2 * Copyright (c) 2017, S. Gilles <sgilles@math.umd.edu>
4 * Permission to use, copy, modify, and/or distribute this software
5 * for any purpose with or without fee is hereby granted, provided
6 * that the above copyright notice and this permission notice appear
9 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
10 * WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
11 * WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
12 * AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
13 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
14 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
15 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
16 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
27 #include "file-selection.h"
32 #define TICKS_PER_FRAME (1000 / 60)
35 #define M_PI (3.14159265358979323846)
38 /* What clicking does */
39 static enum ui_action
{
58 /* The window we'll be using */
59 static SDL_Window
*sdl_win
;
61 /* The renderer we'll be using */
62 static SDL_Renderer
*sdl_renderer
;
64 /* How to limit the framerate */
65 static Uint32 frame_start_ticks
;
67 /* Whether the scene needs to be drawn again */
68 static uint_fast8_t redraw
;
70 /* Whether a vertex was just dragged (necessitating info redraw) */
71 static uint_fast8_t dragged_selected_vertex
;
73 /* The informative texture */
74 static SDL_Texture
*selected_info
;
76 /* Buffer for event queue */
77 static struct ui_event
*eq_buf
;
79 /* Current max length of event queue */
82 /* Current head of queue */
83 static size_t eq_head
;
85 /* Current tail of queue */
86 static size_t eq_tail
;
88 /* The quiver we'll be using */
89 static struct quiver
*q
;
91 /* Width of drawing area in pixels */
92 static int da_pix_width
;
94 /* Height of drawing area in pixels */
95 static int da_pix_height
;
97 /* The background color */
98 static SDL_Color color_bg
= { .r
= 0xe2, .g
= 0xe2, .b
= 0xe2, .a
= 0xff };
100 /* The normal vertex color */
101 static SDL_Color color_v
= { .r
= 0x82, .g
= 0x82, .b
= 0xb2, .a
= 0xff };
103 /* The vertex color for preview vertices */
104 static SDL_Color color_v_preview
= { .r
= 0x82, .g
= 0x82, .b
= 0xb2, .a
=
107 /* The normal vertex outline color */
108 static SDL_Color color_outline
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x80 };
110 /* The vertex outline color for preview vertices */
111 static SDL_Color color_outline_preview
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
=
114 /* The selected vertex outline color */
115 static SDL_Color color_outline_sel
= { .r
= 0x42, .g
= 0x42, .b
= 0xe2, .a
=
119 static SDL_Color color_font
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x80 };
121 /* The normal edge color */
122 static SDL_Color color_e_normal
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
=
125 /* The half edge color */
126 static SDL_Color color_e_half
= { .r
= 0x12, .g
= 0x12, .b
= 0x12, .a
= 0x60 };
128 /* The abnormal edge color */
129 static SDL_Color color_e_abnormal
= { .r
= 0xd0, .g
= 0x12, .b
= 0x12, .a
=
132 /* The selected edge color */
133 static SDL_Color color_e_sel
= { .r
= 0xb2, .g
= 0xb2, .b
= 0xe2, .a
= 0x40 };
135 /* The font for node names, instructions, etc */
136 static TTF_Font
*normal_font
;
138 /* The base font size */
139 static uint_fast8_t base_font_size
= 12;
141 /* How much space (pixels) between lower left of screen and bottom text */
142 static unsigned int text_border_padding
= 24;
144 /* Strings to display at bottom of screen */
145 static const char *bottom_string
[] = {
147 [UIA_NONE
] = "[m] Mutate\n[v] Create new vertex\n"
148 "[d] Delete vertex/edge\n[e] Add edge\n"
149 "[h] Add half edge\n[f] Increase vertex fatness\n"
150 "[g] Decrease vertex fatness\n[r] Rename vertex\n"
151 "[s] Save quiver\n[l] Load quiver\n[q] Quit", /* */
152 [UIA_ASK_QUIT
] = "Quit?\n\n[y] Confirm\n[n] Cancel", /* */
153 [UIA_DEC_FATNESS
] = "[Mouse1] Decrease fatness\n[ESC] Cancel", /* */
154 [UIA_DELETE
] = "[Mouse1] Delete vertex/edge\n[ESC] Cancel", /* */
155 [UIA_ENTER_LOAD
] = "[Enter] Load from\n[ESC] Cancel", /* */
156 [UIA_ENTER_RENAME
] = "[Enter] Rename\n[ESC] Cancel", /* */
157 [UIA_ENTER_SAVE
] = "[Enter] Save to\n[ESC] Cancel", /* */
158 [UIA_INC_FATNESS
] = "[Mouse1] Increase fatness\n[ESC] Cancel", /* */
159 [UIA_MUTATE
] = "[Mouse1] Mutate at vertex\n[ESC] Cancel", /* */
160 [UIA_NEW_EDGE_1
] = "[Mouse1] Select start\n[ESC] Cancel", /* */
161 [UIA_NEW_EDGE_2
] = "[Mouse1] Select end\n[ESC] Cancel", /* */
162 [UIA_NEW_H_EDGE_1
] = "[Mouse1] Select start\n[ESC] Cancel", /* */
163 [UIA_NEW_H_EDGE_2
] = "[Mouse1] Select end\n[ESC] Cancel", /* */
164 [UIA_NEW_VERTEX
] = "[Mouse1] Create new vertex\n[ESC] Cancel", /* */
165 [UIA_RENAME
] = "[Mouse1] Rename vertex\n[ESC] Cancel", /* */
169 /* The texture containing what to show on the bottom */
170 static SDL_Texture
*bottom_text
[UIA_LEN
];
172 /* The textures containing the names of all vertices - indexed just like q */
173 static SDL_Texture
**vertex_names
;
175 /* The number of elements of vertex_names */
176 static size_t vertex_names_len
;
178 /* Drawing offset x */
181 /* Drawing offset x */
184 /* How wide (in pixels) a fatness 1 node should be */
185 static unsigned int base_node_radius
= 8;
187 /* How much (in pixels) a node should widen for each fatness level */
188 static unsigned int node_radius_per_fatness
= 7;
190 /* How wide (in pixels) the outline should be */
191 static int outline_width
= 2;
193 /* How wide (in pixels) the arrowheads should be */
194 static int arrow_length
= 7;
196 /* How narrow the arrowheads should be */
197 static double arrow_angle
= 6.5 * M_PI
/ 8.0;
199 /* How close to an arrow (in pixels) for it to be selected */
200 static int edge_margin
= 5;
202 /* If we're interacting with a vertex, which one */
203 static size_t selected_vertex
= (size_t) -1;
205 /* If we're interacting with an edge, the i */
206 static size_t selected_edge_i
= (size_t) -1;
208 /* If we're interacting with an edge, the j */
209 static size_t selected_edge_j
= (size_t) -1;
211 /* If we're adding an edge, the last vertex we clicked on */
212 static size_t last_clicked_vertex
= (size_t) -1;
214 /* x-coordinate of last mouse position */
215 static int last_mouse_x
= -1;
217 /* y-coordinate of last mouse position */
218 static int last_mouse_y
= -1;
220 /* Maximum length of an input string we'll accept */
221 static size_t max_input_size
= 1 << 10;
223 /* Current position in input */
224 static size_t input_idx
;
226 /* Current length of string held in input */
227 static size_t input_len
;
229 /* If a string is being typed in, what it is (in UTF-8 as per SDL2) */
232 /* Input, with `Filename:' or `New name:' prepended (for rendering) */
233 static char *input_with_prefix
;
235 /* Texture for what user is currently entering */
236 static SDL_Texture
*input_texture
;
238 /* Whether we need to re-render the input */
239 static uint_fast8_t rerender_input_string
;
241 /* To prevent awkward repeats in SDL events, rate-limit `s' and `l' */
242 static uint_fast8_t save_load_delay
;
244 /* If something needs to be freed next frame, but not before */
245 static void *free_this
;
248 static int gcd(uint_fast8_t x
, uint_fast8_t y
)
266 /* Allocate and print a rational in the way a user expects */
267 static int pretty_fraction(struct rational
*r
, char **out
)
272 size_t len
= snprintf(0, 0, "%d", (int) r
->p
);
274 if (!(*out
= malloc(len
+ 1))) {
280 sprintf(*out
, "%d", (int) r
->p
);
284 size_t len
= snprintf(0, 0, "%d/%u", (int) r
->p
, (unsigned int) r
->q
);
286 if (!(*out
= malloc(len
+ 1))) {
292 sprintf(*out
, "%d/%u", (int) r
->p
, (unsigned int) r
->q
);
298 /* Render text to texture */
299 static int render_text(const char *text
, SDL_Texture
**out
)
306 SDL_DestroyTexture(*out
);
310 SDL_Surface
*surf
= 0;
312 if (!(surf
= TTF_RenderUTF8_Blended_Wrapped(normal_font
, text
,
314 fprintf(stderr
, L("TTF_RenderUTF8_Shaded(): %s\n"),
320 if (!(*out
= SDL_CreateTextureFromSurface(sdl_renderer
, surf
))) {
321 fprintf(stderr
, L("SDL_CreateTextureFromSurface(): %s\n"),
328 SDL_FreeSurface(surf
);
334 static int load_fonts(void)
339 TTF_CloseFont(normal_font
);
343 if (!(normal_font
= TTF_OpenFont(FONT_PATH
, base_font_size
))) {
345 fprintf(stderr
, L("TTF_OpenFont(): %s\n"), TTF_GetError());
349 for (size_t j
= 0; j
< UIA_LEN
; ++j
) {
350 if ((ret
= render_text(bottom_string
[j
], &bottom_text
[j
]))) {
359 TTF_CloseFont(normal_font
);
368 /* Insert str into input at given position */
369 static void text_input(const char *str
)
371 size_t l
= strlen(str
);
373 if (l
+ input_len
+ 1 >= max_input_size
) {
377 for (size_t k
= input_len
; k
> input_idx
; --k
) {
378 input
[k
+ l
] = input
[k
];
381 /* Special-case for input_idx: 0 prohibits `>=' above */
382 input
[input_idx
+ l
] = input
[input_idx
];
384 for (size_t k
= 0; k
< l
; ++k
) {
385 input
[input_idx
+ k
] = str
[k
];
390 rerender_input_string
= 1;
393 /* Move input cursor left */
394 static void text_input_left(void)
400 while (input_idx
> 0) {
401 unsigned char c
= input
[input_idx
];
403 if ((c
& 0xc0) == 0x80) {
411 /* Move input cursor right */
412 static void text_input_right(void)
415 unsigned char c
= input
[input_idx
];
417 if ((c
& 0x80) == 0x0) {
419 } else if ((c
& 0xe0) == 0xc0) {
421 } else if ((c
& 0xf0) == 0xe0) {
423 } else if ((c
& 0xf8) == 0xf0) {
427 if (input_idx
+ adv
<= input_len
) {
433 static void text_input_bs(void)
441 while (input_idx
> bs
) {
442 unsigned char c
= input
[input_idx
- bs
];
444 if ((c
& 0xc0) == 0x80) {
451 for (size_t k
= input_idx
- bs
; k
<= input_len
- bs
; k
++) {
452 input
[k
] = input
[k
+ bs
];
457 rerender_input_string
= 1;
460 /* Convert `internal coordinates' to pixel coordinates */
461 static void internal_to_pixel_xy(int in_x
, int in_y
, int *out_x
, int *out_y
)
463 *out_x
= in_x
+ offset_x
;
464 *out_y
= in_y
+ offset_y
;
467 /* Convert pixel coordinates to `internal coordinates' */
468 static void pixel_to_internal_xy(int in_x
, int in_y
, int *out_x
, int *out_y
)
470 *out_x
= in_x
- offset_x
;
471 *out_y
= in_y
- offset_y
;
474 /* Set selected_vertex and selected_edge_{i,j} */
475 static int recalculate_selected_items(int mx
, int my
)
484 pixel_to_internal_xy(mx
, my
, &x
, &y
);
485 size_t last_vertex
= selected_vertex
;
486 size_t last_edge_i
= selected_edge_i
;
487 size_t last_edge_j
= selected_edge_j
;
489 selected_vertex
= (size_t) -1;
490 selected_edge_i
= (size_t) -1;
491 selected_edge_j
= (size_t) -1;
493 if (last_vertex
!= (size_t) -1) {
494 struct vertex
*v
= &(q
->v
[last_vertex
]);
495 int r
= base_node_radius
+ v
->fatness
* node_radius_per_fatness
;
501 selected_vertex
= last_vertex
;
506 for (size_t j
= q
->v_num
; j
> 0; --j
) {
507 struct vertex
*v
= &(q
->v
[j
- 1]);
508 int r
= base_node_radius
+ v
->fatness
* node_radius_per_fatness
;
514 selected_vertex
= j
- 1;
519 for (size_t j
= 1; j
< q
->v_num
; ++j
) {
520 struct vertex
*v1
= &(q
->v
[j
]);
522 for (size_t i
= 0; i
< j
; ++i
) {
523 if (!q
->e
[i
* q
->v_len
+ j
].p
&&
524 !q
->e
[j
* q
->v_len
+ i
].p
) {
528 struct vertex
*v2
= &(q
->v
[i
]);
530 if ((x
- edge_margin
> v1
->x
&&
531 x
- edge_margin
> v2
->x
) ||
532 (x
+ edge_margin
< v1
->x
&&
533 x
+ edge_margin
< v2
->x
) ||
534 (y
- edge_margin
> v1
->y
&&
535 y
- edge_margin
> v2
->y
) ||
536 (y
+ edge_margin
< v1
->y
&&
537 y
+ edge_margin
< v2
->y
)) {
541 if (v1
->x
== v2
->x
) {
542 if (x
+ edge_margin
> v1
->x
&&
543 x
- edge_margin
< v1
->x
) {
548 } else if (v1
->y
== v2
->y
) {
549 if (y
+ edge_margin
> v1
->y
&&
550 y
- edge_margin
< v1
->y
) {
556 double m1
= ((double) (v2
->y
- v1
->y
)) /
557 ((double) (v2
->x
- v1
->x
));
558 double m2
= -1.0 / m1
;
559 double xint
= ((double) y
- (double) v1
->y
+
560 m1
* v1
->x
- m2
* x
) / (m1
- m2
);
561 double yint
= m1
* xint
- m1
* v1
->x
+
564 if ((x
- xint
) * (x
- xint
) + (y
- yint
) * (y
-
566 < edge_margin
* edge_margin
) {
577 if (selected_vertex
!= (size_t) -1 &&
578 (selected_vertex
!= last_vertex
||
579 dragged_selected_vertex
)) {
580 dragged_selected_vertex
= 0;
581 struct vertex
*v
= &(q
->v
[selected_vertex
]);
582 size_t len
= snprintf(0, 0,
583 "Name: %s\nFatness: %d\nPosition: (%d,%d)",
585 (int) v
->fatness
, v
->x
, v
->y
);
587 if (!(s
= malloc(len
+ 1))) {
593 sprintf(s
, "Name: %s\nFatness: %d\nPosition: (%d,%d)",
594 v
->name
, (int) v
->fatness
, v
->x
, v
->y
);
596 if ((ret
= render_text(s
, &selected_info
))) {
599 } else if ((selected_edge_i
!= last_edge_i
||
600 selected_edge_j
!= last_edge_j
) &&
601 selected_edge_i
!= (size_t) -1 &&
602 selected_edge_j
!= (size_t) -1) {
603 struct vertex
*i
= &(q
->v
[selected_edge_i
]);
604 struct vertex
*j
= &(q
->v
[selected_edge_j
]);
605 struct rational
*eij
= &(q
->e
[selected_edge_i
* q
->v_len
+
607 struct rational
*eji
= &(q
->e
[selected_edge_j
* q
->v_len
+
610 if ((ret
= pretty_fraction(eij
, &sij
))) {
614 if ((ret
= pretty_fraction(eji
, &sji
))) {
618 size_t len
= snprintf(0, 0,
619 "%s \u2192 %s: %s\n%s \u2192 %s: %s",
620 i
->name
, j
->name
, sij
,
621 j
->name
, i
->name
, sji
);
623 if (!(s
= malloc(len
+ 1))) {
629 sprintf(s
, "%s \u2192 %s: %s\n%s \u2192 %s: %s", i
->name
,
630 j
->name
, sij
, j
->name
, i
->name
, sji
);
632 if ((ret
= render_text(s
, &selected_info
))) {
645 /* Render vertex names as textures */
646 static int render_vertex_names(void)
649 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
650 SDL_DestroyTexture(vertex_names
[j
]);
659 if (!(vertex_names
= realloc(vertex_names
, q
->v_num
*
660 sizeof(*vertex_names
)))) {
663 perror(L("realloc()"));
664 vertex_names_len
= 0;
669 vertex_names_len
= q
->v_num
;
671 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
675 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
678 if ((ret
= render_text(q
->v
[j
].name
, &(vertex_names
[j
])))) {
686 /* Get information about the window */
687 static void react_to_window_resized(void)
689 int old_pix_width
= da_pix_width
;
690 int old_pix_height
= da_pix_height
;
692 SDL_GetWindowSize(sdl_win
, &da_pix_width
, &da_pix_height
);
694 if (old_pix_width
== da_pix_width
&&
695 old_pix_height
== da_pix_height
) {
699 offset_x
+= (da_pix_width
- old_pix_width
) / 2;
700 offset_y
+= (da_pix_height
- old_pix_height
) / 2;
704 static void eq_pop(struct ui_event
*out
)
706 if (eq_head
== eq_tail
) {
707 *out
= (struct ui_event
) { 0 };
712 memcpy(out
, eq_buf
+ eq_head
, sizeof *out
);
713 eq_buf
[eq_head
] = (struct ui_event
) { 0 };
714 eq_head
= (eq_head
+ 1) % eq_len
;
717 /* Push into queue */
718 static int eq_push(struct ui_event
*in
)
720 if (((eq_tail
+ 1) % eq_len
) == eq_head
) {
723 if ((eq_len
* sizeof *in
) >= ((size_t) -1) / 2) {
725 "eq_push: Impossibly large buffer\n"));
730 if (!(newmem
= realloc(eq_buf
, (eq_len
* 2) *
734 perror(L("realloc"));
739 eq_buf
= (struct ui_event
*) newmem
;
743 memcpy(eq_buf
+ eq_tail
, in
, sizeof *in
);
744 eq_tail
= (eq_tail
+ 1) % eq_len
;
750 int ui_init(struct quiver
*i_q
)
755 size_t padding
= strlen("Filename: ");
757 if (!(input_with_prefix
= malloc(max_input_size
+ padding
))) {
764 strcpy(input_with_prefix
, "Filename: ");
765 input
= input_with_prefix
+ padding
;
769 if (SDL_Init(SDL_INIT_VIDEO
) < 0) {
770 fprintf(stderr
, L("SDL_Init(): %s\n"), SDL_GetError());
775 sdl_win
= SDL_CreateWindow("Cluster Algebra Visualizer",
776 SDL_WINDOWPOS_UNDEFINED
,
777 SDL_WINDOWPOS_UNDEFINED
, 1000, 1000,
778 SDL_WINDOW_SHOWN
| SDL_WINDOW_RESIZABLE
);
781 fprintf(stderr
, L("SDL_CreateWindow(): %s\n"), SDL_GetError());
786 sdl_renderer
= SDL_CreateRenderer(sdl_win
, -1,
787 SDL_RENDERER_ACCELERATED
);
790 fprintf(stderr
, L("SDL_CreateRenderer(): %s\n"),
796 if (TTF_Init() < 0) {
797 fprintf(stderr
, L("TTF_Init(): %s\n"), TTF_GetError());
802 if ((ret
= load_fonts())) {
806 if ((ret
= render_vertex_names())) {
810 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
, color_bg
.r
, color_bg
.g
,
811 color_bg
.b
, color_bg
.a
))) {
812 fprintf(stderr
, L("SDL_SetRenderDrawColor(): %s\n"),
817 if ((ret
= SDL_RenderClear(sdl_renderer
))) {
818 fprintf(stderr
, L("SDL_RenderClear(): %s\n"), SDL_GetError());
822 SDL_RenderPresent(sdl_renderer
);
823 react_to_window_resized();
825 /* Set up queue for returning data */
826 if (!(eq_buf
= calloc(2, sizeof *eq_buf
))) {
840 /* Deal with the fact that the quiver was changed */
841 int ui_respond_quiver_change(void)
843 return render_vertex_names();
847 int ui_teardown(void)
850 for (size_t j
= 0; j
< vertex_names_len
; ++j
) {
851 SDL_DestroyTexture(vertex_names
[j
]);
859 for (size_t j
= 0; j
< UIA_LEN
; ++j
) {
860 SDL_DestroyTexture(bottom_text
[j
]);
865 SDL_DestroyTexture(selected_info
);
870 SDL_DestroyTexture(input_texture
);
875 TTF_CloseFont(normal_font
);
880 SDL_DestroyWindow(sdl_win
);
886 free(input_with_prefix
);
887 input_with_prefix
= 0;
894 /* Record that a frame has been started */
895 int ui_start_frame(void)
905 frame_start_ticks
= SDL_GetTicks();
913 /* Draw the damn thing */
914 SDL_SetRenderDrawColor(sdl_renderer
, color_bg
.r
, color_bg
.g
, color_bg
.b
,
916 SDL_RenderClear(sdl_renderer
);
918 /* Special case for if text input is going on */
919 if (rerender_input_string
) {
920 rerender_input_string
= 0;
922 if ((ret
= render_text(input_with_prefix
, &input_texture
))) {
928 for (size_t j
= 0; j
< q
->v_num
; ++j
) {
929 for (size_t i
= 0; i
< j
; ++i
) {
930 /* First, determine if we're looking at a half-edge or a full-edge */
931 int d
= gcd(q
->v
[i
].fatness
, q
->v
[j
].fatness
);
932 struct rational
*eij
= &(q
->e
[i
* q
->v_len
+ j
]);
933 struct rational
*eji
= &(q
->e
[j
* q
->v_len
+ i
]);
945 internal_to_pixel_xy(q
->v
[i
].x
, q
->v
[i
].y
, &cx
, &cy
);
946 internal_to_pixel_xy(q
->v
[j
].x
, q
->v
[j
].y
, &cx2
, &cy2
);
948 if (selected_edge_i
== i
&&
949 selected_edge_j
== j
) {
950 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
,
957 "SDL_RenderDrawColor(): %s\n"),
962 for (int id
= -edge_margin
; id
< edge_margin
;
964 for (int jd
= -edge_margin
; jd
<
966 if ((ret
= SDL_RenderDrawLine(
972 "SDL_RenderDrawLine(): %s\n"),
980 /* This is the (eij)/dj = -(eji)/di condition */
981 if (eij
->p
* q
->v
[i
].fatness
* eji
->q
!= -eji
->p
*
982 q
->v
[j
].fatness
* eij
->q
) {
983 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
988 } else if (abs(eij
->p
) * d
== q
->v
[j
].fatness
*
990 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
995 } else if (2 * abs(eij
->p
) * d
== q
->v
[j
].fatness
*
997 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1003 ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1007 color_e_abnormal
.a
);
1012 "SDL_SetRenderDrawColor(): %s\n"),
1017 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx2
,
1019 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1025 theta
= (cy2
> cy
) ? M_PI
/ 2.0 : -M_PI
/ 2.0;
1027 theta
= atan2f(cy2
- cy
, cx2
- cx
);
1034 cx
= (cx
+ cx2
) / 2;
1035 cy
= (cy
+ cy2
) / 2;
1036 cx2
= cx
+ arrow_length
* cos(theta
+ arrow_angle
);
1037 cy2
= cy
+ arrow_length
* sin(theta
+ arrow_angle
);
1039 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx2
,
1041 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1046 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
, cx
+
1047 arrow_length
* cos(theta
-
1050 arrow_length
* sin(theta
-
1053 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1060 /* Draw each vertex as a box */
1061 for (size_t j
= 0; j
< q
->v_num
; ++j
) {
1062 struct vertex
*v
= &(q
->v
[j
]);
1066 internal_to_pixel_xy(v
->x
, v
->y
, &cx
, &cy
);
1068 /* Central square */
1069 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_NONE
);
1070 SDL_SetRenderDrawColor(sdl_renderer
, color_v
.r
, color_v
.g
,
1071 color_v
.b
, color_v
.a
);
1072 rho
= base_node_radius
+ node_radius_per_fatness
* v
->fatness
;
1077 SDL_RenderFillRect(sdl_renderer
, &r
);
1080 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_BLEND
);
1082 if (j
== selected_vertex
||
1083 j
== last_clicked_vertex
) {
1084 SDL_SetRenderDrawColor(sdl_renderer
,
1085 color_outline_sel
.r
,
1086 color_outline_sel
.g
,
1087 color_outline_sel
.b
,
1088 color_outline_sel
.a
);
1090 SDL_SetRenderDrawColor(sdl_renderer
, color_outline
.r
,
1091 color_outline
.g
, color_outline
.b
,
1097 r
.w
= 2 * rho
- outline_width
;
1098 r
.h
= outline_width
;
1099 SDL_RenderFillRect(sdl_renderer
, &r
);
1100 r
.x
= cx
+ rho
- outline_width
;
1102 r
.w
= outline_width
;
1103 r
.h
= 2 * rho
- outline_width
;
1104 SDL_RenderFillRect(sdl_renderer
, &r
);
1105 r
.x
= cx
- rho
+ outline_width
;
1106 r
.y
= cy
+ rho
- outline_width
;
1107 r
.w
= 2 * rho
- outline_width
;
1108 r
.h
= outline_width
;
1109 SDL_RenderFillRect(sdl_renderer
, &r
);
1111 r
.y
= cy
- rho
+ outline_width
;
1112 r
.w
= outline_width
;
1113 r
.h
= 2 * rho
- outline_width
;
1114 SDL_RenderFillRect(sdl_renderer
, &r
);
1117 if (j
>= vertex_names_len
) {
1119 "render_vertex_names() was not called, somehow\n"));
1124 if (SDL_QueryTexture(vertex_names
[j
], &dummy_format
,
1125 &dummy_access
, &tex_w
, &tex_h
)) {
1126 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1132 r
.x
= cx
- tex_w
/ 2;
1133 r
.y
= cy
- tex_h
/ 2;
1136 SDL_RenderCopy(sdl_renderer
, vertex_names
[j
], 0, &r
);
1139 /* If adding a new vertex, draw preview */
1140 if (ui_action
== UIA_NEW_VERTEX
&&
1141 last_mouse_x
!= -1 &&
1142 last_mouse_y
!= -1) {
1143 /* Central square */
1144 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_NONE
);
1145 SDL_SetRenderDrawColor(sdl_renderer
, color_v_preview
.r
,
1146 color_v_preview
.g
, color_v_preview
.b
,
1148 rho
= base_node_radius
;
1149 r
.x
= last_mouse_x
- rho
;
1150 r
.y
= last_mouse_y
- rho
;
1153 SDL_RenderFillRect(sdl_renderer
, &r
);
1156 SDL_SetRenderDrawBlendMode(sdl_renderer
, SDL_BLENDMODE_BLEND
);
1157 SDL_SetRenderDrawColor(sdl_renderer
, color_outline_preview
.r
,
1158 color_outline_preview
.g
,
1159 color_outline_preview
.b
,
1160 color_outline_preview
.a
);
1161 r
.x
= last_mouse_x
- rho
;
1162 r
.y
= last_mouse_y
- rho
;
1163 r
.w
= 2 * rho
- outline_width
;
1164 r
.h
= outline_width
;
1165 SDL_RenderFillRect(sdl_renderer
, &r
);
1166 r
.x
= last_mouse_x
+ rho
- outline_width
;
1167 r
.y
= last_mouse_y
- rho
;
1168 r
.w
= outline_width
;
1169 r
.h
= 2 * rho
- outline_width
;
1170 SDL_RenderFillRect(sdl_renderer
, &r
);
1171 r
.x
= last_mouse_x
- rho
+ outline_width
;
1172 r
.y
= last_mouse_y
+ rho
- outline_width
;
1173 r
.w
= 2 * rho
- outline_width
;
1174 r
.h
= outline_width
;
1175 SDL_RenderFillRect(sdl_renderer
, &r
);
1176 r
.x
= last_mouse_x
- rho
;
1177 r
.y
= last_mouse_y
- rho
+ outline_width
;
1178 r
.w
= outline_width
;
1179 r
.h
= 2 * rho
- outline_width
;
1180 SDL_RenderFillRect(sdl_renderer
, &r
);
1183 /* If adding a new edge, draw possible */
1184 if ((ui_action
== UIA_NEW_EDGE_2
||
1185 ui_action
== UIA_NEW_H_EDGE_2
) &&
1187 /* last_clicked_vertex != (size_t) -1 && */
1188 last_mouse_x
!= -1 &&
1189 last_mouse_y
!= -1) {
1193 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
,
1197 color_e_normal
.a
))) {
1198 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1203 internal_to_pixel_xy(q
->v
[last_clicked_vertex
].x
,
1204 q
->v
[last_clicked_vertex
].y
, &cx
, &cy
);
1206 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, cx
, cy
,
1207 last_mouse_x
, last_mouse_y
))) {
1208 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1215 if (SDL_QueryTexture(bottom_text
[ui_action
], &dummy_format
,
1216 &dummy_access
, &tex_w
, &tex_h
)) {
1217 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"), SDL_GetError());
1222 r
.x
= text_border_padding
;
1223 r
.y
= da_pix_height
- tex_h
- text_border_padding
;
1226 SDL_RenderCopy(sdl_renderer
, bottom_text
[ui_action
], 0, &r
);
1228 /* If something is selected */
1229 if (selected_info
&&
1230 (selected_vertex
!= (size_t) -1 ||
1231 (selected_edge_i
!= (size_t) -1 &&
1232 selected_edge_j
!= (size_t) -1))) {
1233 if (SDL_QueryTexture(selected_info
, &dummy_format
,
1234 &dummy_access
, &tex_w
, &tex_h
)) {
1235 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1241 r
.x
= text_border_padding
;
1242 r
.y
= text_border_padding
;
1245 SDL_RenderCopy(sdl_renderer
, selected_info
, 0, &r
);
1248 /* If user is entering text */
1249 if (ui_action
== UIA_ENTER_SAVE
||
1250 ui_action
== UIA_ENTER_LOAD
||
1251 ui_action
== UIA_ENTER_RENAME
) {
1252 if (SDL_QueryTexture(bottom_text
[ui_action
], &dummy_format
,
1253 &dummy_access
, &tex_w
, &tex_h
)) {
1254 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1260 r
.x
= text_border_padding
;
1261 r
.y
= da_pix_height
- tex_h
- text_border_padding
;
1263 if (SDL_QueryTexture(input_texture
, &dummy_format
,
1264 &dummy_access
, &tex_w
, &tex_h
)) {
1265 fprintf(stderr
, L("SDL_QueryTexture(): %s\n"),
1271 r
.y
-= (tex_h
+ text_border_padding
);
1274 SDL_RenderCopy(sdl_renderer
, input_texture
, 0, &r
);
1276 /* Now draw a cursor */
1277 char store_idxchar
= input
[input_idx
];
1279 input
[input_idx
] = '\0';
1281 if ((ret
= TTF_SizeUTF8(normal_font
, input_with_prefix
, &tex_w
,
1283 fprintf(stderr
, L("TTF_SizeText(): %s\n"),
1288 input
[input_idx
] = store_idxchar
;
1290 if ((ret
= SDL_SetRenderDrawColor(sdl_renderer
, color_font
.r
,
1291 color_font
.g
, color_font
.b
,
1293 fprintf(stderr
, L("SDL_SetRenderDrawColor(): %s\n"),
1298 if ((ret
= SDL_RenderDrawLine(sdl_renderer
, r
.x
+ tex_w
, r
.y
,
1299 r
.x
+ tex_w
, r
.y
+ tex_h
))) {
1300 fprintf(stderr
, L("SDL_RenderDrawLine(): %s\n"),
1311 /* Draw a frame, possibly sleeping for framelimit */
1312 int ui_finish_frame(void)
1315 struct ui_event ui_e
= { 0 };
1316 SDL_Event sdl_e
= { 0 };
1318 uint_fast8_t save_requested
= 0;
1319 uint_fast8_t load_requested
= 0;
1326 if (save_load_delay
) {
1330 SDL_RenderPresent(sdl_renderer
);
1332 /* Handle user input */
1333 while (SDL_PollEvent(&sdl_e
) != 0) {
1337 switch (sdl_e
.type
) {
1339 ui_e
= (struct ui_event
) { .type
= ET_QUIT
};
1340 ret
= eq_push(&ui_e
);
1343 text_input(sdl_e
.text
.text
);
1347 if (sdl_e
.key
.repeat
) {
1351 k
= sdl_e
.key
.keysym
.sym
;
1353 switch (ui_action
) {
1354 case UIA_ENTER_SAVE
:
1355 case UIA_ENTER_LOAD
:
1356 case UIA_ENTER_RENAME
:
1358 if (k
== SDLK_ESCAPE
) {
1359 SDL_StopTextInput();
1360 ui_action
= UIA_NONE
;
1361 last_clicked_vertex
= (size_t) -1;
1362 } else if (k
== SDLK_RETURN
||
1363 k
== SDLK_RETURN2
) {
1364 SDL_StopTextInput();
1365 ui_e
= (struct ui_event
) { .str
=
1368 if (ui_action
== UIA_ENTER_SAVE
) {
1369 ui_e
.type
= ET_SAVE
;
1370 } else if (ui_action
==
1372 ui_e
.type
= ET_LOAD
;
1373 } else if (ui_action
==
1375 ui_e
.type
= ET_RENAME
;
1377 last_clicked_vertex
;
1380 ret
= eq_push(&ui_e
);
1381 ui_action
= UIA_NONE
;
1382 last_clicked_vertex
= (size_t) -1;
1383 } else if (k
== SDLK_LEFT
) {
1385 } else if (k
== SDLK_RIGHT
) {
1387 } else if (k
== SDLK_BACKSPACE
) {
1395 ui_action
= UIA_ASK_QUIT
;
1396 } else if (k
== SDLK_d
) {
1397 ui_action
= UIA_DELETE
;
1398 } else if (k
== SDLK_e
) {
1399 ui_action
= UIA_NEW_EDGE_1
;
1400 } else if (k
== SDLK_f
) {
1401 ui_action
= UIA_INC_FATNESS
;
1402 } else if (k
== SDLK_g
) {
1403 ui_action
= UIA_DEC_FATNESS
;
1404 } else if (k
== SDLK_h
) {
1405 ui_action
= UIA_NEW_H_EDGE_1
;
1406 } else if (k
== SDLK_m
) {
1407 ui_action
= UIA_MUTATE
;
1408 } else if (k
== SDLK_r
) {
1409 ui_action
= UIA_RENAME
;
1410 } else if (k
== SDLK_v
) {
1411 ui_action
= UIA_NEW_VERTEX
;
1412 } else if (k
== SDLK_l
&&
1414 /* Don't load - SDL_KEYUP repeats */
1416 } else if (k
== SDLK_s
&&
1426 ui_action
= UIA_NONE
;
1427 } else if (k
== SDLK_y
) {
1428 ui_e
= (struct ui_event
) { .type
=
1430 ret
= eq_push(&ui_e
);
1431 ui_action
= UIA_NONE
;
1439 ui_action
= UIA_NONE
;
1446 case SDL_WINDOWEVENT
:
1448 if (sdl_e
.window
.event
== SDL_WINDOWEVENT_RESIZED
||
1449 sdl_e
.window
.event
== SDL_WINDOWEVENT_MAXIMIZED
||
1450 sdl_e
.window
.event
== SDL_WINDOWEVENT_RESTORED
) {
1451 react_to_window_resized();
1452 } else if (sdl_e
.window
.event
==
1453 SDL_WINDOWEVENT_LEAVE
) {
1454 /* This tells the dragging code to not respond */
1460 case SDL_MOUSEMOTION
:
1462 if (sdl_e
.motion
.state
& SDL_BUTTON_LMASK
) {
1463 int x
= sdl_e
.motion
.x
;
1464 int y
= sdl_e
.motion
.y
;
1466 if (last_mouse_x
>= 0 &&
1467 last_mouse_y
>= 0) {
1468 if (selected_vertex
!= (size_t) -1) {
1469 q
->v
[selected_vertex
].x
+= (x
-
1471 q
->v
[selected_vertex
].y
+= (y
-
1473 dragged_selected_vertex
= 1;
1474 recalculate_selected_items(
1478 offset_x
+= (x
- last_mouse_x
);
1479 offset_y
+= (y
- last_mouse_y
);
1483 recalculate_selected_items(sdl_e
.motion
.x
,
1487 last_mouse_x
= sdl_e
.motion
.x
;
1488 last_mouse_y
= sdl_e
.motion
.y
;
1490 case SDL_MOUSEBUTTONUP
:
1492 if ((sdl_e
.button
.state
& SDL_BUTTON_LMASK
) &&
1493 ui_action
!= UIA_NEW_VERTEX
) {
1498 recalculate_selected_items(sdl_e
.button
.x
,
1501 case SDL_MOUSEBUTTONDOWN
:
1503 if (!(sdl_e
.button
.state
& SDL_BUTTON_LMASK
)) {
1507 if (ui_action
!= UIA_NEW_VERTEX
) {
1512 switch (ui_action
) {
1515 if (selected_vertex
== (size_t) -1) {
1519 ui_e
= (struct ui_event
) {
1521 .type
= ET_MUTATE
, .idx_1
=
1524 ret
= eq_push(&ui_e
);
1525 ui_action
= UIA_NONE
;
1527 case UIA_NEW_VERTEX
:
1529 if (selected_vertex
!= (size_t) -1 ||
1530 selected_edge_i
!= (size_t) -1 ||
1531 selected_edge_j
!= (size_t) -1) {
1535 int cx
= sdl_e
.button
.x
- offset_x
;
1536 int cy
= sdl_e
.button
.y
- offset_y
;
1538 ui_e
= (struct ui_event
) {
1540 .type
= ET_NEW_VERTEX
, .int_1
= cx
,
1543 ret
= eq_push(&ui_e
);
1544 ui_action
= UIA_NONE
;
1546 case UIA_NEW_EDGE_1
:
1547 case UIA_NEW_H_EDGE_1
:
1550 if (selected_vertex
== (size_t) -1) {
1551 ui_action
= UIA_NONE
;
1555 last_clicked_vertex
= selected_vertex
;
1557 if (ui_action
== UIA_NEW_EDGE_1
) {
1558 ui_action
= UIA_NEW_EDGE_2
;
1559 } else if (ui_action
== UIA_NEW_H_EDGE_1
) {
1560 ui_action
= UIA_NEW_H_EDGE_2
;
1561 } else if (ui_action
== UIA_RENAME
) {
1562 ui_action
= UIA_ENTER_RENAME
;
1566 SDL_StartTextInput();
1568 /* Intentionally not copying null terminator */
1569 strncpy(input_with_prefix
, "New name: ",
1571 rerender_input_string
= 1;
1575 case UIA_NEW_EDGE_2
:
1576 case UIA_NEW_H_EDGE_2
:
1578 if (selected_vertex
== (size_t) -1 ||
1579 selected_vertex
== last_clicked_vertex
) {
1580 ui_action
= UIA_NONE
;
1581 last_clicked_vertex
= (size_t) -1;
1585 ui_e
= (struct ui_event
) {
1587 .type
= ET_NEW_EDGE
, .idx_1
=
1588 last_clicked_vertex
, .idx_2
=
1589 selected_vertex
, .a
= 1, .b
=
1590 (ui_action
== UIA_NEW_EDGE_2
?
1593 ret
= eq_push(&ui_e
);
1594 ui_action
= UIA_NONE
;
1595 last_clicked_vertex
= (size_t) -1;
1599 if (selected_vertex
!= (size_t) -1) {
1600 ui_e
= (struct ui_event
) {
1602 .type
= ET_DELETE_VERTEX
,
1603 .idx_1
= selected_vertex
1605 ret
= eq_push(&ui_e
);
1606 } else if (selected_edge_i
!= (size_t) -1 &&
1607 selected_edge_j
!= (size_t) -1) {
1608 ui_e
= (struct ui_event
) {
1610 .type
= ET_DELETE_EDGE
, .idx_1
=
1615 ret
= eq_push(&ui_e
);
1618 ui_action
= UIA_NONE
;
1620 case UIA_INC_FATNESS
:
1621 case UIA_DEC_FATNESS
:
1623 if (selected_vertex
== (size_t) -1) {
1627 ui_e
= (struct ui_event
) {
1629 .type
= ET_CHANGE_FATNESS
, .idx_1
=
1630 selected_vertex
, .int_1
=
1635 ret
= eq_push(&ui_e
);
1636 ui_action
= UIA_NONE
;
1640 case UIA_ENTER_SAVE
:
1641 case UIA_ENTER_LOAD
:
1642 case UIA_ENTER_RENAME
:
1655 if (load_requested
||
1657 save_load_delay
= 30;
1661 if (load_requested
) {
1662 r
= choose_load_file(&f
);
1664 r
= choose_save_file(&f
);
1669 ui_e
= (struct ui_event
) { .str
= f
};
1670 ui_e
.type
= load_requested
? ET_LOAD
: ET_SAVE
;
1672 /* f is freed on next ui_finish_frame */
1674 ret
= eq_push(&ui_e
);
1677 ui_action
= load_requested
? UIA_ENTER_LOAD
:
1682 SDL_StartTextInput();
1684 /* Intentionally not copying null terminator */
1685 strncpy(input_with_prefix
, "Filename: ", 10);
1686 rerender_input_string
= 1;
1691 now
= SDL_GetTicks();
1693 if (frame_start_ticks
< now
) {
1694 Uint32 elapsed_time
= now
- frame_start_ticks
;
1696 if (elapsed_time
< TICKS_PER_FRAME
) {
1697 SDL_Delay(TICKS_PER_FRAME
- elapsed_time
);
1706 /* Return an event to the main loop */
1707 int ui_get_event(struct ui_event
*e
, uint_fast8_t *more
)
1710 *more
= eq_head
!= eq_tail
;