1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/screen_position_controller.h"
7 #include "ash/display/display_controller.h"
8 #include "ash/root_window_controller.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/coordinate_conversion.h"
12 #include "ash/wm/system_modal_container_layout_manager.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state.h"
15 #include "ui/aura/client/capture_client.h"
16 #include "ui/aura/client/focus_client.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_event_dispatcher.h"
19 #include "ui/aura/window_tracker.h"
20 #include "ui/aura/window_tree_host.h"
21 #include "ui/compositor/dip_util.h"
22 #include "ui/gfx/display.h"
23 #include "ui/gfx/screen.h"
24 #include "ui/wm/core/window_util.h"
25 #include "ui/wm/public/activation_client.h"
30 // Return true if the window or its ancestor has |kStayInSameRootWindowkey|
32 bool ShouldStayInSameRootWindow(const aura::Window
* window
) {
33 return window
&& (window
->GetProperty(kStayInSameRootWindowKey
) ||
34 ShouldStayInSameRootWindow(window
->parent()));
37 // Move all transient children to |dst_root|, including the ones in
38 // the child windows and transient children of the transient children.
39 void MoveAllTransientChildrenToNewRoot(const gfx::Display
& display
,
40 aura::Window
* window
) {
41 aura::Window
* dst_root
= Shell::GetInstance()->display_controller()->
42 GetRootWindowForDisplayId(display
.id());
43 aura::Window::Windows transient_children
=
44 ::wm::GetTransientChildren(window
);
45 for (aura::Window::Windows::iterator iter
= transient_children
.begin();
46 iter
!= transient_children
.end(); ++iter
) {
47 aura::Window
* transient_child
= *iter
;
48 int container_id
= transient_child
->parent()->id();
49 DCHECK_GE(container_id
, 0);
50 aura::Window
* container
= Shell::GetContainer(dst_root
, container_id
);
51 gfx::Rect parent_bounds_in_screen
= transient_child
->GetBoundsInScreen();
52 container
->AddChild(transient_child
);
53 transient_child
->SetBoundsInScreen(parent_bounds_in_screen
, display
);
55 // Transient children may have transient children.
56 MoveAllTransientChildrenToNewRoot(display
, transient_child
);
58 // Move transient children of the child windows if any.
59 aura::Window::Windows children
= window
->children();
60 for (aura::Window::Windows::iterator iter
= children
.begin();
61 iter
!= children
.end(); ++iter
)
62 MoveAllTransientChildrenToNewRoot(display
, *iter
);
68 void ScreenPositionController::ConvertHostPointToRelativeToRootWindow(
69 aura::Window
* root_window
,
70 const aura::Window::Windows
& root_windows
,
72 aura::Window
** target_root
) {
73 DCHECK(!root_window
->parent());
74 gfx::Point
point_in_root(*point
);
75 root_window
->GetHost()->ConvertPointFromHost(&point_in_root
);
77 *target_root
= root_window
;
78 *point
= point_in_root
;
80 #if defined(USE_X11) || defined(USE_OZONE)
81 if (!root_window
->GetHost()->GetBounds().Contains(*point
)) {
82 // This conversion is necessary to deal with X's passive input
83 // grab while dragging window. For example, if we have two
84 // displays, say 1000x1000 (primary) and 500x500 (extended one
85 // on the right), and start dragging a window at (999, 123), and
86 // then move the pointer to the right, the pointer suddenly
87 // warps to the extended display. The destination is (0, 123) in
88 // the secondary root window's coordinates, or (1000, 123) in
89 // the screen coordinates. However, since the mouse is captured
90 // by X during drag, a weird LocatedEvent, something like (0, 1123)
91 // in the *primary* root window's coordinates, is sent to Chrome
92 // (Remember that in the native X11 world, the two root windows
93 // are always stacked vertically regardless of the display
94 // layout in Ash). We need to figure out that (0, 1123) in the
95 // primary root window's coordinates is actually (0, 123) in the
96 // extended root window's coordinates.
98 // For now Ozone works in a similar manner as X11. Transitioning from one
99 // display's coordinate system to anothers may cause events in the
100 // primary's coordinate system which fall in the extended display.
102 gfx::Point
location_in_native(point_in_root
);
104 root_window
->GetHost()->ConvertPointToNativeScreen(&location_in_native
);
106 for (size_t i
= 0; i
< root_windows
.size(); ++i
) {
107 aura::WindowTreeHost
* host
= root_windows
[i
]->GetHost();
108 const gfx::Rect native_bounds
= host
->GetBounds();
109 if (native_bounds
.Contains(location_in_native
)) {
110 *target_root
= root_windows
[i
];
111 *point
= location_in_native
;
112 host
->ConvertPointFromNativeScreen(point
);
122 void ScreenPositionController::ConvertPointToScreen(
123 const aura::Window
* window
,
125 const aura::Window
* root
= window
->GetRootWindow();
126 aura::Window::ConvertPointToTarget(window
, root
, point
);
127 const gfx::Point display_origin
= Shell::GetScreen()->GetDisplayNearestWindow(
128 const_cast<aura::Window
*>(root
)).bounds().origin();
129 point
->Offset(display_origin
.x(), display_origin
.y());
132 void ScreenPositionController::ConvertPointFromScreen(
133 const aura::Window
* window
,
135 const aura::Window
* root
= window
->GetRootWindow();
136 const gfx::Point display_origin
= Shell::GetScreen()->GetDisplayNearestWindow(
137 const_cast<aura::Window
*>(root
)).bounds().origin();
138 point
->Offset(-display_origin
.x(), -display_origin
.y());
139 aura::Window::ConvertPointToTarget(root
, window
, point
);
142 void ScreenPositionController::ConvertHostPointToScreen(
143 aura::Window
* root_window
,
145 aura::Window
* root
= root_window
->GetRootWindow();
146 aura::Window
* target_root
= nullptr;
147 ConvertHostPointToRelativeToRootWindow(root
, Shell::GetAllRootWindows(),
148 point
, &target_root
);
149 ConvertPointToScreen(target_root
, point
);
152 void ScreenPositionController::SetBounds(aura::Window
* window
,
153 const gfx::Rect
& bounds
,
154 const gfx::Display
& display
) {
155 DCHECK_NE(-1, display
.id());
156 if (!window
->parent()->GetProperty(kUsesScreenCoordinatesKey
)) {
157 window
->SetBounds(bounds
);
161 // Don't move a window to other root window if:
162 // a) the window is a transient window. It moves when its
163 // transient_parent moves.
164 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's
165 // intentionally kept in the same root window even if the bounds is
166 // outside of the display.
167 if (!::wm::GetTransientParent(window
) &&
168 !ShouldStayInSameRootWindow(window
)) {
169 aura::Window
* dst_root
=
170 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
173 aura::Window
* dst_container
= NULL
;
174 if (dst_root
!= window
->GetRootWindow()) {
175 int container_id
= window
->parent()->id();
176 // All containers that uses screen coordinates must have valid window ids.
177 DCHECK_GE(container_id
, 0);
178 // Don't move modal background.
179 if (!SystemModalContainerLayoutManager::IsModalBackground(window
))
180 dst_container
= Shell::GetContainer(dst_root
, container_id
);
183 if (dst_container
&& window
->parent() != dst_container
) {
184 aura::Window
* focused
= aura::client::GetFocusClient(window
)->
186 aura::client::ActivationClient
* activation_client
=
187 aura::client::GetActivationClient(window
->GetRootWindow());
188 aura::Window
* active
= activation_client
->GetActiveWindow();
190 aura::WindowTracker tracker
;
192 tracker
.Add(focused
);
193 if (active
&& focused
!= active
)
196 // Set new bounds now so that the container's layout manager
197 // can adjust the bounds if necessary.
198 gfx::Point origin
= bounds
.origin();
199 const gfx::Point display_origin
= display
.bounds().origin();
200 origin
.Offset(-display_origin
.x(), -display_origin
.y());
201 gfx::Rect new_bounds
= gfx::Rect(origin
, bounds
.size());
203 window
->SetBounds(new_bounds
);
205 dst_container
->AddChild(window
);
207 MoveAllTransientChildrenToNewRoot(display
, window
);
209 // Restore focused/active window.
210 if (tracker
.Contains(focused
)) {
211 aura::client::GetFocusClient(window
)->FocusWindow(focused
);
212 // TODO(beng): replace with GetRootWindow().
213 ash::Shell::GetInstance()->set_target_root_window(
214 focused
->GetRootWindow());
215 } else if (tracker
.Contains(active
)) {
216 activation_client
->ActivateWindow(active
);
218 // TODO(oshima): We should not have to update the bounds again
219 // below in theory, but we currently do need as there is a code
220 // that assumes that the bounds will never be overridden by the
221 // layout mananger. We should have more explicit control how
222 // constraints are applied by the layout manager.
225 gfx::Point
origin(bounds
.origin());
226 const gfx::Point display_origin
= Shell::GetScreen()->GetDisplayNearestWindow(
227 window
).bounds().origin();
228 origin
.Offset(-display_origin
.x(), -display_origin
.y());
229 window
->SetBounds(gfx::Rect(origin
, bounds
.size()));