4 - tinting for different times of the day and weather effects
5 - a BI(n)K player plugin for the IWD2 movies
10 - the design of some internals was cleaned up
11 - magic missiles are now drawn properly
12 - various guiscripts (no more flickering!)
16 plenty of patches from Tom Prince
18 GemRB V0.6.0 (2009-11-03):
20 - BG1 and IWD are roughly completable!
21 - levelup support for bg1 and iwd, dream cutscenes in ToB
22 - more hardcoded projectiles and avatar animations
23 - evasion, backstabbing and basic hide in shadows
24 - compatibility with the widescreen mod (unreleased) allows for multiple
26 - contingency and sequencer spells, beginnings of wild magic support
29 - combat, travelling and feedback
30 - better spellcasting timing
31 - actions, effects and triggers
36 a few patches from nugrud for how/totl support
38 GemRB V0.5.1 (2009-08-27):
40 - BG2:SoA is roughly completable!
41 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
42 projectile trails, projectile failure (spell), projectile effectlists
43 - auto-reloading of projectile weapons in case the ammo stack runs out
45 - sorcerer style spellbooks, reading of iwd2 spellbooks
46 - target following to other areas
47 - the null sound plugin is now always loaded last by default; for old
48 installs see the provided configuration example (DelayPlugin)
49 - intelligence and wisdom dictated lore bonus
50 - a GUIEnhancements config option (on by default) that enables a few
51 extra controls (for convenience and larger mods)
52 - PST death counters (don't anger the Lady)
53 - initial support for targetting by portrait
56 - actions, effects and triggers
57 - pathfinding, feet circles, fog of war and worldmap travel
58 - combat and spellcasting (especially summoning)
60 - config and default table value parsing is smarter about spaces
65 various patches from nugrud for bg2 gui enhancements
66 fix compilation (with cmake) on OS X, by hanicka
68 GemRB V0.5.0 (2009-06-25):
70 - SoA, ToB and PST are roughly playable beyond their first levels
71 - combat: dual-wielding, APR, proficiency and style boni, dexterity
72 bonus, initiatitive and speed factor, individual combat rounds
73 - many IE's hardcoded projectiles and support for projectile sounds
74 - IWD2 GUI now works after chargen too
75 - bg2 chargen now levels to the correct level
76 - summoned and charmed creatures can be ordered around
77 - actor tooltips (name and injury status)
78 - running, initial variable values and portal animations in PST
79 - hardcoded monk bonuses
82 - dialog, actions and triggers
83 - combat mechanics, animation, feedback, ranged combat
84 - matters of time and matter
85 - levelup, dual classing, multiclass handling
86 - focus: scrolling while paused is now possible
87 - animations (projectile, creature)
89 - area music restarts when there's no music playing
90 - disarm trap checks skills
95 #2802190 jbmetz (improve the rpm spec handling)
96 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
98 GemRB V0.4.0 (2009-05-25):
100 - level up support in bg2
101 - basic party reordering
102 - bashing of containers and doors
103 - persistent area effects (cloudkill, stinking cloud, web, etc.)
104 - item amount window for stack splitting (shift+click or doubleclick)
105 - depletion of item charges
106 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
107 clear air, polymorph, disable button
108 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
109 - portrait effect icons
110 - item ability selection
111 - character customization
116 - iwd and how guiscripts have been merged
119 - regeneration, hp bonuses, healing
120 - animations and projectiles
121 - rewritten MVE player
127 #2770564 Whiteclone (pst options window bug)
128 numerous patches from mattinm finishing the level up support
129 a few patches from ape fixing and extending iwd
130 #2579743 jbmetz added RPM spec files
132 GemRB V0.3.2 (2009-02-16):
134 - default cancel button, bound to the escape key
135 - tooltip animations and a shortcut (tab)
136 - wrapper python classes that simplified the GUIScripts
137 - trap detection, removal, triggering, xp, feedback, autopause
139 - proper xp award for dual- and multiclass actors
140 - double click (used in the map window)
141 - click-and-hold incrementing/decrementing
142 - accumulate kill statistics
143 - characters can move while the map is open
144 - sound on item equip
145 - arbitrary feat prerequisites in iwd2
146 - hard pause for all games (originally a ToB feature); triggered with 'h'
147 - extended night areas (originally a bg2 feature)
150 - walking animation timing
151 - formations (arbitrary sizes, rotation, cursor)
152 - ppc support (no more crashes)
153 - container/door/infopoint cursor and highlight handling
155 - cmake build system (now really works on *nix)
156 - magic item exclusion
158 - fixed attack loop when target dies
162 #2159734 Zefklop (Mouse activity during movies)
163 #2243323 Zefklop (correct Openal cleanup)
164 #2263333 Whiteclone (bg1 guiinv)
165 #2380891 Amikrop (iwd1 guicommonwindows)
167 GemRB V0.3.1 (2008-09-25):
169 - mouse scroll support
170 - starting tob inventory
171 - character import in iwd and how
172 - spritecover for area animations
173 - proper XP bonus for thieving and learning spells
176 - gcc 4.3 compatibility
178 - bg2 and tob game modes have been merged
179 - bg2 and iwd2 character generation was simplified and improved
180 - stricter dualclassing prerequisites
181 - the cmake build system is available for other platforms too
183 - starting time is now at day 0
187 GemRB V0.3.0 (2008-02-17):
189 - TLK override handling (custom biographies and map notes)
193 - more actions, triggers and effects
194 - loading of projectile explosion animations
195 - kit information window
196 - optional CMake build system (windows only)
199 - sound (now perfect!)
200 - character generation
202 - character record window
207 GemRB V0.2.9 (2007-07-06):
211 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
215 - challenge rating calculation
222 GemRB V0.2.8 (2006-12-24):
224 - equipment is rendered both on paperdoll and avatar
225 - weather (snow/rain) is now rendered
229 - game scripting (actions/triggers)
231 GemRB V0.2.7 (2006-08-30):
236 - translucent shadows option
237 - personal space of actors
250 GemRB V0.2.6 (2005-12-06):
252 - Effects are in a different plugin
256 - Action menus (talk/attack)
257 - party/protagonist death handled
260 - Textscreen graphic fixed
262 - compilation and running on different systems (MacOSX, PPC Linux)
263 - various leaks/instabilities fixed
265 - inventory screens in many games
267 GemRB V0.2.5 (2005-08-22):
270 - Effects are now loaded
271 - Equipping effects in items
272 - Spawn points in areas
273 - Textscreen (scrolled text between chapters)
276 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
277 - fully working Store screen
278 - fixed padding of message window rows (in dialogs)
280 GemRB V0.2.4 (2005-05-29):
282 - Store dialogs (Temple, Inn, Container, Tavern, Store)
283 - Fog of war with line of sight
284 - Doors block path and line of sight
285 - Window frames at higher resolutions
286 - Animated buttons (PST portraits, Donation window)
287 - Store opens when appropriate
292 - new GUIScript functions with documentation
293 - Fog of war/door/store related gamescript actions
294 - fixed object distance and area variable handling in gamescript
295 - other new gamescript actions/triggers
296 - Implemented PCs fidget animations
299 - Introduction to writing GUIScript scripts
301 GemRB v0.2.3 (2005-02-13):
303 - GUI for most of the games, especially interactive Inventory and Spellbook
305 - Load screen interstitials with progress bar
306 - Spell and item cache to speed up object management
307 - Added gamescript actions/triggers
308 - Selection of spells during character generation
309 - First attempt on effects code
310 - First attempt on Fog-Of-War
315 - Manual page gemrb(1)
316 - Documentation for GemRB Python API and our custom override files
319 - Character generation
321 - Build infrastructure on Linux and Un*x systems
322 - Progress towards portability to 64 bit and big endian machines
323 - Many bugfixes and new bugs as well ;-)
324 - Shortened version numbers
325 - Simplified user configuration, game specific settings are now
326 in gemrb/override dir