1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_EVENTS_PLATFORM_PLATFORM_EVENT_DISPATCHER_H_
6 #define UI_EVENTS_PLATFORM_PLATFORM_EVENT_DISPATCHER_H_
8 #include "base/basictypes.h"
9 #include "ui/events/events_export.h"
10 #include "ui/events/platform/platform_event_types.h"
14 // See documentation for |PlatformEventDispatcher::DispatchEvent()| for
15 // explanation of the meaning of the flags.
16 enum PostDispatchAction
{
17 POST_DISPATCH_NONE
= 0x0,
18 POST_DISPATCH_QUIT_LOOP
= 0x1,
19 POST_DISPATCH_PERFORM_DEFAULT
= 0x2,
20 POST_DISPATCH_STOP_PROPAGATION
= 0x4,
23 // PlatformEventDispatcher receives events from a PlatformEventSource and
25 class EVENTS_EXPORT PlatformEventDispatcher
{
27 // Returns whether this dispatcher wants to dispatch |event|.
28 virtual bool CanDispatchEvent(const PlatformEvent
& event
) = 0;
30 // Dispatches |event|. If this is not the default dispatcher, then the
31 // dispatcher can request that the default dispatcher gets a chance to
32 // dispatch the event by setting POST_DISPATCH_PERFORM_DEFAULT to the return
33 // value. If a nested message-loop is active, then the dispatcher can signal
34 // that the nested message-loop should be terminated by setting
35 // POST_DISPATCH_QUIT_LOOP flag on the return value. If the dispatcher has
36 // processed the event, and no other dispatcher should be allowed to dispatch
37 // the event, then the dispatcher should set POST_DISPATCH_STOP_PROPAGATION
38 // flag on the return value.
39 virtual uint32_t DispatchEvent(const PlatformEvent
& event
) = 0;
42 virtual ~PlatformEventDispatcher() {}
47 #endif // UI_EVENTS_PLATFORM_PLATFORM_EVENT_DISPATCHER_H_