4 - a BI(n)K player plugin for the IWD2 movies
9 - the design of some internals was cleaned up
10 - magic missiles are now drawn properly
15 plenty of patches from Tom Prince
17 GemRB V0.6.0 (2009-11-03):
19 - BG1 and IWD are roughly completable!
20 - levelup support for bg1 and iwd, dream cutscenes in ToB
21 - more hardcoded projectiles and avatar animations
22 - evasion, backstabbing and basic hide in shadows
23 - compatibility with the widescreen mod (unreleased) allows for multiple
25 - contingency and sequencer spells, beginnings of wild magic support
28 - combat, travelling and feedback
29 - better spellcasting timing
30 - actions, effects and triggers
35 a few patches from nugrud for how/totl support
37 GemRB V0.5.1 (2009-08-27):
39 - BG2:SoA is roughly completable!
40 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
41 projectile trails, projectile failure (spell), projectile effectlists
42 - auto-reloading of projectile weapons in case the ammo stack runs out
44 - sorcerer style spellbooks, reading of iwd2 spellbooks
45 - target following to other areas
46 - the null sound plugin is now always loaded last by default; for old
47 installs see the provided configuration example (DelayPlugin)
48 - intelligence and wisdom dictated lore bonus
49 - a GUIEnhancements config option (on by default) that enables a few
50 extra controls (for convenience and larger mods)
51 - PST death counters (don't anger the Lady)
52 - initial support for targetting by portrait
55 - actions, effects and triggers
56 - pathfinding, feet circles, fog of war and worldmap travel
57 - combat and spellcasting (especially summoning)
59 - config and default table value parsing is smarter about spaces
64 various patches from nugrud for bg2 gui enhancements
65 fix compilation (with cmake) on OS X, by hanicka
67 GemRB V0.5.0 (2009-06-25):
69 - SoA, ToB and PST are roughly playable beyond their first levels
70 - combat: dual-wielding, APR, proficiency and style boni, dexterity
71 bonus, initiatitive and speed factor, individual combat rounds
72 - many IE's hardcoded projectiles and support for projectile sounds
73 - IWD2 GUI now works after chargen too
74 - bg2 chargen now levels to the correct level
75 - summoned and charmed creatures can be ordered around
76 - actor tooltips (name and injury status)
77 - running, initial variable values and portal animations in PST
78 - hardcoded monk bonuses
81 - dialog, actions and triggers
82 - combat mechanics, animation, feedback, ranged combat
83 - matters of time and matter
84 - levelup, dual classing, multiclass handling
85 - focus: scrolling while paused is now possible
86 - animations (projectile, creature)
88 - area music restarts when there's no music playing
89 - disarm trap checks skills
94 #2802190 jbmetz (improve the rpm spec handling)
95 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
97 GemRB V0.4.0 (2009-05-25):
99 - level up support in bg2
100 - basic party reordering
101 - bashing of containers and doors
102 - persistent area effects (cloudkill, stinking cloud, web, etc.)
103 - item amount window for stack splitting (shift+click or doubleclick)
104 - depletion of item charges
105 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
106 clear air, polymorph, disable button
107 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
108 - portrait effect icons
109 - item ability selection
110 - character customization
115 - iwd and how guiscripts have been merged
118 - regeneration, hp bonuses, healing
119 - animations and projectiles
120 - rewritten MVE player
126 #2770564 Whiteclone (pst options window bug)
127 numerous patches from mattinm finishing the level up support
128 a few patches from ape fixing and extending iwd
129 #2579743 jbmetz added RPM spec files
131 GemRB V0.3.2 (2009-02-16):
133 - default cancel button, bound to the escape key
134 - tooltip animations and a shortcut (tab)
135 - wrapper python classes that simplified the GUIScripts
136 - trap detection, removal, triggering, xp, feedback, autopause
138 - proper xp award for dual- and multiclass actors
139 - double click (used in the map window)
140 - click-and-hold incrementing/decrementing
141 - accumulate kill statistics
142 - characters can move while the map is open
143 - sound on item equip
144 - arbitrary feat prerequisites in iwd2
145 - hard pause for all games (originally a ToB feature); triggered with 'h'
146 - extended night areas (originally a bg2 feature)
149 - walking animation timing
150 - formations (arbitrary sizes, rotation, cursor)
151 - ppc support (no more crashes)
152 - container/door/infopoint cursor and highlight handling
154 - cmake build system (now really works on *nix)
155 - magic item exclusion
157 - fixed attack loop when target dies
161 #2159734 Zefklop (Mouse activity during movies)
162 #2243323 Zefklop (correct Openal cleanup)
163 #2263333 Whiteclone (bg1 guiinv)
164 #2380891 Amikrop (iwd1 guicommonwindows)
166 GemRB V0.3.1 (2008-09-25):
168 - mouse scroll support
169 - starting tob inventory
170 - character import in iwd and how
171 - spritecover for area animations
172 - proper XP bonus for thieving and learning spells
175 - gcc 4.3 compatibility
177 - bg2 and tob game modes have been merged
178 - bg2 and iwd2 character generation was simplified and improved
179 - stricter dualclassing prerequisites
180 - the cmake build system is available for other platforms too
182 - starting time is now at day 0
186 GemRB V0.3.0 (2008-02-17):
188 - TLK override handling (custom biographies and map notes)
192 - more actions, triggers and effects
193 - loading of projectile explosion animations
194 - kit information window
195 - optional CMake build system (windows only)
198 - sound (now perfect!)
199 - character generation
201 - character record window
206 GemRB V0.2.9 (2007-07-06):
210 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
214 - challenge rating calculation
221 GemRB V0.2.8 (2006-12-24):
223 - equipment is rendered both on paperdoll and avatar
224 - weather (snow/rain) is now rendered
228 - game scripting (actions/triggers)
230 GemRB V0.2.7 (2006-08-30):
235 - translucent shadows option
236 - personal space of actors
249 GemRB V0.2.6 (2005-12-06):
251 - Effects are in a different plugin
255 - Action menus (talk/attack)
256 - party/protagonist death handled
259 - Textscreen graphic fixed
261 - compilation and running on different systems (MacOSX, PPC Linux)
262 - various leaks/instabilities fixed
264 - inventory screens in many games
266 GemRB V0.2.5 (2005-08-22):
269 - Effects are now loaded
270 - Equipping effects in items
271 - Spawn points in areas
272 - Textscreen (scrolled text between chapters)
275 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
276 - fully working Store screen
277 - fixed padding of message window rows (in dialogs)
279 GemRB V0.2.4 (2005-05-29):
281 - Store dialogs (Temple, Inn, Container, Tavern, Store)
282 - Fog of war with line of sight
283 - Doors block path and line of sight
284 - Window frames at higher resolutions
285 - Animated buttons (PST portraits, Donation window)
286 - Store opens when appropriate
291 - new GUIScript functions with documentation
292 - Fog of war/door/store related gamescript actions
293 - fixed object distance and area variable handling in gamescript
294 - other new gamescript actions/triggers
295 - Implemented PCs fidget animations
298 - Introduction to writing GUIScript scripts
300 GemRB v0.2.3 (2005-02-13):
302 - GUI for most of the games, especially interactive Inventory and Spellbook
304 - Load screen interstitials with progress bar
305 - Spell and item cache to speed up object management
306 - Added gamescript actions/triggers
307 - Selection of spells during character generation
308 - First attempt on effects code
309 - First attempt on Fog-Of-War
314 - Manual page gemrb(1)
315 - Documentation for GemRB Python API and our custom override files
318 - Character generation
320 - Build infrastructure on Linux and Un*x systems
321 - Progress towards portability to 64 bit and big endian machines
322 - Many bugfixes and new bugs as well ;-)
323 - Shortened version numbers
324 - Simplified user configuration, game specific settings are now
325 in gemrb/override dir