shift pistol HUD sprite
[d2d-psx.git] / src / bmap.h
blob5fb3774e7e23dd8a663e6c374e21bd73a748a7d9
1 /*
2 * Copyright (C) Prikol Software 1996-1997
3 * Copyright (C) Aleksey Volynskov 1996-1997
5 * This file is part of the Doom2D PSX project.
7 * Doom2D PSX is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License version 2 as
9 * published by the Free Software Foundation.
11 * Doom2D PSX is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, see <http://www.gnu.org/licenses/> or
18 * write to the Free Software Foundation, Inc.,
19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 // Block map
24 #define BM_WALL 1
25 #define BM_PLR1 2
26 #define BM_PLR2 4
27 #define BM_MONSTER 8
29 void BM_clear(byte f);
30 void BM_mark(obj_t * o, byte f);
31 void BM_remapfld(void);
33 extern byte bmap[FLDH / 4][FLDW / 4];
34 extern byte fld_need_remap;