitchValueAsInt(cmd, switches::kMaxUntiledLayerHeight, 1,
106 std::numeric_limits<int>::max(),
107 &max_untiled_layer_height);
110 settings->max_untiled_layer_size =
111 gfx::Size(max_untiled_layer_width, max_untiled_layer_height);
113 settings->gpu_rasterization_msaa_sample_count = 0;
114 if (cmd.HasSwitch(switches::kGpuRasterizationMSAASampleCount)) {
115 GetSwitchValueAsInt(cmd, switches::kGpuRasterizationMSAASampleCount, 0,
116 std::numeric_limits<int>::max(),
117 &settings->gpu_rasterization_msaa_sample_count);
120 settings->gpu_rasterization_forced =
121 cmd.HasSwitch(switches::kForceGpuRasterization);
122 settings->gpu_rasterization_enabled =
123 cmd.HasSwitch(switches::kEnableGpuRasterization);
125 settings->can_use_lcd_text = false;
126 settings->use_distance_field_text =
127 cmd.HasSwitch(switches::kEnableDistanceFieldText);
129 settings->use_zero_copy = cmd.HasSwitch(switches::kEnableZeroCopy);
130 settings->enable_elastic_overscroll = false;
132 if (cmd.HasSwitch(switches::kContentImageTextureTarget)) {
133 settings->use_image_texture_targets.clear();
134 StringToUintVector(
135 cmd.GetSwitchValueASCII(switches::kContentImageTextureTarget),
136 &settings->use_image_texture_targets);
139 settings->gather_images = false;
140 if (cmd.HasSwitch(switches::kNumRasterThreads)) {
141 int num_raster_threads = 0;
142 GetSwitchValueAsInt(cmd, switches::kNumRasterThreads, 0,
143 std::numeric_limits<int>::max(), &num_raster_threads);
144 settings->gather_images = num_raster_threads > 1;
147 if (cmd.HasSwitch(cc::switches::kTopControlsShowThreshold)) {
148 std::string top_threshold_str =
149 cmd.GetSwitchValueASCII(cc::switches::kTopControlsShowThreshold);
150 double show_threshold;
151 if (base::StringToDouble(top_threshold_str, &show_threshold) &&
152 show_threshold >= 0.f && show_threshold <= 1.f)
153 settings->top_controls_show_threshold = show_threshold;
156 if (cmd.HasSwitch(cc::switches::kTopControlsHideThreshold)) {
157 std::string top_threshold_str =
158 cmd.GetSwitchValueASCII(cc::switches::kTopControlsHideThreshold);
159 double hide_threshold;
160 if (base::StringToDouble(top_threshold_str, &hide_threshold) &&
161 hide_threshold >= 0.f && hide_threshold <= 1.f)
162 settings->top_controls_hide_threshold = hide_threshold;
165 settings->verify_property_trees =
166 cmd.HasSwitch(cc::switches::kEnablePropertyTreeVerification);
167 settings->renderer_settings.allow_antialiasing &=
168 !cmd.HasSwitch(cc::switches::kDisableCompositedAntialiasing);
169 settings->single_thread_proxy_scheduler = false;
171 // These flags should be mirrored by UI versions in ui/compositor/.
172 settings->initial_debug_state.show_debug_borders =
173 cmd.HasSwitch(cc::switches::kShowCompositedLayerBorders);
174 settings->initial_debug_state.show_fps_counter =
175 cmd.HasSwitch(cc::switches::kShowFPSCounter);
176 settings->initial_debug_state.show_layer_animation_bounds_rects =
177 cmd.HasSwitch(cc::switches::kShowLayerAnimationBounds);
178 settings->initial_debug_state.show_paint_rects =
179 cmd.HasSwitch(switches::kShowPaintRects);
180 settings->initial_debug_state.show_property_changed_rects =
181 cmd.HasSwitch(cc::switches::kShowPropertyChangedRects);
182 settings->initial_debug_state.show_surface_damage_rects =
183 cmd.HasSwitch(cc::switches::kShowSurfaceDamageRects);
184 settings->initial_debug_state.show_screen_space_rects =
185 cmd.HasSwitch(cc::switches::kShowScreenSpaceRects);
186 settings->initial_debug_state.show_replica_screen_space_rects =
187 cmd.HasSwitch(cc::switches::kShowReplicaScreenSpaceRects);
189 settings->initial_debug_state.SetRecordRenderingStats(
190 cmd.HasSwitch(cc::switches::kEnableGpuBenchmarking));
192 if (cmd.HasSwitch(cc::switches::kSlowDownRasterScaleFactor)) {
193 const int kMinSlowDownScaleFactor = 0;
194 const int kMaxSlowDownScaleFactor = INT_MAX;
195 GetSwitchValueAsInt(
196 cmd, cc::switches::kSlowDownRasterScaleFactor, kMinSlowDownScaleFactor,
197 kMaxSlowDownScaleFactor,
198 &settings->initial_debug_state.slow_down_raster_scale_factor);
201 settings->strict_layer_property_change_checking =
202 cmd.HasSwitch(cc::switches::kStrictLayerPropertyChangeChecking);
204 #if defined(OS_ANDROID)
205 if (base::SysInfo::IsLowEndDevice())
206 settings->gpu_rasterization_enabled = false;
207 settings->using_synchronous_renderer_compositor = false;
208 settings->record_full_layer = false;
209 settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
210 settings->scrollbar_fade_delay_ms = 300;
211 settings->scrollbar_fade_resize_delay_ms = 2000;
212 settings->scrollbar_fade_duration_ms = 300;
213 settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
214 settings->renderer_settings.highp_threshold_min = 2048;
215 settings->ignore_root_layer_flings = false;
216 bool use_low_memory_policy = base::SysInfo::IsLowEndDevice();
217 settings->renderer_settings.use_rgba_4444_textures = use_low_memory_policy;
218 if (use_low_memory_policy) {
219 // On low-end we want to be very carefull about killing other
220 // apps. So initially we use 50% more memory to avoid flickering
221 // or raster-on-demand.
222 settings->max_memory_for_prepaint_percentage = 67;
223 } else {
224 // On other devices we have increased memory excessively to avoid
225 // raster-on-demand already, so now we reserve 50% _only_ to avoid
226 // raster-on-demand, and use 50% of the memory otherwise.
227 settings->max_memory_for_prepaint_percentage = 50;
229 settings->renderer_settings.should_clear_root_render_pass = true;
231 // TODO(danakj): Only do this on low end devices.
232 settings->create_low_res_tiling = true;
234 // TODO(dtrainor): Investigate whether or not we want to use an external
235 // source here.
236 // settings->use_external_begin_frame_source = true;
238 #elif !defined(OS_MACOSX)
239 if (ui::IsOverlayScrollbarEnabled()) {
240 settings->scrollbar_animator = cc::LayerTreeSettings::THINNING;
241 settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
242 } else {
243 settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
244 settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
246 settings->scrollbar_fade_delay_ms = 500;
247 settings->scrollbar_fade_resize_delay_ms = 500;
248 settings->scrollbar_fade_duration_ms = 300;
250 // When pinching in, only show the pinch-viewport overlay scrollbars if the
251 // page scale is at least some threshold away from the minimum. i.e. don't
252 // show the pinch scrollbars when at minimum scale.
253 // TODO(dtrainor): Update this since https://crrev.com/1267603004 landed.
254 // settings->scrollbar_show_scale_threshold = 1.05f;
255 #endif
257 if (cmd.HasSwitch(switches::kEnableLowResTiling))
258 settings->create_low_res_tiling = true;
259 if (cmd.HasSwitch(switches::kDisableLowResTiling))
260 settings->create_low_res_tiling = false;
261 if (cmd.HasSwitch(cc::switches::kEnableBeginFrameScheduling))
262 settings->use_external_begin_frame_source = true;
265 } // namespace blimp