Battery Status API: add UMA logging for Linux.
[chromium-blink-merge.git] / content / browser / gpu / gpu_process_host.h
blobf4c9acb84877d1d556802c47caa60bf9b3d0c8f2
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
6 #define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
8 #include <map>
9 #include <queue>
10 #include <set>
11 #include <string>
13 #include "base/callback.h"
14 #include "base/containers/hash_tables.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/threading/non_thread_safe.h"
17 #include "base/time/time.h"
18 #include "content/browser/gpu/gpu_surface_tracker.h"
19 #include "content/common/content_export.h"
20 #include "content/common/gpu/gpu_memory_uma_stats.h"
21 #include "content/common/gpu/gpu_process_launch_causes.h"
22 #include "content/common/gpu/gpu_result_codes.h"
23 #include "content/public/browser/browser_child_process_host_delegate.h"
24 #include "content/public/browser/gpu_data_manager.h"
25 #include "gpu/command_buffer/common/constants.h"
26 #include "gpu/config/gpu_info.h"
27 #include "ipc/ipc_sender.h"
28 #include "ipc/message_filter.h"
29 #include "ui/gfx/native_widget_types.h"
30 #include "ui/gfx/size.h"
31 #include "url/gurl.h"
33 struct GPUCreateCommandBufferConfig;
35 namespace gfx {
36 struct GpuMemoryBufferHandle;
39 namespace IPC {
40 struct ChannelHandle;
43 namespace content {
44 class BrowserChildProcessHostImpl;
45 class GpuMainThread;
46 class RenderWidgetHostViewFrameSubscriber;
47 class ShaderDiskCache;
49 typedef base::Thread* (*GpuMainThreadFactoryFunction)(const std::string& id);
51 class GpuProcessHost : public BrowserChildProcessHostDelegate,
52 public IPC::Sender,
53 public base::NonThreadSafe {
54 public:
55 enum GpuProcessKind {
56 GPU_PROCESS_KIND_UNSANDBOXED,
57 GPU_PROCESS_KIND_SANDBOXED,
58 GPU_PROCESS_KIND_COUNT
61 typedef base::Callback<void(const IPC::ChannelHandle&, const gpu::GPUInfo&)>
62 EstablishChannelCallback;
64 typedef base::Callback<void(CreateCommandBufferResult)>
65 CreateCommandBufferCallback;
67 typedef base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)>
68 CreateGpuMemoryBufferCallback;
70 static bool gpu_enabled() { return gpu_enabled_; }
71 static int gpu_crash_count() { return gpu_crash_count_; }
73 // Creates a new GpuProcessHost or gets an existing one, resulting in the
74 // launching of a GPU process if required. Returns null on failure. It
75 // is not safe to store the pointer once control has returned to the message
76 // loop as it can be destroyed. Instead store the associated GPU host ID.
77 // This could return NULL if GPU access is not allowed (blacklisted).
78 CONTENT_EXPORT static GpuProcessHost* Get(GpuProcessKind kind,
79 CauseForGpuLaunch cause);
81 // Retrieves a list of process handles for all gpu processes.
82 static void GetProcessHandles(
83 const GpuDataManager::GetGpuProcessHandlesCallback& callback);
85 // Helper function to send the given message to the GPU process on the IO
86 // thread. Calls Get and if a host is returned, sends it. Can be called from
87 // any thread. Deletes the message if it cannot be sent.
88 CONTENT_EXPORT static void SendOnIO(GpuProcessKind kind,
89 CauseForGpuLaunch cause,
90 IPC::Message* message);
92 CONTENT_EXPORT static void RegisterGpuMainThreadFactory(
93 GpuMainThreadFactoryFunction create);
95 // Get the GPU process host for the GPU process with the given ID. Returns
96 // null if the process no longer exists.
97 static GpuProcessHost* FromID(int host_id);
98 int host_id() const { return host_id_; }
100 // IPC::Sender implementation.
101 virtual bool Send(IPC::Message* msg) OVERRIDE;
103 // Adds a message filter to the GpuProcessHost's channel.
104 void AddFilter(IPC::MessageFilter* filter);
106 // Tells the GPU process to create a new channel for communication with a
107 // client. Once the GPU process responds asynchronously with the IPC handle
108 // and GPUInfo, we call the callback.
109 void EstablishGpuChannel(int client_id,
110 bool share_context,
111 bool allow_future_sync_points,
112 const EstablishChannelCallback& callback);
114 // Tells the GPU process to create a new command buffer that draws into the
115 // given surface.
116 void CreateViewCommandBuffer(
117 const gfx::GLSurfaceHandle& compositing_surface,
118 int surface_id,
119 int client_id,
120 const GPUCreateCommandBufferConfig& init_params,
121 int route_id,
122 const CreateCommandBufferCallback& callback);
124 // Tells the GPU process to create a new GPU memory buffer using the given
125 // handle.
126 void CreateGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
127 const gfx::Size& size,
128 unsigned internalformat,
129 unsigned usage,
130 const CreateGpuMemoryBufferCallback& callback);
132 // Tells the GPU process to destroy GPU memory buffer.
133 void DestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
134 int sync_point);
136 // What kind of GPU process, e.g. sandboxed or unsandboxed.
137 GpuProcessKind kind();
139 void ForceShutdown();
141 void BeginFrameSubscription(
142 int surface_id,
143 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber);
144 void EndFrameSubscription(int surface_id);
145 void LoadedShader(const std::string& key, const std::string& data);
147 private:
148 static bool ValidateHost(GpuProcessHost* host);
150 GpuProcessHost(int host_id, GpuProcessKind kind);
151 virtual ~GpuProcessHost();
153 bool Init();
155 // Post an IPC message to the UI shim's message handler on the UI thread.
156 void RouteOnUIThread(const IPC::Message& message);
158 // BrowserChildProcessHostDelegate implementation.
159 virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE;
160 virtual void OnChannelConnected(int32 peer_pid) OVERRIDE;
161 virtual void OnProcessLaunched() OVERRIDE;
162 virtual void OnProcessCrashed(int exit_code) OVERRIDE;
164 // Message handlers.
165 void OnInitialized(bool result, const gpu::GPUInfo& gpu_info);
166 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
167 void OnCommandBufferCreated(CreateCommandBufferResult result);
168 void OnDestroyCommandBuffer(int32 surface_id);
169 void OnGpuMemoryBufferCreated(const gfx::GpuMemoryBufferHandle& handle);
170 void OnDidCreateOffscreenContext(const GURL& url);
171 void OnDidLoseContext(bool offscreen,
172 gpu::error::ContextLostReason reason,
173 const GURL& url);
174 void OnDidDestroyOffscreenContext(const GURL& url);
175 void OnGpuMemoryUmaStatsReceived(const GPUMemoryUmaStats& stats);
176 #if defined(OS_MACOSX)
177 void OnAcceleratedSurfaceBuffersSwapped(const IPC::Message& message);
178 #endif
180 void CreateChannelCache(int32 client_id);
181 void OnDestroyChannel(int32 client_id);
182 void OnCacheShader(int32 client_id, const std::string& key,
183 const std::string& shader);
185 bool LaunchGpuProcess(const std::string& channel_id);
187 void SendOutstandingReplies();
189 void BlockLiveOffscreenContexts();
191 // Update GPU crash counters. Disable GPU if crash limit is reached.
192 void RecordProcessCrash();
194 std::string GetShaderPrefixKey();
196 // The serial number of the GpuProcessHost / GpuProcessHostUIShim pair.
197 int host_id_;
199 // These are the channel requests that we have already sent to
200 // the GPU process, but haven't heard back about yet.
201 std::queue<EstablishChannelCallback> channel_requests_;
203 // The pending create command buffer requests we need to reply to.
204 std::queue<CreateCommandBufferCallback> create_command_buffer_requests_;
206 // The pending create gpu memory buffer requests we need to reply to.
207 std::queue<CreateGpuMemoryBufferCallback> create_gpu_memory_buffer_requests_;
209 // Qeueud messages to send when the process launches.
210 std::queue<IPC::Message*> queued_messages_;
212 // Whether the GPU process is valid, set to false after Send() failed.
213 bool valid_;
215 // Whether we are running a GPU thread inside the browser process instead
216 // of a separate GPU process.
217 bool in_process_;
219 bool swiftshader_rendering_;
220 GpuProcessKind kind_;
222 scoped_ptr<base::Thread> in_process_gpu_thread_;
224 // Whether we actually launched a GPU process.
225 bool process_launched_;
227 // Whether the GPU process successfully initialized.
228 bool initialized_;
230 // Time Init started. Used to log total GPU process startup time to UMA.
231 base::TimeTicks init_start_time_;
233 // Whether this host recorded a GPU crash or not.
234 bool gpu_crash_recorded_;
236 // Master switch for enabling/disabling GPU acceleration for the current
237 // browser session. It does not change the acceleration settings for
238 // existing tabs, just the future ones.
239 static bool gpu_enabled_;
241 static bool hardware_gpu_enabled_;
243 static int gpu_crash_count_;
244 static int gpu_recent_crash_count_;
245 static bool crashed_before_;
246 static int swiftshader_crash_count_;
248 scoped_ptr<BrowserChildProcessHostImpl> process_;
250 // Track the URLs of the pages which have live offscreen contexts,
251 // assumed to be associated with untrusted content such as WebGL.
252 // For best robustness, when any context lost notification is
253 // received, assume all of these URLs are guilty, and block
254 // automatic execution of 3D content from those domains.
255 std::multiset<GURL> urls_with_live_offscreen_contexts_;
257 // Statics kept around to send to UMA histograms on GPU process lost.
258 bool uma_memory_stats_received_;
259 GPUMemoryUmaStats uma_memory_stats_;
261 // This map of frame subscribers are listening for frame presentation events.
262 // The key is the surface id and value is the subscriber.
263 typedef base::hash_map<int,
264 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> >
265 FrameSubscriberMap;
266 FrameSubscriberMap frame_subscribers_;
268 typedef std::map<int32, scoped_refptr<ShaderDiskCache> >
269 ClientIdToShaderCacheMap;
270 ClientIdToShaderCacheMap client_id_to_shader_cache_;
272 std::string shader_prefix_key_;
274 // Keep an extra reference to the SurfaceRef stored in the GpuSurfaceTracker
275 // in this map so that we don't destroy it whilst the GPU process is
276 // drawing to it.
277 typedef std::multimap<int, scoped_refptr<GpuSurfaceTracker::SurfaceRef> >
278 SurfaceRefMap;
279 SurfaceRefMap surface_refs_;
281 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
284 } // namespace content
286 #endif // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_