draw missing gates
[intricacy.git] / Interact.hs
blob40b0c162cf76752ed586648438e945f91263a308
1 -- This file is part of Intricacy
2 -- Copyright (C) 2013 Martin Bays <mbays@sdf.org>
3 --
4 -- This program is free software: you can redistribute it and/or modify
5 -- it under the terms of version 3 of the GNU General Public License as
6 -- published by the Free Software Foundation, or any later version.
7 --
8 -- You should have received a copy of the GNU General Public License
9 -- along with this program. If not, see http://www.gnu.org/licenses/.
11 {-# LANGUAGE LambdaCase #-}
12 {-# LANGUAGE ScopedTypeVariables #-}
14 module Interact (interactUI) where
16 import Control.Applicative
17 import Control.Concurrent
18 import Control.Concurrent.STM
19 import Control.Monad.Catch
20 import Control.Monad.State
21 import Control.Monad.Trans.Except
22 import Control.Monad.Trans.Maybe
23 import Control.Monad.Writer
24 import Data.Array
25 import qualified Data.ByteString.Char8 as CS
26 import qualified Data.ByteString.Lazy as BL
27 import Data.Char
28 import Data.Function (on)
29 import Data.List
30 import Data.Map (Map)
31 import qualified Data.Map as Map
32 import Data.Maybe
33 import qualified Data.Vector as Vector
34 import Safe (readMay)
35 import System.Directory
36 import System.FilePath
38 import Codec.Crypto.RSA (encrypt)
39 import Crypto.Random (SystemRandom, newGenIO)
40 import Crypto.Types.PubKey.RSA (PublicKey)
42 import AsciiLock
43 import Cache
44 import Command
45 import Database
46 import EditGameState
47 import Frame
48 import GameState
49 import GameStateTypes
50 import Hex
51 import InputMode
52 import InteractUtil
53 import Lock
54 import MainState
55 import Maxlocksize
56 import Metagame
57 import Mundanities
58 import Physics
59 import Protocol
60 import ServerAddr
61 import Util
63 newtype InteractSuccess = InteractSuccess Bool
65 interactUI :: UIMonad uiM => MainStateT uiM InteractSuccess
66 interactUI = (fromMaybe (InteractSuccess False) <$>) . runMaybeT $ do
67 gets initiationRequired >>? lift doInitiation
68 gets initiationRequired >>? mzero
69 lift $ do
70 im <- gets ms2im
71 lift $ onNewMode im
72 when (im == IMEdit) setSelectedPosFromMouse
73 when (im == IMMeta) $ do
74 spawnUnblockerThread
76 -- draw before testing auth, lest a timeout mean a blank screen
77 drawMainState
79 testAuth
80 refreshUInfoUI
81 setMark False startMark
82 interactLoop
84 where
85 initiationRequired s = ms2im s == IMMeta && not (initiated s)
86 interactLoop = do
87 im <- gets ms2im
88 when (im == IMPlay) checkWon
89 when (im == IMMeta) $ (checkAsync >>) $ void.runMaybeT $
90 mourNameSelected >>? lift purgeInvalidUndecls
91 drawMainState
92 cmds <- lift $ getSomeInput im
93 runExceptT (mapM_ (processCommand im) cmds) >>=
94 either
95 ((lift (drawMessage "") >>) . return)
96 (const interactLoop)
98 -- | unblock input whenever the newAsync TVar is set to True
99 spawnUnblockerThread = do
100 flag <- gets newAsync
101 unblock <- lift unblockInput
102 liftIO $ forkIO $ forever $ do
103 atomically $ readTVar flag >>= check >> writeTVar flag False
104 unblock
106 runSubMainState :: UIMonad uiM => MainState -> MainStateT uiM (InteractSuccess,MainState)
107 runSubMainState mSt = lift (runStateT interactUI mSt) <* cleanOnPop
108 where cleanOnPop = do
109 im <- gets ms2im
110 lift $ onNewMode im
111 when (im == IMEdit) setSelectedPosFromMouse
113 execSubMainState :: UIMonad uiM => MainState -> MainStateT uiM MainState
114 execSubMainState = (snd <$>) . runSubMainState
116 doInitiation :: UIMonad uiM => MainStateT uiM ()
117 doInitiation = do
118 (InteractSuccess complete, s) <- runSubMainState =<< liftIO initInitState
119 liftIO $ writeInitState s
120 when complete $ do
121 modify $ \s -> s {initiated = True}
122 mauth <- gets curAuth
123 when (isNothing mauth) $ do
124 cbdg <- lift $ getUIBinding IMMeta $ CmdSelCodename Nothing
125 rbdg <- lift $ getUIBinding IMMeta (CmdRegister False)
126 let showPage p prompt = lift $ withNoBG $ showHelp IMMeta p >>? do
127 void $ textInput prompt 1 False True Nothing Nothing
128 showPage (HelpPageInitiated 1) "[Initiation complete. Press a key or RMB to continue]"
129 showPage (HelpPageInitiated 2) "[Press a key or RMB to continue]"
130 showPage (HelpPageInitiated 3) "[Press a key or RMB to continue]"
131 lift $ drawMessage $
132 "To join the game: pick a codename ('"++cbdg++
133 "') and register it ('"++rbdg++"')."
135 getSomeInput im = do
136 cmds <- getInput im
137 if null cmds then getSomeInput im else return cmds
139 processCommand :: UIMonad uiM => InputMode -> Command -> ExceptT InteractSuccess (MainStateT uiM) ()
140 processCommand im CmdQuit = do
141 case im of
142 IMPlay -> lift (or <$> sequence [gets psIsSub, gets psSaved, gets (null . psGameStateMoveStack)])
143 >>? throwE $ InteractSuccess False
144 IMEdit -> lift editStateUnsaved >>! throwE $ InteractSuccess True
145 _ -> throwE $ InteractSuccess False
146 title <- lift getTitle
147 (lift . lift . confirm) ("Really quit"
148 ++ (if im == IMEdit then " without saving" else "")
149 ++ maybe "" (" from "++) title ++ "?")
150 >>? throwE $ InteractSuccess False
151 processCommand im CmdForceQuit = throwE $ InteractSuccess False
152 processCommand IMPlay CmdOpen = do
153 st <- gets psCurrentState
154 frame <- gets psFrame
155 if checkSolved (frame,st)
156 then throwE $ InteractSuccess True
157 else lift.lift $ drawError "Locked!"
159 processCommand IMInit (CmdSolveInit Nothing) = void.runMaybeT $ do
160 tutSolved <- lift . gets $ tutSolved . tutProgress
161 accessible <- lift . gets $ accessibleInitLocks tutSolved . initLocks
162 v <- if Map.null accessible then return zero else do
163 let nameMap = Map.fromList $ ("TUT",zero) :
164 [(initLockName l, v) | (v,l) <- Map.toList accessible]
165 names = Map.keys nameMap
166 name <- (map toUpper <$>) . MaybeT . lift . lift $
167 textInput ("Solve which? ["
168 ++ intercalate "," (take 3 names)
169 ++ if length names > 3 then ",...]" else "]")
170 3 False True (Just names) Nothing
171 MaybeT . return $ Map.lookup name nameMap
172 lift . processCommand IMInit . CmdSolveInit $ Just v
173 processCommand IMInit (CmdSolveInit (Just v)) | v == zero = lift.void.runMaybeT $ do
174 tutdir <- liftIO $ getDataPath "tutorial"
175 tuts <- liftIO . ignoreIOErr $
176 sort . map (takeWhile (/='.')) . filter (isSuffixOf ".lock") <$>
177 getDirectoryContents tutdir
178 when (null tuts) $ do
179 lift.lift $ drawError "No tutorial levels found"
180 mzero
181 let dotut i msps = do
182 let name = tuts !! (i-1)
183 let pref = tutdir ++ [pathSeparator] ++ name
184 (lock,_) <- MaybeT $ liftIO $ readLock (pref ++ ".lock")
185 text <- liftIO $ fromMaybe "" . listToMaybe <$> readStrings (pref ++ ".text")
186 solveLockSaving i msps (Just i) lock $ Just $ "Tutorial " ++ show i ++ ": " ++ text
187 if i+1 <= length tuts
188 then dotut (i+1) Nothing
189 else lift $ do
190 modify $ \is -> is {tutProgress = TutProgress True 1 Nothing}
191 lift $ drawMessage "Tutorial complete!"
192 TutProgress _ onLevel msps <- lift $ gets tutProgress
193 dotut onLevel msps
194 processCommand IMInit (CmdSolveInit (Just v)) = void.runMaybeT $ do
195 l@InitLock { initLockDesc=desc, initLockLock=lock, initLockPartial=partial } <-
196 MaybeT . lift $ gets (Map.lookup v . initLocks)
197 lift $ do
198 (InteractSuccess solved, ps) <- lift . runSubMainState $
199 maybe newPlayState restorePlayState partial (reframe lock) (Just desc) Nothing False True
200 let updateLock initLock = initLock { initLockSolved = solved
201 , initLockPartial = Just $ savePlayState ps }
202 lift . modify $ \is -> is { initLocks = Map.adjust updateLock v $ initLocks is }
203 when (solved && isLastInitLock l) . throwE $ InteractSuccess True
205 processCommand im cmd = lift $ processCommand' im cmd
207 processCommand' :: UIMonad uiM => InputMode -> Command -> MainStateT uiM ()
208 processCommand' im CmdHelp = lift $ do
209 helpPages <- case im of
210 IMInit -> return [HelpPageGame]
211 IMMeta -> return [HelpPageInput, HelpPageGame]
212 IMEdit -> do
213 first <- not <$> liftIO hasLocks
214 return $ HelpPageInput : [HelpPageFirstEdit | first]
215 _ -> return [HelpPageInput]
216 let showPage p = withNoBG $ showHelp im p >>? do
217 void $ textInput "[press a key or RMB]" 1 False True Nothing Nothing
218 mapM_ showPage helpPages
219 processCommand' im (CmdBind mcmd)= lift $ (>> endPrompt) $ runMaybeT $ do
220 cmd <- liftMaybe mcmd `mplus` do
221 lift $ drawPrompt False "Command to bind: "
222 msum $ repeat $ do
223 cmd <- MaybeT $ listToMaybe <$> getInput im
224 guard $ not.null $ describeCommand cmd
225 return cmd
226 lift $ drawPrompt False ("key to bind to \"" ++ describeCommand cmd ++ "\" (repeat existing user binding to delete): ")
227 ch <- MaybeT getChRaw
228 guard $ ch /= '\ESC'
229 lift $ setUIBinding im cmd ch
230 processCommand' _ CmdToggleColourMode = lift toggleColourMode
231 processCommand' _ CmdSuspend = lift suspend
232 processCommand' _ CmdRedraw = lift redraw
233 processCommand' im CmdClear = do
234 lift $ drawMessage ""
235 when (im == IMMeta) $ modify $ \ms -> ms { retiredLocks = Nothing }
236 processCommand' im CmdMark = void.runMaybeT $ do
237 guard $ im `elem` [IMEdit, IMPlay, IMReplay]
238 str <- MaybeT $ lift $ textInput "Type character for mark: "
239 1 False True Nothing Nothing
240 ch <- liftMaybe $ listToMaybe str
241 guard $ ch `notElem` [startMark, '\'']
242 lift $ setMark True ch
243 processCommand' im CmdJumpMark = void.runMaybeT $ do
244 guard $ im `elem` [IMEdit, IMPlay, IMReplay]
245 marks <- lift marksSet
246 str <- MaybeT $ lift $ textInput
247 ("Jump to mark [" ++ intersperse ',' marks ++ "]: ")
248 1 False True (Just $ (:[]) <$> marks) Nothing
249 ch <- liftMaybe $ listToMaybe str
250 lift $ jumpMark ch
251 processCommand' im CmdReset = jumpMark startMark
253 processCommand' IMMeta CmdInitiation = doInitiation
254 processCommand' IMMeta (CmdSelCodename mname) = void.runMaybeT $ do
255 mauth <- gets curAuth
256 name <- msum [ liftMaybe mname
257 , do
258 newCodename <- (map toUpper <$>) $ MaybeT $ lift $
259 textInput "Select codename:"
260 3 False False Nothing Nothing
261 guard $ length newCodename == 3
262 return newCodename
264 guard $ validCodeName name
265 lift $ do
266 modify $ \ms -> ms { codenameStack = name:codenameStack ms }
267 invalidateUInfo name
268 refreshUInfoUI
269 processCommand' IMMeta CmdHome = void.runMaybeT $ do
270 ourName <- mgetOurName
271 lift $ do
272 modify $ \ms -> ms { codenameStack = ourName:codenameStack ms }
273 refreshUInfoUI
274 processCommand' IMMeta CmdBackCodename = do
275 stack <- gets codenameStack
276 when (length stack > 1) $ do
277 modify $ \ms -> ms { codenameStack = tail stack }
278 refreshUInfoUI
279 processCommand' IMMeta CmdSetServer = void.runMaybeT $ do
280 saddr <- gets curServer
281 saddrs <- liftIO knownServers
282 newSaddr' <- MaybeT $ ((>>= strToSaddr) <$>) $
283 lift $ textInput "Set server:" 256 False False
284 (Just $ saddrStr <$> saddrs) (Just $ saddrStr saddr)
285 let newSaddr = if nullSaddr newSaddr' then defaultServerAddr else newSaddr'
286 modify $ \ms -> ms { curServer = newSaddr }
287 msum [ void.MaybeT $ getFreshRecBlocking RecServerInfo
288 , modify (\ms -> ms { curServer = saddr }) >> mzero ]
289 lift $ do
290 modify $ \ms -> ms {curAuth = Nothing}
291 get >>= liftIO . writeServerSolns saddr
292 (undecls,partials) <- liftIO (readServerSolns newSaddr)
293 modify $ \ms -> ms { undeclareds=undecls, partialSolutions=partials }
294 rnamestvar <- gets randomCodenames
295 liftIO $ atomically $ writeTVar rnamestvar []
296 invalidateAllUInfo
297 refreshUInfoUI
298 processCommand' IMMeta CmdToggleCacheOnly = do
299 newCOnly <- gets $ not . cacheOnly
300 modify $ \ms -> ms {cacheOnly = newCOnly}
301 unless newCOnly $
302 invalidateAllUInfo >> invalidateAllIndexedLocks
304 processCommand' IMMeta (CmdRegister _) = void.runMaybeT $ do
305 regName <- mgetCurName
306 mauth <- gets curAuth
307 let isUs = maybe False ((==regName).authUser) mauth
308 if isUs
309 then msum [ do
310 confirmOrBail "Log out?"
311 modify $ \ms -> ms {curAuth = Nothing}
312 , do
313 confirmOrBail "Reset password?"
314 void.lift.runMaybeT $ do
315 passwd <- inputPassword regName True "Enter new password:"
316 lift $ do
317 resp <- curServerAction $ ResetPassword passwd
318 case resp of
319 ServerAck -> do
320 lift $ drawMessage "New password set."
321 modify $ \ms -> ms {curAuth = Just $ Auth regName passwd}
322 ServerError err -> lift $ drawError err
323 _ -> lift $ drawMessage $ "Bad server response: " ++ show resp
324 , do
325 confirmOrBail "Configure email notifications?"
326 setNotifications
328 else msum [ do
329 mgetUInfo regName
330 lift.lift $ drawError "Sorry, this codename is already taken."
331 , do
332 confirmOrBail $ "Register codename " ++ regName ++ "?"
333 passwd <- inputPassword regName True "Enter new password:"
334 lift $ do
335 modify $ \ms -> ms {curAuth = Just $ Auth regName passwd}
336 resp <- curServerAction Register
337 case resp of
338 ServerAck -> do
339 invalidateUInfo regName
340 refreshUInfoUI
341 conf <- lift $ confirm "Registered! Would you like to be notified by email when someone solves your lock?"
342 if conf then void $ runMaybeT setNotifications else lift $ drawMessage "Notifications disabled."
343 ServerError err -> do
344 lift $ drawError err
345 modify $ \ms -> ms {curAuth = Nothing}
346 _ -> lift $ drawMessage $ "Bad server response: " ++ show resp
349 where setNotifications = do
350 address <- MaybeT $ lift $ textInput "Enter address, or leave blank to disable notifications:" 128 False False Nothing Nothing
351 lift $ do
352 resp <- curServerAction $ SetEmail address
353 case resp of
354 ServerAck -> lift $ drawMessage $ if null address then "Notifications disabled." else "Address set."
355 ServerError err -> lift $ drawError err
356 _ -> lift $ drawMessage $ "Bad server response: " ++ show resp
359 processCommand' IMMeta CmdAuth = void.runMaybeT $ do
360 auth <- lift $ gets curAuth
361 if isJust auth then do
362 confirmOrBail "Log out?"
363 modify $ \ms -> ms {curAuth = Nothing}
364 else do
365 name <- mgetCurName
366 passwd <- inputPassword name False $ "Enter password for "++name++":"
367 lift $ do
368 modify $ \ms -> ms {curAuth = Just $ Auth name passwd}
369 resp <- curServerAction Authenticate
370 case resp of
371 ServerAck -> lift $ drawMessage "Authenticated."
372 ServerMessage msg -> lift $ drawMessage $ "Server: " ++ msg
373 ServerError err -> do
374 lift $ drawError err
375 modify $ \ms -> ms {curAuth = auth}
376 _ -> lift $ drawMessage $ "Bad server response: " ++ show resp
377 refreshUInfoUI
378 processCommand' IMMeta (CmdSolve midx) = void.runMaybeT $ do
379 name <- mgetCurName
380 uinfo <- mgetUInfo name
381 idx <- msum [ liftMaybe midx
382 , askLockIndex "Solve which lock?" "No lock to solve!" (\i -> isJust $ userLocks uinfo ! i) ]
383 ls <- liftMaybe $ lockSpec <$> userLocks uinfo ! idx
384 undecls <- lift (gets undeclareds)
385 msum [ do
386 undecl <- liftMaybe $ find (\(Undeclared _ ls' _) -> ls == ls') undecls
387 MaybeT $ gets curAuth
388 confirmOrBail "Declare existing solution?"
389 void.lift.runMaybeT $ -- ignores MaybeT failures
390 declare undecl
391 , do
392 RCLock lock <- MaybeT $ getFreshRecBlocking $ RecLock ls
393 mpartial <- gets (Map.lookup ls . partialSolutions)
394 soln <- solveLockSaving ls mpartial Nothing lock $ Just $
395 "solving " ++ name ++ ":" ++ [lockIndexChar idx] ++ " (#" ++ show ls ++")"
396 mourName <- lift $ gets ((authUser <$>) . curAuth)
397 guard $ mourName /= Just name
398 let undecl = Undeclared soln ls (ActiveLock name idx)
399 msum [ do
400 MaybeT $ gets curAuth
401 confirmOrBail "Declare solution?"
402 declare undecl
403 , unless (any (\(Undeclared _ ls' _) -> ls == ls') undecls) $
404 modify $ \ms -> ms { undeclareds = undecl : undeclareds ms }
407 processCommand' IMMeta (CmdPlayLockSpec mls) = void.runMaybeT $ do
408 ls <- msum [ liftMaybe mls
409 , do
410 tls <- MaybeT . lift $ textInput "Lock number:" 16 False False Nothing Nothing
411 liftMaybe $ readMay tls
413 RCLock lock <- MaybeT $ getFreshRecBlocking $ RecLock ls
414 solveLock lock $ Just $ "solving " ++ show ls
416 processCommand' IMMeta (CmdDeclare mundecl) = void.runMaybeT $ do
417 guard =<< mourNameSelected
418 name <- mgetCurName
419 undecls <- lift $ gets undeclareds
420 guard $ not $ null undecls
421 declare =<< msum [ liftMaybe mundecl
422 , if length undecls == 1
423 then return $ head undecls
424 else do
425 which <- MaybeT $ lift $ textInput
426 "Declare which solution?"
427 5 False True Nothing Nothing
428 liftMaybe $ msum
429 [ do
430 i <- readMay which
431 guard $ 0 < i && i <= length undecls
432 return $ undecls !! (i-1)
433 , listToMaybe $
434 [ undecl
435 | undecl@(Undeclared _ _ (ActiveLock name' i)) <- undecls
436 , (take (length which) (name' ++ ":" ++ [lockIndexChar i]) ==
437 map toUpper which) || (name'==name && [lockIndexChar i] == which)
441 processCommand' IMMeta (CmdViewSolution mnote) = void.runMaybeT $ do
442 note <- liftMaybe mnote `mplus` do
443 ourName <- mgetOurName
444 name <- mgetCurName
445 uinfo <- mgetUInfo name
446 noteses <- lift $ sequence
447 [ case mlockinfo of
448 Nothing -> return []
449 Just lockinfo -> (++lockSolutions lockinfo) <$> do
450 ns <- getNotesReadOn lockinfo
451 return $ if length ns < 3 then [] else ns
452 | mlockinfo <- elems $ userLocks uinfo ]
453 idx <- askLockIndex "View solution to which lock?" "No solutions to view" $ not.null.(noteses!!)
454 let notes = noteses!!idx
455 authors = noteAuthor <$> notes
456 author <- if length notes == 1
457 then return $ noteAuthor $ head notes
458 else (map toUpper <$>) $ MaybeT $ lift $
459 textInput ("View solution by which player? ["
460 ++ intercalate "," (take 3 authors)
461 ++ if length authors > 3 then ",...]" else "]")
462 3 False True (Just authors) Nothing
463 liftMaybe $ find ((==author).noteAuthor) notes
464 let ActiveLock name idx = noteOn note
465 uinfo <- mgetUInfo name
466 ls <- lockSpec <$> MaybeT (return $ userLocks uinfo ! idx)
467 RCLock lock <- MaybeT $ getFreshRecBlocking $ RecLock ls
468 RCSolution soln <- MaybeT $ getFreshRecBlocking $ RecNote note
469 lift $ execSubMainState $ newReplayState (snd.reframe$lock) soln $ Just $
470 "viewing solution by " ++ noteAuthor note ++ " to " ++ name ++ [':',lockIndexChar idx]
472 processCommand' IMMeta (CmdPlaceLock midx) = void.runMaybeT $ do
473 guard =<< mourNameSelected
474 ourName <- mgetOurName
475 (lock,msoln) <- MaybeT (gets curLock) `mplus` do
476 ebdg <- lift.lift $ getUIBinding IMMeta CmdEdit
477 lift.lift $ drawError $ "No lock selected; '"++ebdg++"' to edit one."
478 mzero
479 lockpath <- lift $ gets curLockPath
480 ourUInfo <- mgetUInfo ourName
481 idx <- (liftMaybe midx `mplus`) $
482 askLockIndex ("Place " ++ show lockpath ++ " in which slot?") "bug" $ const True
483 when (isJust $ userLocks ourUInfo ! idx) $
484 confirmOrBail "Really retire existing lock?"
485 soln <- (liftMaybe msoln `mplus`) $ solveLock lock $ Just "testing lock"
486 lift $ curServerActionAsyncThenInvalidate
487 (SetLock lock idx soln)
488 (Just (SomeCodenames [ourName]))
490 processCommand' IMMeta CmdSelectLock = void.runMaybeT $ do
491 lockdir <- liftIO $ confFilePath "locks"
492 paths <- liftIO $ map (drop (length lockdir + 1)) <$> getDirContentsRec lockdir
493 path <- MaybeT $ lift $ textInput "Lock name:" 1024 False False (Just paths) Nothing
494 lift $ setLockPath path
495 processCommand' IMMeta CmdNextLock =
496 gets curLockPath >>= liftIO . nextLock True >>= setLockPath
497 processCommand' IMMeta CmdPrevLock =
498 gets curLockPath >>= liftIO . nextLock False >>= setLockPath
499 processCommand' IMMeta CmdNextPage =
500 modify $ \ms -> ms { listOffset = listOffset ms + 1 }
501 processCommand' IMMeta CmdPrevPage =
502 modify $ \ms -> ms { listOffset = max 0 $ listOffset ms - 1 }
503 processCommand' IMMeta CmdEdit = void.runMaybeT $ do
504 (lock, msoln) <- MaybeT (gets curLock) `mplus` do
505 size <- msum
506 [ do
507 gets curServer
508 RCServerInfo (ServerInfo size _) <- MaybeT $ getFreshRecBlocking RecServerInfo
509 return size
510 , do
511 sizet <- MaybeT $ lift $ textInput
512 ("Lock size: [3-" ++ show maxlocksize ++ "]") 2 False False Nothing Nothing
513 size <- liftMaybe $ readMay sizet
514 guard $ 3 <= size && size <= maxlocksize
515 return size
517 return (baseLock size, Nothing)
518 not <$> liftIO hasLocks >>? do
519 lift.lift $ withNoBG $ showHelp IMEdit HelpPageFirstEdit >>? do
520 void $ textInput
521 "[Press a key or RMB to continue; you can review this help later with '?']"
522 1 False True Nothing Nothing
523 path <- lift $ gets curLockPath
524 newPath <- MaybeT $ (esPath <$>) $ execSubMainState $
525 newEditState (reframe lock) msoln (if null path then Nothing else Just path)
526 lift $ setLockPath newPath
527 processCommand' IMMeta CmdShowRetired = void.runMaybeT $ do
528 name <- mgetCurName
529 newRL <- lift (gets retiredLocks) >>= \case
530 Nothing -> do
531 RCLockSpecs lss <- MaybeT $ getFreshRecBlocking $ RecRetiredLocks name
532 if null lss
533 then do
534 lift.lift $ drawError "Player has no retired locks."
535 return Nothing
536 else return $ Just lss
537 Just _ -> return Nothing
538 lift $ modify $ \ms -> ms {retiredLocks = newRL}
540 processCommand' IMPlay CmdUndo = do
541 st <- gets psCurrentState
542 stack <- gets psGameStateMoveStack
543 ustms <- gets psUndoneStack
544 unless (null stack) $ do
545 let (st',pm) = head stack
546 modify $ \ps -> ps {psCurrentState=st', psGameStateMoveStack = tail stack,
547 psLastAlerts = [], psUndoneStack = (st,pm):ustms}
548 processCommand' IMPlay CmdRedo = do
549 ustms <- gets psUndoneStack
550 case ustms of
551 [] -> return ()
552 ustm@(_,pm):ustms' -> do
553 st <- gets psCurrentState
554 (st',alerts) <- lift $ doPhysicsTick pm st
555 pushPState (st',pm)
556 modify $ \ps -> ps {psLastAlerts = alerts, psUndoneStack = ustms'}
557 processCommand' IMPlay (CmdManipulateToolAt pos) = do
558 board <- gets (stateBoard . psCurrentState)
559 wsel <- gets wrenchSelected
560 void.runMaybeT $ msum $ (do
561 tile <- liftMaybe $ snd <$> Map.lookup pos board
562 guard $ case tile of {WrenchTile _ -> True; HookTile -> True; _ -> False}
563 lift $ processCommand' IMPlay $ CmdTile tile) : [ do
564 tile <- liftMaybe $ snd <$> Map.lookup (d+^pos) board
565 guard $ tileType tile == if wsel then WrenchTile zero else HookTile
566 lift $ processCommand' IMPlay $ CmdDir WHSSelected $ neg d
567 | d <- hexDirs ]
568 processCommand' IMPlay (CmdDrag pos dir) = do
569 board <- gets (stateBoard . psCurrentState)
570 wsel <- gets wrenchSelected
571 void.runMaybeT $ do
572 tp <- liftMaybe $ tileType . snd <$> Map.lookup pos board
573 msum [ guard $ tp == HookTile
574 , do
575 guard $ tp == WrenchTile zero
576 board' <- lift $ gets ((stateBoard . fst . runWriter . physicsTick (WrenchPush dir)) . psCurrentState)
577 msum $ [ do
578 tp' <- liftMaybe $ tileType . snd <$> Map.lookup pos' board'
579 guard $ tp' == WrenchTile zero
580 | d <- [0,1,2]
581 , let pos' = d *^ dir +^ pos ]
582 ++ [ (lift.lift $ warpPointer pos) >> mzero ]
584 lift $ processCommand' IMPlay $ CmdDir WHSSelected dir
585 board' <- gets (stateBoard . psCurrentState)
586 msum [ do
587 tp' <- liftMaybe $ tileType . snd <$> Map.lookup pos' board'
588 guard $ tp' == if wsel then WrenchTile zero else HookTile
589 lift.lift $ warpPointer pos'
590 | pos' <- (+^pos) <$> hexDisc 2 ]
592 processCommand' IMPlay cmd = do
593 wsel <- gets wrenchSelected
594 st <- gets psCurrentState
595 let push whs dir
596 | whs == WHSWrench || (whs == WHSSelected && wsel) =
597 Just $ WrenchPush dir
598 | otherwise = Just $ HookPush dir
599 torque whs dir
600 {- | whs == WHSHook || (whs == WHSSelected && not wsel)=
601 Just $ HookTorque dir
602 | otherwise = Nothing -}
603 = Just $ HookTorque dir
604 (wsel', pm) =
605 case cmd of
606 CmdTile (WrenchTile _) -> (True, Nothing)
607 CmdTile HookTile -> (False, Nothing)
608 CmdTile (ArmTile _ _) -> (False, Nothing)
609 CmdToggle -> (not wsel, Nothing)
610 CmdDir whs dir -> (wsel, push whs dir)
611 CmdRotate whs dir -> (wsel, torque whs dir)
612 CmdWait -> (wsel, Just NullPM)
613 CmdSelect -> (wsel, Just NullPM)
614 _ -> (wsel, Nothing)
615 modify $ \ps -> ps {wrenchSelected = wsel'}
616 case pm of
617 Nothing -> return ()
618 Just pm' -> do
619 (st',alerts) <- lift $ doPhysicsTick pm' st
620 modify $ \ps -> ps {psLastAlerts = alerts}
621 pushPState (st',pm')
623 processCommand' IMReplay (CmdReplayBack 1) = void.runMaybeT $ do
624 (st',pm) <- MaybeT $ gets (listToMaybe . rsGameStateMoveStack)
625 lift $ modify $ \rs -> rs {rsCurrentState=st'
626 , rsLastAlerts = []
627 , rsGameStateMoveStack = tail $ rsGameStateMoveStack rs
628 , rsMoveStack = pm:rsMoveStack rs}
629 processCommand' IMReplay (CmdReplayBack n) = replicateM_ n $
630 processCommand' IMReplay (CmdReplayBack 1)
631 processCommand' IMReplay (CmdReplayForward 1) = void.runMaybeT $ do
632 pm <- MaybeT $ gets (listToMaybe . rsMoveStack)
633 lift $ do
634 st <- gets rsCurrentState
635 (st',alerts) <- lift $ doPhysicsTick pm st
636 modify $ \rs -> rs {rsCurrentState = st'
637 , rsLastAlerts = alerts
638 , rsGameStateMoveStack = (st,pm):rsGameStateMoveStack rs
639 , rsMoveStack = tail $ rsMoveStack rs}
640 processCommand' IMReplay (CmdReplayForward n) = replicateM_ n $
641 processCommand' IMReplay (CmdReplayForward 1)
642 processCommand' IMReplay CmdUndo = processCommand' IMReplay (CmdReplayBack 1)
643 processCommand' IMReplay CmdRedo = processCommand' IMReplay (CmdReplayForward 1)
645 processCommand' IMEdit CmdPlay = do
646 st <- gets esGameState
647 frame <- gets esFrame
648 modify $ \es -> es {selectedPiece = Nothing}
649 subPlay (frame,st)
650 processCommand' IMEdit CmdTest = do
651 frame <- gets esFrame
652 modifyEState (\st -> snd $ canonify (frame, st))
653 modify $ \es -> es {selectedPiece = Nothing}
654 mpath <- gets esPath
655 st <- gets esGameState
656 void.runMaybeT $ do
657 soln <- solveLock (frame,st) $ Just $ "testing " ++ fromMaybe "[unnamed lock]" mpath
658 lift $ modify $ \es -> es { esTested = Just (st, soln) }
659 processCommand' IMEdit CmdUndo = do
660 st <- gets esGameState
661 sts <- gets esGameStateStack
662 usts <- gets esUndoneStack
663 unless (null sts) $ modify $ \es -> es {esGameState = head sts, esGameStateStack = tail sts, esUndoneStack = st:usts}
664 processCommand' IMEdit CmdRedo = do
665 usts <- gets esUndoneStack
666 case usts of
667 [] -> return ()
668 ust:usts' -> do
669 pushEState ust
670 modify $ \es -> es {esUndoneStack = usts'}
671 processCommand' IMEdit CmdUnselect =
672 modify $ \es -> es {selectedPiece = Nothing}
673 processCommand' IMEdit CmdSelect = do
674 selPiece <- gets selectedPiece
675 selPos <- gets selectedPos
676 st <- gets esGameState
677 let selPiece' =
678 if isJust selPiece
679 then Nothing
680 else fmap fst . Map.lookup selPos $ stateBoard st
681 modify $ \es -> es {selectedPiece = selPiece'}
682 processCommand' IMEdit (CmdDir _ dir) = do
683 selPos <- gets selectedPos
684 selPiece <- gets selectedPiece
685 frame <- gets esFrame
686 case selPiece of
687 Nothing -> modify $ \es -> es {selectedPos = checkEditable frame selPos $ dir +^ selPos}
688 Just p -> doForce $ Push p dir
689 processCommand' IMEdit (CmdMoveTo newPos) =
690 setSelectedPos newPos
691 processCommand' IMEdit (CmdDrag pos dir) = do
692 board <- gets (stateBoard . esGameState)
693 void.runMaybeT $ do
694 selIdx <- MaybeT $ gets selectedPiece
695 idx <- liftMaybe $ fst <$> Map.lookup pos board
696 guard $ idx == selIdx
697 lift $ processCommand' IMEdit $ CmdDir WHSSelected dir
698 board' <- gets (stateBoard . esGameState)
699 msum [ do
700 idx' <- liftMaybe $ fst <$> Map.lookup pos' board'
701 guard $ idx' == selIdx
702 lift.lift $ warpPointer pos'
703 | pos' <- [dir+^pos, pos] ]
704 processCommand' IMEdit (CmdRotate _ dir) = do
705 selPiece <- gets selectedPiece
706 case selPiece of
707 Nothing -> return ()
708 Just p -> doForce $ Torque p dir
709 processCommand' IMEdit (CmdTile tile) = do
710 selPos <- gets selectedPos
711 drawTile selPos (Just tile) False
712 processCommand' IMEdit (CmdPaint tile) = do
713 selPos <- gets selectedPos
714 drawTile selPos tile True
715 processCommand' IMEdit (CmdPaintFromTo tile from to) = do
716 frame <- gets esFrame
717 paintTilePath frame tile (truncateToEditable frame from) (truncateToEditable frame to)
718 processCommand' IMEdit CmdMerge = do
719 selPos <- gets selectedPos
720 st <- gets esGameState
721 lift $ drawMessage "Merge in which direction?"
722 let getDir = do
723 cmd <- lift $ head <$> getSomeInput IMEdit
724 case cmd of
725 CmdDir _ mergeDir -> return $ Just mergeDir
726 CmdDrag _ mergeDir -> return $ Just mergeDir
727 CmdMoveTo _ -> getDir
728 _ -> return Nothing
729 mergeDir <- getDir
730 case mergeDir of
731 Just mergeDir -> modifyEState $ mergeTiles selPos mergeDir True
732 _ -> return ()
733 -- XXX: merging might invalidate selectedPiece
734 modify $ \es -> es {selectedPiece = Nothing}
735 lift $ drawMessage ""
736 processCommand' IMEdit CmdWait = do
737 st <- gets esGameState
738 (st',_) <- lift $ doPhysicsTick NullPM st
739 pushEState st'
741 processCommand' IMEdit CmdDelete = do
742 selPos <- gets selectedPos
743 selPiece <- gets selectedPiece
744 st <- gets esGameState
745 case selPiece of
746 Nothing -> drawTile selPos Nothing False
747 Just p -> do modify $ \es -> es {selectedPiece = Nothing}
748 modifyEState $ delPiece p
749 processCommand' IMEdit CmdWriteState = void.runMaybeT $ do
750 path <- lift $ gets esPath
751 newPath <- MaybeT $ lift $ textInput "Save lock as:" 1024 False False Nothing path
752 guard $ not $ null newPath
753 fullPath <- liftIO $ fullLockPath newPath
754 liftIO (fileExists fullPath) >>?
755 confirmOrBail $ "Really overwrite '"++fullPath++"'?"
756 lift $ do
757 st <- gets esGameState
758 frame <- gets esFrame
759 msoln <- getCurTestSoln
760 merr <- liftIO $ (writeAsciiLockFile fullPath msoln (canonify (frame, st)) >> return Nothing)
761 `catchIO` (return . Just . show)
762 modify $ \es -> es {lastSavedState = Just (st,isJust msoln)}
763 case merr of
764 Nothing -> modify $ \es -> es {esPath = Just newPath}
765 Just err -> lift $ drawError $ "Write failed: "++err
766 processCommand' _ _ = return ()
768 inputPassword :: UIMonad uiM => Codename -> Bool -> String -> MaybeT (MainStateT uiM) String
769 inputPassword name confirm prompt = do
770 pw <- MaybeT $ lift $ textInput prompt 64 True False Nothing Nothing
771 guard $ not $ null pw
772 when confirm $ do
773 pw' <- MaybeT $ lift $ textInput "Confirm password:" 64 True False Nothing Nothing
774 when (pw /= pw') $ do
775 lift.lift $ drawError "Passwords don't match!"
776 mzero
777 RCPublicKey publicKey <- MaybeT $ getFreshRecBlocking RecPublicKey
778 encryptPassword publicKey name pw
780 -- | Salt and encrypt a password, to protect users' passwords from sniffing
781 -- and dictionary attack. We can hope that they wouldn't use valuable
782 -- passwords, but we shouldn't assume it.
783 -- Note that in all other respects, the protocol is entirely insecure -
784 -- nothing else is encrypted, and anyone sniffing an encrypted password can
785 -- replay it to authenticate as the user.
786 encryptPassword :: UIMonad uiM =>
787 PublicKey -> String -> String -> MaybeT (MainStateT uiM) String
788 encryptPassword publicKey name password = msum
789 [ MaybeT . liftIO .
790 handle (\(e :: SomeException) -> return Nothing) $ do
791 g <- newGenIO :: IO SystemRandom
792 return . Just . CS.unpack . BL.toStrict . fst . encrypt g publicKey .
793 BL.fromStrict . CS.pack $ hashed
794 , confirmOrBail
795 "Failed to encrypt password - send unencrypted?"
796 >> return hashed
798 where hashed = hash $ "IY" ++ name ++ password
800 setSelectedPosFromMouse :: UIMonad uiM => MainStateT uiM ()
801 setSelectedPosFromMouse = lift getUIMousePos >>= maybe (return ()) setSelectedPos
803 setSelectedPos :: Monad m => HexPos -> MainStateT m ()
804 setSelectedPos pos = do
805 frame <- gets esFrame
806 modify $ \es -> es {selectedPos = truncateToEditable frame pos}
808 subPlay :: UIMonad uiM => Lock -> MainStateT uiM ()
809 subPlay lock =
810 pushEState . psCurrentState =<< execSubMainState (newPlayState lock Nothing Nothing True False)
812 solveLock :: UIMonad uiM => Lock -> Maybe String -> MaybeT (MainStateT uiM) Solution
813 solveLock = solveLock' Nothing
814 solveLock' tutLevel lock title = do
815 (InteractSuccess solved, ps) <- lift $ runSubMainState $ newPlayState (reframe lock) title tutLevel False False
816 guard solved
817 return . reverse $ snd <$> psGameStateMoveStack ps
819 solveLockSaving :: UIMonad uiM => LockSpec -> Maybe SavedPlayState -> Maybe Int -> Lock -> Maybe String -> MaybeT (MainStateT uiM) Solution
820 solveLockSaving ls msps tutLevel lock title = do
821 let isTut = isJust tutLevel
822 (InteractSuccess solved, ps) <- lift $ runSubMainState $
823 maybe newPlayState restorePlayState msps (reframe lock) title tutLevel False True
824 if solved
825 then do
826 unless isTut . lift . modify $ \ms -> ms { partialSolutions = Map.delete ls $ partialSolutions ms }
827 return . reverse $ snd <$> psGameStateMoveStack ps
828 else do
829 lift $ modify $ \ms -> if isTut
830 then ms { tutProgress = (tutProgress ms)
831 { tutLevel = ls, tutPartial = Just $ savePlayState ps } }
832 else ms { partialSolutions = Map.insert ls (savePlayState ps) $ partialSolutions ms }
833 mzero