2 * Access to VGA videoram
4 * (c) 1998 Martin Mares <mj@ucw.cz>
9 #include <asm/addrspace.h>
10 #include <asm/byteorder.h>
13 * On the PC, we can just recalculate addresses and then
14 * access the videoram directly without any black magic.
17 #define VGA_MAP_MEM(x, s) CKSEG1ADDR(0x10000000L + (unsigned long)(x))
19 #define vga_readb(x) (*(x))
20 #define vga_writeb(x, y) (*(y) = (x))
22 #define VT_BUF_HAVE_RW
24 * These are only needed for supporting VGA or MDA text mode, which use little
25 * endian byte ordering.
26 * In other cases, we can optimize by using native byte ordering and
27 * <linux/vt_buffer.h> has already done the right job for us.
33 static inline void scr_writew(u16 val
, volatile u16
*addr
)
35 *addr
= cpu_to_le16(val
);
38 static inline u16
scr_readw(volatile const u16
*addr
)
40 return le16_to_cpu(*addr
);
43 #define scr_memcpyw(d, s, c) memcpy(d, s, c)
44 #define scr_memmovew(d, s, c) memmove(d, s, c)
45 #define VT_BUF_HAVE_MEMCPYW
46 #define VT_BUF_HAVE_MEMMOVEW
48 #endif /* _ASM_VGA_H */