1 GemRB V0.6.2 git (758846c)
4 - custom blood color (creature-dependant)
6 - Importing a SoA game into ToB
12 - actions, object matching
13 - handling of minimum hp
15 GemRB V0.6.2 (2010-08-21):
17 - a basic SDL_mixer plugin for faster, but lower-quality audio
18 - dualclassing for bg1 and iwd
19 - new triggers, actions, infravision
20 - feet circle flickering on portrait hover, coloration in dialog
21 - wisdom xp bonus (pst)
24 - actions, triggers, object matching
25 - item loading and ability selection, inventory
26 - projectiles, effects, subtitles, verbal constants
27 - the core and guiscript design was cleaned up in many places
31 backslash check patch from anthiste
32 bg1 character generation patch from Maighstir
33 a crosscompiling fix from F.Fischer
35 GemRB V0.6.1 (2010-06-16):
38 - reputation penalties on death or injury
39 - casting level bonus/malus (wild mages, clerics)
40 - tinting for different times of the day and weather effects
41 - a BI(n)K player plugin for the IWD2 movies
42 - new actions, turn undead
45 - the internal design was cleaned up in many places
46 - game saving, modal actions, combat, effects, spawns
47 - magic missiles are now drawn properly
48 - various guiscripts (no more flickering!)
52 two patches from Brendan Molloy
54 GemRB V0.6.0 (2009-11-03):
56 - BG1 and IWD are roughly completable!
57 - levelup support for bg1 and iwd, dream cutscenes in ToB
58 - more hardcoded projectiles and avatar animations
59 - evasion, backstabbing and basic hide in shadows
60 - compatibility with the widescreen mod (unreleased) allows for multiple
62 - contingency and sequencer spells, beginnings of wild magic support
65 - combat, travelling and feedback
66 - better spellcasting timing
67 - actions, effects and triggers
72 a few patches from nugrud for how/totl support
74 GemRB V0.5.1 (2009-08-27):
76 - BG2:SoA is roughly completable!
77 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
78 projectile trails, projectile failure (spell), projectile effectlists
79 - auto-reloading of projectile weapons in case the ammo stack runs out
81 - sorcerer style spellbooks, reading of iwd2 spellbooks
82 - target following to other areas
83 - the null sound plugin is now always loaded last by default; for old
84 installs see the provided configuration example (DelayPlugin)
85 - intelligence and wisdom dictated lore bonus
86 - a GUIEnhancements config option (on by default) that enables a few
87 extra controls (for convenience and larger mods)
88 - PST death counters (don't anger the Lady)
89 - initial support for targetting by portrait
92 - actions, effects and triggers
93 - pathfinding, feet circles, fog of war and worldmap travel
94 - combat and spellcasting (especially summoning)
96 - config and default table value parsing is smarter about spaces
101 various patches from nugrud for bg2 gui enhancements
102 fix compilation (with cmake) on OS X, by hanicka
104 GemRB V0.5.0 (2009-06-25):
106 - SoA, ToB and PST are roughly playable beyond their first levels
107 - combat: dual-wielding, APR, proficiency and style boni, dexterity
108 bonus, initiatitive and speed factor, individual combat rounds
109 - many IE's hardcoded projectiles and support for projectile sounds
110 - IWD2 GUI now works after chargen too
111 - bg2 chargen now levels to the correct level
112 - summoned and charmed creatures can be ordered around
113 - actor tooltips (name and injury status)
114 - running, initial variable values and portal animations in PST
115 - hardcoded monk bonuses
118 - dialog, actions and triggers
119 - combat mechanics, animation, feedback, ranged combat
120 - matters of time and matter
121 - levelup, dual classing, multiclass handling
122 - focus: scrolling while paused is now possible
123 - animations (projectile, creature)
125 - area music restarts when there's no music playing
126 - disarm trap checks skills
131 #2802190 jbmetz (improve the rpm spec handling)
132 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
134 GemRB V0.4.0 (2009-05-25):
136 - level up support in bg2
137 - basic party reordering
138 - bashing of containers and doors
139 - persistent area effects (cloudkill, stinking cloud, web, etc.)
140 - item amount window for stack splitting (shift+click or doubleclick)
141 - depletion of item charges
142 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
143 clear air, polymorph, disable button
144 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
145 - portrait effect icons
146 - item ability selection
147 - character customization
152 - iwd and how guiscripts have been merged
155 - regeneration, hp bonuses, healing
156 - animations and projectiles
157 - rewritten MVE player
163 #2770564 Whiteclone (pst options window bug)
164 numerous patches from mattinm finishing the level up support
165 a few patches from ape fixing and extending iwd
166 #2579743 jbmetz added RPM spec files
168 GemRB V0.3.2 (2009-02-16):
170 - default cancel button, bound to the escape key
171 - tooltip animations and a shortcut (tab)
172 - wrapper python classes that simplified the GUIScripts
173 - trap detection, removal, triggering, xp, feedback, autopause
175 - proper xp award for dual- and multiclass actors
176 - double click (used in the map window)
177 - click-and-hold incrementing/decrementing
178 - accumulate kill statistics
179 - characters can move while the map is open
180 - sound on item equip
181 - arbitrary feat prerequisites in iwd2
182 - hard pause for all games (originally a ToB feature); triggered with 'h'
183 - extended night areas (originally a bg2 feature)
186 - walking animation timing
187 - formations (arbitrary sizes, rotation, cursor)
188 - ppc support (no more crashes)
189 - container/door/infopoint cursor and highlight handling
191 - cmake build system (now really works on *nix)
192 - magic item exclusion
194 - fixed attack loop when target dies
198 #2159734 Zefklop (Mouse activity during movies)
199 #2243323 Zefklop (correct Openal cleanup)
200 #2263333 Whiteclone (bg1 guiinv)
201 #2380891 Amikrop (iwd1 guicommonwindows)
203 GemRB V0.3.1 (2008-09-25):
205 - mouse scroll support
206 - starting tob inventory
207 - character import in iwd and how
208 - spritecover for area animations
209 - proper XP bonus for thieving and learning spells
212 - gcc 4.3 compatibility
214 - bg2 and tob game modes have been merged
215 - bg2 and iwd2 character generation was simplified and improved
216 - stricter dualclassing prerequisites
217 - the cmake build system is available for other platforms too
219 - starting time is now at day 0
223 GemRB V0.3.0 (2008-02-17):
225 - TLK override handling (custom biographies and map notes)
229 - more actions, triggers and effects
230 - loading of projectile explosion animations
231 - kit information window
232 - optional CMake build system (windows only)
235 - sound (now perfect!)
236 - character generation
238 - character record window
243 GemRB V0.2.9 (2007-07-06):
247 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
251 - challenge rating calculation
258 GemRB V0.2.8 (2006-12-24):
260 - equipment is rendered both on paperdoll and avatar
261 - weather (snow/rain) is now rendered
265 - game scripting (actions/triggers)
267 GemRB V0.2.7 (2006-08-30):
272 - translucent shadows option
273 - personal space of actors
286 GemRB V0.2.6 (2005-12-06):
288 - Effects are in a different plugin
292 - Action menus (talk/attack)
293 - party/protagonist death handled
296 - Textscreen graphic fixed
298 - compilation and running on different systems (MacOSX, PPC Linux)
299 - various leaks/instabilities fixed
301 - inventory screens in many games
303 GemRB V0.2.5 (2005-08-22):
306 - Effects are now loaded
307 - Equipping effects in items
308 - Spawn points in areas
309 - Textscreen (scrolled text between chapters)
312 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
313 - fully working Store screen
314 - fixed padding of message window rows (in dialogs)
316 GemRB V0.2.4 (2005-05-29):
318 - Store dialogs (Temple, Inn, Container, Tavern, Store)
319 - Fog of war with line of sight
320 - Doors block path and line of sight
321 - Window frames at higher resolutions
322 - Animated buttons (PST portraits, Donation window)
323 - Store opens when appropriate
328 - new GUIScript functions with documentation
329 - Fog of war/door/store related gamescript actions
330 - fixed object distance and area variable handling in gamescript
331 - other new gamescript actions/triggers
332 - Implemented PCs fidget animations
335 - Introduction to writing GUIScript scripts
337 GemRB v0.2.3 (2005-02-13):
339 - GUI for most of the games, especially interactive Inventory and Spellbook
341 - Load screen interstitials with progress bar
342 - Spell and item cache to speed up object management
343 - Added gamescript actions/triggers
344 - Selection of spells during character generation
345 - First attempt on effects code
346 - First attempt on Fog-Of-War
351 - Manual page gemrb(1)
352 - Documentation for GemRB Python API and our custom override files
355 - Character generation
357 - Build infrastructure on Linux and Un*x systems
358 - Progress towards portability to 64 bit and big endian machines
359 - Many bugfixes and new bugs as well ;-)
360 - Shortened version numbers
361 - Simplified user configuration, game specific settings are now
362 in gemrb/override dir