Clarify function of NoVeteran flag in ruleset comments.
[freeciv.git] / data / amplio / tiles.spec
blob7cbf1857bb58f10a9fe02b396fce305b686101ab
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-2.5-spec"
7 [info]
9 artists = "
10 Tatu Rissanen <tatu.rissanen@hut.fi>
11 Jeff Mallatt <jjm@codewell.com> (miscellaneous)
14 [file]
15 gfx = "amplio/tiles"
17 [grid_main]
19 x_top_left = 0
20 y_top_left = 0
21 dx = 96
22 dy = 48
24 tiles = { "row", "column", "tag"
25 ; Unit activity letters: (note unit icons have just "u.")
27 0, 18, "unit.auto_attack",
28 "unit.auto_settler"
29 0, 19, "unit.stack"
30 1, 17, "unit.loaded"
31 1, 18, "unit.connect"
32 1, 19, "unit.auto_explore"
33 2, 12, "unit.transform"
34 2, 13, "unit.sentry"
35 2, 14, "unit.goto"
36 2, 15, "unit.mine"
37 2, 16, "unit.pollution"
38 2, 17, "unit.road"
39 2, 18, "unit.irrigate"
40 2, 19, "unit.fortifying",
41 "unit.fortress"
42 3, 16, "unit.airbase"
43 3, 17, "unit.pillage"
44 3, 18, "unit.fortified"
45 3, 19, "unit.fallout"
46 4, 19, "unit.patrol"
47 1, 18, "unit.convert"
49 ; Unit hit-point bars: approx percent of hp remaining
51 7, 0, "unit.hp_100"
52 7, 1, "unit.hp_90"
53 7, 2, "unit.hp_80"
54 7, 3, "unit.hp_70"
55 7, 4, "unit.hp_60"
56 7, 5, "unit.hp_50"
57 7, 6, "unit.hp_40"
58 7, 7, "unit.hp_30"
59 7, 8, "unit.hp_20"
60 7, 9, "unit.hp_10"
61 7, 10, "unit.hp_0"
63 ; Numbers: city size: (also used for goto)
65 5, 0, "city.size_0"
66 5, 1, "city.size_1"
67 5, 2, "city.size_2"
68 5, 3, "city.size_3"
69 5, 4, "city.size_4"
70 5, 5, "city.size_5"
71 5, 6, "city.size_6"
72 5, 7, "city.size_7"
73 5, 8, "city.size_8"
74 5, 9, "city.size_9"
75 5, 10, "city.size_00"
76 5, 11, "city.size_10"
77 5, 12, "city.size_20"
78 5, 13, "city.size_30"
79 5, 14, "city.size_40"
80 5, 15, "city.size_50"
81 5, 16, "city.size_60"
82 5, 17, "city.size_70"
83 5, 18, "city.size_80"
84 5, 19, "city.size_90"
85 4, 1, "city.size_100"
86 4, 2, "city.size_200"
87 4, 3, "city.size_300"
88 4, 4, "city.size_400"
89 4, 5, "city.size_500"
90 4, 6, "city.size_600"
91 4, 7, "city.size_700"
92 4, 8, "city.size_800"
93 4, 9, "city.size_900"
95 ; Numbers: city tile food/shields/trade y/g/b
97 8, 0, "city.t_food_0"
98 8, 1, "city.t_food_1"
99 8, 2, "city.t_food_2"
100 8, 3, "city.t_food_3"
101 8, 4, "city.t_food_4"
102 8, 5, "city.t_food_5"
103 8, 6, "city.t_food_6"
104 8, 7, "city.t_food_7"
105 8, 8, "city.t_food_8"
106 8, 9, "city.t_food_9"
108 6, 0, "city.t_shields_0"
109 6, 1, "city.t_shields_1"
110 6, 2, "city.t_shields_2"
111 6, 3, "city.t_shields_3"
112 6, 4, "city.t_shields_4"
113 6, 5, "city.t_shields_5"
114 6, 6, "city.t_shields_6"
115 6, 7, "city.t_shields_7"
116 6, 8, "city.t_shields_8"
117 6, 9, "city.t_shields_9"
119 6, 10, "city.t_trade_0"
120 6, 11, "city.t_trade_1"
121 6, 12, "city.t_trade_2"
122 6, 13, "city.t_trade_3"
123 6, 14, "city.t_trade_4"
124 6, 15, "city.t_trade_5"
125 6, 16, "city.t_trade_6"
126 6, 17, "city.t_trade_7"
127 6, 18, "city.t_trade_8"
128 6, 19, "city.t_trade_9"
130 ; Unit upkeep in city dialog:
131 ; These should probably be handled differently and have
132 ; a different size...
134 7, 12, "upkeep.gold"
135 7, 13, "upkeep.gold2"
136 7, 15, "upkeep.food"
137 7, 16, "upkeep.food2"
138 7, 17, "upkeep.unhappy"
139 7, 18, "upkeep.unhappy2"
140 7, 19, "upkeep.shield"
142 ; Nuclear explosion: this could maybe now be handled as one
143 ; big graphic (?), but for now is done old way as 3 by 3:
145 0, 0, "explode.nuke_00"
146 0, 1, "explode.nuke_01"
147 0, 2, "explode.nuke_02"
148 1, 0, "explode.nuke_10"
149 1, 1, "explode.nuke_11"
150 1, 2, "explode.nuke_12"
151 2, 0, "explode.nuke_20"
152 2, 1, "explode.nuke_21"
153 2, 2, "explode.nuke_22"