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37 #ifndef GMX_VIEW_3DVIEW_H
38 #define GMX_VIEW_3DVIEW_H
40 #include "gromacs/math/3dtransforms.h"
41 #include "gromacs/math/vectypes.h"
42 #include "gromacs/utility/basedefinitions.h"
43 #include "gromacs/utility/real.h"
49 int ecenter
; /* enum for centering, see pbc.h */
50 vec4 eye
, origin
; /* The eye and origin position */
51 mat4 proj
; /* Projection matrix */
52 mat4 Rot
; /* Total rotation matrix */
53 real sc_x
, sc_y
; /* Scaling for aspect ratio */
54 mat4 RotP
[DIM
]; /* state for 3d rotations */
58 t_3dview
*init_view(matrix box
);
59 /* Generate the view matrix from the eye pos and the origin,
60 * applying also the scaling for the aspect ration.
61 * There is no accompanying done_view routine: the struct can simply
65 /* The following options are present on the 3d struct:
67 * rotate around the center of the box
71 gmx_bool
zoom_3d(t_3dview
*view
, real fac
);
72 /* Zoom in or out with factor fac, returns TRUE when zoom successful,
76 void rotate_3d(t_3dview
*view
, int axis
, gmx_bool bPositive
);
77 /* Rotate the eye around the center of the box, around axis */
79 void translate_view(t_3dview
*view
, int axis
, gmx_bool bPositive
);
80 /* Translate the origin at which one is looking */
82 void reset_view(t_3dview
*view
);
83 /* Reset the viewing to the initial view */