4 - wisdom xp bonus (pst)
9 - the core and guiscript design was cleaned up in many places
14 GemRB V0.6.1 (2010-06-16):
17 - reputation penalties on death or injury
18 - casting level bonus/malus (wild mages, clerics)
19 - tinting for different times of the day and weather effects
20 - a BI(n)K player plugin for the IWD2 movies
21 - new actions, turn undead
24 - the internal design was cleaned up in many places
25 - game saving, modal actions, combat, effects, spawns
26 - magic missiles are now drawn properly
27 - various guiscripts (no more flickering!)
31 two patches from Brendan Molloy
33 GemRB V0.6.0 (2009-11-03):
35 - BG1 and IWD are roughly completable!
36 - levelup support for bg1 and iwd, dream cutscenes in ToB
37 - more hardcoded projectiles and avatar animations
38 - evasion, backstabbing and basic hide in shadows
39 - compatibility with the widescreen mod (unreleased) allows for multiple
41 - contingency and sequencer spells, beginnings of wild magic support
44 - combat, travelling and feedback
45 - better spellcasting timing
46 - actions, effects and triggers
51 a few patches from nugrud for how/totl support
53 GemRB V0.5.1 (2009-08-27):
55 - BG2:SoA is roughly completable!
56 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
57 projectile trails, projectile failure (spell), projectile effectlists
58 - auto-reloading of projectile weapons in case the ammo stack runs out
60 - sorcerer style spellbooks, reading of iwd2 spellbooks
61 - target following to other areas
62 - the null sound plugin is now always loaded last by default; for old
63 installs see the provided configuration example (DelayPlugin)
64 - intelligence and wisdom dictated lore bonus
65 - a GUIEnhancements config option (on by default) that enables a few
66 extra controls (for convenience and larger mods)
67 - PST death counters (don't anger the Lady)
68 - initial support for targetting by portrait
71 - actions, effects and triggers
72 - pathfinding, feet circles, fog of war and worldmap travel
73 - combat and spellcasting (especially summoning)
75 - config and default table value parsing is smarter about spaces
80 various patches from nugrud for bg2 gui enhancements
81 fix compilation (with cmake) on OS X, by hanicka
83 GemRB V0.5.0 (2009-06-25):
85 - SoA, ToB and PST are roughly playable beyond their first levels
86 - combat: dual-wielding, APR, proficiency and style boni, dexterity
87 bonus, initiatitive and speed factor, individual combat rounds
88 - many IE's hardcoded projectiles and support for projectile sounds
89 - IWD2 GUI now works after chargen too
90 - bg2 chargen now levels to the correct level
91 - summoned and charmed creatures can be ordered around
92 - actor tooltips (name and injury status)
93 - running, initial variable values and portal animations in PST
94 - hardcoded monk bonuses
97 - dialog, actions and triggers
98 - combat mechanics, animation, feedback, ranged combat
99 - matters of time and matter
100 - levelup, dual classing, multiclass handling
101 - focus: scrolling while paused is now possible
102 - animations (projectile, creature)
104 - area music restarts when there's no music playing
105 - disarm trap checks skills
110 #2802190 jbmetz (improve the rpm spec handling)
111 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
113 GemRB V0.4.0 (2009-05-25):
115 - level up support in bg2
116 - basic party reordering
117 - bashing of containers and doors
118 - persistent area effects (cloudkill, stinking cloud, web, etc.)
119 - item amount window for stack splitting (shift+click or doubleclick)
120 - depletion of item charges
121 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
122 clear air, polymorph, disable button
123 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
124 - portrait effect icons
125 - item ability selection
126 - character customization
131 - iwd and how guiscripts have been merged
134 - regeneration, hp bonuses, healing
135 - animations and projectiles
136 - rewritten MVE player
142 #2770564 Whiteclone (pst options window bug)
143 numerous patches from mattinm finishing the level up support
144 a few patches from ape fixing and extending iwd
145 #2579743 jbmetz added RPM spec files
147 GemRB V0.3.2 (2009-02-16):
149 - default cancel button, bound to the escape key
150 - tooltip animations and a shortcut (tab)
151 - wrapper python classes that simplified the GUIScripts
152 - trap detection, removal, triggering, xp, feedback, autopause
154 - proper xp award for dual- and multiclass actors
155 - double click (used in the map window)
156 - click-and-hold incrementing/decrementing
157 - accumulate kill statistics
158 - characters can move while the map is open
159 - sound on item equip
160 - arbitrary feat prerequisites in iwd2
161 - hard pause for all games (originally a ToB feature); triggered with 'h'
162 - extended night areas (originally a bg2 feature)
165 - walking animation timing
166 - formations (arbitrary sizes, rotation, cursor)
167 - ppc support (no more crashes)
168 - container/door/infopoint cursor and highlight handling
170 - cmake build system (now really works on *nix)
171 - magic item exclusion
173 - fixed attack loop when target dies
177 #2159734 Zefklop (Mouse activity during movies)
178 #2243323 Zefklop (correct Openal cleanup)
179 #2263333 Whiteclone (bg1 guiinv)
180 #2380891 Amikrop (iwd1 guicommonwindows)
182 GemRB V0.3.1 (2008-09-25):
184 - mouse scroll support
185 - starting tob inventory
186 - character import in iwd and how
187 - spritecover for area animations
188 - proper XP bonus for thieving and learning spells
191 - gcc 4.3 compatibility
193 - bg2 and tob game modes have been merged
194 - bg2 and iwd2 character generation was simplified and improved
195 - stricter dualclassing prerequisites
196 - the cmake build system is available for other platforms too
198 - starting time is now at day 0
202 GemRB V0.3.0 (2008-02-17):
204 - TLK override handling (custom biographies and map notes)
208 - more actions, triggers and effects
209 - loading of projectile explosion animations
210 - kit information window
211 - optional CMake build system (windows only)
214 - sound (now perfect!)
215 - character generation
217 - character record window
222 GemRB V0.2.9 (2007-07-06):
226 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
230 - challenge rating calculation
237 GemRB V0.2.8 (2006-12-24):
239 - equipment is rendered both on paperdoll and avatar
240 - weather (snow/rain) is now rendered
244 - game scripting (actions/triggers)
246 GemRB V0.2.7 (2006-08-30):
251 - translucent shadows option
252 - personal space of actors
265 GemRB V0.2.6 (2005-12-06):
267 - Effects are in a different plugin
271 - Action menus (talk/attack)
272 - party/protagonist death handled
275 - Textscreen graphic fixed
277 - compilation and running on different systems (MacOSX, PPC Linux)
278 - various leaks/instabilities fixed
280 - inventory screens in many games
282 GemRB V0.2.5 (2005-08-22):
285 - Effects are now loaded
286 - Equipping effects in items
287 - Spawn points in areas
288 - Textscreen (scrolled text between chapters)
291 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
292 - fully working Store screen
293 - fixed padding of message window rows (in dialogs)
295 GemRB V0.2.4 (2005-05-29):
297 - Store dialogs (Temple, Inn, Container, Tavern, Store)
298 - Fog of war with line of sight
299 - Doors block path and line of sight
300 - Window frames at higher resolutions
301 - Animated buttons (PST portraits, Donation window)
302 - Store opens when appropriate
307 - new GUIScript functions with documentation
308 - Fog of war/door/store related gamescript actions
309 - fixed object distance and area variable handling in gamescript
310 - other new gamescript actions/triggers
311 - Implemented PCs fidget animations
314 - Introduction to writing GUIScript scripts
316 GemRB v0.2.3 (2005-02-13):
318 - GUI for most of the games, especially interactive Inventory and Spellbook
320 - Load screen interstitials with progress bar
321 - Spell and item cache to speed up object management
322 - Added gamescript actions/triggers
323 - Selection of spells during character generation
324 - First attempt on effects code
325 - First attempt on Fog-Of-War
330 - Manual page gemrb(1)
331 - Documentation for GemRB Python API and our custom override files
334 - Character generation
336 - Build infrastructure on Linux and Un*x systems
337 - Progress towards portability to 64 bit and big endian machines
338 - Many bugfixes and new bugs as well ;-)
339 - Shortened version numbers
340 - Simplified user configuration, game specific settings are now
341 in gemrb/override dir