1 GemRB V0.6.2 git (68718197)
4 - IWD:HoW is now completable!
5 - casting sounds and footsteps
6 - autodetection of secret doors, detect illusions
7 - basic bardsong support and selective magic resistance (bg2-style)
8 - proper store economics, ergonomics and dragging
9 - custom blood color (creature-dependant)
10 - new actions, iwd effects and triggers
11 - Importing a SoA game into ToB
15 - actor selection and action bar (for summons and illusions too!)
16 - door bashing and traps
17 - loading screens, ambushes, worldmap
18 - sparkles, panic and other effects
19 - actions, dialogs, object matching
21 - personal items support (swap/equip/remove)
24 iwd regression fix from Eggert Jón Magnússon
26 GemRB V0.6.2 (2010-08-21):
28 - a basic SDL_mixer plugin for faster, but lower-quality audio
29 - dualclassing for bg1 and iwd
30 - new triggers, actions, infravision
31 - feet circle flickering on portrait hover, coloration in dialog
32 - wisdom xp bonus (pst)
35 - actions, triggers, object matching
36 - item loading and ability selection, inventory
37 - projectiles, effects, subtitles, verbal constants
38 - the core and guiscript design was cleaned up in many places
42 backslash check patch from anthiste
43 bg1 character generation patch from Maighstir
44 a crosscompiling fix from F.Fischer
46 GemRB V0.6.1 (2010-06-16):
49 - reputation penalties on death or injury
50 - casting level bonus/malus (wild mages, clerics)
51 - tinting for different times of the day and weather effects
52 - a BI(n)K player plugin for the IWD2 movies
53 - new actions, turn undead
56 - the internal design was cleaned up in many places
57 - game saving, modal actions, combat, effects, spawns
58 - magic missiles are now drawn properly
59 - various guiscripts (no more flickering!)
63 two patches from Brendan Molloy
65 GemRB V0.6.0 (2009-11-03):
67 - BG1 and IWD are roughly completable!
68 - levelup support for bg1 and iwd, dream cutscenes in ToB
69 - more hardcoded projectiles and avatar animations
70 - evasion, backstabbing and basic hide in shadows
71 - compatibility with the widescreen mod (unreleased) allows for multiple
73 - contingency and sequencer spells, beginnings of wild magic support
76 - combat, travelling and feedback
77 - better spellcasting timing
78 - actions, effects and triggers
83 a few patches from nugrud for how/totl support
85 GemRB V0.5.1 (2009-08-27):
87 - BG2:SoA is roughly completable!
88 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
89 projectile trails, projectile failure (spell), projectile effectlists
90 - auto-reloading of projectile weapons in case the ammo stack runs out
92 - sorcerer style spellbooks, reading of iwd2 spellbooks
93 - target following to other areas
94 - the null sound plugin is now always loaded last by default; for old
95 installs see the provided configuration example (DelayPlugin)
96 - intelligence and wisdom dictated lore bonus
97 - a GUIEnhancements config option (on by default) that enables a few
98 extra controls (for convenience and larger mods)
99 - PST death counters (don't anger the Lady)
100 - initial support for targetting by portrait
103 - actions, effects and triggers
104 - pathfinding, feet circles, fog of war and worldmap travel
105 - combat and spellcasting (especially summoning)
107 - config and default table value parsing is smarter about spaces
112 various patches from nugrud for bg2 gui enhancements
113 fix compilation (with cmake) on OS X, by hanicka
115 GemRB V0.5.0 (2009-06-25):
117 - SoA, ToB and PST are roughly playable beyond their first levels
118 - combat: dual-wielding, APR, proficiency and style boni, dexterity
119 bonus, initiatitive and speed factor, individual combat rounds
120 - many IE's hardcoded projectiles and support for projectile sounds
121 - IWD2 GUI now works after chargen too
122 - bg2 chargen now levels to the correct level
123 - summoned and charmed creatures can be ordered around
124 - actor tooltips (name and injury status)
125 - running, initial variable values and portal animations in PST
126 - hardcoded monk bonuses
129 - dialog, actions and triggers
130 - combat mechanics, animation, feedback, ranged combat
131 - matters of time and matter
132 - levelup, dual classing, multiclass handling
133 - focus: scrolling while paused is now possible
134 - animations (projectile, creature)
136 - area music restarts when there's no music playing
137 - disarm trap checks skills
142 #2802190 jbmetz (improve the rpm spec handling)
143 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
145 GemRB V0.4.0 (2009-05-25):
147 - level up support in bg2
148 - basic party reordering
149 - bashing of containers and doors
150 - persistent area effects (cloudkill, stinking cloud, web, etc.)
151 - item amount window for stack splitting (shift+click or doubleclick)
152 - depletion of item charges
153 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
154 clear air, polymorph, disable button
155 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
156 - portrait effect icons
157 - item ability selection
158 - character customization
163 - iwd and how guiscripts have been merged
166 - regeneration, hp bonuses, healing
167 - animations and projectiles
168 - rewritten MVE player
174 #2770564 Whiteclone (pst options window bug)
175 numerous patches from mattinm finishing the level up support
176 a few patches from ape fixing and extending iwd
177 #2579743 jbmetz added RPM spec files
179 GemRB V0.3.2 (2009-02-16):
181 - default cancel button, bound to the escape key
182 - tooltip animations and a shortcut (tab)
183 - wrapper python classes that simplified the GUIScripts
184 - trap detection, removal, triggering, xp, feedback, autopause
186 - proper xp award for dual- and multiclass actors
187 - double click (used in the map window)
188 - click-and-hold incrementing/decrementing
189 - accumulate kill statistics
190 - characters can move while the map is open
191 - sound on item equip
192 - arbitrary feat prerequisites in iwd2
193 - hard pause for all games (originally a ToB feature); triggered with 'h'
194 - extended night areas (originally a bg2 feature)
197 - walking animation timing
198 - formations (arbitrary sizes, rotation, cursor)
199 - ppc support (no more crashes)
200 - container/door/infopoint cursor and highlight handling
202 - cmake build system (now really works on *nix)
203 - magic item exclusion
205 - fixed attack loop when target dies
209 #2159734 Zefklop (Mouse activity during movies)
210 #2243323 Zefklop (correct Openal cleanup)
211 #2263333 Whiteclone (bg1 guiinv)
212 #2380891 Amikrop (iwd1 guicommonwindows)
214 GemRB V0.3.1 (2008-09-25):
216 - mouse scroll support
217 - starting tob inventory
218 - character import in iwd and how
219 - spritecover for area animations
220 - proper XP bonus for thieving and learning spells
223 - gcc 4.3 compatibility
225 - bg2 and tob game modes have been merged
226 - bg2 and iwd2 character generation was simplified and improved
227 - stricter dualclassing prerequisites
228 - the cmake build system is available for other platforms too
230 - starting time is now at day 0
234 GemRB V0.3.0 (2008-02-17):
236 - TLK override handling (custom biographies and map notes)
240 - more actions, triggers and effects
241 - loading of projectile explosion animations
242 - kit information window
243 - optional CMake build system (windows only)
246 - sound (now perfect!)
247 - character generation
249 - character record window
254 GemRB V0.2.9 (2007-07-06):
258 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
262 - challenge rating calculation
269 GemRB V0.2.8 (2006-12-24):
271 - equipment is rendered both on paperdoll and avatar
272 - weather (snow/rain) is now rendered
276 - game scripting (actions/triggers)
278 GemRB V0.2.7 (2006-08-30):
283 - translucent shadows option
284 - personal space of actors
297 GemRB V0.2.6 (2005-12-06):
299 - Effects are in a different plugin
303 - Action menus (talk/attack)
304 - party/protagonist death handled
307 - Textscreen graphic fixed
309 - compilation and running on different systems (MacOSX, PPC Linux)
310 - various leaks/instabilities fixed
312 - inventory screens in many games
314 GemRB V0.2.5 (2005-08-22):
317 - Effects are now loaded
318 - Equipping effects in items
319 - Spawn points in areas
320 - Textscreen (scrolled text between chapters)
323 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
324 - fully working Store screen
325 - fixed padding of message window rows (in dialogs)
327 GemRB V0.2.4 (2005-05-29):
329 - Store dialogs (Temple, Inn, Container, Tavern, Store)
330 - Fog of war with line of sight
331 - Doors block path and line of sight
332 - Window frames at higher resolutions
333 - Animated buttons (PST portraits, Donation window)
334 - Store opens when appropriate
339 - new GUIScript functions with documentation
340 - Fog of war/door/store related gamescript actions
341 - fixed object distance and area variable handling in gamescript
342 - other new gamescript actions/triggers
343 - Implemented PCs fidget animations
346 - Introduction to writing GUIScript scripts
348 GemRB v0.2.3 (2005-02-13):
350 - GUI for most of the games, especially interactive Inventory and Spellbook
352 - Load screen interstitials with progress bar
353 - Spell and item cache to speed up object management
354 - Added gamescript actions/triggers
355 - Selection of spells during character generation
356 - First attempt on effects code
357 - First attempt on Fog-Of-War
362 - Manual page gemrb(1)
363 - Documentation for GemRB Python API and our custom override files
366 - Character generation
368 - Build infrastructure on Linux and Un*x systems
369 - Progress towards portability to 64 bit and big endian machines
370 - Many bugfixes and new bugs as well ;-)
371 - Shortened version numbers
372 - Simplified user configuration, game specific settings are now
373 in gemrb/override dir