2 * Copyright (c) 2017, S. Gilles <sgilles@math.umd.edu>
4 * Permission to use, copy, modify, and/or distribute this software
5 * for any purpose with or without fee is hereby granted, provided
6 * that the above copyright notice and this permission notice appear
9 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
10 * WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
11 * WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
12 * AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
13 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
14 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
15 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
16 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
27 #include "file-selection.h"
32 #define TICKS_PER_FRAME (1000 / 60)
35 #define M_PI (3.14159265358979323846)
38 /* What clicking does */
39 static enum ui_action
{
58 /* The window we'll be using */
59 static SDL_Window
*sdl_win
;
61 /* The renderer we'll be using */
62 static SDL_Renderer
*sdl_renderer
;
64 /* How to limit the framerate */
65 static Uint32 frame_start_ticks
;
67 /* Whether the scene needs to be drawn again */
68 static uint_fast8_t redraw
;
70 /* Whether a vertex was just dragged (necessitating info redraw) */
71 static uint_fast8_t dragged_selected_vertex
;
73 /* The informative texture */
74 static SDL_Texture
*selected_info
;
76 /* Buffer for event queue */
77 static struct ui_event
*eq_buf
;
79 /* Current max length of event queue */
82 /* Current head of queue */
83 static size_t eq_head
;
85 /* Current tail of queue */
86 static size_t eq_tail
;
88 /* The quiver we'll be using */
89 static struct quiver
*q
;
91 /* Width of drawing area in pixels */
92 static int da_pix_width
;
94 /* Height of drawing area in pixels */
95 static int da_pix_height
;
97 /* The background color */
98 static SDL_Color color_bg
= { .r
= 0xe2, .g
= 0xe2, .b
= 0xe2, .a
= 0xff };
100 /* The normal vertex color */
101 static SDL_Color color_v
= { .r
= 0x82, .g
= 0x82, .b
= 0xb2, .a
= 0xff };
103 /* The vertex color for preview vertices */
104 static SDL_Color color_v_preview
= { .r
= 0x82, .g
= 0x82, .b
= 0xb2, .a
=
107 /* The normal vertex outline color */
108 static SDL_Color color_outline
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x80 };
110 /* The vertex outline color for preview vertices */
111 static SDL_Color color_outline_preview
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
=
114 /* The selected vertex outline color */
115 static SDL_Color color_outline_sel
= { .r
= 0x42, .g
= 0x42, .b
= 0xe2, .a
=
119 static SDL_Color color_font
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x80 };
121 /* The normal edge color */
122 static SDL_Color color_e_normal
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
=
125 /* The half edge color */
126 static SDL_Color color_e_half
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x60 };
128 /* The abnormal edge color */
129 static SDL_Color color_e_abnormal
= { .r
= 0xd0, .g
= 0x12, .b
= 0x12, .a
=
132 /* The selected edge color */
133 static SDL_Color color_e_sel
= { .r
= 0xb2, .g
= 0xb2, .b
= 0xe2, .a
= 0x40 };
135 /* The font for node names, instructions, etc */
136 static TTF_Font
*normal_font
;
138 /* The base font size */
139 static uint_fast8_t base_font_size
= 12;
141 /* How much space (pixels) between lower left of screen and bottom text */
142 static unsigned int text_border_padding
= 24;
144 /* Strings to display at bottom of screen */
145 static const char *bottom_string
[] = {
147 [UIA_NONE
] = "[m] Mutate\n[v] Create new vertex\n"
148 "[d] Delete vertex/edge\n[e] Add edge\n"
149 "[h] Add half edge\n[f] Increase vertex fatness\n"
150 "[g] Decrease vertex fatness\n[r] Rename vertex\n"
151 "[s] Save quiver\n[l] Load quiver\n[q] Quit", /* */
152 [UIA_ASK_QUIT
] = "Quit?\n\n[y] Confirm\n[n] Cancel", /* */
153 [UIA_DEC_FATNESS
] = "[Mouse1] Decrease fatness\n[ESC] Cancel", /* */
154 [UIA_DELETE
] = "[Mouse1] Delete vertex/edge\n[ESC] Cancel", /* */
155 [UIA_ENTER_LOAD
] = "[Enter] Load from\n[ESC] Cancel", /* */
156 [UIA_ENTER_RENAME
] = "[Enter] Rename\n[ESC] Cancel", /* */
157 [UIA_ENTER_SAVE
] = "[Enter] Save to\n[ESC] Cancel", /* */
158 [UIA_INC_FATNESS
] = "[Mouse1] Increase fatness\n[ESC] Cancel", /* */
159 [UIA_MUTATE
] = "[Mouse1] Mutate at vertex\n[ESC] Cancel", /* */
160 [UIA_NEW_EDGE_1
] = "[Mouse1] Select start\n[ESC] Cancel", /* */
161 [UIA_NEW_EDGE_2
] = "[Mouse1] Select end\n[ESC] Cancel", /* */
162 [UIA_NEW_H_EDGE_1
] = "[Mouse1] Select start\n[ESC] Cancel", /* */
163 [UIA_NEW_H_EDGE_2
] = "[Mouse1] Select end\n[ESC] Cancel", /* */
164 [UIA_NEW_VERTEX
] = "[Mouse1] Create new vertex\n[ESC] Cancel", /* */
165 [UIA_RENAME
] = "[Mouse1] Rename vertex\n[ESC] Cancel", /* */
169 /* The texture containing what to show on the bottom */
170 static SDL_Texture
*bottom_text
[UIA_LEN
];
172 /* The textures containing the names of all vertices - indexed just like q */
173 static SDL_Texture
**vertex_names
;
175 /* The number of elements of vertex_names */
176 static size_t vertex_names_len
;
178 /* Drawing offset x */
181 /* Drawing offset x */
184 /* How wide (in pixels) a fatness 1 node should be */
185 static unsigned int base_node_radius
= 8;
187 /* How much (in pixels) a node should widen for each fatness level */
188 static unsigned int node_radius_per_fatness
= 7;
190 /* How wide (in pixels) the outline should be */
191 static int outline_width
= 2;
193 /* How wide (in pixels) the arrowheads should be */
194 static int arrow_length
= 7;
196 /* How narrow the arrowheads should be */
197 static double arrow_angle
= 6.5 * M_PI
/ 8.0;
199 /* How close to an arrow (in pixels) for it to be selected */
200 static int edge_margin
= 5;
202 /* If we're interacting with a vertex, which one */
203 static size_t selected_vertex
= (size_t) -1;
205 /* If we're interacting with an edge, the i */
206 static size_t selected_edge_i
= (size_t) -1;
208 /* If we're interacting with an edge, the j */
209 static size_t selected_edge_j
= (size_t) -1;
211 /* If we're adding an edge, the last vertex we clicked on */
212 static size_t last_clicked_vertex
= (size_t) -1;
214 /* x-coordinate of last mouse position */
215 static int last_mouse_x
= -1;
217 /* y-coordinate of last mouse position */
218 static int last_mouse_y
= -1;
221 static char window_title
[2048];
223 /* What name we last loaded/saved */
224 static char current_filename
[2048] = { 'U', 'n', 't', 'i', 't', 'l', 'e', 'd',
227 /* Whether we've edited since last loading/saving */
228 static uint_fast8_t current_file_edited
= 0;
230 /* Maximum length of an input string we'll accept */
231 static size_t max_input_size
= 1 << 10;
233 /* Current position in input */
234 static size_t input_idx
;
236 /* Current length of string held in input */
237 static size_t input_len
;
239 /* If a string is being typed in, what it is (in UTF-8 as per SDL2) */
242 /* Input, with `Filename:' or `New name:' prepended (for rendering) */
243 static char *input_with_prefix
;
245 /* Texture for what user is currently entering */
246 static SDL_Texture
*input_texture
;
248 /* Whether we need to re-render the input */
249 static uint_fast8_t rerender_input_string
;
251 /* To prevent awkward repeats in SDL events, rate-limit `s' and `l' */
252 static uint_fast8_t save_load_delay
;
254 /* If something needs to be freed next frame, but not before */
255 static void *free_this
;
258 static int gcd(uint_fast8_t x
, uint_fast8_t y
)
276 /* Allocate and print a rational in the way a user expects */
277 static int pretty_fraction(struct rational
*r
, char **out
)
282 size_t len
= snprintf(0, 0, "%d", (int) r
->p
);
284 if (!(*out
= malloc(len
+ 1))) {
290 sprintf(*out
, "%d", (int) r
->p
);
294 size_t len
= snprintf(0, 0, "%d/%u", (int) r
->p
, (unsigned int) r
->q
);
296 if (!(*out
= malloc(len
+ 1))) {
302 sprintf(*out
, "%d/%u", (int) r
->p
, (unsigned int) r
->q
);
308 /* Render text to texture */
309 static int render_text(const char *text
, SDL_Texture
**out
)
316 SDL_DestroyTexture(*out
);
320 SDL_Surface
*surf
= 0;
322 if (!(surf
= TTF_RenderUTF8_Blended_Wrapped(normal_font
, text
,
324 fprintf(stderr
, L("TTF_RenderUTF8_Shaded(): %s\n"),
330 if (!(*out
= SDL_CreateTextureFromSurface(sdl_renderer
, surf
))) {
331 fprintf(stderr
, L("SDL_CreateTextureFromSurface(): %s\n"),
338 SDL_FreeSurface(surf
);
344 static int load_fonts(void)
349 TTF_CloseFont(normal_font
);
353 if (!(normal_font
= TTF_OpenFont(FONT_PATH
, base_font_size
))) {
355 fprintf(stderr
, L("TTF_OpenFont(): %s\n"), TTF_GetError());
359 for (size_t j
= 0; j
< UIA_LEN
; ++j
) {
360 if ((ret
= render_text(bottom_string
[j
], &bottom_text
[j
]))) {
369 TTF_CloseFont(normal_font
);
378 /* Insert str into input at given position */
379 static void text_input(const char *str
)
381 size_t l
= strlen(str
);
383 if (l
+ input_len
+ 1 >= max_input_size
) {
387 for (size_t k
= input_len
; k
> input_idx
; --k
) {
388 input
[k
+ l
] = input
[k
];
391 /* Special-case for input_idx: 0 prohibits `>=' above */
392 input
[input_idx
+ l
] = input
[input_idx
];
394 for (size_t k
= 0; k
< l
; ++k
) {
395 input
[input_idx
+ k
] = str
[k
];
400 rerender_input_string
= 1;
403 /* Move input cursor left */
404 static void text_input_left(void)
410 while (input_idx
> 0) {
411 unsigned char c
= input
[input_idx
];
413 if ((c
& 0xc0) == 0x80) {
421 /* Move input cursor right */
422 static void text_input_right(void)
425 unsigned char c
= input
[input_idx
];
427 if ((c
& 0x80) == 0x0) {
429 } else if ((c
& 0xe0) == 0xc0) {
431 } else if ((c
& 0xf0) == 0xe0) {
433 } else if ((c
& 0xf8) == 0xf0) {
437 if (input_idx
+ adv
<= input_len
) {
443 static void text_input_bs(void)
451 while (input_idx
> bs
) {
452 unsigned char c
= input
[input_idx
- bs
];
454 if ((c
& 0xc0) == 0x80) {
461 for (size_t k
= input_idx
- bs
; k
<= input_len
- bs
; k
++) {
462 input
[k
] = input
[k
+ bs
];
467 rerender_input_string
= 1;
470 /* Set the title to something like `clav-sdl - foobar.txt*' */
471 static void update_window_title(void)
473 size_t cutoff
= sizeof (window_title
) / sizeof (window_title
[0]);
474 size_t r
= snprintf(window_title
, cutoff
, "clav-sdl - %s%s",
475 current_filename
, (current_file_edited
? "*" : ""));
478 window_title
[cutoff
- 1] = '\0';
481 SDL_SetWindowTitle(sdl_win
, window_title
);
484 /* Make sure the window title displays as edited */
485 static void mark_as_edited(void)
487 if (current_file_edited
) {
491 current_file_edited
= 1;
492 update_window_title();
495 /* Convert `internal coordinates' to pixel coordinates */
496 static void internal_to_pixel_xy(int in_x
, int in_y
, int *out_x
, int *out_y
)
498 *out_x
= in_x
+ offset_x
;
499 *out_y
= in_y
+ offset_y
;
502 /* Convert pixel coordinates to `internal coordinates' */
503 static void pixel_to_internal_xy(int in_x
, int in_y
, int *out_x
, int *out_y
)
505 *out_x
= in_x
- offset_x
;
506 *out_y
= in_y
- offset_y
;
509 /* Set selected_vertex and selected_edge_{i,j} */
510 static int recalculate_selected_items(int mx
, int my
)
519 pixel_to_internal_xy(mx
, my
, &x
, &y
);
520 size_t last_vertex
= selected_vertex
;
521 size_t last_edge_i
= selected_edge_i
;
522 size_t last_edge_j
= selected_edge_j
;
524 selected_vertex
= (size_t) -1;
525 selected_edge_i
= (size_t) -1;
526 selected_edge_j
= (size_t) -1;
528 if (last_vertex
!= (size_t) -1) {
529 struct vertex
*v
= &(q
->v
[last_vertex
]);
530 int r
= base_node_radius
+ v
->fatness
* node_radius_per_fatness
;
536 selected_vertex
= last_vertex
;
541 for (size_t j
= q
->v_num
; j
> 0; --j
) {
542 struct vertex
*v
= &(q
->v
[j
- 1]);
543 int r
= base_node_radius
+ v
->fatness
* node_radius_per_fatness
;
549 selected_vertex
= j
- 1;
554 for (size_t j
= 1; j
< q
->v_num
; ++j
) {
555 struct vertex
*v1
= &(q
->v
[j
]);
557 for (size_t i
= 0; i
< j
; ++i
) {
558 if (!q
->e
[i
* q
->v_len
+ j
].p
&&
559 !q
->e
[j
* q
->v_len
+ i
].p
) {
563 struct vertex
*v2
= &(q
->v
[i
]);
565 if ((x
- edge_margin
> v1
->x
&&
566 x
- edge_margin
> v2
->x
) ||
567 (x
+ edge_margin
< v1
->x
&&
568 x
+ edge_margin
< v2
->x
) ||
569 (y
- edge_margin
> v1
->y
&&
570 y
- edge_margin
> v2
->y
) ||
571 (y
+ edge_margin
< v1
->y
&&
572 y
+ edge_margin
< v2
->y
)) {
576 if (v1
->x
== v2
->x
) {
577 if (x
+ edge_margin
> v1
->x
&&
578 x
- edge_margin
< v1
->x
) {
583 } else if (v1
->y
== v2
->y
) {
584 if (y
+ edge_margin
> v1
->y
&&
585 y
- edge_margin
< v1
->y
) {
591 double m1
= ((double) (v2
->y
- v1
->y
)) /
592 ((double) (v2
->x
- v1
->x
));
593 double m2
= -1.0 / m1
;
594 double xint
= ((double) y
- (double) v1
->y
+
595 m1
* v1
->x
- m2
* x
) / (m1
- m2
);
596 double yint
= m1
* xint
- m1
* v1
->x
+
599 if ((x
- xint
) * (x
- xint
) + (y
- yint
) * (y
-
601 < edge_margin
* edge_margin
) {
612 if (selected_vertex
!= (size_t) -1 &&
613 (selected_vertex
!= last_vertex
||
614 dragged_selected_vertex
)) {
615 dragged_selected_vertex
= 0;
616 struct vertex
*v
= &(q
->v
[selected_vertex
]);
617 size_t len
= snprintf(0, 0,
618 "Name: %s\nFatness: %d\nPosition: (%d,%d)",
620 (int) v
->fatness
, v
->x
, v
->y
);
622 if (!(s
= malloc(len
+ 1))) {
628 sprintf(s
, "Name: %s\nFatness: %d\nPosition: (%d,%d)",
629 v
->name
, (int) v
->fatness
, v
->x
, v
->y
);
631 if ((ret
= render_text(s
, &selected_info
))) {
634 } else if ((selected_edge_i
!= last_edge_i
||
635 selected_edge_j
!= last_edge_j
) &&
636 selected_edge_i
!= (size_t) -1 &&
637 selected_edge_j
!= (size_t) -1) {
638 struct vertex
*i
= &(q
->v
[selected_edge_i
]);
639 struct vertex
*j
= &(q
->v
[selected_edge_j
]);
640 struct rational
*eij
= &(q
->e
[selected_edge_i
* q
->v_len
+
642 struct rational
*eji
= &(q
->e
[selected_edge_j
* q
->v_len
+
645 if ((ret
= pretty_fraction(eij
, &sij
))) {
649 if ((ret
= pretty_fraction(eji
, &sji
))) {
653 size_t len
= snprintf(0, 0,
654 "%s \u2192 %s: %s\n%s \u2192 %s: %s",
655 i
->name
, j
->name
, sij
,
656 j
->name
, i
->name
, sji
);
658 if (!(s
= malloc(len
+ 1))) {
664 sprintf(s
, "%s \u2192 %s: %s\n%s \u2192 %s: %s", i
->name
,
665 j
->name
, sij
, j
->name
, i
->name
, sji
);
667 if ((ret
= render_text(s
, &selected_info
))) {
680 /* Render vertex names as textures */
681 static int render_vertex_names(void)
684 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
685 SDL_DestroyTexture(vertex_names
[j
]);
694 if (!(vertex_names
= realloc(vertex_names
, q
->v_num
*
695 sizeof(*vertex_names
)))) {
698 perror(L("realloc()"));
699 vertex_names_len
= 0;
704 vertex_names_len
= q
->v_num
;
706 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
710 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
713 if ((ret
= render_text(q
->v
[j
].name
, &(vertex_names
[j
])))) {
721 /* Get information about the window */
722 static void react_to_window_resized(void)
724 int old_pix_width
= da_pix_width
;
725 int old_pix_height
= da_pix_height
;
727 SDL_GetWindowSize(sdl_win
, &da_pix_width
, &da_pix_height
);
729 if (old_pix_width
== da_pix_width
&&
730 old_pix_height
== da_pix_height
) {
734 offset_x
+= (da_pix_width
- old_pix_width
) / 2;
735 offset_y
+= (da_pix_height
- old_pix_height
) / 2;
739 static void eq_pop(struct ui_event
*out
)
741 if (eq_head
== eq_tail
) {
742 *out
= (struct ui_event
) { 0 };
747 memcpy(out
, eq_buf
+ eq_head
, sizeof *out
);
748 eq_buf
[eq_head
] = (struct ui_event
) { 0 };
749 eq_head
= (eq_head
+ 1) % eq_len
;
752 /* Push into queue */
753 static int eq_push(struct ui_event
*in
)
755 if (((eq_tail
+ 1) % eq_len
) == eq_head
) {
758 if ((eq_len
* sizeof *in
) >= ((size_t) -1) / 2) {
760 "eq_push: Impossibly large buffer\n"));
765 if (!(newmem
= realloc(eq_buf
, (eq_len
* 2) *
769 perror(L("realloc"));
774 eq_buf
= (struct ui_event
*) newmem
;
778 memcpy(eq_buf
+ eq_tail
, in
, sizeof *in
);
779 eq_tail
= (eq_tail
+ 1) % eq_len
;
785 int ui_init(struct quiver
*i_q
)
790 size_t padding
= strlen("Filename: ");
792 if (!(input_with_prefix
= malloc(max_input_size
+ padding
))) {
799 strcpy(input_with_prefix
, "Filename: ");
800 input
= input_with_prefix
+ padding
;
804 if (SDL_Init(SDL_INIT_VIDEO
) < 0) {
805 fprintf(stderr
, L("SDL_Init(): %s\n"), SDL_GetError());
810 sdl_win
= SDL_CreateWindow("clav-sdl", SDL_WINDOWPOS_UNDEFINED
,
811 SDL_WINDOWPOS_UNDEFINED
, 1000, 1000,
813 SDL_WINDOW_RESIZABLE
);
816 fprintf(stderr
, L("SDL_CreateWindow(): %s\n"), SDL_GetError());
821 sdl_renderer
= SDL_CreateRenderer(sdl_win
, -1,
822 SDL_RENDERER_ACCELERATED
);
825 fprintf(stderr
, L("SDL_CreateRenderer(): %s\n"),
831 if (TTF_Init() < 0) {
832 fprintf(stderr
, L("TTF_Init(): %s\n"), TTF_GetError());
837 if ((ret
= load_fonts())) {
841 if ((ret
= render_vertex_names())) {
845 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
, color_bg
.r
, color_bg
.g
,
846 color_bg
.b
, color_bg
.a
))) {
847 fprintf(stderr
, L("SDL_SetRenderDrawColor(): %s\n"),
852 if ((ret
= SDL_RenderClear(sdl_renderer
))) {
853 fprintf(stderr
, L("SDL_RenderClear(): %s\n"), SDL_GetError());
857 update_window_title();
858 SDL_RenderPresent(sdl_renderer
);
859 react_to_window_resized();
861 /* Set up queue for returning data */
862 if (!(eq_buf
= calloc(2, sizeof *eq_buf
))) {
876 /* Deal with the fact that the quiver was changed */
877 int ui_respond_quiver_change(void)
879 return render_vertex_names();
882 /* Acknowledge a successful load */
883 int ui_respond_successful_load(const char *filename
)
885 const char *tail
= (const char *) strrchr(filename
, '/');
893 size_t cutoff
= sizeof(current_filename
) / sizeof(current_filename
[0]);
894 size_t r
= snprintf(current_filename
, cutoff
, "%s", tail
);
897 current_filename
[cutoff
- 1] = '\0';
900 current_file_edited
= 0;
901 update_window_title();
906 /* Acknowledge a successful save */
907 int ui_respond_successful_save(const char *filename
)
909 return ui_respond_successful_load(filename
);
913 int ui_teardown(void)
916 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
917 SDL_DestroyTexture(vertex_names
[j
]);
925 for (size_t j
= 0; j
< UIA_LEN
; ++j
) {
926 SDL_DestroyTexture(bottom_text
[j
]);
931 SDL_DestroyTexture(selected_info
);
936 SDL_DestroyTexture(input_texture
);
941 TTF_CloseFont(normal_font
);
946 SDL_DestroyWindow(sdl_win
);
952 free(input_with_prefix
);
953 input_with_prefix
= 0;
960 /* Record that a frame has been started */
961 int ui_start_frame(void)
971 frame_start_ticks
= SDL_GetTicks();
979 /* Draw the damn thing */
980 SDL_SetRenderDrawColor(sdl_renderer
, color_bg
.r
, color_bg
.g
, color_bg
.b
,
982 SDL_RenderClear(sdl_renderer
);
984 /* Special case for if text input is going on */
985 if (rerender_input_string
) {
986 rerender_input_string
= 0;
988 if ((ret
= render_text(input_with_prefix
, &input_texture
))) {
994 for (size_t j
= 0; j
< q
->v_num
; ++j
) {
995 for (size_t i
= 0; i
< j
; ++i
) {
996 /* First, determine if we're looking at a half-edge or a full-edge */
997 int d
= gcd(q
->v
[i
].fatness
, q
->v
[j
].fatness
);
998 struct rational
*eij
= &(q
->e
[i
* q
->v_len
+ j
]);
999 struct rational
*eji
= &(q
->e
[j
* q
->v_len
+ i
]);
1011 internal_to_pixel_xy(q
->v
[i
].x
, q
->v
[i
].y
, &cx
, &cy
);
1012 internal_to_pixel_xy(q
->v
[j
].x
, q
->v
[j
].y
, &cx2
, &cy2
);
1014 if (selected_edge_i
== i
&&
1015 selected_edge_j
== j
) {
1016 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1023 "SDL_RenderDrawColor(): %s\n"),
1028 for (int id
= -edge_margin
; id
< edge_margin
;
1030 for (int jd
= -edge_margin
; jd
<
1031 edge_margin
; ++jd
) {
1032 if ((ret
= SDL_RenderDrawLine(
1038 "SDL_RenderDrawLine(): %s\n"),
1046 /* This is the (eij)/dj = -(eji)/di condition */
1047 if (eij
->p
* q
->v
[i
].fatness
* eji
->q
!= -eji
->p
*
1048 q
->v
[j
].fatness
* eij
->q
) {
1049 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1053 color_e_abnormal
.a
);
1054 } else if (abs(eij
->p
) * d
== q
->v
[j
].fatness
*
1056 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1061 } else if (2 * abs(eij
->p
) * d
== q
->v
[j
].fatness
*
1063 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1069 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1073 color_e_abnormal
.a
);
1078 "SDL_SetRenderDrawColor(): %s\n"),
1083 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx2
,
1085 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1091 theta
= (cy2
> cy
) ? M_PI
/ 2.0 : -M_PI
/ 2.0;
1093 theta
= atan2f(cy2
- cy
, cx2
- cx
);
1100 cx
= (cx
+ cx2
) / 2;
1101 cy
= (cy
+ cy2
) / 2;
1102 cx2
= cx
+ arrow_length
* cos(theta
+ arrow_angle
);
1103 cy2
= cy
+ arrow_length
* sin(theta
+ arrow_angle
);
1105 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx2
,
1107 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1112 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx
+
1113 arrow_length
* cos(theta
-
1116 arrow_length
* sin(theta
-
1119 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1126 /* Draw each vertex as a box */
1127 for (size_t j
= 0; j
< q
->v_num
; ++j
) {
1128 struct vertex
*v
= &(q
->v
[j
]);
1132 internal_to_pixel_xy(v
->x
, v
->y
, &cx
, &cy
);
1134 /* Central square */
1135 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_NONE
);
1136 SDL_SetRenderDrawColor(sdl_renderer
, color_v
.r
, color_v
.g
,
1137 color_v
.b
, color_v
.a
);
1138 rho
= base_node_radius
+ node_radius_per_fatness
* v
->fatness
;
1143 SDL_RenderFillRect(sdl_renderer
, &r
);
1146 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_BLEND
);
1148 if (j
== selected_vertex
||
1149 j
== last_clicked_vertex
) {
1150 SDL_SetRenderDrawColor(sdl_renderer
,
1151 color_outline_sel
.r
,
1152 color_outline_sel
.g
,
1153 color_outline_sel
.b
,
1154 color_outline_sel
.a
);
1156 SDL_SetRenderDrawColor(sdl_renderer
, color_outline
.r
,
1157 color_outline
.g
, color_outline
.b
,
1163 r
.w
= 2 * rho
- outline_width
;
1164 r
.h
= outline_width
;
1165 SDL_RenderFillRect(sdl_renderer
, &r
);
1166 r
.x
= cx
+ rho
- outline_width
;
1168 r
.w
= outline_width
;
1169 r
.h
= 2 * rho
- outline_width
;
1170 SDL_RenderFillRect(sdl_renderer
, &r
);
1171 r
.x
= cx
- rho
+ outline_width
;
1172 r
.y
= cy
+ rho
- outline_width
;
1173 r
.w
= 2 * rho
- outline_width
;
1174 r
.h
= outline_width
;
1175 SDL_RenderFillRect(sdl_renderer
, &r
);
1177 r
.y
= cy
- rho
+ outline_width
;
1178 r
.w
= outline_width
;
1179 r
.h
= 2 * rho
- outline_width
;
1180 SDL_RenderFillRect(sdl_renderer
, &r
);
1183 if (j
>= vertex_names_len
) {
1185 "render_vertex_names() was not called, somehow\n"));
1190 if (SDL_QueryTexture(vertex_names
[j
], &dummy_format
,
1191 &dummy_access
, &tex_w
, &tex_h
)) {
1192 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1198 r
.x
= cx
- tex_w
/ 2;
1199 r
.y
= cy
- tex_h
/ 2;
1202 SDL_RenderCopy(sdl_renderer
, vertex_names
[j
], 0, &r
);
1205 /* If adding a new vertex, draw preview */
1206 if (ui_action
== UIA_NEW_VERTEX
&&
1207 last_mouse_x
!= -1 &&
1208 last_mouse_y
!= -1) {
1209 /* Central square */
1210 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_NONE
);
1211 SDL_SetRenderDrawColor(sdl_renderer
, color_v_preview
.r
,
1212 color_v_preview
.g
, color_v_preview
.b
,
1214 rho
= base_node_radius
;
1215 r
.x
= last_mouse_x
- rho
;
1216 r
.y
= last_mouse_y
- rho
;
1219 SDL_RenderFillRect(sdl_renderer
, &r
);
1222 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_BLEND
);
1223 SDL_SetRenderDrawColor(sdl_renderer
, color_outline_preview
.r
,
1224 color_outline_preview
.g
,
1225 color_outline_preview
.b
,
1226 color_outline_preview
.a
);
1227 r
.x
= last_mouse_x
- rho
;
1228 r
.y
= last_mouse_y
- rho
;
1229 r
.w
= 2 * rho
- outline_width
;
1230 r
.h
= outline_width
;
1231 SDL_RenderFillRect(sdl_renderer
, &r
);
1232 r
.x
= last_mouse_x
+ rho
- outline_width
;
1233 r
.y
= last_mouse_y
- rho
;
1234 r
.w
= outline_width
;
1235 r
.h
= 2 * rho
- outline_width
;
1236 SDL_RenderFillRect(sdl_renderer
, &r
);
1237 r
.x
= last_mouse_x
- rho
+ outline_width
;
1238 r
.y
= last_mouse_y
+ rho
- outline_width
;
1239 r
.w
= 2 * rho
- outline_width
;
1240 r
.h
= outline_width
;
1241 SDL_RenderFillRect(sdl_renderer
, &r
);
1242 r
.x
= last_mouse_x
- rho
;
1243 r
.y
= last_mouse_y
- rho
+ outline_width
;
1244 r
.w
= outline_width
;
1245 r
.h
= 2 * rho
- outline_width
;
1246 SDL_RenderFillRect(sdl_renderer
, &r
);
1249 /* If adding a new edge, draw possible */
1250 if ((ui_action
== UIA_NEW_EDGE_2
||
1251 ui_action
== UIA_NEW_H_EDGE_2
) &&
1253 /* last_clicked_vertex != (size_t) -1 && */
1254 last_mouse_x
!= -1 &&
1255 last_mouse_y
!= -1) {
1259 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1263 color_e_normal
.a
))) {
1264 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1269 internal_to_pixel_xy(q
->v
[last_clicked_vertex
].x
,
1270 q
->v
[last_clicked_vertex
].y
, &cx
, &cy
);
1272 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
,
1273 last_mouse_x
, last_mouse_y
))) {
1274 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1281 if (SDL_QueryTexture(bottom_text
[ui_action
], &dummy_format
,
1282 &dummy_access
, &tex_w
, &tex_h
)) {
1283 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"), SDL_GetError());
1288 r
.x
= text_border_padding
;
1289 r
.y
= da_pix_height
- tex_h
- text_border_padding
;
1292 SDL_RenderCopy(sdl_renderer
, bottom_text
[ui_action
], 0, &r
);
1294 /* If something is selected */
1295 if (selected_info
&&
1296 (selected_vertex
!= (size_t) -1 ||
1297 (selected_edge_i
!= (size_t) -1 &&
1298 selected_edge_j
!= (size_t) -1))) {
1299 if (SDL_QueryTexture(selected_info
, &dummy_format
,
1300 &dummy_access
, &tex_w
, &tex_h
)) {
1301 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1307 r
.x
= text_border_padding
;
1308 r
.y
= text_border_padding
;
1311 SDL_RenderCopy(sdl_renderer
, selected_info
, 0, &r
);
1314 /* If user is entering text */
1315 if (ui_action
== UIA_ENTER_SAVE
||
1316 ui_action
== UIA_ENTER_LOAD
||
1317 ui_action
== UIA_ENTER_RENAME
) {
1318 if (SDL_QueryTexture(bottom_text
[ui_action
], &dummy_format
,
1319 &dummy_access
, &tex_w
, &tex_h
)) {
1320 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1326 r
.x
= text_border_padding
;
1327 r
.y
= da_pix_height
- tex_h
- text_border_padding
;
1329 if (SDL_QueryTexture(input_texture
, &dummy_format
,
1330 &dummy_access
, &tex_w
, &tex_h
)) {
1331 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1337 r
.y
-= (tex_h
+ text_border_padding
);
1340 SDL_RenderCopy(sdl_renderer
, input_texture
, 0, &r
);
1342 /* Now draw a cursor */
1343 char store_idxchar
= input
[input_idx
];
1345 input
[input_idx
] = '\0';
1347 if ((ret
= TTF_SizeUTF8(normal_font
, input_with_prefix
, &tex_w
,
1349 fprintf(stderr
, L("TTF_SizeText(): %s\n"),
1354 input
[input_idx
] = store_idxchar
;
1356 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
, color_font
.r
,
1357 color_font
.g
, color_font
.b
,
1359 fprintf(stderr
, L("SDL_SetRenderDrawColor(): %s\n"),
1364 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, r
.x
+ tex_w
, r
.y
,
1365 r
.x
+ tex_w
, r
.y
+ tex_h
))) {
1366 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1377 /* Draw a frame, possibly sleeping for framelimit */
1378 int ui_finish_frame(void)
1381 struct ui_event ui_e
= { 0 };
1382 SDL_Event sdl_e
= { 0 };
1384 uint_fast8_t save_requested
= 0;
1385 uint_fast8_t load_requested
= 0;
1392 if (save_load_delay
) {
1396 SDL_RenderPresent(sdl_renderer
);
1398 /* Handle user input */
1399 while (SDL_PollEvent(&sdl_e
) != 0) {
1403 switch (sdl_e
.type
) {
1405 ui_e
= (struct ui_event
) { .type
= ET_QUIT
};
1406 ret
= eq_push(&ui_e
);
1409 text_input(sdl_e
.text
.text
);
1413 if (sdl_e
.key
.repeat
) {
1417 k
= sdl_e
.key
.keysym
.sym
;
1419 switch (ui_action
) {
1420 case UIA_ENTER_SAVE
:
1421 case UIA_ENTER_LOAD
:
1422 case UIA_ENTER_RENAME
:
1424 if (k
== SDLK_ESCAPE
) {
1425 SDL_StopTextInput();
1426 ui_action
= UIA_NONE
;
1427 last_clicked_vertex
= (size_t) -1;
1428 } else if (k
== SDLK_RETURN
||
1429 k
== SDLK_RETURN2
) {
1430 SDL_StopTextInput();
1431 ui_e
= (struct ui_event
) { .str
=
1434 if (ui_action
== UIA_ENTER_SAVE
) {
1435 ui_e
.type
= ET_SAVE
;
1436 } else if (ui_action
==
1438 ui_e
.type
= ET_LOAD
;
1439 } else if (ui_action
==
1441 ui_e
.type
= ET_RENAME
;
1443 last_clicked_vertex
;
1446 ret
= eq_push(&ui_e
);
1447 ui_action
= UIA_NONE
;
1448 last_clicked_vertex
= (size_t) -1;
1449 } else if (k
== SDLK_LEFT
) {
1451 } else if (k
== SDLK_RIGHT
) {
1453 } else if (k
== SDLK_BACKSPACE
) {
1461 ui_action
= UIA_ASK_QUIT
;
1462 } else if (k
== SDLK_d
) {
1463 ui_action
= UIA_DELETE
;
1464 } else if (k
== SDLK_e
) {
1465 ui_action
= UIA_NEW_EDGE_1
;
1466 } else if (k
== SDLK_f
) {
1467 ui_action
= UIA_INC_FATNESS
;
1468 } else if (k
== SDLK_g
) {
1469 ui_action
= UIA_DEC_FATNESS
;
1470 } else if (k
== SDLK_h
) {
1471 ui_action
= UIA_NEW_H_EDGE_1
;
1472 } else if (k
== SDLK_m
) {
1473 ui_action
= UIA_MUTATE
;
1474 } else if (k
== SDLK_r
) {
1475 ui_action
= UIA_RENAME
;
1476 } else if (k
== SDLK_v
) {
1477 ui_action
= UIA_NEW_VERTEX
;
1478 } else if (k
== SDLK_l
&&
1480 /* Don't load - SDL_KEYUP repeats */
1482 } else if (k
== SDLK_s
&&
1492 ui_action
= UIA_NONE
;
1493 } else if (k
== SDLK_y
) {
1494 ui_e
= (struct ui_event
) { .type
=
1496 ret
= eq_push(&ui_e
);
1497 ui_action
= UIA_NONE
;
1505 ui_action
= UIA_NONE
;
1512 case SDL_WINDOWEVENT
:
1514 if (sdl_e
.window
.event
== SDL_WINDOWEVENT_RESIZED
||
1515 sdl_e
.window
.event
== SDL_WINDOWEVENT_MAXIMIZED
||
1516 sdl_e
.window
.event
== SDL_WINDOWEVENT_RESTORED
) {
1517 react_to_window_resized();
1518 } else if (sdl_e
.window
.event
==
1519 SDL_WINDOWEVENT_LEAVE
) {
1520 /* This tells the dragging code to not respond */
1526 case SDL_MOUSEMOTION
:
1528 if (sdl_e
.motion
.state
& SDL_BUTTON_LMASK
) {
1529 int x
= sdl_e
.motion
.x
;
1530 int y
= sdl_e
.motion
.y
;
1532 if (last_mouse_x
>= 0 &&
1533 last_mouse_y
>= 0) {
1534 if (selected_vertex
!= (size_t) -1) {
1535 q
->v
[selected_vertex
].x
+= (x
-
1537 q
->v
[selected_vertex
].y
+= (y
-
1539 dragged_selected_vertex
= 1;
1540 recalculate_selected_items(
1545 offset_x
+= (x
- last_mouse_x
);
1546 offset_y
+= (y
- last_mouse_y
);
1550 recalculate_selected_items(sdl_e
.motion
.x
,
1554 last_mouse_x
= sdl_e
.motion
.x
;
1555 last_mouse_y
= sdl_e
.motion
.y
;
1557 case SDL_MOUSEBUTTONUP
:
1559 if ((sdl_e
.button
.state
& SDL_BUTTON_LMASK
) &&
1560 ui_action
!= UIA_NEW_VERTEX
) {
1565 recalculate_selected_items(sdl_e
.button
.x
,
1568 case SDL_MOUSEBUTTONDOWN
:
1570 if (!(sdl_e
.button
.state
& SDL_BUTTON_LMASK
)) {
1574 if (ui_action
!= UIA_NEW_VERTEX
) {
1579 switch (ui_action
) {
1582 if (selected_vertex
== (size_t) -1) {
1586 ui_e
= (struct ui_event
) {
1588 .type
= ET_MUTATE
, .idx_1
=
1591 ret
= eq_push(&ui_e
);
1592 ui_action
= UIA_NONE
;
1594 case UIA_NEW_VERTEX
:
1596 if (selected_vertex
!= (size_t) -1 ||
1597 selected_edge_i
!= (size_t) -1 ||
1598 selected_edge_j
!= (size_t) -1) {
1602 int cx
= sdl_e
.button
.x
- offset_x
;
1603 int cy
= sdl_e
.button
.y
- offset_y
;
1605 ui_e
= (struct ui_event
) {
1607 .type
= ET_NEW_VERTEX
, .int_1
= cx
,
1610 ret
= eq_push(&ui_e
);
1611 ui_action
= UIA_NONE
;
1613 case UIA_NEW_EDGE_1
:
1614 case UIA_NEW_H_EDGE_1
:
1617 if (selected_vertex
== (size_t) -1) {
1618 ui_action
= UIA_NONE
;
1622 last_clicked_vertex
= selected_vertex
;
1624 if (ui_action
== UIA_NEW_EDGE_1
) {
1625 ui_action
= UIA_NEW_EDGE_2
;
1626 } else if (ui_action
== UIA_NEW_H_EDGE_1
) {
1627 ui_action
= UIA_NEW_H_EDGE_2
;
1628 } else if (ui_action
== UIA_RENAME
) {
1629 ui_action
= UIA_ENTER_RENAME
;
1633 SDL_StartTextInput();
1635 /* Intentionally not copying null terminator */
1636 strncpy(input_with_prefix
, "New name: ",
1638 rerender_input_string
= 1;
1642 case UIA_NEW_EDGE_2
:
1643 case UIA_NEW_H_EDGE_2
:
1645 if (selected_vertex
== (size_t) -1 ||
1646 selected_vertex
== last_clicked_vertex
) {
1647 ui_action
= UIA_NONE
;
1648 last_clicked_vertex
= (size_t) -1;
1652 ui_e
= (struct ui_event
) {
1654 .type
= ET_NEW_EDGE
, .idx_1
=
1655 last_clicked_vertex
, .idx_2
=
1656 selected_vertex
, .a
= 1, .b
=
1657 (ui_action
== UIA_NEW_EDGE_2
?
1660 ret
= eq_push(&ui_e
);
1661 ui_action
= UIA_NONE
;
1662 last_clicked_vertex
= (size_t) -1;
1666 if (selected_vertex
!= (size_t) -1) {
1667 ui_e
= (struct ui_event
) {
1669 .type
= ET_DELETE_VERTEX
,
1670 .idx_1
= selected_vertex
1672 ret
= eq_push(&ui_e
);
1673 } else if (selected_edge_i
!= (size_t) -1 &&
1674 selected_edge_j
!= (size_t) -1) {
1675 ui_e
= (struct ui_event
) {
1677 .type
= ET_DELETE_EDGE
, .idx_1
=
1682 ret
= eq_push(&ui_e
);
1685 ui_action
= UIA_NONE
;
1687 case UIA_INC_FATNESS
:
1688 case UIA_DEC_FATNESS
:
1690 if (selected_vertex
== (size_t) -1) {
1694 ui_e
= (struct ui_event
) {
1696 .type
= ET_CHANGE_FATNESS
, .idx_1
=
1697 selected_vertex
, .int_1
=
1702 ret
= eq_push(&ui_e
);
1703 ui_action
= UIA_NONE
;
1707 case UIA_ENTER_SAVE
:
1708 case UIA_ENTER_LOAD
:
1709 case UIA_ENTER_RENAME
:
1722 if (load_requested
||
1724 save_load_delay
= 30;
1728 if (load_requested
) {
1729 r
= choose_load_file(&f
);
1731 r
= choose_save_file(&f
);
1736 ui_e
= (struct ui_event
) { .str
= f
};
1737 ui_e
.type
= load_requested
? ET_LOAD
: ET_SAVE
;
1739 /* f is freed on next ui_finish_frame */
1741 ret
= eq_push(&ui_e
);
1744 ui_action
= load_requested
? UIA_ENTER_LOAD
:
1749 SDL_StartTextInput();
1751 /* Intentionally not copying null terminator */
1752 strncpy(input_with_prefix
, "Filename: ", 10);
1753 rerender_input_string
= 1;
1758 now
= SDL_GetTicks();
1760 if (frame_start_ticks
< now
) {
1761 Uint32 elapsed_time
= now
- frame_start_ticks
;
1763 if (elapsed_time
< TICKS_PER_FRAME
) {
1764 SDL_Delay(TICKS_PER_FRAME
- elapsed_time
);
1773 /* Return an event to the main loop */
1774 int ui_get_event(struct ui_event
*e
, uint_fast8_t *more
)
1777 *more
= eq_head
!= eq_tail
;
1786 case ET_CHANGE_FATNESS
:
1787 case ET_DELETE_EDGE
:
1788 case ET_DELETE_VERTEX
: