Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / ui / gl / gl_context_android.cc
blob8786a0d4d5b9aa11db60738fbdf10ca981d76b68
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_context.h"
7 #include "base/logging.h"
8 #include "base/memory/ref_counted.h"
9 #include "base/sys_info.h"
10 #include "ui/gl/gl_bindings.h"
11 #include "ui/gl/gl_context_egl.h"
12 #include "ui/gl/gl_context_osmesa.h"
13 #include "ui/gl/gl_context_stub.h"
14 #include "ui/gl/gl_implementation.h"
15 #include "ui/gl/gl_surface.h"
17 namespace gfx {
19 namespace {
21 // Used to render into an already current context+surface,
22 // that we do not have ownership of (draw callback).
23 // TODO(boliu): Make this inherit from GLContextEGL.
24 class GLNonOwnedContext : public GLContextReal {
25 public:
26 GLNonOwnedContext(GLShareGroup* share_group);
28 // Implement GLContext.
29 bool Initialize(GLSurface* compatible_surface,
30 GpuPreference gpu_preference) override;
31 void Destroy() override {}
32 bool MakeCurrent(GLSurface* surface) override;
33 void ReleaseCurrent(GLSurface* surface) override {}
34 bool IsCurrent(GLSurface* surface) override { return true; }
35 void* GetHandle() override { return nullptr; }
36 void OnSetSwapInterval(int interval) override {}
37 std::string GetExtensions() override;
39 protected:
40 ~GLNonOwnedContext() override {}
42 private:
43 DISALLOW_COPY_AND_ASSIGN(GLNonOwnedContext);
45 EGLDisplay display_;
48 GLNonOwnedContext::GLNonOwnedContext(GLShareGroup* share_group)
49 : GLContextReal(share_group), display_(nullptr) {}
51 bool GLNonOwnedContext::Initialize(GLSurface* compatible_surface,
52 GpuPreference gpu_preference) {
53 display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
54 return true;
57 bool GLNonOwnedContext::MakeCurrent(GLSurface* surface) {
58 SetCurrent(surface);
59 SetRealGLApi();
60 return true;
63 std::string GLNonOwnedContext::GetExtensions() {
64 const char* extensions = eglQueryString(display_, EGL_EXTENSIONS);
65 if (!extensions)
66 return GLContext::GetExtensions();
68 return GLContext::GetExtensions() + " " + extensions;
71 } // anonymous namespace
73 // static
74 scoped_refptr<GLContext> GLContext::CreateGLContext(
75 GLShareGroup* share_group,
76 GLSurface* compatible_surface,
77 GpuPreference gpu_preference) {
78 scoped_refptr<GLContext> context;
79 switch (GetGLImplementation()) {
80 case kGLImplementationMockGL:
81 return scoped_refptr<GLContext>(new GLContextStub());
82 case kGLImplementationOSMesaGL:
83 context = new GLContextOSMesa(share_group);
84 break;
85 default:
86 if (compatible_surface->GetHandle())
87 context = new GLContextEGL(share_group);
88 else
89 context = new GLNonOwnedContext(share_group);
90 break;
93 if (!context->Initialize(compatible_surface, gpu_preference))
94 return nullptr;
96 return context;
99 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) {
100 DCHECK(bytes);
101 *bytes = 0;
103 // We can't query available GPU memory from the system on Android.
104 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
105 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
106 // 128MB java heap size). First we estimate physical memory using both.
107 size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
108 size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
109 size_t physical_memory_mb = 0;
110 if (dalvik_mb >= 256)
111 physical_memory_mb = dalvik_mb * 4;
112 else
113 physical_memory_mb = std::max(dalvik_mb * 4,
114 (physical_mb * 4) / 3);
116 // Now we take a default of 1/8th of memory on high-memory devices,
117 // and gradually scale that back for low-memory devices (to be nicer
118 // to other apps so they don't get killed). Examples:
119 // Nexus 4/10(2GB) 256MB (normally 128MB)
120 // Droid Razr M(1GB) 114MB (normally 57MB)
121 // Galaxy Nexus(1GB) 100MB (normally 50MB)
122 // Xoom(1GB) 100MB (normally 50MB)
123 // Nexus S(low-end) 8MB (normally 8MB)
124 // Note that the compositor now uses only some of this memory for
125 // pre-painting and uses the rest only for 'emergencies'.
126 static size_t limit_bytes = 0;
127 if (limit_bytes == 0) {
128 // NOTE: Non-low-end devices use only 50% of these limits,
129 // except during 'emergencies' where 100% can be used.
130 if (!base::SysInfo::IsLowEndDevice()) {
131 if (physical_memory_mb >= 1536)
132 limit_bytes = physical_memory_mb / 8; // >192MB
133 else if (physical_memory_mb >= 1152)
134 limit_bytes = physical_memory_mb / 8; // >144MB
135 else if (physical_memory_mb >= 768)
136 limit_bytes = physical_memory_mb / 10; // >76MB
137 else
138 limit_bytes = physical_memory_mb / 12; // <64MB
139 } else {
140 // Low-end devices have 512MB or less memory by definition
141 // so we hard code the limit rather than relying on the heuristics
142 // above. Low-end devices use 4444 textures so we can use a lower limit.
143 limit_bytes = 8;
145 limit_bytes = limit_bytes * 1024 * 1024;
147 *bytes = limit_bytes;
148 return true;