[Offline pages] Moving browser code to android path
[chromium-blink-merge.git] / content / browser / gpu / gpu_process_host.h
blob7df522a80b6c87619432e93ae66af269643e03a4
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
6 #define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
8 #include <map>
9 #include <queue>
10 #include <set>
11 #include <string>
13 #include "base/callback.h"
14 #include "base/containers/hash_tables.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/threading/non_thread_safe.h"
17 #include "base/time/time.h"
18 #include "content/browser/gpu/gpu_surface_tracker.h"
19 #include "content/common/content_export.h"
20 #include "content/common/gpu/gpu_memory_uma_stats.h"
21 #include "content/common/gpu/gpu_process_launch_causes.h"
22 #include "content/common/gpu/gpu_result_codes.h"
23 #include "content/public/browser/browser_child_process_host_delegate.h"
24 #include "content/public/browser/gpu_data_manager.h"
25 #include "gpu/command_buffer/common/constants.h"
26 #include "gpu/config/gpu_info.h"
27 #include "ipc/ipc_sender.h"
28 #include "ipc/message_filter.h"
29 #include "ui/gfx/geometry/size.h"
30 #include "ui/gfx/gpu_memory_buffer.h"
31 #include "ui/gfx/native_widget_types.h"
32 #include "url/gurl.h"
34 #if defined(OS_MACOSX) && !defined(OS_IOS)
35 #include "content/common/mac/io_surface_manager_token.h"
36 #endif
38 struct GPUCreateCommandBufferConfig;
40 namespace IPC {
41 struct ChannelHandle;
44 namespace content {
45 class BrowserChildProcessHostImpl;
46 class GpuMainThread;
47 class InProcessChildThreadParams;
48 class RenderWidgetHostViewFrameSubscriber;
49 class ShaderDiskCache;
51 typedef base::Thread* (*GpuMainThreadFactoryFunction)(
52 const InProcessChildThreadParams&);
54 class GpuProcessHost : public BrowserChildProcessHostDelegate,
55 public IPC::Sender,
56 public base::NonThreadSafe {
57 public:
58 enum GpuProcessKind {
59 GPU_PROCESS_KIND_UNSANDBOXED,
60 GPU_PROCESS_KIND_SANDBOXED,
61 GPU_PROCESS_KIND_COUNT
64 typedef base::Callback<void(const IPC::ChannelHandle&, const gpu::GPUInfo&)>
65 EstablishChannelCallback;
67 typedef base::Callback<void(CreateCommandBufferResult)>
68 CreateCommandBufferCallback;
70 typedef base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)>
71 CreateGpuMemoryBufferCallback;
73 static bool gpu_enabled() { return gpu_enabled_; }
74 static int gpu_crash_count() { return gpu_crash_count_; }
76 // Creates a new GpuProcessHost or gets an existing one, resulting in the
77 // launching of a GPU process if required. Returns null on failure. It
78 // is not safe to store the pointer once control has returned to the message
79 // loop as it can be destroyed. Instead store the associated GPU host ID.
80 // This could return NULL if GPU access is not allowed (blacklisted).
81 CONTENT_EXPORT static GpuProcessHost* Get(GpuProcessKind kind,
82 CauseForGpuLaunch cause);
84 // Retrieves a list of process handles for all gpu processes.
85 static void GetProcessHandles(
86 const GpuDataManager::GetGpuProcessHandlesCallback& callback);
88 // Helper function to send the given message to the GPU process on the IO
89 // thread. Calls Get and if a host is returned, sends it. Can be called from
90 // any thread. Deletes the message if it cannot be sent.
91 CONTENT_EXPORT static void SendOnIO(GpuProcessKind kind,
92 CauseForGpuLaunch cause,
93 IPC::Message* message);
95 CONTENT_EXPORT static void RegisterGpuMainThreadFactory(
96 GpuMainThreadFactoryFunction create);
98 // Get the GPU process host for the GPU process with the given ID. Returns
99 // null if the process no longer exists.
100 static GpuProcessHost* FromID(int host_id);
101 int host_id() const { return host_id_; }
103 // IPC::Sender implementation.
104 bool Send(IPC::Message* msg) override;
106 // Adds a message filter to the GpuProcessHost's channel.
107 void AddFilter(IPC::MessageFilter* filter);
109 // Tells the GPU process to create a new channel for communication with a
110 // client. Once the GPU process responds asynchronously with the IPC handle
111 // and GPUInfo, we call the callback.
112 void EstablishGpuChannel(int client_id,
113 bool share_context,
114 bool allow_future_sync_points,
115 const EstablishChannelCallback& callback);
117 // Tells the GPU process to create a new command buffer that draws into the
118 // given surface.
119 void CreateViewCommandBuffer(
120 const gfx::GLSurfaceHandle& compositing_surface,
121 int surface_id,
122 int client_id,
123 const GPUCreateCommandBufferConfig& init_params,
124 int route_id,
125 const CreateCommandBufferCallback& callback);
127 // Tells the GPU process to create a new GPU memory buffer.
128 void CreateGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
129 const gfx::Size& size,
130 gfx::GpuMemoryBuffer::Format format,
131 gfx::GpuMemoryBuffer::Usage usage,
132 int client_id,
133 int32 surface_id,
134 const CreateGpuMemoryBufferCallback& callback);
136 // Tells the GPU process to destroy GPU memory buffer.
137 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
138 int client_id,
139 int sync_point);
141 // What kind of GPU process, e.g. sandboxed or unsandboxed.
142 GpuProcessKind kind();
144 void ForceShutdown();
146 void BeginFrameSubscription(
147 int surface_id,
148 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber);
149 void EndFrameSubscription(int surface_id);
150 void LoadedShader(const std::string& key, const std::string& data);
152 private:
153 static bool ValidateHost(GpuProcessHost* host);
155 GpuProcessHost(int host_id, GpuProcessKind kind);
156 ~GpuProcessHost() override;
158 bool Init();
160 // Post an IPC message to the UI shim's message handler on the UI thread.
161 void RouteOnUIThread(const IPC::Message& message);
163 // BrowserChildProcessHostDelegate implementation.
164 bool OnMessageReceived(const IPC::Message& message) override;
165 void OnChannelConnected(int32 peer_pid) override;
166 void OnProcessLaunched() override;
167 void OnProcessCrashed(int exit_code) override;
169 // Message handlers.
170 void OnInitialized(bool result, const gpu::GPUInfo& gpu_info);
171 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
172 void OnCommandBufferCreated(CreateCommandBufferResult result);
173 void OnDestroyCommandBuffer(int32 surface_id);
174 void OnGpuMemoryBufferCreated(const gfx::GpuMemoryBufferHandle& handle);
175 void OnDidCreateOffscreenContext(const GURL& url);
176 void OnDidLoseContext(bool offscreen,
177 gpu::error::ContextLostReason reason,
178 const GURL& url);
179 void OnDidDestroyOffscreenContext(const GURL& url);
180 void OnGpuMemoryUmaStatsReceived(const GPUMemoryUmaStats& stats);
181 #if defined(OS_MACOSX)
182 void OnAcceleratedSurfaceBuffersSwapped(const IPC::Message& message);
183 #endif
185 void CreateChannelCache(int32 client_id);
186 void OnDestroyChannel(int32 client_id);
187 void OnCacheShader(int32 client_id, const std::string& key,
188 const std::string& shader);
190 bool LaunchGpuProcess(const std::string& channel_id);
192 void SendOutstandingReplies();
194 void BlockLiveOffscreenContexts();
196 // Update GPU crash counters. Disable GPU if crash limit is reached.
197 void RecordProcessCrash();
199 std::string GetShaderPrefixKey();
201 // The serial number of the GpuProcessHost / GpuProcessHostUIShim pair.
202 int host_id_;
204 // These are the channel requests that we have already sent to
205 // the GPU process, but haven't heard back about yet.
206 std::queue<EstablishChannelCallback> channel_requests_;
208 // The pending create command buffer requests we need to reply to.
209 std::queue<CreateCommandBufferCallback> create_command_buffer_requests_;
211 // The pending create gpu memory buffer requests we need to reply to.
212 std::queue<CreateGpuMemoryBufferCallback> create_gpu_memory_buffer_requests_;
214 // Surface ids for pending gpu memory buffer request refs.
215 std::queue<int32> create_gpu_memory_buffer_surface_refs_;
217 // Qeueud messages to send when the process launches.
218 std::queue<IPC::Message*> queued_messages_;
220 // Whether the GPU process is valid, set to false after Send() failed.
221 bool valid_;
223 // Whether we are running a GPU thread inside the browser process instead
224 // of a separate GPU process.
225 bool in_process_;
227 bool swiftshader_rendering_;
228 GpuProcessKind kind_;
230 scoped_ptr<base::Thread> in_process_gpu_thread_;
232 // Whether we actually launched a GPU process.
233 bool process_launched_;
235 // Whether the GPU process successfully initialized.
236 bool initialized_;
238 // Time Init started. Used to log total GPU process startup time to UMA.
239 base::TimeTicks init_start_time_;
241 // Whether this host recorded a GPU crash or not.
242 bool gpu_crash_recorded_;
244 // Master switch for enabling/disabling GPU acceleration for the current
245 // browser session. It does not change the acceleration settings for
246 // existing tabs, just the future ones.
247 static bool gpu_enabled_;
249 static bool hardware_gpu_enabled_;
251 static int gpu_crash_count_;
252 static int gpu_recent_crash_count_;
253 static bool crashed_before_;
254 static int swiftshader_crash_count_;
256 scoped_ptr<BrowserChildProcessHostImpl> process_;
258 // Track the URLs of the pages which have live offscreen contexts,
259 // assumed to be associated with untrusted content such as WebGL.
260 // For best robustness, when any context lost notification is
261 // received, assume all of these URLs are guilty, and block
262 // automatic execution of 3D content from those domains.
263 std::multiset<GURL> urls_with_live_offscreen_contexts_;
265 // Statics kept around to send to UMA histograms on GPU process lost.
266 bool uma_memory_stats_received_;
267 GPUMemoryUmaStats uma_memory_stats_;
269 // This map of frame subscribers are listening for frame presentation events.
270 // The key is the surface id and value is the subscriber.
271 typedef base::hash_map<int,
272 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> >
273 FrameSubscriberMap;
274 FrameSubscriberMap frame_subscribers_;
276 typedef std::map<int32, scoped_refptr<ShaderDiskCache> >
277 ClientIdToShaderCacheMap;
278 ClientIdToShaderCacheMap client_id_to_shader_cache_;
280 std::string shader_prefix_key_;
282 // Keep an extra reference to the SurfaceRef stored in the GpuSurfaceTracker
283 // in this map so that we don't destroy it whilst the GPU process is
284 // drawing to it.
285 typedef std::multimap<int, scoped_refptr<GpuSurfaceTracker::SurfaceRef> >
286 SurfaceRefMap;
287 SurfaceRefMap surface_refs_;
289 #if defined(OS_MACOSX) && !defined(OS_IOS)
290 // Unique unguessable token that the GPU process is using to register
291 // IOSurfaces.
292 IOSurfaceManagerToken io_surface_manager_token_;
293 #endif
295 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
298 } // namespace content
300 #endif // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_