Linux 4.19.133
[linux/fpc-iii.git] / drivers / gpu / drm / v3d / v3d_regs.h
blob854046565989e12c5b2e822f82b8fae40c01e5b0
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
4 #ifndef V3D_REGS_H
5 #define V3D_REGS_H
7 #include <linux/bitops.h>
9 #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10 /* Using the GNU statement expression extension */
11 #define V3D_SET_FIELD(value, field) \
12 ({ \
13 u32 fieldval = (value) << field##_SHIFT; \
14 WARN_ON((fieldval & ~field##_MASK) != 0); \
15 fieldval & field##_MASK; \
18 #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
19 field##_SHIFT)
21 /* Hub registers for shared hardware between V3D cores. */
23 #define V3D_HUB_AXICFG 0x00000
24 # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
25 # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
26 #define V3D_HUB_UIFCFG 0x00004
27 #define V3D_HUB_IDENT0 0x00008
29 #define V3D_HUB_IDENT1 0x0000c
30 # define V3D_HUB_IDENT1_WITH_MSO BIT(19)
31 # define V3D_HUB_IDENT1_WITH_TSY BIT(18)
32 # define V3D_HUB_IDENT1_WITH_TFU BIT(17)
33 # define V3D_HUB_IDENT1_WITH_L3C BIT(16)
34 # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
35 # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
36 # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
37 # define V3D_HUB_IDENT1_NCORES_SHIFT 8
38 # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
39 # define V3D_HUB_IDENT1_REV_SHIFT 4
40 # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
41 # define V3D_HUB_IDENT1_TVER_SHIFT 0
43 #define V3D_HUB_IDENT2 0x00010
44 # define V3D_HUB_IDENT2_WITH_MMU BIT(8)
45 # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
46 # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
48 #define V3D_HUB_IDENT3 0x00014
49 # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
50 # define V3D_HUB_IDENT3_IPREV_SHIFT 8
51 # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
52 # define V3D_HUB_IDENT3_IPIDX_SHIFT 0
54 #define V3D_HUB_INT_STS 0x00050
55 #define V3D_HUB_INT_SET 0x00054
56 #define V3D_HUB_INT_CLR 0x00058
57 #define V3D_HUB_INT_MSK_STS 0x0005c
58 #define V3D_HUB_INT_MSK_SET 0x00060
59 #define V3D_HUB_INT_MSK_CLR 0x00064
60 # define V3D_HUB_INT_MMU_WRV BIT(5)
61 # define V3D_HUB_INT_MMU_PTI BIT(4)
62 # define V3D_HUB_INT_MMU_CAP BIT(3)
63 # define V3D_HUB_INT_MSO BIT(2)
64 # define V3D_HUB_INT_TFUC BIT(1)
65 # define V3D_HUB_INT_TFUF BIT(0)
67 #define V3D_GCA_CACHE_CTRL 0x0000c
68 # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
70 #define V3D_GCA_SAFE_SHUTDOWN 0x000b0
71 # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
73 #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
74 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
76 # define V3D_TOP_GR_BRIDGE_REVISION 0x00000
77 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
78 # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
79 # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
80 # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
82 /* 7268 reset reg */
83 # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
84 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
85 /* 7278 reset reg */
86 # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
87 # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
89 /* Per-MMU registers. */
91 #define V3D_MMUC_CONTROL 0x01000
92 # define V3D_MMUC_CONTROL_CLEAR BIT(3)
93 # define V3D_MMUC_CONTROL_FLUSHING BIT(2)
94 # define V3D_MMUC_CONTROL_FLUSH BIT(1)
95 # define V3D_MMUC_CONTROL_ENABLE BIT(0)
97 #define V3D_MMU_CTL 0x01200
98 # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
99 # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
100 # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
101 # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
102 # define V3D_MMU_CTL_PT_INVALID BIT(20)
103 # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
104 # define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
105 # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
106 # define V3D_MMU_CTL_WRITE_VIOLATION BIT(16)
107 # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
108 # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
109 # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
110 # define V3D_MMU_CTL_TLB_CLEARING BIT(7)
111 # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
112 # define V3D_MMU_CTL_TLB_CLEAR BIT(2)
113 # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
114 # define V3D_MMU_CTL_ENABLE BIT(0)
116 #define V3D_MMU_PT_PA_BASE 0x01204
117 #define V3D_MMU_HIT 0x01208
118 #define V3D_MMU_MISSES 0x0120c
119 #define V3D_MMU_STALLS 0x01210
121 #define V3D_MMU_ADDR_CAP 0x01214
122 # define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
123 # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
124 # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
126 #define V3D_MMU_SHOOT_DOWN 0x01218
127 # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
128 # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
129 # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
130 # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
132 #define V3D_MMU_BYPASS_START 0x0121c
133 #define V3D_MMU_BYPASS_END 0x01220
135 /* AXI ID of the access that faulted */
136 #define V3D_MMU_VIO_ID 0x0122c
138 /* Address for illegal PTEs to return */
139 #define V3D_MMU_ILLEGAL_ADDR 0x01230
140 # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
142 /* Address that faulted */
143 #define V3D_MMU_VIO_ADDR 0x01234
145 /* Per-V3D-core registers */
147 #define V3D_CTL_IDENT0 0x00000
148 # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
149 # define V3D_IDENT0_VER_SHIFT 24
151 #define V3D_CTL_IDENT1 0x00004
152 /* Multiples of 1kb */
153 # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
154 # define V3D_IDENT1_VPM_SIZE_SHIFT 28
155 # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
156 # define V3D_IDENT1_NSEM_SHIFT 16
157 # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
158 # define V3D_IDENT1_NTMU_SHIFT 12
159 # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
160 # define V3D_IDENT1_QUPS_SHIFT 8
161 # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
162 # define V3D_IDENT1_NSLC_SHIFT 4
163 # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
164 # define V3D_IDENT1_REV_SHIFT 0
166 #define V3D_CTL_IDENT2 0x00008
167 # define V3D_IDENT2_BCG_INT BIT(28)
169 #define V3D_CTL_MISCCFG 0x00018
170 # define V3D_MISCCFG_OVRTMUOUT BIT(0)
172 #define V3D_CTL_L2CACTL 0x00020
173 # define V3D_L2CACTL_L2CCLR BIT(2)
174 # define V3D_L2CACTL_L2CDIS BIT(1)
175 # define V3D_L2CACTL_L2CENA BIT(0)
177 #define V3D_CTL_SLCACTL 0x00024
178 # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
179 # define V3D_SLCACTL_TVCCS_SHIFT 24
180 # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
181 # define V3D_SLCACTL_TDCCS_SHIFT 16
182 # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
183 # define V3D_SLCACTL_UCC_SHIFT 8
184 # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
185 # define V3D_SLCACTL_ICC_SHIFT 0
187 #define V3D_CTL_L2TCACTL 0x00030
188 # define V3D_L2TCACTL_TMUWCF BIT(8)
189 # define V3D_L2TCACTL_L2T_NO_WM BIT(4)
190 # define V3D_L2TCACTL_FLM_FLUSH 0
191 # define V3D_L2TCACTL_FLM_CLEAR 1
192 # define V3D_L2TCACTL_FLM_CLEAN 2
193 # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
194 # define V3D_L2TCACTL_FLM_SHIFT 1
195 # define V3D_L2TCACTL_L2TFLS BIT(0)
196 #define V3D_CTL_L2TFLSTA 0x00034
197 #define V3D_CTL_L2TFLEND 0x00038
199 #define V3D_CTL_INT_STS 0x00050
200 #define V3D_CTL_INT_SET 0x00054
201 #define V3D_CTL_INT_CLR 0x00058
202 #define V3D_CTL_INT_MSK_STS 0x0005c
203 #define V3D_CTL_INT_MSK_SET 0x00060
204 #define V3D_CTL_INT_MSK_CLR 0x00064
205 # define V3D_INT_QPU_MASK V3D_MASK(27, 16)
206 # define V3D_INT_QPU_SHIFT 16
207 # define V3D_INT_GMPV BIT(5)
208 # define V3D_INT_TRFB BIT(4)
209 # define V3D_INT_SPILLUSE BIT(3)
210 # define V3D_INT_OUTOMEM BIT(2)
211 # define V3D_INT_FLDONE BIT(1)
212 # define V3D_INT_FRDONE BIT(0)
214 #define V3D_CLE_CT0CS 0x00100
215 #define V3D_CLE_CT1CS 0x00104
216 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
217 #define V3D_CLE_CT0EA 0x00108
218 #define V3D_CLE_CT1EA 0x0010c
219 #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
220 #define V3D_CLE_CT0CA 0x00110
221 #define V3D_CLE_CT1CA 0x00114
222 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
223 #define V3D_CLE_CT0RA 0x00118
224 #define V3D_CLE_CT1RA 0x0011c
225 #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
226 #define V3D_CLE_CT0LC 0x00120
227 #define V3D_CLE_CT1LC 0x00124
228 #define V3D_CLE_CT0PC 0x00128
229 #define V3D_CLE_CT1PC 0x0012c
230 #define V3D_CLE_PCS 0x00130
231 #define V3D_CLE_BFC 0x00134
232 #define V3D_CLE_RFC 0x00138
233 #define V3D_CLE_TFBC 0x0013c
234 #define V3D_CLE_TFIT 0x00140
235 #define V3D_CLE_CT1CFG 0x00144
236 #define V3D_CLE_CT1TILECT 0x00148
237 #define V3D_CLE_CT1TSKIP 0x0014c
238 #define V3D_CLE_CT1PTCT 0x00150
239 #define V3D_CLE_CT0SYNC 0x00154
240 #define V3D_CLE_CT1SYNC 0x00158
241 #define V3D_CLE_CT0QTS 0x0015c
242 # define V3D_CLE_CT0QTS_ENABLE BIT(1)
243 #define V3D_CLE_CT0QBA 0x00160
244 #define V3D_CLE_CT1QBA 0x00164
245 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
246 #define V3D_CLE_CT0QEA 0x00168
247 #define V3D_CLE_CT1QEA 0x0016c
248 #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
249 #define V3D_CLE_CT0QMA 0x00170
250 #define V3D_CLE_CT0QMS 0x00174
251 #define V3D_CLE_CT1QCFG 0x00178
252 /* If set without ETPROC, entirely skip tiles with no primitives. */
253 # define V3D_CLE_QCFG_ETFILT BIT(7)
254 /* If set with ETFILT, just write the clear color to tiles with no
255 * primitives.
257 # define V3D_CLE_QCFG_ETPROC BIT(6)
258 # define V3D_CLE_QCFG_ETSFLUSH BIT(1)
259 # define V3D_CLE_QCFG_MCDIS BIT(0)
261 #define V3D_PTB_BPCA 0x00300
262 #define V3D_PTB_BPCS 0x00304
263 #define V3D_PTB_BPOA 0x00308
264 #define V3D_PTB_BPOS 0x0030c
266 #define V3D_PTB_BXCF 0x00310
267 # define V3D_PTB_BXCF_RWORDERDISA BIT(1)
268 # define V3D_PTB_BXCF_CLIPDISA BIT(0)
270 #define V3D_GMP_STATUS 0x00800
271 # define V3D_GMP_STATUS_GMPRST BIT(31)
272 # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
273 # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
274 # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
275 # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
276 # define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
277 # define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
278 # define V3D_GMP_STATUS_CFG_BUSY BIT(3)
279 # define V3D_GMP_STATUS_CNTOVF BIT(2)
280 # define V3D_GMP_STATUS_INVPROT BIT(1)
281 # define V3D_GMP_STATUS_VIO BIT(0)
283 #define V3D_GMP_CFG 0x00804
284 # define V3D_GMP_CFG_LBURSTEN BIT(3)
285 # define V3D_GMP_CFG_PGCRSEN BIT()
286 # define V3D_GMP_CFG_STOP_REQ BIT(1)
287 # define V3D_GMP_CFG_PROT_ENABLE BIT(0)
289 #define V3D_GMP_VIO_ADDR 0x00808
290 #define V3D_GMP_VIO_TYPE 0x0080c
291 #define V3D_GMP_TABLE_ADDR 0x00810
292 #define V3D_GMP_CLEAR_LOAD 0x00814
293 #define V3D_GMP_PRESERVE_LOAD 0x00818
294 #define V3D_GMP_VALID_LINES 0x00820
296 #endif /* V3D_REGS_H */