1 GemRB V0.6.2 (2010-08-21):
3 - a basic SDL_mixer plugin for faster, but lower-quality audio
4 - dualclassing for bg1 and iwd
5 - new triggers, actions, infravision
6 - feet circle flickering on portrait hover, coloration in dialog
7 - wisdom xp bonus (pst)
10 - actions, triggers, object matching
11 - item loading and ability selection, inventory
12 - projectiles, effects, subtitles, verbal constants
13 - the core and guiscript design was cleaned up in many places
17 backslash check patch from anthiste
18 bg1 character generation patch from Maighstir
19 a crosscompiling fix from F.Fischer
21 GemRB V0.6.1 (2010-06-16):
24 - reputation penalties on death or injury
25 - casting level bonus/malus (wild mages, clerics)
26 - tinting for different times of the day and weather effects
27 - a BI(n)K player plugin for the IWD2 movies
28 - new actions, turn undead
31 - the internal design was cleaned up in many places
32 - game saving, modal actions, combat, effects, spawns
33 - magic missiles are now drawn properly
34 - various guiscripts (no more flickering!)
38 two patches from Brendan Molloy
40 GemRB V0.6.0 (2009-11-03):
42 - BG1 and IWD are roughly completable!
43 - levelup support for bg1 and iwd, dream cutscenes in ToB
44 - more hardcoded projectiles and avatar animations
45 - evasion, backstabbing and basic hide in shadows
46 - compatibility with the widescreen mod (unreleased) allows for multiple
48 - contingency and sequencer spells, beginnings of wild magic support
51 - combat, travelling and feedback
52 - better spellcasting timing
53 - actions, effects and triggers
58 a few patches from nugrud for how/totl support
60 GemRB V0.5.1 (2009-08-27):
62 - BG2:SoA is roughly completable!
63 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
64 projectile trails, projectile failure (spell), projectile effectlists
65 - auto-reloading of projectile weapons in case the ammo stack runs out
67 - sorcerer style spellbooks, reading of iwd2 spellbooks
68 - target following to other areas
69 - the null sound plugin is now always loaded last by default; for old
70 installs see the provided configuration example (DelayPlugin)
71 - intelligence and wisdom dictated lore bonus
72 - a GUIEnhancements config option (on by default) that enables a few
73 extra controls (for convenience and larger mods)
74 - PST death counters (don't anger the Lady)
75 - initial support for targetting by portrait
78 - actions, effects and triggers
79 - pathfinding, feet circles, fog of war and worldmap travel
80 - combat and spellcasting (especially summoning)
82 - config and default table value parsing is smarter about spaces
87 various patches from nugrud for bg2 gui enhancements
88 fix compilation (with cmake) on OS X, by hanicka
90 GemRB V0.5.0 (2009-06-25):
92 - SoA, ToB and PST are roughly playable beyond their first levels
93 - combat: dual-wielding, APR, proficiency and style boni, dexterity
94 bonus, initiatitive and speed factor, individual combat rounds
95 - many IE's hardcoded projectiles and support for projectile sounds
96 - IWD2 GUI now works after chargen too
97 - bg2 chargen now levels to the correct level
98 - summoned and charmed creatures can be ordered around
99 - actor tooltips (name and injury status)
100 - running, initial variable values and portal animations in PST
101 - hardcoded monk bonuses
104 - dialog, actions and triggers
105 - combat mechanics, animation, feedback, ranged combat
106 - matters of time and matter
107 - levelup, dual classing, multiclass handling
108 - focus: scrolling while paused is now possible
109 - animations (projectile, creature)
111 - area music restarts when there's no music playing
112 - disarm trap checks skills
117 #2802190 jbmetz (improve the rpm spec handling)
118 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
120 GemRB V0.4.0 (2009-05-25):
122 - level up support in bg2
123 - basic party reordering
124 - bashing of containers and doors
125 - persistent area effects (cloudkill, stinking cloud, web, etc.)
126 - item amount window for stack splitting (shift+click or doubleclick)
127 - depletion of item charges
128 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
129 clear air, polymorph, disable button
130 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
131 - portrait effect icons
132 - item ability selection
133 - character customization
138 - iwd and how guiscripts have been merged
141 - regeneration, hp bonuses, healing
142 - animations and projectiles
143 - rewritten MVE player
149 #2770564 Whiteclone (pst options window bug)
150 numerous patches from mattinm finishing the level up support
151 a few patches from ape fixing and extending iwd
152 #2579743 jbmetz added RPM spec files
154 GemRB V0.3.2 (2009-02-16):
156 - default cancel button, bound to the escape key
157 - tooltip animations and a shortcut (tab)
158 - wrapper python classes that simplified the GUIScripts
159 - trap detection, removal, triggering, xp, feedback, autopause
161 - proper xp award for dual- and multiclass actors
162 - double click (used in the map window)
163 - click-and-hold incrementing/decrementing
164 - accumulate kill statistics
165 - characters can move while the map is open
166 - sound on item equip
167 - arbitrary feat prerequisites in iwd2
168 - hard pause for all games (originally a ToB feature); triggered with 'h'
169 - extended night areas (originally a bg2 feature)
172 - walking animation timing
173 - formations (arbitrary sizes, rotation, cursor)
174 - ppc support (no more crashes)
175 - container/door/infopoint cursor and highlight handling
177 - cmake build system (now really works on *nix)
178 - magic item exclusion
180 - fixed attack loop when target dies
184 #2159734 Zefklop (Mouse activity during movies)
185 #2243323 Zefklop (correct Openal cleanup)
186 #2263333 Whiteclone (bg1 guiinv)
187 #2380891 Amikrop (iwd1 guicommonwindows)
189 GemRB V0.3.1 (2008-09-25):
191 - mouse scroll support
192 - starting tob inventory
193 - character import in iwd and how
194 - spritecover for area animations
195 - proper XP bonus for thieving and learning spells
198 - gcc 4.3 compatibility
200 - bg2 and tob game modes have been merged
201 - bg2 and iwd2 character generation was simplified and improved
202 - stricter dualclassing prerequisites
203 - the cmake build system is available for other platforms too
205 - starting time is now at day 0
209 GemRB V0.3.0 (2008-02-17):
211 - TLK override handling (custom biographies and map notes)
215 - more actions, triggers and effects
216 - loading of projectile explosion animations
217 - kit information window
218 - optional CMake build system (windows only)
221 - sound (now perfect!)
222 - character generation
224 - character record window
229 GemRB V0.2.9 (2007-07-06):
233 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
237 - challenge rating calculation
244 GemRB V0.2.8 (2006-12-24):
246 - equipment is rendered both on paperdoll and avatar
247 - weather (snow/rain) is now rendered
251 - game scripting (actions/triggers)
253 GemRB V0.2.7 (2006-08-30):
258 - translucent shadows option
259 - personal space of actors
272 GemRB V0.2.6 (2005-12-06):
274 - Effects are in a different plugin
278 - Action menus (talk/attack)
279 - party/protagonist death handled
282 - Textscreen graphic fixed
284 - compilation and running on different systems (MacOSX, PPC Linux)
285 - various leaks/instabilities fixed
287 - inventory screens in many games
289 GemRB V0.2.5 (2005-08-22):
292 - Effects are now loaded
293 - Equipping effects in items
294 - Spawn points in areas
295 - Textscreen (scrolled text between chapters)
298 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
299 - fully working Store screen
300 - fixed padding of message window rows (in dialogs)
302 GemRB V0.2.4 (2005-05-29):
304 - Store dialogs (Temple, Inn, Container, Tavern, Store)
305 - Fog of war with line of sight
306 - Doors block path and line of sight
307 - Window frames at higher resolutions
308 - Animated buttons (PST portraits, Donation window)
309 - Store opens when appropriate
314 - new GUIScript functions with documentation
315 - Fog of war/door/store related gamescript actions
316 - fixed object distance and area variable handling in gamescript
317 - other new gamescript actions/triggers
318 - Implemented PCs fidget animations
321 - Introduction to writing GUIScript scripts
323 GemRB v0.2.3 (2005-02-13):
325 - GUI for most of the games, especially interactive Inventory and Spellbook
327 - Load screen interstitials with progress bar
328 - Spell and item cache to speed up object management
329 - Added gamescript actions/triggers
330 - Selection of spells during character generation
331 - First attempt on effects code
332 - First attempt on Fog-Of-War
337 - Manual page gemrb(1)
338 - Documentation for GemRB Python API and our custom override files
341 - Character generation
343 - Build infrastructure on Linux and Un*x systems
344 - Progress towards portability to 64 bit and big endian machines
345 - Many bugfixes and new bugs as well ;-)
346 - Shortened version numbers
347 - Simplified user configuration, game specific settings are now
348 in gemrb/override dir