1 GemRB V0.6.2 git (6bb7668b7)
4 - IWD:HoW (worldmap) compatibility!
5 - proper store economics and dragging
6 - custom blood color (creature-dependant)
7 - InLine trigger, EscapeAreaNoSee action
8 - Importing a SoA game into ToB
12 - loading screens, ambushes
15 - actions, object matching
16 - handling of minimum hp
19 GemRB V0.6.2 (2010-08-21):
21 - a basic SDL_mixer plugin for faster, but lower-quality audio
22 - dualclassing for bg1 and iwd
23 - new triggers, actions, infravision
24 - feet circle flickering on portrait hover, coloration in dialog
25 - wisdom xp bonus (pst)
28 - actions, triggers, object matching
29 - item loading and ability selection, inventory
30 - projectiles, effects, subtitles, verbal constants
31 - the core and guiscript design was cleaned up in many places
35 backslash check patch from anthiste
36 bg1 character generation patch from Maighstir
37 a crosscompiling fix from F.Fischer
39 GemRB V0.6.1 (2010-06-16):
42 - reputation penalties on death or injury
43 - casting level bonus/malus (wild mages, clerics)
44 - tinting for different times of the day and weather effects
45 - a BI(n)K player plugin for the IWD2 movies
46 - new actions, turn undead
49 - the internal design was cleaned up in many places
50 - game saving, modal actions, combat, effects, spawns
51 - magic missiles are now drawn properly
52 - various guiscripts (no more flickering!)
56 two patches from Brendan Molloy
58 GemRB V0.6.0 (2009-11-03):
60 - BG1 and IWD are roughly completable!
61 - levelup support for bg1 and iwd, dream cutscenes in ToB
62 - more hardcoded projectiles and avatar animations
63 - evasion, backstabbing and basic hide in shadows
64 - compatibility with the widescreen mod (unreleased) allows for multiple
66 - contingency and sequencer spells, beginnings of wild magic support
69 - combat, travelling and feedback
70 - better spellcasting timing
71 - actions, effects and triggers
76 a few patches from nugrud for how/totl support
78 GemRB V0.5.1 (2009-08-27):
80 - BG2:SoA is roughly completable!
81 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
82 projectile trails, projectile failure (spell), projectile effectlists
83 - auto-reloading of projectile weapons in case the ammo stack runs out
85 - sorcerer style spellbooks, reading of iwd2 spellbooks
86 - target following to other areas
87 - the null sound plugin is now always loaded last by default; for old
88 installs see the provided configuration example (DelayPlugin)
89 - intelligence and wisdom dictated lore bonus
90 - a GUIEnhancements config option (on by default) that enables a few
91 extra controls (for convenience and larger mods)
92 - PST death counters (don't anger the Lady)
93 - initial support for targetting by portrait
96 - actions, effects and triggers
97 - pathfinding, feet circles, fog of war and worldmap travel
98 - combat and spellcasting (especially summoning)
100 - config and default table value parsing is smarter about spaces
105 various patches from nugrud for bg2 gui enhancements
106 fix compilation (with cmake) on OS X, by hanicka
108 GemRB V0.5.0 (2009-06-25):
110 - SoA, ToB and PST are roughly playable beyond their first levels
111 - combat: dual-wielding, APR, proficiency and style boni, dexterity
112 bonus, initiatitive and speed factor, individual combat rounds
113 - many IE's hardcoded projectiles and support for projectile sounds
114 - IWD2 GUI now works after chargen too
115 - bg2 chargen now levels to the correct level
116 - summoned and charmed creatures can be ordered around
117 - actor tooltips (name and injury status)
118 - running, initial variable values and portal animations in PST
119 - hardcoded monk bonuses
122 - dialog, actions and triggers
123 - combat mechanics, animation, feedback, ranged combat
124 - matters of time and matter
125 - levelup, dual classing, multiclass handling
126 - focus: scrolling while paused is now possible
127 - animations (projectile, creature)
129 - area music restarts when there's no music playing
130 - disarm trap checks skills
135 #2802190 jbmetz (improve the rpm spec handling)
136 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
138 GemRB V0.4.0 (2009-05-25):
140 - level up support in bg2
141 - basic party reordering
142 - bashing of containers and doors
143 - persistent area effects (cloudkill, stinking cloud, web, etc.)
144 - item amount window for stack splitting (shift+click or doubleclick)
145 - depletion of item charges
146 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
147 clear air, polymorph, disable button
148 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
149 - portrait effect icons
150 - item ability selection
151 - character customization
156 - iwd and how guiscripts have been merged
159 - regeneration, hp bonuses, healing
160 - animations and projectiles
161 - rewritten MVE player
167 #2770564 Whiteclone (pst options window bug)
168 numerous patches from mattinm finishing the level up support
169 a few patches from ape fixing and extending iwd
170 #2579743 jbmetz added RPM spec files
172 GemRB V0.3.2 (2009-02-16):
174 - default cancel button, bound to the escape key
175 - tooltip animations and a shortcut (tab)
176 - wrapper python classes that simplified the GUIScripts
177 - trap detection, removal, triggering, xp, feedback, autopause
179 - proper xp award for dual- and multiclass actors
180 - double click (used in the map window)
181 - click-and-hold incrementing/decrementing
182 - accumulate kill statistics
183 - characters can move while the map is open
184 - sound on item equip
185 - arbitrary feat prerequisites in iwd2
186 - hard pause for all games (originally a ToB feature); triggered with 'h'
187 - extended night areas (originally a bg2 feature)
190 - walking animation timing
191 - formations (arbitrary sizes, rotation, cursor)
192 - ppc support (no more crashes)
193 - container/door/infopoint cursor and highlight handling
195 - cmake build system (now really works on *nix)
196 - magic item exclusion
198 - fixed attack loop when target dies
202 #2159734 Zefklop (Mouse activity during movies)
203 #2243323 Zefklop (correct Openal cleanup)
204 #2263333 Whiteclone (bg1 guiinv)
205 #2380891 Amikrop (iwd1 guicommonwindows)
207 GemRB V0.3.1 (2008-09-25):
209 - mouse scroll support
210 - starting tob inventory
211 - character import in iwd and how
212 - spritecover for area animations
213 - proper XP bonus for thieving and learning spells
216 - gcc 4.3 compatibility
218 - bg2 and tob game modes have been merged
219 - bg2 and iwd2 character generation was simplified and improved
220 - stricter dualclassing prerequisites
221 - the cmake build system is available for other platforms too
223 - starting time is now at day 0
227 GemRB V0.3.0 (2008-02-17):
229 - TLK override handling (custom biographies and map notes)
233 - more actions, triggers and effects
234 - loading of projectile explosion animations
235 - kit information window
236 - optional CMake build system (windows only)
239 - sound (now perfect!)
240 - character generation
242 - character record window
247 GemRB V0.2.9 (2007-07-06):
251 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
255 - challenge rating calculation
262 GemRB V0.2.8 (2006-12-24):
264 - equipment is rendered both on paperdoll and avatar
265 - weather (snow/rain) is now rendered
269 - game scripting (actions/triggers)
271 GemRB V0.2.7 (2006-08-30):
276 - translucent shadows option
277 - personal space of actors
290 GemRB V0.2.6 (2005-12-06):
292 - Effects are in a different plugin
296 - Action menus (talk/attack)
297 - party/protagonist death handled
300 - Textscreen graphic fixed
302 - compilation and running on different systems (MacOSX, PPC Linux)
303 - various leaks/instabilities fixed
305 - inventory screens in many games
307 GemRB V0.2.5 (2005-08-22):
310 - Effects are now loaded
311 - Equipping effects in items
312 - Spawn points in areas
313 - Textscreen (scrolled text between chapters)
316 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
317 - fully working Store screen
318 - fixed padding of message window rows (in dialogs)
320 GemRB V0.2.4 (2005-05-29):
322 - Store dialogs (Temple, Inn, Container, Tavern, Store)
323 - Fog of war with line of sight
324 - Doors block path and line of sight
325 - Window frames at higher resolutions
326 - Animated buttons (PST portraits, Donation window)
327 - Store opens when appropriate
332 - new GUIScript functions with documentation
333 - Fog of war/door/store related gamescript actions
334 - fixed object distance and area variable handling in gamescript
335 - other new gamescript actions/triggers
336 - Implemented PCs fidget animations
339 - Introduction to writing GUIScript scripts
341 GemRB v0.2.3 (2005-02-13):
343 - GUI for most of the games, especially interactive Inventory and Spellbook
345 - Load screen interstitials with progress bar
346 - Spell and item cache to speed up object management
347 - Added gamescript actions/triggers
348 - Selection of spells during character generation
349 - First attempt on effects code
350 - First attempt on Fog-Of-War
355 - Manual page gemrb(1)
356 - Documentation for GemRB Python API and our custom override files
359 - Character generation
361 - Build infrastructure on Linux and Un*x systems
362 - Progress towards portability to 64 bit and big endian machines
363 - Many bugfixes and new bugs as well ;-)
364 - Shortened version numbers
365 - Simplified user configuration, game specific settings are now
366 in gemrb/override dir