Refactor WebsiteSettings to operate on a SecurityInfo
[chromium-blink-merge.git] / content / renderer / gpu / frame_swap_message_queue.cc
blob84fcdd4e2ce8d7b3449906c6e081a8da2f453a9d
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/gpu/frame_swap_message_queue.h"
7 #include <limits>
9 #include "base/containers/hash_tables.h"
10 #include "base/logging.h"
11 #include "base/stl_util.h"
12 #include "ipc/ipc_message.h"
14 using std::vector;
16 namespace content {
18 class FrameSwapMessageSubQueue {
19 public:
20 FrameSwapMessageSubQueue() {}
21 virtual ~FrameSwapMessageSubQueue() {}
22 virtual bool Empty() const = 0;
23 virtual void QueueMessage(int source_frame_number,
24 scoped_ptr<IPC::Message> msg,
25 bool* is_first) = 0;
26 virtual void DrainMessages(int source_frame_number,
27 ScopedVector<IPC::Message>* messages) = 0;
29 private:
30 DISALLOW_COPY_AND_ASSIGN(FrameSwapMessageSubQueue);
33 namespace {
35 // Queue specific to MESSAGE_DELIVERY_POLICY_WITH_VISUAL_STATE.
36 class SendMessageScopeImpl : public FrameSwapMessageQueue::SendMessageScope {
37 public:
38 SendMessageScopeImpl(base::Lock* lock) : auto_lock_(*lock) {}
39 ~SendMessageScopeImpl() override {}
41 private:
42 base::AutoLock auto_lock_;
45 class VisualStateQueue : public FrameSwapMessageSubQueue {
46 public:
47 VisualStateQueue() {}
49 ~VisualStateQueue() override {
50 for (VisualStateQueueMap::iterator i = queue_.begin(); i != queue_.end();
51 i++) {
52 STLDeleteElements(&i->second);
56 bool Empty() const override { return queue_.empty(); }
58 void QueueMessage(int source_frame_number,
59 scoped_ptr<IPC::Message> msg,
60 bool* is_first) override {
61 if (is_first)
62 *is_first = (queue_.count(source_frame_number) == 0);
64 queue_[source_frame_number].push_back(msg.release());
67 void DrainMessages(int source_frame_number,
68 ScopedVector<IPC::Message>* messages) override {
69 VisualStateQueueMap::iterator end = queue_.upper_bound(source_frame_number);
70 for (VisualStateQueueMap::iterator i = queue_.begin(); i != end; i++) {
71 DCHECK(i->first <= source_frame_number);
72 messages->insert(messages->end(), i->second.begin(), i->second.end());
73 i->second.clear();
75 queue_.erase(queue_.begin(), end);
78 private:
79 typedef std::map<int, std::vector<IPC::Message*> > VisualStateQueueMap;
80 VisualStateQueueMap queue_;
82 DISALLOW_COPY_AND_ASSIGN(VisualStateQueue);
85 // Queue specific to MESSAGE_DELIVERY_POLICY_WITH_NEXT_SWAP.
86 class SwapQueue : public FrameSwapMessageSubQueue {
87 public:
88 SwapQueue() {}
89 bool Empty() const override { return queue_.empty(); }
91 void QueueMessage(int source_frame_number,
92 scoped_ptr<IPC::Message> msg,
93 bool* is_first) override {
94 if (is_first)
95 *is_first = Empty();
96 queue_.push_back(msg.release());
99 void DrainMessages(int source_frame_number,
100 ScopedVector<IPC::Message>* messages) override {
101 messages->insert(messages->end(), queue_.begin(), queue_.end());
102 queue_.weak_clear();
105 private:
106 ScopedVector<IPC::Message> queue_;
108 DISALLOW_COPY_AND_ASSIGN(SwapQueue);
111 } // namespace
113 FrameSwapMessageQueue::FrameSwapMessageQueue()
114 : visual_state_queue_(new VisualStateQueue()),
115 swap_queue_(new SwapQueue()) {
118 FrameSwapMessageQueue::~FrameSwapMessageQueue() {
121 bool FrameSwapMessageQueue::Empty() const {
122 base::AutoLock lock(lock_);
123 return next_drain_messages_.empty() && visual_state_queue_->Empty() &&
124 swap_queue_->Empty();
127 FrameSwapMessageSubQueue* FrameSwapMessageQueue::GetSubQueue(
128 MessageDeliveryPolicy policy) {
129 switch (policy) {
130 case MESSAGE_DELIVERY_POLICY_WITH_NEXT_SWAP:
131 return swap_queue_.get();
132 break;
133 case MESSAGE_DELIVERY_POLICY_WITH_VISUAL_STATE:
134 return visual_state_queue_.get();
135 break;
137 NOTREACHED();
138 return NULL;
141 void FrameSwapMessageQueue::QueueMessageForFrame(MessageDeliveryPolicy policy,
142 int source_frame_number,
143 scoped_ptr<IPC::Message> msg,
144 bool* is_first) {
145 base::AutoLock lock(lock_);
146 GetSubQueue(policy)->QueueMessage(source_frame_number, msg.Pass(), is_first);
149 void FrameSwapMessageQueue::DidActivate(int source_frame_number) {
150 base::AutoLock lock(lock_);
151 visual_state_queue_->DrainMessages(source_frame_number,
152 &next_drain_messages_);
155 void FrameSwapMessageQueue::DidSwap(int source_frame_number) {
156 base::AutoLock lock(lock_);
157 swap_queue_->DrainMessages(0, &next_drain_messages_);
160 void FrameSwapMessageQueue::DidNotSwap(int source_frame_number,
161 cc::SwapPromise::DidNotSwapReason reason,
162 ScopedVector<IPC::Message>* messages) {
163 base::AutoLock lock(lock_);
164 switch (reason) {
165 case cc::SwapPromise::SWAP_FAILS:
166 case cc::SwapPromise::COMMIT_NO_UPDATE:
167 swap_queue_->DrainMessages(source_frame_number, messages);
168 visual_state_queue_->DrainMessages(source_frame_number, messages);
169 break;
170 case cc::SwapPromise::COMMIT_FAILS:
171 case cc::SwapPromise::ACTIVATION_FAILS:
172 // Do not queue any responses here. If ACTIVATION_FAILS or
173 // COMMIT_FAILS the renderer is shutting down, which will result
174 // in the RenderFrameHostImpl destructor firing the remaining
175 // response callbacks itself.
176 break;
180 void FrameSwapMessageQueue::DrainMessages(
181 ScopedVector<IPC::Message>* messages) {
182 lock_.AssertAcquired();
183 messages->insert(messages->end(),
184 next_drain_messages_.begin(),
185 next_drain_messages_.end());
186 next_drain_messages_.weak_clear();
189 scoped_ptr<FrameSwapMessageQueue::SendMessageScope>
190 FrameSwapMessageQueue::AcquireSendMessageScope() {
191 return make_scoped_ptr(new SendMessageScopeImpl(&lock_));
194 // static
195 void FrameSwapMessageQueue::TransferMessages(ScopedVector<IPC::Message>& source,
196 vector<IPC::Message>* dest) {
197 for (vector<IPC::Message*>::iterator i = source.begin(); i != source.end();
198 ++i) {
199 IPC::Message* m(*i);
200 dest->push_back(*m);
201 delete m;
203 source.weak_clear();
206 } // namespace content