11 GemRB V0.6.1 (2010-06-16):
14 - reputation penalties on death or injury
15 - casting level bonus/malus (wild mages, clerics)
16 - tinting for different times of the day and weather effects
17 - a BI(n)K player plugin for the IWD2 movies
18 - new actions, turn undead
21 - the internal design was cleaned up in many places
22 - game saving, modal actions, combat, effects, spawns
23 - magic missiles are now drawn properly
24 - various guiscripts (no more flickering!)
28 two patches from Brendan Molloy
30 GemRB V0.6.0 (2009-11-03):
32 - BG1 and IWD are roughly completable!
33 - levelup support for bg1 and iwd, dream cutscenes in ToB
34 - more hardcoded projectiles and avatar animations
35 - evasion, backstabbing and basic hide in shadows
36 - compatibility with the widescreen mod (unreleased) allows for multiple
38 - contingency and sequencer spells, beginnings of wild magic support
41 - combat, travelling and feedback
42 - better spellcasting timing
43 - actions, effects and triggers
48 a few patches from nugrud for how/totl support
50 GemRB V0.5.1 (2009-08-27):
52 - BG2:SoA is roughly completable!
53 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
54 projectile trails, projectile failure (spell), projectile effectlists
55 - auto-reloading of projectile weapons in case the ammo stack runs out
57 - sorcerer style spellbooks, reading of iwd2 spellbooks
58 - target following to other areas
59 - the null sound plugin is now always loaded last by default; for old
60 installs see the provided configuration example (DelayPlugin)
61 - intelligence and wisdom dictated lore bonus
62 - a GUIEnhancements config option (on by default) that enables a few
63 extra controls (for convenience and larger mods)
64 - PST death counters (don't anger the Lady)
65 - initial support for targetting by portrait
68 - actions, effects and triggers
69 - pathfinding, feet circles, fog of war and worldmap travel
70 - combat and spellcasting (especially summoning)
72 - config and default table value parsing is smarter about spaces
77 various patches from nugrud for bg2 gui enhancements
78 fix compilation (with cmake) on OS X, by hanicka
80 GemRB V0.5.0 (2009-06-25):
82 - SoA, ToB and PST are roughly playable beyond their first levels
83 - combat: dual-wielding, APR, proficiency and style boni, dexterity
84 bonus, initiatitive and speed factor, individual combat rounds
85 - many IE's hardcoded projectiles and support for projectile sounds
86 - IWD2 GUI now works after chargen too
87 - bg2 chargen now levels to the correct level
88 - summoned and charmed creatures can be ordered around
89 - actor tooltips (name and injury status)
90 - running, initial variable values and portal animations in PST
91 - hardcoded monk bonuses
94 - dialog, actions and triggers
95 - combat mechanics, animation, feedback, ranged combat
96 - matters of time and matter
97 - levelup, dual classing, multiclass handling
98 - focus: scrolling while paused is now possible
99 - animations (projectile, creature)
101 - area music restarts when there's no music playing
102 - disarm trap checks skills
107 #2802190 jbmetz (improve the rpm spec handling)
108 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
110 GemRB V0.4.0 (2009-05-25):
112 - level up support in bg2
113 - basic party reordering
114 - bashing of containers and doors
115 - persistent area effects (cloudkill, stinking cloud, web, etc.)
116 - item amount window for stack splitting (shift+click or doubleclick)
117 - depletion of item charges
118 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
119 clear air, polymorph, disable button
120 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
121 - portrait effect icons
122 - item ability selection
123 - character customization
128 - iwd and how guiscripts have been merged
131 - regeneration, hp bonuses, healing
132 - animations and projectiles
133 - rewritten MVE player
139 #2770564 Whiteclone (pst options window bug)
140 numerous patches from mattinm finishing the level up support
141 a few patches from ape fixing and extending iwd
142 #2579743 jbmetz added RPM spec files
144 GemRB V0.3.2 (2009-02-16):
146 - default cancel button, bound to the escape key
147 - tooltip animations and a shortcut (tab)
148 - wrapper python classes that simplified the GUIScripts
149 - trap detection, removal, triggering, xp, feedback, autopause
151 - proper xp award for dual- and multiclass actors
152 - double click (used in the map window)
153 - click-and-hold incrementing/decrementing
154 - accumulate kill statistics
155 - characters can move while the map is open
156 - sound on item equip
157 - arbitrary feat prerequisites in iwd2
158 - hard pause for all games (originally a ToB feature); triggered with 'h'
159 - extended night areas (originally a bg2 feature)
162 - walking animation timing
163 - formations (arbitrary sizes, rotation, cursor)
164 - ppc support (no more crashes)
165 - container/door/infopoint cursor and highlight handling
167 - cmake build system (now really works on *nix)
168 - magic item exclusion
170 - fixed attack loop when target dies
174 #2159734 Zefklop (Mouse activity during movies)
175 #2243323 Zefklop (correct Openal cleanup)
176 #2263333 Whiteclone (bg1 guiinv)
177 #2380891 Amikrop (iwd1 guicommonwindows)
179 GemRB V0.3.1 (2008-09-25):
181 - mouse scroll support
182 - starting tob inventory
183 - character import in iwd and how
184 - spritecover for area animations
185 - proper XP bonus for thieving and learning spells
188 - gcc 4.3 compatibility
190 - bg2 and tob game modes have been merged
191 - bg2 and iwd2 character generation was simplified and improved
192 - stricter dualclassing prerequisites
193 - the cmake build system is available for other platforms too
195 - starting time is now at day 0
199 GemRB V0.3.0 (2008-02-17):
201 - TLK override handling (custom biographies and map notes)
205 - more actions, triggers and effects
206 - loading of projectile explosion animations
207 - kit information window
208 - optional CMake build system (windows only)
211 - sound (now perfect!)
212 - character generation
214 - character record window
219 GemRB V0.2.9 (2007-07-06):
223 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
227 - challenge rating calculation
234 GemRB V0.2.8 (2006-12-24):
236 - equipment is rendered both on paperdoll and avatar
237 - weather (snow/rain) is now rendered
241 - game scripting (actions/triggers)
243 GemRB V0.2.7 (2006-08-30):
248 - translucent shadows option
249 - personal space of actors
262 GemRB V0.2.6 (2005-12-06):
264 - Effects are in a different plugin
268 - Action menus (talk/attack)
269 - party/protagonist death handled
272 - Textscreen graphic fixed
274 - compilation and running on different systems (MacOSX, PPC Linux)
275 - various leaks/instabilities fixed
277 - inventory screens in many games
279 GemRB V0.2.5 (2005-08-22):
282 - Effects are now loaded
283 - Equipping effects in items
284 - Spawn points in areas
285 - Textscreen (scrolled text between chapters)
288 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
289 - fully working Store screen
290 - fixed padding of message window rows (in dialogs)
292 GemRB V0.2.4 (2005-05-29):
294 - Store dialogs (Temple, Inn, Container, Tavern, Store)
295 - Fog of war with line of sight
296 - Doors block path and line of sight
297 - Window frames at higher resolutions
298 - Animated buttons (PST portraits, Donation window)
299 - Store opens when appropriate
304 - new GUIScript functions with documentation
305 - Fog of war/door/store related gamescript actions
306 - fixed object distance and area variable handling in gamescript
307 - other new gamescript actions/triggers
308 - Implemented PCs fidget animations
311 - Introduction to writing GUIScript scripts
313 GemRB v0.2.3 (2005-02-13):
315 - GUI for most of the games, especially interactive Inventory and Spellbook
317 - Load screen interstitials with progress bar
318 - Spell and item cache to speed up object management
319 - Added gamescript actions/triggers
320 - Selection of spells during character generation
321 - First attempt on effects code
322 - First attempt on Fog-Of-War
327 - Manual page gemrb(1)
328 - Documentation for GemRB Python API and our custom override files
331 - Character generation
333 - Build infrastructure on Linux and Un*x systems
334 - Progress towards portability to 64 bit and big endian machines
335 - Many bugfixes and new bugs as well ;-)
336 - Shortened version numbers
337 - Simplified user configuration, game specific settings are now
338 in gemrb/override dir