1 GemRB V0.4.0 (2009-05-25):
3 - level up support in bg2
4 - basic party reordering
5 - bashing of containers and doors
6 - persistent area effects (cloudkill, stinking cloud, web, etc.)
7 - item amount window for stack splitting (shift+click or doubleclick)
8 - depletion of item charges
9 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
10 clear air, polymorph, disable button
11 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
12 - portrait effect icons
13 - item ability selection
14 - character customization
19 - iwd and how guiscripts have been merged
22 - regeneration, hp bonuses, healing
23 - animations and projectiles
24 - rewritten MVE player
30 #2770564 Whiteclone (pst options window bug)
31 numerous patches from mattinm finishing the level up support
32 a few patches from ape fixing and extending iwd
33 #2579743 jbmetz added RPM spec files
35 GemRB V0.3.2 (2009-02-16):
37 - default cancel button, bound to the escape key
38 - tooltip animations and a shortcut (tab)
39 - wrapper python classes that simplified the GUIScripts
40 - trap detection, removal, triggering, xp, feedback, autopause
42 - proper xp award for dual- and multiclass actors
43 - double click (used in the map window)
44 - click-and-hold incrementing/decrementing
45 - accumulate kill statistics
46 - characters can move while the map is open
48 - arbitrary feat prerequisites in iwd2
49 - hard pause for all games (originally a ToB feature); triggered with 'h'
50 - extended night areas (originally a bg2 feature)
53 - walking animation timing
54 - formations (arbitrary sizes, rotation, cursor)
55 - ppc support (no more crashes)
56 - container/door/infopoint cursor and highlight handling
58 - cmake build system (now really works on *nix)
59 - magic item exclusion
61 - fixed attack loop when target dies
65 #2159734 Zefklop (Mouse activity during movies)
66 #2243323 Zefklop (correct Openal cleanup)
67 #2263333 Whiteclone (bg1 guiinv)
68 #2380891 Amikrop (iwd1 guicommonwindows)
70 GemRB V0.3.1 (2008-09-25):
72 - mouse scroll support
73 - starting tob inventory
74 - character import in iwd and how
75 - spritecover for area animations
76 - proper XP bonus for thieving and learning spells
79 - gcc 4.3 compatibility
81 - bg2 and tob game modes have been merged
82 - bg2 and iwd2 character generation was simplified and improved
83 - stricter dualclassing prerequisites
84 - the cmake build system is available for other platforms too
86 - starting time is now at day 0
90 GemRB V0.3.0 (2008-02-17):
92 - TLK override handling (custom biographies and map notes)
96 - more actions, triggers and effects
97 - loading of projectile explosion animations
98 - kit information window
99 - optional CMake build system (windows only)
102 - sound (now perfect!)
103 - character generation
105 - character record window
110 GemRB V0.2.9 (2007-07-06):
114 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
118 - challenge rating calculation
125 GemRB V0.2.8 (2006-12-24):
127 - equipment is rendered both on paperdoll and avatar
128 - weather (snow/rain) is now rendered
132 - game scripting (actions/triggers)
134 GemRB V0.2.7 (2006-08-30):
139 - translucent shadows option
140 - personal space of actors
153 GemRB V0.2.6 (2005-12-06):
155 - Effects are in a different plugin
159 - Action menus (talk/attack)
160 - party/protagonist death handled
163 - Textscreen graphic fixed
165 - compilation and running on different systems (MacOSX, PPC Linux)
166 - various leaks/instabilities fixed
168 - inventory screens in many games
170 GemRB V0.2.5 (2005-08-22):
173 - Effects are now loaded
174 - Equipping effects in items
175 - Spawn points in areas
176 - Textscreen (scrolled text between chapters)
179 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
180 - fully working Store screen
181 - fixed padding of message window rows (in dialogs)
183 GemRB V0.2.4 (2005-05-29):
185 - Store dialogs (Temple, Inn, Container, Tavern, Store)
186 - Fog of war with line of sight
187 - Doors block path and line of sight
188 - Window frames at higher resolutions
189 - Animated buttons (PST portraits, Donation window)
190 - Store opens when appropriate
195 - new GUIScript functions with documentation
196 - Fog of war/door/store related gamescript actions
197 - fixed object distance and area variable handling in gamescript
198 - other new gamescript actions/triggers
199 - Implemented PCs fidget animations
202 - Introduction to writing GUIScript scripts
204 GemRB v0.2.3 (2005-02-13):
206 - GUI for most of the games, especially interactive Inventory and Spellbook
208 - Load screen interstitials with progress bar
209 - Spell and item cache to speed up object management
210 - Added gamescript actions/triggers
211 - Selection of spells during character generation
212 - First attempt on effects code
213 - First attempt on Fog-Of-War
218 - Manual page gemrb(1)
219 - Documentation for GemRB Python API and our custom override files
222 - Character generation
224 - Build infrastructure on Linux and Un*x systems
225 - Progress towards portability to 64 bit and big endian machines
226 - Many bugfixes and new bugs as well ;-)
227 - Shortened version numbers
228 - Simplified user configuration, game specific settings are now
229 in gemrb/override dir