2 * Copyright (c) 1999-2002 Vojtech Pavlik
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License version 2 as published by
6 * the Free Software Foundation.
14 #include <sys/ioctl.h>
15 #include <sys/types.h>
16 #include <linux/types.h>
19 #include "input-event-codes.h"
22 * The event structure itself
36 #define EV_VERSION 0x010001
39 * IOCTLs (0x00 - 0x7f)
50 * struct input_absinfo - used by EVIOCGABS/EVIOCSABS ioctls
51 * @value: latest reported value for the axis.
52 * @minimum: specifies minimum value for the axis.
53 * @maximum: specifies maximum value for the axis.
54 * @fuzz: specifies fuzz value that is used to filter noise from
56 * @flat: values that are within this value will be discarded by
57 * joydev interface and reported as 0 instead.
58 * @resolution: specifies resolution for the values reported for
61 * Note that input core does not clamp reported values to the
62 * [minimum, maximum] limits, such task is left to userspace.
64 * Resolution for main axes (ABS_X, ABS_Y, ABS_Z) is reported in
65 * units per millimeter (units/mm), resolution for rotational axes
66 * (ABS_RX, ABS_RY, ABS_RZ) is reported in units per radian.
68 struct input_absinfo
{
78 * struct input_keymap_entry - used by EVIOCGKEYCODE/EVIOCSKEYCODE ioctls
79 * @scancode: scancode represented in machine-endian form.
80 * @len: length of the scancode that resides in @scancode buffer.
81 * @index: index in the keymap, may be used instead of scancode
82 * @flags: allows to specify how kernel should handle the request. For
83 * example, setting INPUT_KEYMAP_BY_INDEX flag indicates that kernel
84 * should perform lookup in keymap by @index instead of @scancode
85 * @keycode: key code assigned to this scancode
87 * The structure is used to retrieve and modify keymap data. Users have
88 * option of performing lookup either by @scancode itself or by @index
89 * in keymap entry. EVIOCGKEYCODE will also return scancode or index
90 * (depending on which element was used to perform lookup).
92 struct input_keymap_entry
{
93 #define INPUT_KEYMAP_BY_INDEX (1 << 0)
107 #define EVIOCGVERSION _IOR('E', 0x01, int) /* get driver version */
108 #define EVIOCGID _IOR('E', 0x02, struct input_id) /* get device ID */
109 #define EVIOCGREP _IOR('E', 0x03, unsigned int[2]) /* get repeat settings */
110 #define EVIOCSREP _IOW('E', 0x03, unsigned int[2]) /* set repeat settings */
112 #define EVIOCGKEYCODE _IOR('E', 0x04, unsigned int[2]) /* get keycode */
113 #define EVIOCGKEYCODE_V2 _IOR('E', 0x04, struct input_keymap_entry)
114 #define EVIOCSKEYCODE _IOW('E', 0x04, unsigned int[2]) /* set keycode */
115 #define EVIOCSKEYCODE_V2 _IOW('E', 0x04, struct input_keymap_entry)
117 #define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */
118 #define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* get physical location */
119 #define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* get unique identifier */
120 #define EVIOCGPROP(len) _IOC(_IOC_READ, 'E', 0x09, len) /* get device properties */
123 * EVIOCGMTSLOTS(len) - get MT slot values
124 * @len: size of the data buffer in bytes
126 * The ioctl buffer argument should be binary equivalent to
128 * struct input_mt_request_layout {
130 * __s32 values[num_slots];
133 * where num_slots is the (arbitrary) number of MT slots to extract.
135 * The ioctl size argument (len) is the size of the buffer, which
136 * should satisfy len = (num_slots + 1) * sizeof(__s32). If len is
137 * too small to fit all available slots, the first num_slots are
140 * Before the call, code is set to the wanted ABS_MT event type. On
141 * return, values[] is filled with the slot values for the specified
144 * If the request code is not an ABS_MT value, -EINVAL is returned.
146 #define EVIOCGMTSLOTS(len) _IOC(_IOC_READ, 'E', 0x0a, len)
148 #define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* get global key state */
149 #define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* get all LEDs */
150 #define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* get all sounds status */
151 #define EVIOCGSW(len) _IOC(_IOC_READ, 'E', 0x1b, len) /* get all switch states */
153 #define EVIOCGBIT(ev,len) _IOC(_IOC_READ, 'E', 0x20 + (ev), len) /* get event bits */
154 #define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */
155 #define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */
157 #define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */
158 #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
159 #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
161 #define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */
162 #define EVIOCREVOKE _IOW('E', 0x91, int) /* Revoke device access */
165 * EVIOCGMASK - Retrieve current event mask
167 * This ioctl allows user to retrieve the current event mask for specific
168 * event type. The argument must be of type "struct input_mask" and
169 * specifies the event type to query, the address of the receive buffer and
170 * the size of the receive buffer.
172 * The event mask is a per-client mask that specifies which events are
173 * forwarded to the client. Each event code is represented by a single bit
174 * in the event mask. If the bit is set, the event is passed to the client
175 * normally. Otherwise, the event is filtered and will never be queued on
176 * the client's receive buffer.
178 * Event masks do not affect global state of the input device. They only
179 * affect the file descriptor they are applied to.
181 * The default event mask for a client has all bits set, i.e. all events
182 * are forwarded to the client. If the kernel is queried for an unknown
183 * event type or if the receive buffer is larger than the number of
184 * event codes known to the kernel, the kernel returns all zeroes for those
187 * At maximum, codes_size bytes are copied.
189 * This ioctl may fail with ENODEV in case the file is revoked, EFAULT
190 * if the receive-buffer points to invalid memory, or EINVAL if the kernel
191 * does not implement the ioctl.
193 #define EVIOCGMASK _IOR('E', 0x92, struct input_mask) /* Get event-masks */
196 * EVIOCSMASK - Set event mask
198 * This ioctl is the counterpart to EVIOCGMASK. Instead of receiving the
199 * current event mask, this changes the client's event mask for a specific
200 * type. See EVIOCGMASK for a description of event-masks and the
203 * This ioctl provides full forward compatibility. If the passed event type
204 * is unknown to the kernel, or if the number of event codes specified in
205 * the mask is bigger than what is known to the kernel, the ioctl is still
206 * accepted and applied. However, any unknown codes are left untouched and
207 * stay cleared. That means, the kernel always filters unknown codes
208 * regardless of what the client requests. If the new mask doesn't cover
209 * all known event-codes, all remaining codes are automatically cleared and
212 * This ioctl may fail with ENODEV in case the file is revoked. EFAULT is
213 * returned if the receive-buffer points to invalid memory. EINVAL is returned
214 * if the kernel does not implement the ioctl.
216 #define EVIOCSMASK _IOW('E', 0x93, struct input_mask) /* Set event-masks */
218 #define EVIOCSCLOCKID _IOW('E', 0xa0, int) /* Set clockid to be used for timestamps */
230 #define BUS_ISAPNP 0x02
233 #define BUS_BLUETOOTH 0x05
234 #define BUS_VIRTUAL 0x06
237 #define BUS_I8042 0x11
238 #define BUS_XTKBD 0x12
239 #define BUS_RS232 0x13
240 #define BUS_GAMEPORT 0x14
241 #define BUS_PARPORT 0x15
242 #define BUS_AMIGA 0x16
245 #define BUS_HOST 0x19
247 #define BUS_ATARI 0x1B
255 #define MT_TOOL_FINGER 0
256 #define MT_TOOL_PEN 1
257 #define MT_TOOL_PALM 2
258 #define MT_TOOL_MAX 2
261 * Values describing the status of a force-feedback effect
263 #define FF_STATUS_STOPPED 0x00
264 #define FF_STATUS_PLAYING 0x01
265 #define FF_STATUS_MAX 0x01
268 * Structures used in ioctls to upload effects to a device
269 * They are pieces of a bigger structure (called ff_effect)
273 * All duration values are expressed in ms. Values above 32767 ms (0x7fff)
274 * should not be used and have unspecified results.
278 * struct ff_replay - defines scheduling of the force-feedback effect
279 * @length: duration of the effect
280 * @delay: delay before effect should start playing
288 * struct ff_trigger - defines what triggers the force-feedback effect
289 * @button: number of the button triggering the effect
290 * @interval: controls how soon the effect can be re-triggered
298 * struct ff_envelope - generic force-feedback effect envelope
299 * @attack_length: duration of the attack (ms)
300 * @attack_level: level at the beginning of the attack
301 * @fade_length: duration of fade (ms)
302 * @fade_level: level at the end of fade
304 * The @attack_level and @fade_level are absolute values; when applying
305 * envelope force-feedback core will convert to positive/negative
306 * value based on polarity of the default level of the effect.
307 * Valid range for the attack and fade levels is 0x0000 - 0x7fff
317 * struct ff_constant_effect - defines parameters of a constant force-feedback effect
318 * @level: strength of the effect; may be negative
319 * @envelope: envelope data
321 struct ff_constant_effect
{
323 struct ff_envelope envelope
;
327 * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
328 * @start_level: beginning strength of the effect; may be negative
329 * @end_level: final strength of the effect; may be negative
330 * @envelope: envelope data
332 struct ff_ramp_effect
{
335 struct ff_envelope envelope
;
339 * struct ff_condition_effect - defines a spring or friction force-feedback effect
340 * @right_saturation: maximum level when joystick moved all way to the right
341 * @left_saturation: same for the left side
342 * @right_coeff: controls how fast the force grows when the joystick moves
344 * @left_coeff: same for the left side
345 * @deadband: size of the dead zone, where no force is produced
346 * @center: position of the dead zone
348 struct ff_condition_effect
{
349 __u16 right_saturation
;
350 __u16 left_saturation
;
360 * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
361 * @waveform: kind of the effect (wave)
362 * @period: period of the wave (ms)
363 * @magnitude: peak value
364 * @offset: mean value of the wave (roughly)
365 * @phase: 'horizontal' shift
366 * @envelope: envelope data
367 * @custom_len: number of samples (FF_CUSTOM only)
368 * @custom_data: buffer of samples (FF_CUSTOM only)
370 * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
371 * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
372 * for the time being as no driver supports it yet.
374 * Note: the data pointed by custom_data is copied by the driver.
375 * You can therefore dispose of the memory after the upload/update.
377 struct ff_periodic_effect
{
384 struct ff_envelope envelope
;
387 __s16 __user
*custom_data
;
391 * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
392 * @strong_magnitude: magnitude of the heavy motor
393 * @weak_magnitude: magnitude of the light one
395 * Some rumble pads have two motors of different weight. Strong_magnitude
396 * represents the magnitude of the vibration generated by the heavy one.
398 struct ff_rumble_effect
{
399 __u16 strong_magnitude
;
400 __u16 weak_magnitude
;
404 * struct ff_effect - defines force feedback effect
405 * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
406 * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
407 * @id: an unique id assigned to an effect
408 * @direction: direction of the effect
409 * @trigger: trigger conditions (struct ff_trigger)
410 * @replay: scheduling of the effect (struct ff_replay)
411 * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
412 * ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
413 * defining effect parameters
415 * This structure is sent through ioctl from the application to the driver.
416 * To create a new effect application should set its @id to -1; the kernel
417 * will return assigned @id which can later be used to update or delete
420 * Direction of the effect is encoded as follows:
421 * 0 deg -> 0x0000 (down)
422 * 90 deg -> 0x4000 (left)
423 * 180 deg -> 0x8000 (up)
424 * 270 deg -> 0xC000 (right)
430 struct ff_trigger trigger
;
431 struct ff_replay replay
;
434 struct ff_constant_effect constant
;
435 struct ff_ramp_effect ramp
;
436 struct ff_periodic_effect periodic
;
437 struct ff_condition_effect condition
[2]; /* One for each axis */
438 struct ff_rumble_effect rumble
;
443 * Force feedback effect types
446 #define FF_RUMBLE 0x50
447 #define FF_PERIODIC 0x51
448 #define FF_CONSTANT 0x52
449 #define FF_SPRING 0x53
450 #define FF_FRICTION 0x54
451 #define FF_DAMPER 0x55
452 #define FF_INERTIA 0x56
455 #define FF_EFFECT_MIN FF_RUMBLE
456 #define FF_EFFECT_MAX FF_RAMP
459 * Force feedback periodic effect types
462 #define FF_SQUARE 0x58
463 #define FF_TRIANGLE 0x59
465 #define FF_SAW_UP 0x5b
466 #define FF_SAW_DOWN 0x5c
467 #define FF_CUSTOM 0x5d
469 #define FF_WAVEFORM_MIN FF_SQUARE
470 #define FF_WAVEFORM_MAX FF_CUSTOM
473 * Set ff device properties
477 #define FF_AUTOCENTER 0x61
480 * ff->playback(effect_id = FF_GAIN) is the first effect_id to
481 * cause a collision with another ff method, in this case ff->set_gain().
482 * Therefore the greatest safe value for effect_id is FF_GAIN - 1,
483 * and thus the total number of effects should never exceed FF_GAIN.
485 #define FF_MAX_EFFECTS FF_GAIN
488 #define FF_CNT (FF_MAX+1)
490 #endif /* _UAPI_INPUT_H */