2 * Copyright (c) 2017, S. Gilles <sgilles@math.umd.edu>
4 * Permission to use, copy, modify, and/or distribute this software
5 * for any purpose with or without fee is hereby granted, provided
6 * that the above copyright notice and this permission notice appear
9 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
10 * WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
11 * WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
12 * AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
13 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
14 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
15 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
16 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
27 #include "file-selection.h"
32 #define TICKS_PER_FRAME (1000 / 60)
35 #define M_PI (3.14159265358979323846)
38 /* What clicking does */
39 static enum ui_action
{
58 /* The window we'll be using */
59 static SDL_Window
*sdl_win
;
61 /* The renderer we'll be using */
62 static SDL_Renderer
*sdl_renderer
;
64 /* How to limit the framerate */
65 static Uint32 frame_start_ticks
;
67 /* Whether the scene needs to be drawn again */
68 static uint_fast8_t redraw
;
70 /* Whether a vertex was just dragged (necessitating info redraw) */
71 static uint_fast8_t dragged_selected_vertex
;
73 /* The informative texture */
74 static SDL_Texture
*selected_info
;
76 /* Buffer for event queue */
77 static struct ui_event
*eq_buf
;
79 /* Current max length of event queue */
82 /* Current head of queue */
83 static size_t eq_head
;
85 /* Current tail of queue */
86 static size_t eq_tail
;
88 /* The quiver we'll be using */
89 static struct quiver
*q
;
91 /* Width of drawing area in pixels */
92 static int da_pix_width
;
94 /* Height of drawing area in pixels */
95 static int da_pix_height
;
97 /* The background color */
98 static SDL_Color color_bg
= { .r
= 0xe2, .g
= 0xe2, .b
= 0xe2, .a
= 0xff };
100 /* The normal vertex color */
101 static SDL_Color color_v
= { .r
= 0x82, .g
= 0x82, .b
= 0xb2, .a
= 0xff };
103 /* The vertex color for preview vertices */
104 static SDL_Color color_v_preview
= { .r
= 0x82, .g
= 0x82, .b
= 0xb2, .a
=
107 /* The normal vertex outline color */
108 static SDL_Color color_outline
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x80 };
110 /* The vertex outline color for preview vertices */
111 static SDL_Color color_outline_preview
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
=
114 /* The selected vertex outline color */
115 static SDL_Color color_outline_sel
= { .r
= 0x42, .g
= 0x42, .b
= 0xe2, .a
=
119 static SDL_Color color_font
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x80 };
121 /* The normal edge color */
122 static SDL_Color color_e_normal
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
=
125 /* The half edge color */
126 static SDL_Color color_e_half
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x60 };
128 /* The abnormal edge color */
129 static SDL_Color color_e_abnormal
= { .r
= 0xd0, .g
= 0x12, .b
= 0x12, .a
=
132 /* The selected edge color */
133 static SDL_Color color_e_sel
= { .r
= 0xb2, .g
= 0xb2, .b
= 0xe2, .a
= 0x40 };
135 /* The font for node names, instructions, etc */
136 static TTF_Font
*normal_font
;
138 /* The base font size */
139 static uint_fast8_t base_font_size
= 12;
141 /* How much space (pixels) between lower left of screen and bottom text */
142 static unsigned int text_border_padding
= 24;
144 /* Strings to display at bottom of screen */
145 static const char *bottom_string
[] = {
147 [UIA_NONE
] = "[m] Mutate\n[v] Create new vertex\n"
148 "[d] Delete vertex/edge\n[e] Add edge\n"
149 "[h] Add half edge\n[f] Increase vertex fatness\n"
150 "[g] Decrease vertex fatness\n[r] Rename vertex\n"
151 "[s] Save quiver\n[l] Load quiver\n[q] Quit", /* */
152 [UIA_ASK_QUIT
] = "Quit?\n\n[y] Confirm\n[n] Cancel", /* */
153 [UIA_DEC_FATNESS
] = "[Mouse1] Decrease fatness\n[ESC] Cancel", /* */
154 [UIA_DELETE
] = "[Mouse1] Delete vertex/edge\n[ESC] Cancel", /* */
155 [UIA_ENTER_LOAD
] = "[Enter] Load from\n[ESC] Cancel", /* */
156 [UIA_ENTER_RENAME
] = "[Enter] Rename\n[ESC] Cancel", /* */
157 [UIA_ENTER_SAVE
] = "[Enter] Save to\n[ESC] Cancel", /* */
158 [UIA_INC_FATNESS
] = "[Mouse1] Increase fatness\n[ESC] Cancel", /* */
159 [UIA_MUTATE
] = "[Mouse1] Mutate at vertex\n[ESC] Cancel", /* */
160 [UIA_NEW_EDGE_1
] = "[Mouse1] Select start\n[ESC] Cancel", /* */
161 [UIA_NEW_EDGE_2
] = "[Mouse1] Select end\n[ESC] Cancel", /* */
162 [UIA_NEW_H_EDGE_1
] = "[Mouse1] Select start\n[ESC] Cancel", /* */
163 [UIA_NEW_H_EDGE_2
] = "[Mouse1] Select end\n[ESC] Cancel", /* */
164 [UIA_NEW_VERTEX
] = "[Mouse1] Create new vertex\n[ESC] Cancel", /* */
165 [UIA_RENAME
] = "[Mouse1] Rename vertex\n[ESC] Cancel", /* */
169 /* The texture containing what to show on the bottom */
170 static SDL_Texture
*bottom_text
[UIA_LEN
];
172 /* The textures containing the names of all vertices - indexed just like q */
173 static SDL_Texture
**vertex_names
;
175 /* The number of elements of vertex_names */
176 static size_t vertex_names_len
;
178 /* Drawing offset x */
181 /* Drawing offset x */
184 /* How wide (in pixels) a fatness 1 node should be */
185 static unsigned int base_node_radius
= 8;
187 /* How much (in pixels) a node should widen for each fatness level */
188 static unsigned int node_radius_per_fatness
= 7;
190 /* How wide (in pixels) the outline should be */
191 static int outline_width
= 2;
193 /* How wide (in pixels) the arrowheads should be */
194 static int arrow_length
= 7;
196 /* How narrow the arrowheads should be */
197 static double arrow_angle
= 6.5 * M_PI
/ 8.0;
199 /* How close to an arrow (in pixels) for it to be selected */
200 static int edge_margin
= 5;
202 /* If we're interacting with a vertex, which one */
203 static size_t selected_vertex
= (size_t) -1;
205 /* If we're interacting with an edge, the i */
206 static size_t selected_edge_i
= (size_t) -1;
208 /* If we're interacting with an edge, the j */
209 static size_t selected_edge_j
= (size_t) -1;
211 /* If we're adding an edge, the last vertex we clicked on */
212 static size_t last_clicked_vertex
= (size_t) -1;
214 /* x-coordinate of last mouse position */
215 static int last_mouse_x
= -1;
217 /* y-coordinate of last mouse position */
218 static int last_mouse_y
= -1;
220 /* Maximum length of an input string we'll accept */
221 static size_t max_input_size
= 1 << 10;
223 /* Current position in input */
224 static size_t input_idx
;
226 /* Current length of string held in input */
227 static size_t input_len
;
229 /* If a string is being typed in, what it is (in UTF-8 as per SDL2) */
232 /* Input, with `Filename:' or `New name:' prepended (for rendering) */
233 static char *input_with_prefix
;
235 /* Texture for what user is currently entering */
236 static SDL_Texture
*input_texture
;
238 /* Whether we need to re-render the input */
239 static uint_fast8_t rerender_input_string
;
241 /* To prevent awkward repeats in SDL events, rate-limit `s' and `l' */
242 static uint_fast8_t save_load_delay
;
244 /* If something needs to be freed next frame, but not before */
245 static void *free_this
;
248 static int gcd(uint_fast8_t x
, uint_fast8_t y
)
266 /* Allocate and print a rational in the way a user expects */
267 static int pretty_fraction(struct rational
*r
, char **out
)
272 size_t len
= snprintf(0, 0, "%d", (int) r
->p
);
274 if (!(*out
= malloc(len
+ 1))) {
280 sprintf(*out
, "%d", (int) r
->p
);
284 size_t len
= snprintf(0, 0, "%d/%u", (int) r
->p
, (unsigned int) r
->q
);
286 if (!(*out
= malloc(len
+ 1))) {
292 sprintf(*out
, "%d/%u", (int) r
->p
, (unsigned int) r
->q
);
298 /* Render text to texture */
299 static int render_text(const char *text
, SDL_Texture
**out
)
306 SDL_DestroyTexture(*out
);
310 SDL_Surface
*surf
= 0;
312 if (!(surf
= TTF_RenderUTF8_Blended_Wrapped(normal_font
, text
,
314 fprintf(stderr
, L("TTF_RenderUTF8_Shaded(): %s\n"),
320 if (!(*out
= SDL_CreateTextureFromSurface(sdl_renderer
, surf
))) {
321 fprintf(stderr
, L("SDL_CreateTextureFromSurface(): %s\n"),
328 SDL_FreeSurface(surf
);
334 static int load_fonts(void)
339 TTF_CloseFont(normal_font
);
343 if (!(normal_font
= TTF_OpenFont(FONT_PATH
, base_font_size
))) {
345 fprintf(stderr
, L("TTF_OpenFont(): %s\n"), TTF_GetError());
349 for (size_t j
= 0; j
< UIA_LEN
; ++j
) {
350 if ((ret
= render_text(bottom_string
[j
], &bottom_text
[j
]))) {
359 TTF_CloseFont(normal_font
);
368 /* Insert str into input at given position */
369 static void text_input(const char *str
)
371 size_t l
= strlen(str
);
373 if (l
+ input_len
+ 1 >= max_input_size
) {
377 for (size_t k
= input_len
; k
> input_idx
; --k
) {
378 input
[k
+ l
] = input
[k
];
381 /* Special-case for input_idx: 0 prohibits `>=' above */
382 input
[input_idx
+ l
] = input
[input_idx
];
384 for (size_t k
= 0; k
< l
; ++k
) {
385 input
[input_idx
+ k
] = str
[k
];
390 rerender_input_string
= 1;
393 /* Move input cursor left */
394 static void text_input_left(void)
400 while (input_idx
> 0) {
401 unsigned char c
= input
[input_idx
];
403 if ((c
& 0xc0) == 0x80) {
411 /* Move input cursor right */
412 static void text_input_right(void)
415 unsigned char c
= input
[input_idx
];
417 if ((c
& 0x80) == 0x0) {
419 } else if ((c
& 0xe0) == 0xc0) {
421 } else if ((c
& 0xf0) == 0xe0) {
423 } else if ((c
& 0xf8) == 0xf0) {
427 if (input_idx
+ adv
<= input_len
) {
433 static void text_input_bs(void)
441 while (input_idx
> bs
) {
442 unsigned char c
= input
[input_idx
- bs
];
444 if ((c
& 0xc0) == 0x80) {
451 for (size_t k
= input_idx
- bs
; k
<= input_len
- bs
; k
++) {
452 input
[k
] = input
[k
+ bs
];
457 rerender_input_string
= 1;
460 /* Convert `internal coordinates' to pixel coordinates */
461 static void internal_to_pixel_xy(int in_x
, int in_y
, int *out_x
, int *out_y
)
463 *out_x
= in_x
+ offset_x
;
464 *out_y
= in_y
+ offset_y
;
467 /* Convert pixel coordinates to `internal coordinates' */
468 static void pixel_to_internal_xy(int in_x
, int in_y
, int *out_x
, int *out_y
)
470 *out_x
= in_x
- offset_x
;
471 *out_y
= in_y
- offset_y
;
474 /* Set selected_vertex and selected_edge_{i,j} */
475 static int recalculate_selected_items(int mx
, int my
)
484 pixel_to_internal_xy(mx
, my
, &x
, &y
);
485 size_t last_vertex
= selected_vertex
;
486 size_t last_edge_i
= selected_edge_i
;
487 size_t last_edge_j
= selected_edge_j
;
489 selected_vertex
= (size_t) -1;
490 selected_edge_i
= (size_t) -1;
491 selected_edge_j
= (size_t) -1;
493 for (size_t j
= q
->v_num
; j
> 0; --j
) {
494 struct vertex
*v
= &(q
->v
[j
- 1]);
495 int r
= base_node_radius
+ v
->fatness
* node_radius_per_fatness
;
501 selected_vertex
= j
- 1;
506 for (size_t j
= 1; j
< q
->v_num
; ++j
) {
507 struct vertex
*v1
= &(q
->v
[j
]);
509 for (size_t i
= 0; i
< j
; ++i
) {
510 if (!q
->e
[i
* q
->v_len
+ j
].p
&&
511 !q
->e
[j
* q
->v_len
+ i
].p
) {
515 struct vertex
*v2
= &(q
->v
[i
]);
517 if ((x
- edge_margin
> v1
->x
&&
518 x
- edge_margin
> v2
->x
) ||
519 (x
+ edge_margin
< v1
->x
&&
520 x
+ edge_margin
< v2
->x
) ||
521 (y
- edge_margin
> v1
->y
&&
522 y
- edge_margin
> v2
->y
) ||
523 (y
+ edge_margin
< v1
->y
&&
524 y
+ edge_margin
< v2
->y
)) {
528 if (v1
->x
== v2
->x
) {
529 if (x
+ edge_margin
> v1
->x
&&
530 x
- edge_margin
< v1
->x
) {
535 } else if (v1
->y
== v2
->y
) {
536 if (y
+ edge_margin
> v1
->y
&&
537 y
- edge_margin
< v1
->y
) {
543 double m1
= ((double) (v2
->y
- v1
->y
)) /
544 ((double) (v2
->x
- v1
->x
));
545 double m2
= -1.0 / m1
;
546 double xint
= ((double) y
- (double) v1
->y
+
547 m1
* v1
->x
- m2
* x
) / (m1
- m2
);
548 double yint
= m1
* xint
- m1
* v1
->x
+
551 if ((x
- xint
) * (x
- xint
) + (y
- yint
) * (y
-
553 < edge_margin
* edge_margin
) {
564 if (selected_vertex
!= (size_t) -1 &&
565 (selected_vertex
!= last_vertex
||
566 dragged_selected_vertex
)) {
567 dragged_selected_vertex
= 0;
568 struct vertex
*v
= &(q
->v
[selected_vertex
]);
569 size_t len
= snprintf(0, 0,
570 "Name: %s\nFatness: %d\nPosition: (%d,%d)",
572 (int) v
->fatness
, v
->x
, v
->y
);
574 if (!(s
= malloc(len
+ 1))) {
580 sprintf(s
, "Name: %s\nFatness: %d\nPosition: (%d,%d)",
581 v
->name
, (int) v
->fatness
, v
->x
, v
->y
);
583 if ((ret
= render_text(s
, &selected_info
))) {
586 } else if ((selected_edge_i
!= last_edge_i
||
587 selected_edge_j
!= last_edge_j
) &&
588 selected_edge_i
!= (size_t) -1 &&
589 selected_edge_j
!= (size_t) -1) {
590 struct vertex
*i
= &(q
->v
[selected_edge_i
]);
591 struct vertex
*j
= &(q
->v
[selected_edge_j
]);
592 struct rational
*eij
= &(q
->e
[selected_edge_i
* q
->v_len
+
594 struct rational
*eji
= &(q
->e
[selected_edge_j
* q
->v_len
+
597 if ((ret
= pretty_fraction(eij
, &sij
))) {
601 if ((ret
= pretty_fraction(eji
, &sji
))) {
605 size_t len
= snprintf(0, 0,
606 "%s \u2192 %s: %s\n%s \u2192 %s: %s",
607 i
->name
, j
->name
, sij
,
608 j
->name
, i
->name
, sji
);
610 if (!(s
= malloc(len
+ 1))) {
616 sprintf(s
, "%s \u2192 %s: %s\n%s \u2192 %s: %s", i
->name
,
617 j
->name
, sij
, j
->name
, i
->name
, sji
);
619 if ((ret
= render_text(s
, &selected_info
))) {
632 /* Render vertex names as textures */
633 static int render_vertex_names(void)
636 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
637 SDL_DestroyTexture(vertex_names
[j
]);
646 if (!(vertex_names
= realloc(vertex_names
, q
->v_num
*
647 sizeof(*vertex_names
)))) {
650 perror(L("realloc()"));
651 vertex_names_len
= 0;
656 vertex_names_len
= q
->v_num
;
658 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
662 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
665 if ((ret
= render_text(q
->v
[j
].name
, &(vertex_names
[j
])))) {
673 /* Get information about the window */
674 static void react_to_window_resized(void)
676 int old_pix_width
= da_pix_width
;
677 int old_pix_height
= da_pix_height
;
679 SDL_GetWindowSize(sdl_win
, &da_pix_width
, &da_pix_height
);
681 if (old_pix_width
== da_pix_width
&&
682 old_pix_height
== da_pix_height
) {
686 offset_x
+= (da_pix_width
- old_pix_width
) / 2;
687 offset_y
+= (da_pix_height
- old_pix_height
) / 2;
691 static void eq_pop(struct ui_event
*out
)
693 if (eq_head
== eq_tail
) {
694 *out
= (struct ui_event
) { 0 };
699 memcpy(out
, eq_buf
+ eq_head
, sizeof *out
);
700 eq_buf
[eq_head
] = (struct ui_event
) { 0 };
701 eq_head
= (eq_head
+ 1) % eq_len
;
704 /* Push into queue */
705 static int eq_push(struct ui_event
*in
)
707 if (((eq_tail
+ 1) % eq_len
) == eq_head
) {
710 if ((eq_len
* sizeof *in
) >= ((size_t) -1) / 2) {
712 "eq_push: Impossibly large buffer\n"));
717 if (!(newmem
= realloc(eq_buf
, (eq_len
* 2) *
721 perror(L("realloc"));
726 eq_buf
= (struct ui_event
*) newmem
;
730 memcpy(eq_buf
+ eq_tail
, in
, sizeof *in
);
731 eq_tail
= (eq_tail
+ 1) % eq_len
;
737 int ui_init(struct quiver
*i_q
)
742 size_t padding
= strlen("Filename: ");
744 if (!(input_with_prefix
= malloc(max_input_size
+ padding
))) {
751 strcpy(input_with_prefix
, "Filename: ");
752 input
= input_with_prefix
+ padding
;
756 if (SDL_Init(SDL_INIT_VIDEO
) < 0) {
757 fprintf(stderr
, L("SDL_Init(): %s\n"), SDL_GetError());
762 sdl_win
= SDL_CreateWindow("Cluster Algebra Visualizer",
763 SDL_WINDOWPOS_UNDEFINED
,
764 SDL_WINDOWPOS_UNDEFINED
, 1000, 1000,
765 SDL_WINDOW_SHOWN
| SDL_WINDOW_RESIZABLE
);
768 fprintf(stderr
, L("SDL_CreateWindow(): %s\n"), SDL_GetError());
773 sdl_renderer
= SDL_CreateRenderer(sdl_win
, -1,
774 SDL_RENDERER_ACCELERATED
);
777 fprintf(stderr
, L("SDL_CreateRenderer(): %s\n"),
783 if (TTF_Init() < 0) {
784 fprintf(stderr
, L("TTF_Init(): %s\n"), TTF_GetError());
789 if ((ret
= load_fonts())) {
793 if ((ret
= render_vertex_names())) {
797 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
, color_bg
.r
, color_bg
.g
,
798 color_bg
.b
, color_bg
.a
))) {
799 fprintf(stderr
, L("SDL_SetRenderDrawColor(): %s\n"),
804 if ((ret
= SDL_RenderClear(sdl_renderer
))) {
805 fprintf(stderr
, L("SDL_RenderClear(): %s\n"), SDL_GetError());
809 SDL_RenderPresent(sdl_renderer
);
810 react_to_window_resized();
812 /* Set up queue for returning data */
813 if (!(eq_buf
= calloc(2, sizeof *eq_buf
))) {
827 /* Deal with the fact that the quiver was changed */
828 int ui_respond_quiver_change(void)
830 return render_vertex_names();
834 int ui_teardown(void)
837 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
838 SDL_DestroyTexture(vertex_names
[j
]);
846 for (size_t j
= 0; j
< UIA_LEN
; ++j
) {
847 SDL_DestroyTexture(bottom_text
[j
]);
852 SDL_DestroyTexture(selected_info
);
857 SDL_DestroyTexture(input_texture
);
862 TTF_CloseFont(normal_font
);
867 SDL_DestroyWindow(sdl_win
);
873 free(input_with_prefix
);
874 input_with_prefix
= 0;
881 /* Record that a frame has been started */
882 int ui_start_frame(void)
892 frame_start_ticks
= SDL_GetTicks();
900 /* Draw the damn thing */
901 SDL_SetRenderDrawColor(sdl_renderer
, color_bg
.r
, color_bg
.g
, color_bg
.b
,
903 SDL_RenderClear(sdl_renderer
);
905 /* Special case for if text input is going on */
906 if (rerender_input_string
) {
907 rerender_input_string
= 0;
909 if ((ret
= render_text(input_with_prefix
, &input_texture
))) {
915 for (size_t j
= 0; j
< q
->v_num
; ++j
) {
916 for (size_t i
= 0; i
< j
; ++i
) {
917 /* First, determine if we're looking at a half-edge or a full-edge */
918 int d
= gcd(q
->v
[i
].fatness
, q
->v
[j
].fatness
);
919 struct rational
*eij
= &(q
->e
[i
* q
->v_len
+ j
]);
920 struct rational
*eji
= &(q
->e
[j
* q
->v_len
+ i
]);
932 internal_to_pixel_xy(q
->v
[i
].x
, q
->v
[i
].y
, &cx
, &cy
);
933 internal_to_pixel_xy(q
->v
[j
].x
, q
->v
[j
].y
, &cx2
, &cy2
);
935 if (selected_edge_i
== i
&&
936 selected_edge_j
== j
) {
937 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
,
944 "SDL_RenderDrawColor(): %s\n"),
949 for (int id
= -edge_margin
; id
< edge_margin
;
951 for (int jd
= -edge_margin
; jd
<
953 if ((ret
= SDL_RenderDrawLine(
959 "SDL_RenderDrawLine(): %s\n"),
967 /* This is the (eij)/dj = -(eji)/di condition */
968 if (eij
->p
* q
->v
[i
].fatness
* eji
->q
!= -eji
->p
*
969 q
->v
[j
].fatness
* eij
->q
) {
970 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
975 } else if (abs(eij
->p
) * d
== q
->v
[j
].fatness
*
977 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
982 } else if (2 * abs(eij
->p
) * d
== q
->v
[j
].fatness
*
984 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
990 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
999 "SDL_SetRenderDrawColor(): %s\n"),
1004 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx2
,
1006 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1012 theta
= (cy2
> cy
) ? M_PI
/ 2.0 : -M_PI
/ 2.0;
1014 theta
= atan2f(cy2
- cy
, cx2
- cx
);
1021 cx
= (cx
+ cx2
) / 2;
1022 cy
= (cy
+ cy2
) / 2;
1023 cx2
= cx
+ arrow_length
* cos(theta
+ arrow_angle
);
1024 cy2
= cy
+ arrow_length
* sin(theta
+ arrow_angle
);
1026 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx2
,
1028 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1033 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx
+
1034 arrow_length
* cos(theta
-
1037 arrow_length
* sin(theta
-
1040 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1047 /* Draw each vertex as a box */
1048 for (size_t j
= 0; j
< q
->v_num
; ++j
) {
1049 struct vertex
*v
= &(q
->v
[j
]);
1053 internal_to_pixel_xy(v
->x
, v
->y
, &cx
, &cy
);
1055 /* Central square */
1056 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_NONE
);
1057 SDL_SetRenderDrawColor(sdl_renderer
, color_v
.r
, color_v
.g
,
1058 color_v
.b
, color_v
.a
);
1059 rho
= base_node_radius
+ node_radius_per_fatness
* v
->fatness
;
1064 SDL_RenderFillRect(sdl_renderer
, &r
);
1067 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_BLEND
);
1069 if (j
== selected_vertex
||
1070 j
== last_clicked_vertex
) {
1071 SDL_SetRenderDrawColor(sdl_renderer
,
1072 color_outline_sel
.r
,
1073 color_outline_sel
.g
,
1074 color_outline_sel
.b
,
1075 color_outline_sel
.a
);
1077 SDL_SetRenderDrawColor(sdl_renderer
, color_outline
.r
,
1078 color_outline
.g
, color_outline
.b
,
1084 r
.w
= 2 * rho
- outline_width
;
1085 r
.h
= outline_width
;
1086 SDL_RenderFillRect(sdl_renderer
, &r
);
1087 r
.x
= cx
+ rho
- outline_width
;
1089 r
.w
= outline_width
;
1090 r
.h
= 2 * rho
- outline_width
;
1091 SDL_RenderFillRect(sdl_renderer
, &r
);
1092 r
.x
= cx
- rho
+ outline_width
;
1093 r
.y
= cy
+ rho
- outline_width
;
1094 r
.w
= 2 * rho
- outline_width
;
1095 r
.h
= outline_width
;
1096 SDL_RenderFillRect(sdl_renderer
, &r
);
1098 r
.y
= cy
- rho
+ outline_width
;
1099 r
.w
= outline_width
;
1100 r
.h
= 2 * rho
- outline_width
;
1101 SDL_RenderFillRect(sdl_renderer
, &r
);
1104 if (j
>= vertex_names_len
) {
1106 "render_vertex_names() was not called, somehow\n"));
1111 if (SDL_QueryTexture(vertex_names
[j
], &dummy_format
,
1112 &dummy_access
, &tex_w
, &tex_h
)) {
1113 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1119 r
.x
= cx
- tex_w
/ 2;
1120 r
.y
= cy
- tex_h
/ 2;
1123 SDL_RenderCopy(sdl_renderer
, vertex_names
[j
], 0, &r
);
1126 /* If adding a new vertex, draw preview */
1127 if (ui_action
== UIA_NEW_VERTEX
&&
1128 last_mouse_x
!= -1 &&
1129 last_mouse_y
!= -1) {
1130 /* Central square */
1131 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_NONE
);
1132 SDL_SetRenderDrawColor(sdl_renderer
, color_v_preview
.r
,
1133 color_v_preview
.g
, color_v_preview
.b
,
1135 rho
= base_node_radius
;
1136 r
.x
= last_mouse_x
- rho
;
1137 r
.y
= last_mouse_y
- rho
;
1140 SDL_RenderFillRect(sdl_renderer
, &r
);
1143 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_BLEND
);
1144 SDL_SetRenderDrawColor(sdl_renderer
, color_outline_preview
.r
,
1145 color_outline_preview
.g
,
1146 color_outline_preview
.b
,
1147 color_outline_preview
.a
);
1148 r
.x
= last_mouse_x
- rho
;
1149 r
.y
= last_mouse_y
- rho
;
1150 r
.w
= 2 * rho
- outline_width
;
1151 r
.h
= outline_width
;
1152 SDL_RenderFillRect(sdl_renderer
, &r
);
1153 r
.x
= last_mouse_x
+ rho
- outline_width
;
1154 r
.y
= last_mouse_y
- rho
;
1155 r
.w
= outline_width
;
1156 r
.h
= 2 * rho
- outline_width
;
1157 SDL_RenderFillRect(sdl_renderer
, &r
);
1158 r
.x
= last_mouse_x
- rho
+ outline_width
;
1159 r
.y
= last_mouse_y
+ rho
- outline_width
;
1160 r
.w
= 2 * rho
- outline_width
;
1161 r
.h
= outline_width
;
1162 SDL_RenderFillRect(sdl_renderer
, &r
);
1163 r
.x
= last_mouse_x
- rho
;
1164 r
.y
= last_mouse_y
- rho
+ outline_width
;
1165 r
.w
= outline_width
;
1166 r
.h
= 2 * rho
- outline_width
;
1167 SDL_RenderFillRect(sdl_renderer
, &r
);
1170 /* If adding a new edge, draw possible */
1171 if ((ui_action
== UIA_NEW_EDGE_2
||
1172 ui_action
== UIA_NEW_H_EDGE_2
) &&
1174 /* last_clicked_vertex != (size_t) -1 && */
1175 last_mouse_x
!= -1 &&
1176 last_mouse_y
!= -1) {
1180 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1184 color_e_normal
.a
))) {
1185 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1190 internal_to_pixel_xy(q
->v
[last_clicked_vertex
].x
,
1191 q
->v
[last_clicked_vertex
].y
, &cx
, &cy
);
1193 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
,
1194 last_mouse_x
, last_mouse_y
))) {
1195 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1202 if (SDL_QueryTexture(bottom_text
[ui_action
], &dummy_format
,
1203 &dummy_access
, &tex_w
, &tex_h
)) {
1204 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"), SDL_GetError());
1209 r
.x
= text_border_padding
;
1210 r
.y
= da_pix_height
- tex_h
- text_border_padding
;
1213 SDL_RenderCopy(sdl_renderer
, bottom_text
[ui_action
], 0, &r
);
1215 /* If something is selected */
1216 if (selected_info
&&
1217 (selected_vertex
!= (size_t) -1 ||
1218 (selected_edge_i
!= (size_t) -1 &&
1219 selected_edge_j
!= (size_t) -1))) {
1220 if (SDL_QueryTexture(selected_info
, &dummy_format
,
1221 &dummy_access
, &tex_w
, &tex_h
)) {
1222 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1228 r
.x
= text_border_padding
;
1229 r
.y
= text_border_padding
;
1232 SDL_RenderCopy(sdl_renderer
, selected_info
, 0, &r
);
1235 /* If user is entering text */
1236 if (ui_action
== UIA_ENTER_SAVE
||
1237 ui_action
== UIA_ENTER_LOAD
||
1238 ui_action
== UIA_ENTER_RENAME
) {
1239 if (SDL_QueryTexture(bottom_text
[ui_action
], &dummy_format
,
1240 &dummy_access
, &tex_w
, &tex_h
)) {
1241 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1247 r
.x
= text_border_padding
;
1248 r
.y
= da_pix_height
- tex_h
- text_border_padding
;
1250 if (SDL_QueryTexture(input_texture
, &dummy_format
,
1251 &dummy_access
, &tex_w
, &tex_h
)) {
1252 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1258 r
.y
-= (tex_h
+ text_border_padding
);
1261 SDL_RenderCopy(sdl_renderer
, input_texture
, 0, &r
);
1263 /* Now draw a cursor */
1264 char store_idxchar
= input
[input_idx
];
1266 input
[input_idx
] = '\0';
1268 if ((ret
= TTF_SizeUTF8(normal_font
, input_with_prefix
, &tex_w
,
1270 fprintf(stderr
, L("TTF_SizeText(): %s\n"),
1275 input
[input_idx
] = store_idxchar
;
1277 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
, color_font
.r
,
1278 color_font
.g
, color_font
.b
,
1280 fprintf(stderr
, L("SDL_SetRenderDrawColor(): %s\n"),
1285 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, r
.x
+ tex_w
, r
.y
,
1286 r
.x
+ tex_w
, r
.y
+ tex_h
))) {
1287 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1298 /* Draw a frame, possibly sleeping for framelimit */
1299 int ui_finish_frame(void)
1302 struct ui_event ui_e
= { 0 };
1303 SDL_Event sdl_e
= { 0 };
1305 uint_fast8_t save_requested
= 0;
1306 uint_fast8_t load_requested
= 0;
1313 if (save_load_delay
) {
1317 SDL_RenderPresent(sdl_renderer
);
1319 /* Handle user input */
1320 while (SDL_PollEvent(&sdl_e
) != 0) {
1324 switch (sdl_e
.type
) {
1326 ui_e
= (struct ui_event
) { .type
= ET_QUIT
};
1327 ret
= eq_push(&ui_e
);
1330 text_input(sdl_e
.text
.text
);
1334 if (sdl_e
.key
.repeat
) {
1338 k
= sdl_e
.key
.keysym
.sym
;
1340 switch (ui_action
) {
1341 case UIA_ENTER_SAVE
:
1342 case UIA_ENTER_LOAD
:
1343 case UIA_ENTER_RENAME
:
1345 if (k
== SDLK_ESCAPE
) {
1346 SDL_StopTextInput();
1347 ui_action
= UIA_NONE
;
1348 last_clicked_vertex
= (size_t) -1;
1349 } else if (k
== SDLK_RETURN
||
1350 k
== SDLK_RETURN2
) {
1351 SDL_StopTextInput();
1352 ui_e
= (struct ui_event
) { .str
=
1355 if (ui_action
== UIA_ENTER_SAVE
) {
1356 ui_e
.type
= ET_SAVE
;
1357 } else if (ui_action
==
1359 ui_e
.type
= ET_LOAD
;
1360 } else if (ui_action
==
1362 ui_e
.type
= ET_RENAME
;
1364 last_clicked_vertex
;
1367 ret
= eq_push(&ui_e
);
1368 ui_action
= UIA_NONE
;
1369 last_clicked_vertex
= (size_t) -1;
1370 } else if (k
== SDLK_LEFT
) {
1372 } else if (k
== SDLK_RIGHT
) {
1374 } else if (k
== SDLK_BACKSPACE
) {
1382 ui_action
= UIA_ASK_QUIT
;
1383 } else if (k
== SDLK_d
) {
1384 ui_action
= UIA_DELETE
;
1385 } else if (k
== SDLK_e
) {
1386 ui_action
= UIA_NEW_EDGE_1
;
1387 } else if (k
== SDLK_f
) {
1388 ui_action
= UIA_INC_FATNESS
;
1389 } else if (k
== SDLK_g
) {
1390 ui_action
= UIA_DEC_FATNESS
;
1391 } else if (k
== SDLK_h
) {
1392 ui_action
= UIA_NEW_H_EDGE_1
;
1393 } else if (k
== SDLK_m
) {
1394 ui_action
= UIA_MUTATE
;
1395 } else if (k
== SDLK_r
) {
1396 ui_action
= UIA_RENAME
;
1397 } else if (k
== SDLK_v
) {
1398 ui_action
= UIA_NEW_VERTEX
;
1399 } else if (k
== SDLK_l
&&
1401 /* Don't load - SDL_KEYUP repeats */
1403 } else if (k
== SDLK_s
&&
1413 ui_action
= UIA_NONE
;
1414 } else if (k
== SDLK_y
) {
1415 ui_e
= (struct ui_event
) { .type
=
1417 ret
= eq_push(&ui_e
);
1418 ui_action
= UIA_NONE
;
1426 ui_action
= UIA_NONE
;
1433 case SDL_WINDOWEVENT
:
1435 if (sdl_e
.window
.event
== SDL_WINDOWEVENT_RESIZED
||
1436 sdl_e
.window
.event
== SDL_WINDOWEVENT_MAXIMIZED
||
1437 sdl_e
.window
.event
== SDL_WINDOWEVENT_RESTORED
) {
1438 react_to_window_resized();
1439 } else if (sdl_e
.window
.event
==
1440 SDL_WINDOWEVENT_LEAVE
) {
1441 /* This tells the dragging code to not respond */
1447 case SDL_MOUSEMOTION
:
1449 if (sdl_e
.motion
.state
& SDL_BUTTON_LMASK
) {
1450 int x
= sdl_e
.motion
.x
;
1451 int y
= sdl_e
.motion
.y
;
1453 if (last_mouse_x
>= 0 &&
1454 last_mouse_y
>= 0) {
1455 if (selected_vertex
!= (size_t) -1) {
1456 q
->v
[selected_vertex
].x
+= (x
-
1458 q
->v
[selected_vertex
].y
+= (y
-
1460 dragged_selected_vertex
= 1;
1461 recalculate_selected_items(
1465 offset_x
+= (x
- last_mouse_x
);
1466 offset_y
+= (y
- last_mouse_y
);
1470 recalculate_selected_items(sdl_e
.motion
.x
,
1474 last_mouse_x
= sdl_e
.motion
.x
;
1475 last_mouse_y
= sdl_e
.motion
.y
;
1477 case SDL_MOUSEBUTTONUP
:
1479 if ((sdl_e
.button
.state
& SDL_BUTTON_LMASK
) &&
1480 ui_action
!= UIA_NEW_VERTEX
) {
1485 recalculate_selected_items(sdl_e
.button
.x
,
1488 case SDL_MOUSEBUTTONDOWN
:
1490 if (!(sdl_e
.button
.state
& SDL_BUTTON_LMASK
)) {
1494 if (ui_action
!= UIA_NEW_VERTEX
) {
1499 switch (ui_action
) {
1502 if (selected_vertex
== (size_t) -1) {
1506 ui_e
= (struct ui_event
) {
1508 .type
= ET_MUTATE
, .idx_1
=
1511 ret
= eq_push(&ui_e
);
1512 ui_action
= UIA_NONE
;
1514 case UIA_NEW_VERTEX
:
1516 if (selected_vertex
!= (size_t) -1 ||
1517 selected_edge_i
!= (size_t) -1 ||
1518 selected_edge_j
!= (size_t) -1) {
1522 int cx
= sdl_e
.button
.x
- offset_x
;
1523 int cy
= sdl_e
.button
.y
- offset_y
;
1525 ui_e
= (struct ui_event
) {
1527 .type
= ET_NEW_VERTEX
, .int_1
= cx
,
1530 ret
= eq_push(&ui_e
);
1531 ui_action
= UIA_NONE
;
1533 case UIA_NEW_EDGE_1
:
1534 case UIA_NEW_H_EDGE_1
:
1537 if (selected_vertex
== (size_t) -1) {
1538 ui_action
= UIA_NONE
;
1542 last_clicked_vertex
= selected_vertex
;
1544 if (ui_action
== UIA_NEW_EDGE_1
) {
1545 ui_action
= UIA_NEW_EDGE_2
;
1546 } else if (ui_action
== UIA_NEW_H_EDGE_1
) {
1547 ui_action
= UIA_NEW_H_EDGE_2
;
1548 } else if (ui_action
== UIA_RENAME
) {
1549 ui_action
= UIA_ENTER_RENAME
;
1553 SDL_StartTextInput();
1555 /* Intentionally not copying null terminator */
1556 strncpy(input_with_prefix
, "New name: ",
1558 rerender_input_string
= 1;
1562 case UIA_NEW_EDGE_2
:
1563 case UIA_NEW_H_EDGE_2
:
1565 if (selected_vertex
== (size_t) -1 ||
1566 selected_vertex
== last_clicked_vertex
) {
1567 ui_action
= UIA_NONE
;
1568 last_clicked_vertex
= (size_t) -1;
1572 ui_e
= (struct ui_event
) {
1574 .type
= ET_NEW_EDGE
, .idx_1
=
1575 last_clicked_vertex
, .idx_2
=
1576 selected_vertex
, .a
= 1, .b
=
1577 (ui_action
== UIA_NEW_EDGE_2
?
1580 ret
= eq_push(&ui_e
);
1581 ui_action
= UIA_NONE
;
1582 last_clicked_vertex
= (size_t) -1;
1586 if (selected_vertex
!= (size_t) -1) {
1587 ui_e
= (struct ui_event
) {
1589 .type
= ET_DELETE_VERTEX
,
1590 .idx_1
= selected_vertex
1592 ret
= eq_push(&ui_e
);
1593 } else if (selected_edge_i
!= (size_t) -1 &&
1594 selected_edge_j
!= (size_t) -1) {
1595 ui_e
= (struct ui_event
) {
1597 .type
= ET_DELETE_EDGE
, .idx_1
=
1602 ret
= eq_push(&ui_e
);
1605 ui_action
= UIA_NONE
;
1607 case UIA_INC_FATNESS
:
1608 case UIA_DEC_FATNESS
:
1610 if (selected_vertex
== (size_t) -1) {
1614 ui_e
= (struct ui_event
) {
1616 .type
= ET_CHANGE_FATNESS
, .idx_1
=
1617 selected_vertex
, .int_1
=
1622 ret
= eq_push(&ui_e
);
1623 ui_action
= UIA_NONE
;
1627 case UIA_ENTER_SAVE
:
1628 case UIA_ENTER_LOAD
:
1629 case UIA_ENTER_RENAME
:
1642 if (load_requested
||
1644 save_load_delay
= 30;
1648 if (load_requested
) {
1649 r
= choose_load_file(&f
);
1651 r
= choose_save_file(&f
);
1656 ui_e
= (struct ui_event
) { .str
= f
};
1657 ui_e
.type
= load_requested
? ET_LOAD
: ET_SAVE
;
1659 /* f is freed on next ui_finish_frame */
1661 ret
= eq_push(&ui_e
);
1664 ui_action
= load_requested
? UIA_ENTER_LOAD
:
1669 SDL_StartTextInput();
1671 /* Intentionally not copying null terminator */
1672 strncpy(input_with_prefix
, "Filename: ", 10);
1673 rerender_input_string
= 1;
1678 now
= SDL_GetTicks();
1680 if (frame_start_ticks
< now
) {
1681 Uint32 elapsed_time
= now
- frame_start_ticks
;
1683 if (elapsed_time
< TICKS_PER_FRAME
) {
1684 SDL_Delay(TICKS_PER_FRAME
- elapsed_time
);
1693 /* Return an event to the main loop */
1694 int ui_get_event(struct ui_event
*e
, uint_fast8_t *more
)
1697 *more
= eq_head
!= eq_tail
;