Make castv2 performance test work.
[chromium-blink-merge.git] / base / synchronization / condition_variable_unittest.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Multi-threaded tests of ConditionVariable class.
7 #include <time.h>
8 #include <algorithm>
9 #include <vector>
11 #include "base/bind.h"
12 #include "base/logging.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/synchronization/condition_variable.h"
15 #include "base/synchronization/lock.h"
16 #include "base/synchronization/spin_wait.h"
17 #include "base/threading/platform_thread.h"
18 #include "base/threading/thread.h"
19 #include "base/threading/thread_collision_warner.h"
20 #include "base/time/time.h"
21 #include "testing/gtest/include/gtest/gtest.h"
22 #include "testing/platform_test.h"
24 namespace base {
26 namespace {
27 //------------------------------------------------------------------------------
28 // Define our test class, with several common variables.
29 //------------------------------------------------------------------------------
31 class ConditionVariableTest : public PlatformTest {
32 public:
33 const TimeDelta kZeroMs;
34 const TimeDelta kTenMs;
35 const TimeDelta kThirtyMs;
36 const TimeDelta kFortyFiveMs;
37 const TimeDelta kSixtyMs;
38 const TimeDelta kOneHundredMs;
40 ConditionVariableTest()
41 : kZeroMs(TimeDelta::FromMilliseconds(0)),
42 kTenMs(TimeDelta::FromMilliseconds(10)),
43 kThirtyMs(TimeDelta::FromMilliseconds(30)),
44 kFortyFiveMs(TimeDelta::FromMilliseconds(45)),
45 kSixtyMs(TimeDelta::FromMilliseconds(60)),
46 kOneHundredMs(TimeDelta::FromMilliseconds(100)) {
50 //------------------------------------------------------------------------------
51 // Define a class that will control activities an several multi-threaded tests.
52 // The general structure of multi-threaded tests is that a test case will
53 // construct an instance of a WorkQueue. The WorkQueue will spin up some
54 // threads and control them throughout their lifetime, as well as maintaining
55 // a central repository of the work thread's activity. Finally, the WorkQueue
56 // will command the the worker threads to terminate. At that point, the test
57 // cases will validate that the WorkQueue has records showing that the desired
58 // activities were performed.
59 //------------------------------------------------------------------------------
61 // Callers are responsible for synchronizing access to the following class.
62 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
63 // all synchronized access.
64 class WorkQueue : public PlatformThread::Delegate {
65 public:
66 explicit WorkQueue(int thread_count);
67 ~WorkQueue() override;
69 // PlatformThread::Delegate interface.
70 void ThreadMain() override;
72 //----------------------------------------------------------------------------
73 // Worker threads only call the following methods.
74 // They should use the lock to get exclusive access.
75 int GetThreadId(); // Get an ID assigned to a thread..
76 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
77 TimeDelta GetAnAssignment(int thread_id); // Get a work task duration.
78 void WorkIsCompleted(int thread_id);
80 int task_count() const;
81 bool allow_help_requests() const; // Workers can signal more workers.
82 bool shutdown() const; // Check if shutdown has been requested.
84 void thread_shutting_down();
87 //----------------------------------------------------------------------------
88 // Worker threads can call them but not needed to acquire a lock.
89 Lock* lock();
91 ConditionVariable* work_is_available();
92 ConditionVariable* all_threads_have_ids();
93 ConditionVariable* no_more_tasks();
95 //----------------------------------------------------------------------------
96 // The rest of the methods are for use by the controlling master thread (the
97 // test case code).
98 void ResetHistory();
99 int GetMinCompletionsByWorkerThread() const;
100 int GetMaxCompletionsByWorkerThread() const;
101 int GetNumThreadsTakingAssignments() const;
102 int GetNumThreadsCompletingTasks() const;
103 int GetNumberOfCompletedTasks() const;
105 void SetWorkTime(TimeDelta delay);
106 void SetTaskCount(int count);
107 void SetAllowHelp(bool allow);
109 // The following must be called without locking, and will spin wait until the
110 // threads are all in a wait state.
111 void SpinUntilAllThreadsAreWaiting();
112 void SpinUntilTaskCountLessThan(int task_count);
114 // Caller must acquire lock before calling.
115 void SetShutdown();
117 // Compares the |shutdown_task_count_| to the |thread_count| and returns true
118 // if they are equal. This check will acquire the |lock_| so the caller
119 // should not hold the lock when calling this method.
120 bool ThreadSafeCheckShutdown(int thread_count);
122 private:
123 // Both worker threads and controller use the following to synchronize.
124 Lock lock_;
125 ConditionVariable work_is_available_; // To tell threads there is work.
127 // Conditions to notify the controlling process (if it is interested).
128 ConditionVariable all_threads_have_ids_; // All threads are running.
129 ConditionVariable no_more_tasks_; // Task count is zero.
131 const int thread_count_;
132 int waiting_thread_count_;
133 scoped_ptr<PlatformThreadHandle[]> thread_handles_;
134 std::vector<int> assignment_history_; // Number of assignment per worker.
135 std::vector<int> completion_history_; // Number of completions per worker.
136 int thread_started_counter_; // Used to issue unique id to workers.
137 int shutdown_task_count_; // Number of tasks told to shutdown
138 int task_count_; // Number of assignment tasks waiting to be processed.
139 TimeDelta worker_delay_; // Time each task takes to complete.
140 bool allow_help_requests_; // Workers can signal more workers.
141 bool shutdown_; // Set when threads need to terminate.
143 DFAKE_MUTEX(locked_methods_);
146 //------------------------------------------------------------------------------
147 // The next section contains the actual tests.
148 //------------------------------------------------------------------------------
150 TEST_F(ConditionVariableTest, StartupShutdownTest) {
151 Lock lock;
153 // First try trivial startup/shutdown.
155 ConditionVariable cv1(&lock);
156 } // Call for cv1 destruction.
158 // Exercise with at least a few waits.
159 ConditionVariable cv(&lock);
161 lock.Acquire();
162 cv.TimedWait(kTenMs); // Wait for 10 ms.
163 cv.TimedWait(kTenMs); // Wait for 10 ms.
164 lock.Release();
166 lock.Acquire();
167 cv.TimedWait(kTenMs); // Wait for 10 ms.
168 cv.TimedWait(kTenMs); // Wait for 10 ms.
169 cv.TimedWait(kTenMs); // Wait for 10 ms.
170 lock.Release();
171 } // Call for cv destruction.
173 TEST_F(ConditionVariableTest, TimeoutTest) {
174 Lock lock;
175 ConditionVariable cv(&lock);
176 lock.Acquire();
178 TimeTicks start = TimeTicks::Now();
179 const TimeDelta WAIT_TIME = TimeDelta::FromMilliseconds(300);
180 // Allow for clocking rate granularity.
181 const TimeDelta FUDGE_TIME = TimeDelta::FromMilliseconds(50);
183 cv.TimedWait(WAIT_TIME + FUDGE_TIME);
184 TimeDelta duration = TimeTicks::Now() - start;
185 // We can't use EXPECT_GE here as the TimeDelta class does not support the
186 // required stream conversion.
187 EXPECT_TRUE(duration >= WAIT_TIME);
189 lock.Release();
192 #if defined(OS_POSIX)
193 const int kDiscontinuitySeconds = 2;
195 void BackInTime(Lock* lock) {
196 AutoLock auto_lock(*lock);
198 timeval tv;
199 gettimeofday(&tv, NULL);
200 tv.tv_sec -= kDiscontinuitySeconds;
201 settimeofday(&tv, NULL);
204 // Tests that TimedWait ignores changes to the system clock.
205 // Test is disabled by default, because it needs to run as root to muck with the
206 // system clock.
207 // http://crbug.com/293736
208 TEST_F(ConditionVariableTest, DISABLED_TimeoutAcrossSetTimeOfDay) {
209 timeval tv;
210 gettimeofday(&tv, NULL);
211 tv.tv_sec += kDiscontinuitySeconds;
212 if (settimeofday(&tv, NULL) < 0) {
213 PLOG(ERROR) << "Could not set time of day. Run as root?";
214 return;
217 Lock lock;
218 ConditionVariable cv(&lock);
219 lock.Acquire();
221 Thread thread("Helper");
222 thread.Start();
223 thread.message_loop()->PostTask(FROM_HERE, base::Bind(&BackInTime, &lock));
225 TimeTicks start = TimeTicks::Now();
226 const TimeDelta kWaitTime = TimeDelta::FromMilliseconds(300);
227 // Allow for clocking rate granularity.
228 const TimeDelta kFudgeTime = TimeDelta::FromMilliseconds(50);
230 cv.TimedWait(kWaitTime + kFudgeTime);
231 TimeDelta duration = TimeTicks::Now() - start;
233 thread.Stop();
234 // We can't use EXPECT_GE here as the TimeDelta class does not support the
235 // required stream conversion.
236 EXPECT_TRUE(duration >= kWaitTime);
237 EXPECT_TRUE(duration <= TimeDelta::FromSeconds(kDiscontinuitySeconds));
239 lock.Release();
241 #endif
244 // Suddenly got flaky on Win, see http://crbug.com/10607 (starting at
245 // comment #15).
246 #if defined(OS_WIN)
247 #define MAYBE_MultiThreadConsumerTest DISABLED_MultiThreadConsumerTest
248 #else
249 #define MAYBE_MultiThreadConsumerTest MultiThreadConsumerTest
250 #endif
251 // Test serial task servicing, as well as two parallel task servicing methods.
252 TEST_F(ConditionVariableTest, MAYBE_MultiThreadConsumerTest) {
253 const int kThreadCount = 10;
254 WorkQueue queue(kThreadCount); // Start the threads.
256 const int kTaskCount = 10; // Number of tasks in each mini-test here.
258 Time start_time; // Used to time task processing.
261 base::AutoLock auto_lock(*queue.lock());
262 while (!queue.EveryIdWasAllocated())
263 queue.all_threads_have_ids()->Wait();
266 // If threads aren't in a wait state, they may start to gobble up tasks in
267 // parallel, short-circuiting (breaking) this test.
268 queue.SpinUntilAllThreadsAreWaiting();
271 // Since we have no tasks yet, all threads should be waiting by now.
272 base::AutoLock auto_lock(*queue.lock());
273 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
274 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
275 EXPECT_EQ(0, queue.task_count());
276 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
277 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
278 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
280 // Set up to make each task include getting help from another worker, so
281 // so that the work gets done in paralell.
282 queue.ResetHistory();
283 queue.SetTaskCount(kTaskCount);
284 queue.SetWorkTime(kThirtyMs);
285 queue.SetAllowHelp(true);
287 start_time = Time::Now();
290 queue.work_is_available()->Signal(); // But each worker can signal another.
291 // Wait till we at least start to handle tasks (and we're not all waiting).
292 queue.SpinUntilTaskCountLessThan(kTaskCount);
293 // Wait to allow the all workers to get done.
294 queue.SpinUntilAllThreadsAreWaiting();
297 // Wait until all work tasks have at least been assigned.
298 base::AutoLock auto_lock(*queue.lock());
299 while (queue.task_count())
300 queue.no_more_tasks()->Wait();
302 // To avoid racy assumptions, we'll just assert that at least 2 threads
303 // did work. We know that the first worker should have gone to sleep, and
304 // hence a second worker should have gotten an assignment.
305 EXPECT_LE(2, queue.GetNumThreadsTakingAssignments());
306 EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
308 // Try to ask all workers to help, and only a few will do the work.
309 queue.ResetHistory();
310 queue.SetTaskCount(3);
311 queue.SetWorkTime(kThirtyMs);
312 queue.SetAllowHelp(false);
314 queue.work_is_available()->Broadcast(); // Make them all try.
315 // Wait till we at least start to handle tasks (and we're not all waiting).
316 queue.SpinUntilTaskCountLessThan(3);
317 // Wait to allow the 3 workers to get done.
318 queue.SpinUntilAllThreadsAreWaiting();
321 base::AutoLock auto_lock(*queue.lock());
322 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
323 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
324 EXPECT_EQ(0, queue.task_count());
325 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
326 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
327 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
329 // Set up to make each task get help from another worker.
330 queue.ResetHistory();
331 queue.SetTaskCount(3);
332 queue.SetWorkTime(kThirtyMs);
333 queue.SetAllowHelp(true); // Allow (unnecessary) help requests.
335 queue.work_is_available()->Broadcast(); // Signal all threads.
336 // Wait till we at least start to handle tasks (and we're not all waiting).
337 queue.SpinUntilTaskCountLessThan(3);
338 // Wait to allow the 3 workers to get done.
339 queue.SpinUntilAllThreadsAreWaiting();
342 base::AutoLock auto_lock(*queue.lock());
343 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
344 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
345 EXPECT_EQ(0, queue.task_count());
346 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
347 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
348 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
350 // Set up to make each task get help from another worker.
351 queue.ResetHistory();
352 queue.SetTaskCount(20); // 2 tasks per thread.
353 queue.SetWorkTime(kThirtyMs);
354 queue.SetAllowHelp(true);
356 queue.work_is_available()->Signal(); // But each worker can signal another.
357 // Wait till we at least start to handle tasks (and we're not all waiting).
358 queue.SpinUntilTaskCountLessThan(20);
359 // Wait to allow the 10 workers to get done.
360 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
363 base::AutoLock auto_lock(*queue.lock());
364 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
365 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
366 EXPECT_EQ(0, queue.task_count());
367 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
369 // Same as last test, but with Broadcast().
370 queue.ResetHistory();
371 queue.SetTaskCount(20); // 2 tasks per thread.
372 queue.SetWorkTime(kThirtyMs);
373 queue.SetAllowHelp(true);
375 queue.work_is_available()->Broadcast();
376 // Wait till we at least start to handle tasks (and we're not all waiting).
377 queue.SpinUntilTaskCountLessThan(20);
378 // Wait to allow the 10 workers to get done.
379 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
382 base::AutoLock auto_lock(*queue.lock());
383 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
384 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
385 EXPECT_EQ(0, queue.task_count());
386 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
388 queue.SetShutdown();
390 queue.work_is_available()->Broadcast(); // Force check for shutdown.
392 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
393 queue.ThreadSafeCheckShutdown(kThreadCount));
396 TEST_F(ConditionVariableTest, LargeFastTaskTest) {
397 const int kThreadCount = 200;
398 WorkQueue queue(kThreadCount); // Start the threads.
400 Lock private_lock; // Used locally for master to wait.
401 base::AutoLock private_held_lock(private_lock);
402 ConditionVariable private_cv(&private_lock);
405 base::AutoLock auto_lock(*queue.lock());
406 while (!queue.EveryIdWasAllocated())
407 queue.all_threads_have_ids()->Wait();
410 // Wait a bit more to allow threads to reach their wait state.
411 queue.SpinUntilAllThreadsAreWaiting();
414 // Since we have no tasks, all threads should be waiting by now.
415 base::AutoLock auto_lock(*queue.lock());
416 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
417 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
418 EXPECT_EQ(0, queue.task_count());
419 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
420 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
421 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
423 // Set up to make all workers do (an average of) 20 tasks.
424 queue.ResetHistory();
425 queue.SetTaskCount(20 * kThreadCount);
426 queue.SetWorkTime(kFortyFiveMs);
427 queue.SetAllowHelp(false);
429 queue.work_is_available()->Broadcast(); // Start up all threads.
430 // Wait until we've handed out all tasks.
432 base::AutoLock auto_lock(*queue.lock());
433 while (queue.task_count() != 0)
434 queue.no_more_tasks()->Wait();
437 // Wait till the last of the tasks complete.
438 queue.SpinUntilAllThreadsAreWaiting();
441 // With Broadcast(), every thread should have participated.
442 // but with racing.. they may not all have done equal numbers of tasks.
443 base::AutoLock auto_lock(*queue.lock());
444 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
445 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
446 EXPECT_EQ(0, queue.task_count());
447 EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread());
448 EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks());
450 // Set up to make all workers do (an average of) 4 tasks.
451 queue.ResetHistory();
452 queue.SetTaskCount(kThreadCount * 4);
453 queue.SetWorkTime(kFortyFiveMs);
454 queue.SetAllowHelp(true); // Might outperform Broadcast().
456 queue.work_is_available()->Signal(); // Start up one thread.
458 // Wait until we've handed out all tasks
460 base::AutoLock auto_lock(*queue.lock());
461 while (queue.task_count() != 0)
462 queue.no_more_tasks()->Wait();
465 // Wait till the last of the tasks complete.
466 queue.SpinUntilAllThreadsAreWaiting();
469 // With Signal(), every thread should have participated.
470 // but with racing.. they may not all have done four tasks.
471 base::AutoLock auto_lock(*queue.lock());
472 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
473 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
474 EXPECT_EQ(0, queue.task_count());
475 EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread());
476 EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks());
478 queue.SetShutdown();
480 queue.work_is_available()->Broadcast(); // Force check for shutdown.
482 // Wait for shutdowns to complete.
483 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
484 queue.ThreadSafeCheckShutdown(kThreadCount));
487 //------------------------------------------------------------------------------
488 // Finally we provide the implementation for the methods in the WorkQueue class.
489 //------------------------------------------------------------------------------
491 WorkQueue::WorkQueue(int thread_count)
492 : lock_(),
493 work_is_available_(&lock_),
494 all_threads_have_ids_(&lock_),
495 no_more_tasks_(&lock_),
496 thread_count_(thread_count),
497 waiting_thread_count_(0),
498 thread_handles_(new PlatformThreadHandle[thread_count]),
499 assignment_history_(thread_count),
500 completion_history_(thread_count),
501 thread_started_counter_(0),
502 shutdown_task_count_(0),
503 task_count_(0),
504 allow_help_requests_(false),
505 shutdown_(false) {
506 EXPECT_GE(thread_count_, 1);
507 ResetHistory();
508 SetTaskCount(0);
509 SetWorkTime(TimeDelta::FromMilliseconds(30));
511 for (int i = 0; i < thread_count_; ++i) {
512 PlatformThreadHandle pth;
513 EXPECT_TRUE(PlatformThread::Create(0, this, &pth));
514 thread_handles_[i] = pth;
518 WorkQueue::~WorkQueue() {
520 base::AutoLock auto_lock(lock_);
521 SetShutdown();
523 work_is_available_.Broadcast(); // Tell them all to terminate.
525 for (int i = 0; i < thread_count_; ++i) {
526 PlatformThread::Join(thread_handles_[i]);
528 EXPECT_EQ(0, waiting_thread_count_);
531 int WorkQueue::GetThreadId() {
532 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
533 DCHECK(!EveryIdWasAllocated());
534 return thread_started_counter_++; // Give out Unique IDs.
537 bool WorkQueue::EveryIdWasAllocated() const {
538 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
539 return thread_count_ == thread_started_counter_;
542 TimeDelta WorkQueue::GetAnAssignment(int thread_id) {
543 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
544 DCHECK_LT(0, task_count_);
545 assignment_history_[thread_id]++;
546 if (0 == --task_count_) {
547 no_more_tasks_.Signal();
549 return worker_delay_;
552 void WorkQueue::WorkIsCompleted(int thread_id) {
553 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
554 completion_history_[thread_id]++;
557 int WorkQueue::task_count() const {
558 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
559 return task_count_;
562 bool WorkQueue::allow_help_requests() const {
563 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
564 return allow_help_requests_;
567 bool WorkQueue::shutdown() const {
568 lock_.AssertAcquired();
569 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
570 return shutdown_;
573 // Because this method is called from the test's main thread we need to actually
574 // take the lock. Threads will call the thread_shutting_down() method with the
575 // lock already acquired.
576 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count) {
577 bool all_shutdown;
578 base::AutoLock auto_lock(lock_);
580 // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
581 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
582 all_shutdown = (shutdown_task_count_ == thread_count);
584 return all_shutdown;
587 void WorkQueue::thread_shutting_down() {
588 lock_.AssertAcquired();
589 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
590 shutdown_task_count_++;
593 Lock* WorkQueue::lock() {
594 return &lock_;
597 ConditionVariable* WorkQueue::work_is_available() {
598 return &work_is_available_;
601 ConditionVariable* WorkQueue::all_threads_have_ids() {
602 return &all_threads_have_ids_;
605 ConditionVariable* WorkQueue::no_more_tasks() {
606 return &no_more_tasks_;
609 void WorkQueue::ResetHistory() {
610 for (int i = 0; i < thread_count_; ++i) {
611 assignment_history_[i] = 0;
612 completion_history_[i] = 0;
616 int WorkQueue::GetMinCompletionsByWorkerThread() const {
617 int minumum = completion_history_[0];
618 for (int i = 0; i < thread_count_; ++i)
619 minumum = std::min(minumum, completion_history_[i]);
620 return minumum;
623 int WorkQueue::GetMaxCompletionsByWorkerThread() const {
624 int maximum = completion_history_[0];
625 for (int i = 0; i < thread_count_; ++i)
626 maximum = std::max(maximum, completion_history_[i]);
627 return maximum;
630 int WorkQueue::GetNumThreadsTakingAssignments() const {
631 int count = 0;
632 for (int i = 0; i < thread_count_; ++i)
633 if (assignment_history_[i])
634 count++;
635 return count;
638 int WorkQueue::GetNumThreadsCompletingTasks() const {
639 int count = 0;
640 for (int i = 0; i < thread_count_; ++i)
641 if (completion_history_[i])
642 count++;
643 return count;
646 int WorkQueue::GetNumberOfCompletedTasks() const {
647 int total = 0;
648 for (int i = 0; i < thread_count_; ++i)
649 total += completion_history_[i];
650 return total;
653 void WorkQueue::SetWorkTime(TimeDelta delay) {
654 worker_delay_ = delay;
657 void WorkQueue::SetTaskCount(int count) {
658 task_count_ = count;
661 void WorkQueue::SetAllowHelp(bool allow) {
662 allow_help_requests_ = allow;
665 void WorkQueue::SetShutdown() {
666 lock_.AssertAcquired();
667 shutdown_ = true;
670 void WorkQueue::SpinUntilAllThreadsAreWaiting() {
671 while (true) {
673 base::AutoLock auto_lock(lock_);
674 if (waiting_thread_count_ == thread_count_)
675 break;
677 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
681 void WorkQueue::SpinUntilTaskCountLessThan(int task_count) {
682 while (true) {
684 base::AutoLock auto_lock(lock_);
685 if (task_count_ < task_count)
686 break;
688 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
693 //------------------------------------------------------------------------------
694 // Define the standard worker task. Several tests will spin out many of these
695 // threads.
696 //------------------------------------------------------------------------------
698 // The multithread tests involve several threads with a task to perform as
699 // directed by an instance of the class WorkQueue.
700 // The task is to:
701 // a) Check to see if there are more tasks (there is a task counter).
702 // a1) Wait on condition variable if there are no tasks currently.
703 // b) Call a function to see what should be done.
704 // c) Do some computation based on the number of milliseconds returned in (b).
705 // d) go back to (a).
707 // WorkQueue::ThreadMain() implements the above task for all threads.
708 // It calls the controlling object to tell the creator about progress, and to
709 // ask about tasks.
711 void WorkQueue::ThreadMain() {
712 int thread_id;
714 base::AutoLock auto_lock(lock_);
715 thread_id = GetThreadId();
716 if (EveryIdWasAllocated())
717 all_threads_have_ids()->Signal(); // Tell creator we're ready.
720 Lock private_lock; // Used to waste time on "our work".
721 while (1) { // This is the main consumer loop.
722 TimeDelta work_time;
723 bool could_use_help;
725 base::AutoLock auto_lock(lock_);
726 while (0 == task_count() && !shutdown()) {
727 ++waiting_thread_count_;
728 work_is_available()->Wait();
729 --waiting_thread_count_;
731 if (shutdown()) {
732 // Ack the notification of a shutdown message back to the controller.
733 thread_shutting_down();
734 return; // Terminate.
736 // Get our task duration from the queue.
737 work_time = GetAnAssignment(thread_id);
738 could_use_help = (task_count() > 0) && allow_help_requests();
739 } // Release lock
741 // Do work (outside of locked region.
742 if (could_use_help)
743 work_is_available()->Signal(); // Get help from other threads.
745 if (work_time > TimeDelta::FromMilliseconds(0)) {
746 // We could just sleep(), but we'll instead further exercise the
747 // condition variable class, and do a timed wait.
748 base::AutoLock auto_lock(private_lock);
749 ConditionVariable private_cv(&private_lock);
750 private_cv.TimedWait(work_time); // Unsynchronized waiting.
754 base::AutoLock auto_lock(lock_);
755 // Send notification that we completed our "work."
756 WorkIsCompleted(thread_id);
761 } // namespace
763 } // namespace base