1 ==========================
2 NAND Error-correction Code
3 ==========================
8 Having looked at the linux mtd/nand driver and more specific at nand_ecc.c
9 I felt there was room for optimisation. I bashed the code for a few hours
10 performing tricks like table lookup removing superfluous code etc.
11 After that the speed was increased by 35-40%.
12 Still I was not too happy as I felt there was additional room for improvement.
15 I decided to annotate my steps in this file. Perhaps it is useful to someone
16 or someone learns something from it.
22 NAND flash (at least SLC one) typically has sectors of 256 bytes.
23 However NAND flash is not extremely reliable so some error detection
24 (and sometimes correction) is needed.
26 This is done by means of a Hamming code. I'll try to explain it in
27 laymans terms (and apologies to all the pro's in the field in case I do
28 not use the right terminology, my coding theory class was almost 30
29 years ago, and I must admit it was not one of my favourites).
31 As I said before the ecc calculation is performed on sectors of 256
32 bytes. This is done by calculating several parity bits over the rows and
33 columns. The parity used is even parity which means that the parity bit = 1
34 if the data over which the parity is calculated is 1 and the parity bit = 0
35 if the data over which the parity is calculated is 0. So the total
36 number of bits over the data over which the parity is calculated + the
37 parity bit is even. (see wikipedia if you can't follow this).
38 Parity is often calculated by means of an exclusive or operation,
39 sometimes also referred to as xor. In C the operator for xor is ^
42 Let's give a small figure:
44 ========= ==== ==== ==== ==== ==== ==== ==== ==== === === === === ====
45 byte 0: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp2 rp4 ... rp14
46 byte 1: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp2 rp4 ... rp14
47 byte 2: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp3 rp4 ... rp14
48 byte 3: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp3 rp4 ... rp14
49 byte 4: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp2 rp5 ... rp14
51 byte 254: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp3 rp5 ... rp15
52 byte 255: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp3 rp5 ... rp15
53 cp1 cp0 cp1 cp0 cp1 cp0 cp1 cp0
54 cp3 cp3 cp2 cp2 cp3 cp3 cp2 cp2
55 cp5 cp5 cp5 cp5 cp4 cp4 cp4 cp4
56 ========= ==== ==== ==== ==== ==== ==== ==== ==== === === === === ====
58 This figure represents a sector of 256 bytes.
59 cp is my abbreviation for column parity, rp for row parity.
61 Let's start to explain column parity.
63 - cp0 is the parity that belongs to all bit0, bit2, bit4, bit6.
65 so the sum of all bit0, bit2, bit4 and bit6 values + cp0 itself is even.
67 Similarly cp1 is the sum of all bit1, bit3, bit5 and bit7.
69 - cp2 is the parity over bit0, bit1, bit4 and bit5
70 - cp3 is the parity over bit2, bit3, bit6 and bit7.
71 - cp4 is the parity over bit0, bit1, bit2 and bit3.
72 - cp5 is the parity over bit4, bit5, bit6 and bit7.
74 Note that each of cp0 .. cp5 is exactly one bit.
76 Row parity actually works almost the same.
78 - rp0 is the parity of all even bytes (0, 2, 4, 6, ... 252, 254)
79 - rp1 is the parity of all odd bytes (1, 3, 5, 7, ..., 253, 255)
80 - rp2 is the parity of all bytes 0, 1, 4, 5, 8, 9, ...
81 (so handle two bytes, then skip 2 bytes).
82 - rp3 is covers the half rp2 does not cover (bytes 2, 3, 6, 7, 10, 11, ...)
83 - for rp4 the rule is cover 4 bytes, skip 4 bytes, cover 4 bytes, skip 4 etc.
85 so rp4 calculates parity over bytes 0, 1, 2, 3, 8, 9, 10, 11, 16, ...)
86 - and rp5 covers the other half, so bytes 4, 5, 6, 7, 12, 13, 14, 15, 20, ..
88 The story now becomes quite boring. I guess you get the idea.
90 - rp6 covers 8 bytes then skips 8 etc
91 - rp7 skips 8 bytes then covers 8 etc
92 - rp8 covers 16 bytes then skips 16 etc
93 - rp9 skips 16 bytes then covers 16 etc
94 - rp10 covers 32 bytes then skips 32 etc
95 - rp11 skips 32 bytes then covers 32 etc
96 - rp12 covers 64 bytes then skips 64 etc
97 - rp13 skips 64 bytes then covers 64 etc
98 - rp14 covers 128 bytes then skips 128
99 - rp15 skips 128 bytes then covers 128
101 In the end the parity bits are grouped together in three bytes as
104 ===== ===== ===== ===== ===== ===== ===== ===== =====
105 ECC Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0
106 ===== ===== ===== ===== ===== ===== ===== ===== =====
107 ECC 0 rp07 rp06 rp05 rp04 rp03 rp02 rp01 rp00
108 ECC 1 rp15 rp14 rp13 rp12 rp11 rp10 rp09 rp08
109 ECC 2 cp5 cp4 cp3 cp2 cp1 cp0 1 1
110 ===== ===== ===== ===== ===== ===== ===== ===== =====
112 I detected after writing this that ST application note AN1823
113 (http://www.st.com/stonline/) gives a much
114 nicer picture.(but they use line parity as term where I use row parity)
115 Oh well, I'm graphically challenged, so suffer with me for a moment :-)
117 And I could not reuse the ST picture anyway for copyright reasons.
123 Implementing the parity calculation is pretty simple.
126 for (i = 0; i < 256; i++)
129 rp1 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp1;
131 rp0 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp0;
133 rp3 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp3;
135 rp2 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp2;
137 rp5 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp5;
139 rp4 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp4;
141 rp7 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp7;
143 rp6 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp6;
145 rp9 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp9;
147 rp8 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp8;
149 rp11 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp11;
151 rp10 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp10;
153 rp13 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp13;
155 rp12 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp12;
157 rp15 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp15;
159 rp14 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp14;
160 cp0 = bit6 ^ bit4 ^ bit2 ^ bit0 ^ cp0;
161 cp1 = bit7 ^ bit5 ^ bit3 ^ bit1 ^ cp1;
162 cp2 = bit5 ^ bit4 ^ bit1 ^ bit0 ^ cp2;
163 cp3 = bit7 ^ bit6 ^ bit3 ^ bit2 ^ cp3
164 cp4 = bit3 ^ bit2 ^ bit1 ^ bit0 ^ cp4
165 cp5 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ cp5
172 C does have bitwise operators but not really operators to do the above
173 efficiently (and most hardware has no such instructions either).
174 Therefore without implementing this it was clear that the code above was
175 not going to bring me a Nobel prize :-)
177 Fortunately the exclusive or operation is commutative, so we can combine
178 the values in any order. So instead of calculating all the bits
179 individually, let us try to rearrange things.
180 For the column parity this is easy. We can just xor the bytes and in the
181 end filter out the relevant bits. This is pretty nice as it will bring
182 all cp calculation out of the for loop.
184 Similarly we can first xor the bytes for the various rows.
193 const char parity[256] = {
194 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0,
195 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1,
196 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1,
197 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0,
198 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1,
199 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0,
200 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0,
201 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1,
202 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1,
203 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0,
204 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0,
205 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1,
206 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0,
207 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1,
208 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1,
209 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0
212 void ecc1(const unsigned char *buf, unsigned char *code)
215 const unsigned char *bp = buf;
217 unsigned char rp0, rp1, rp2, rp3, rp4, rp5, rp6, rp7;
218 unsigned char rp8, rp9, rp10, rp11, rp12, rp13, rp14, rp15;
222 rp0 = 0; rp1 = 0; rp2 = 0; rp3 = 0;
223 rp4 = 0; rp5 = 0; rp6 = 0; rp7 = 0;
224 rp8 = 0; rp9 = 0; rp10 = 0; rp11 = 0;
225 rp12 = 0; rp13 = 0; rp14 = 0; rp15 = 0;
227 for (i = 0; i < 256; i++)
231 if (i & 0x01) rp1 ^= cur; else rp0 ^= cur;
232 if (i & 0x02) rp3 ^= cur; else rp2 ^= cur;
233 if (i & 0x04) rp5 ^= cur; else rp4 ^= cur;
234 if (i & 0x08) rp7 ^= cur; else rp6 ^= cur;
235 if (i & 0x10) rp9 ^= cur; else rp8 ^= cur;
236 if (i & 0x20) rp11 ^= cur; else rp10 ^= cur;
237 if (i & 0x40) rp13 ^= cur; else rp12 ^= cur;
238 if (i & 0x80) rp15 ^= cur; else rp14 ^= cur;
250 (parity[rp15] << 7) |
251 (parity[rp14] << 6) |
252 (parity[rp13] << 5) |
253 (parity[rp12] << 4) |
254 (parity[rp11] << 3) |
255 (parity[rp10] << 2) |
259 (parity[par & 0xf0] << 7) |
260 (parity[par & 0x0f] << 6) |
261 (parity[par & 0xcc] << 5) |
262 (parity[par & 0x33] << 4) |
263 (parity[par & 0xaa] << 3) |
264 (parity[par & 0x55] << 2);
270 Still pretty straightforward. The last three invert statements are there to
271 give a checksum of 0xff 0xff 0xff for an empty flash. In an empty flash
272 all data is 0xff, so the checksum then matches.
274 I also introduced the parity lookup. I expected this to be the fastest
275 way to calculate the parity, but I will investigate alternatives later
282 The code works, but is not terribly efficient. On my system it took
283 almost 4 times as much time as the linux driver code. But hey, if it was
284 *that* easy this would have been done long before.
287 Fortunately there is plenty of room for improvement.
289 In step 1 we moved from bit-wise calculation to byte-wise calculation.
290 However in C we can also use the unsigned long data type and virtually
291 every modern microprocessor supports 32 bit operations, so why not try
292 to write our code in such a way that we process data in 32 bit chunks.
294 Of course this means some modification as the row parity is byte by
295 byte. A quick analysis:
296 for the column parity we use the par variable. When extending to 32 bits
297 we can in the end easily calculate rp0 and rp1 from it.
298 (because par now consists of 4 bytes, contributing to rp1, rp0, rp1, rp0
299 respectively, from MSB to LSB)
300 also rp2 and rp3 can be easily retrieved from par as rp3 covers the
301 first two MSBs and rp2 covers the last two LSBs.
303 Note that of course now the loop is executed only 64 times (256/4).
304 And note that care must taken wrt byte ordering. The way bytes are
305 ordered in a long is machine dependent, and might affect us.
306 Anyway, if there is an issue: this code is developed on x86 (to be
307 precise: a DELL PC with a D920 Intel CPU)
309 And of course the performance might depend on alignment, but I expect
310 that the I/O buffers in the nand driver are aligned properly (and
311 otherwise that should be fixed to get maximum performance).
313 Let's give it a try...
321 extern const char parity[256];
323 void ecc2(const unsigned char *buf, unsigned char *code)
326 const unsigned long *bp = (unsigned long *)buf;
328 unsigned long rp0, rp1, rp2, rp3, rp4, rp5, rp6, rp7;
329 unsigned long rp8, rp9, rp10, rp11, rp12, rp13, rp14, rp15;
333 rp0 = 0; rp1 = 0; rp2 = 0; rp3 = 0;
334 rp4 = 0; rp5 = 0; rp6 = 0; rp7 = 0;
335 rp8 = 0; rp9 = 0; rp10 = 0; rp11 = 0;
336 rp12 = 0; rp13 = 0; rp14 = 0; rp15 = 0;
338 for (i = 0; i < 64; i++)
342 if (i & 0x01) rp5 ^= cur; else rp4 ^= cur;
343 if (i & 0x02) rp7 ^= cur; else rp6 ^= cur;
344 if (i & 0x04) rp9 ^= cur; else rp8 ^= cur;
345 if (i & 0x08) rp11 ^= cur; else rp10 ^= cur;
346 if (i & 0x10) rp13 ^= cur; else rp12 ^= cur;
347 if (i & 0x20) rp15 ^= cur; else rp14 ^= cur;
350 we need to adapt the code generation for the fact that rp vars are now
351 long; also the column parity calculation needs to be changed.
352 we'll bring rp4 to 15 back to single byte entities by shifting and
355 rp4 ^= (rp4 >> 16); rp4 ^= (rp4 >> 8); rp4 &= 0xff;
356 rp5 ^= (rp5 >> 16); rp5 ^= (rp5 >> 8); rp5 &= 0xff;
357 rp6 ^= (rp6 >> 16); rp6 ^= (rp6 >> 8); rp6 &= 0xff;
358 rp7 ^= (rp7 >> 16); rp7 ^= (rp7 >> 8); rp7 &= 0xff;
359 rp8 ^= (rp8 >> 16); rp8 ^= (rp8 >> 8); rp8 &= 0xff;
360 rp9 ^= (rp9 >> 16); rp9 ^= (rp9 >> 8); rp9 &= 0xff;
361 rp10 ^= (rp10 >> 16); rp10 ^= (rp10 >> 8); rp10 &= 0xff;
362 rp11 ^= (rp11 >> 16); rp11 ^= (rp11 >> 8); rp11 &= 0xff;
363 rp12 ^= (rp12 >> 16); rp12 ^= (rp12 >> 8); rp12 &= 0xff;
364 rp13 ^= (rp13 >> 16); rp13 ^= (rp13 >> 8); rp13 &= 0xff;
365 rp14 ^= (rp14 >> 16); rp14 ^= (rp14 >> 8); rp14 &= 0xff;
366 rp15 ^= (rp15 >> 16); rp15 ^= (rp15 >> 8); rp15 &= 0xff;
367 rp3 = (par >> 16); rp3 ^= (rp3 >> 8); rp3 &= 0xff;
368 rp2 = par & 0xffff; rp2 ^= (rp2 >> 8); rp2 &= 0xff;
370 rp1 = (par >> 8); rp1 &= 0xff;
372 par ^= (par >> 8); par &= 0xff;
384 (parity[rp15] << 7) |
385 (parity[rp14] << 6) |
386 (parity[rp13] << 5) |
387 (parity[rp12] << 4) |
388 (parity[rp11] << 3) |
389 (parity[rp10] << 2) |
393 (parity[par & 0xf0] << 7) |
394 (parity[par & 0x0f] << 6) |
395 (parity[par & 0xcc] << 5) |
396 (parity[par & 0x33] << 4) |
397 (parity[par & 0xaa] << 3) |
398 (parity[par & 0x55] << 2);
404 The parity array is not shown any more. Note also that for these
405 examples I kinda deviated from my regular programming style by allowing
406 multiple statements on a line, not using { } in then and else blocks
407 with only a single statement and by using operators like ^=
413 The code (of course) works, and hurray: we are a little bit faster than
414 the linux driver code (about 15%). But wait, don't cheer too quickly.
415 There is more to be gained.
416 If we look at e.g. rp14 and rp15 we see that we either xor our data with
417 rp14 or with rp15. However we also have par which goes over all data.
418 This means there is no need to calculate rp14 as it can be calculated from
419 rp15 through rp14 = par ^ rp15, because par = rp14 ^ rp15;
420 (or if desired we can avoid calculating rp15 and calculate it from
421 rp14). That is why some places refer to inverse parity.
422 Of course the same thing holds for rp4/5, rp6/7, rp8/9, rp10/11 and rp12/13.
423 Effectively this means we can eliminate the else clause from the if
424 statements. Also we can optimise the calculation in the end a little bit
425 by going from long to byte first. Actually we can even avoid the table
433 if (i & 0x01) rp5 ^= cur; else rp4 ^= cur;
434 if (i & 0x02) rp7 ^= cur; else rp6 ^= cur;
435 if (i & 0x04) rp9 ^= cur; else rp8 ^= cur;
436 if (i & 0x08) rp11 ^= cur; else rp10 ^= cur;
437 if (i & 0x10) rp13 ^= cur; else rp12 ^= cur;
438 if (i & 0x20) rp15 ^= cur; else rp14 ^= cur;
442 if (i & 0x01) rp5 ^= cur;
443 if (i & 0x02) rp7 ^= cur;
444 if (i & 0x04) rp9 ^= cur;
445 if (i & 0x08) rp11 ^= cur;
446 if (i & 0x10) rp13 ^= cur;
447 if (i & 0x20) rp15 ^= cur;
449 and outside the loop added::
458 And after that the code takes about 30% more time, although the number of
459 statements is reduced. This is also reflected in the assembly code.
465 Very weird. Guess it has to do with caching or instruction parallellism
466 or so. I also tried on an eeePC (Celeron, clocked at 900 Mhz). Interesting
467 observation was that this one is only 30% slower (according to time)
468 executing the code as my 3Ghz D920 processor.
470 Well, it was expected not to be easy so maybe instead move to a
471 different track: let's move back to the code from attempt2 and do some
472 loop unrolling. This will eliminate a few if statements. I'll try
473 different amounts of unrolling to see what works best.
479 Unrolled the loop 1, 2, 3 and 4 times.
480 For 4 the code starts with::
482 for (i = 0; i < 4; i++)
490 if (i & 0x1) rp13 ^= cur; else rp12 ^= cur;
491 if (i & 0x2) rp15 ^= cur; else rp14 ^= cur;
502 Unrolling once gains about 15%
504 Unrolling twice keeps the gain at about 15%
506 Unrolling three times gives a gain of 30% compared to attempt 2.
508 Unrolling four times gives a marginal improvement compared to unrolling
511 I decided to proceed with a four time unrolled loop anyway. It was my gut
512 feeling that in the next steps I would obtain additional gain from it.
514 The next step was triggered by the fact that par contains the xor of all
515 bytes and rp4 and rp5 each contain the xor of half of the bytes.
516 So in effect par = rp4 ^ rp5. But as xor is commutative we can also say
517 that rp5 = par ^ rp4. So no need to keep both rp4 and rp5 around. We can
518 eliminate rp5 (or rp4, but I already foresaw another optimisation).
519 The same holds for rp6/7, rp8/9, rp10/11 rp12/13 and rp14/15.
525 Effectively so all odd digit rp assignments in the loop were removed.
526 This included the else clause of the if statements.
527 Of course after the loop we need to correct things by adding code like::
531 Also the initial assignments (rp5 = 0; etc) could be removed.
532 Along the line I also removed the initialisation of rp0/1/2/3.
538 Measurements showed this was a good move. The run-time roughly halved
539 compared with attempt 4 with 4 times unrolled, and we only require 1/3rd
540 of the processor time compared to the current code in the linux kernel.
542 However, still I thought there was more. I didn't like all the if
543 statements. Why not keep a running parity and only keep the last if
544 statement. Time for yet another version!
550 THe code within the for loop was changed to::
552 for (i = 0; i < 4; i++)
554 cur = *bp++; tmppar = cur; rp4 ^= cur;
555 cur = *bp++; tmppar ^= cur; rp6 ^= tmppar;
556 cur = *bp++; tmppar ^= cur; rp4 ^= cur;
557 cur = *bp++; tmppar ^= cur; rp8 ^= tmppar;
559 cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur;
560 cur = *bp++; tmppar ^= cur; rp6 ^= cur;
561 cur = *bp++; tmppar ^= cur; rp4 ^= cur;
562 cur = *bp++; tmppar ^= cur; rp10 ^= tmppar;
564 cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur; rp8 ^= cur;
565 cur = *bp++; tmppar ^= cur; rp6 ^= cur; rp8 ^= cur;
566 cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp8 ^= cur;
567 cur = *bp++; tmppar ^= cur; rp8 ^= cur;
569 cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur;
570 cur = *bp++; tmppar ^= cur; rp6 ^= cur;
571 cur = *bp++; tmppar ^= cur; rp4 ^= cur;
572 cur = *bp++; tmppar ^= cur;
575 if ((i & 0x1) == 0) rp12 ^= tmppar;
576 if ((i & 0x2) == 0) rp14 ^= tmppar;
579 As you can see tmppar is used to accumulate the parity within a for
580 iteration. In the last 3 statements is added to par and, if needed,
583 While making the changes I also found that I could exploit that tmppar
584 contains the running parity for this iteration. So instead of having:
585 rp4 ^= cur; rp6 ^= cur;
586 I removed the rp6 ^= cur; statement and did rp6 ^= tmppar; on next
587 statement. A similar change was done for rp8 and rp10
593 Measuring this code again showed big gain. When executing the original
594 linux code 1 million times, this took about 1 second on my system.
595 (using time to measure the performance). After this iteration I was back
596 to 0.075 sec. Actually I had to decide to start measuring over 10
597 million iterations in order not to lose too much accuracy. This one
598 definitely seemed to be the jackpot!
600 There is a little bit more room for improvement though. There are three
601 places with statements::
603 rp4 ^= cur; rp6 ^= cur;
605 It seems more efficient to also maintain a variable rp4_6 in the while
606 loop; This eliminates 3 statements per loop. Of course after the loop we
607 need to correct by adding::
612 Furthermore there are 4 sequential assignments to rp8. This can be
613 encoded slightly more efficiently by saving tmppar before those 4 lines
614 and later do rp8 = rp8 ^ tmppar ^ notrp8;
615 (where notrp8 is the value of rp8 before those 4 lines).
616 Again a use of the commutative property of xor.
623 The new code now looks like::
625 for (i = 0; i < 4; i++)
627 cur = *bp++; tmppar = cur; rp4 ^= cur;
628 cur = *bp++; tmppar ^= cur; rp6 ^= tmppar;
629 cur = *bp++; tmppar ^= cur; rp4 ^= cur;
630 cur = *bp++; tmppar ^= cur; rp8 ^= tmppar;
632 cur = *bp++; tmppar ^= cur; rp4_6 ^= cur;
633 cur = *bp++; tmppar ^= cur; rp6 ^= cur;
634 cur = *bp++; tmppar ^= cur; rp4 ^= cur;
635 cur = *bp++; tmppar ^= cur; rp10 ^= tmppar;
638 cur = *bp++; tmppar ^= cur; rp4_6 ^= cur;
639 cur = *bp++; tmppar ^= cur; rp6 ^= cur;
640 cur = *bp++; tmppar ^= cur; rp4 ^= cur;
641 cur = *bp++; tmppar ^= cur;
642 rp8 = rp8 ^ tmppar ^ notrp8;
644 cur = *bp++; tmppar ^= cur; rp4_6 ^= cur;
645 cur = *bp++; tmppar ^= cur; rp6 ^= cur;
646 cur = *bp++; tmppar ^= cur; rp4 ^= cur;
647 cur = *bp++; tmppar ^= cur;
650 if ((i & 0x1) == 0) rp12 ^= tmppar;
651 if ((i & 0x2) == 0) rp14 ^= tmppar;
657 Not a big change, but every penny counts :-)
663 Actually this made things worse. Not very much, but I don't want to move
664 into the wrong direction. Maybe something to investigate later. Could
665 have to do with caching again.
667 Guess that is what there is to win within the loop. Maybe unrolling one
668 more time will help. I'll keep the optimisations from 7 for now.
674 Unrolled the loop one more time.
680 This makes things worse. Let's stick with attempt 6 and continue from there.
681 Although it seems that the code within the loop cannot be optimised
682 further there is still room to optimize the generation of the ecc codes.
683 We can simply calculate the total parity. If this is 0 then rp4 = rp5
684 etc. If the parity is 1, then rp4 = !rp5;
686 But if rp4 = rp5 we do not need rp5 etc. We can just write the even bits
687 in the result byte and then do something like::
689 code[0] |= (code[0] << 1);
697 Changed the code but again this slightly degrades performance. Tried all
698 kind of other things, like having dedicated parity arrays to avoid the
699 shift after parity[rp7] << 7; No gain.
700 Change the lookup using the parity array by using shift operators (e.g.
701 replace parity[rp7] << 7 with::
710 The only marginal change was inverting the parity bits, so we can remove
711 the last three invert statements.
713 Ah well, pity this does not deliver more. Then again 10 million
714 iterations using the linux driver code takes between 13 and 13.5
715 seconds, whereas my code now takes about 0.73 seconds for those 10
716 million iterations. So basically I've improved the performance by a
717 factor 18 on my system. Not that bad. Of course on different hardware
718 you will get different results. No warranties!
720 But of course there is no such thing as a free lunch. The codesize almost
721 tripled (from 562 bytes to 1434 bytes). Then again, it is not that much.
727 For correcting errors I again used the ST application note as a starter,
728 but I also peeked at the existing code.
730 The algorithm itself is pretty straightforward. Just xor the given and
731 the calculated ecc. If all bytes are 0 there is no problem. If 11 bits
732 are 1 we have one correctable bit error. If there is 1 bit 1, we have an
733 error in the given ecc code.
735 It proved to be fastest to do some table lookups. Performance gain
736 introduced by this is about a factor 2 on my system when a repair had to
737 be done, and 1% or so if no repair had to be done.
739 Code size increased from 330 bytes to 686 bytes for this function.
746 The gain when calculating the ecc is tremendous. Om my development hardware
747 a speedup of a factor of 18 for ecc calculation was achieved. On a test on an
748 embedded system with a MIPS core a factor 7 was obtained.
750 On a test with a Linksys NSLU2 (ARMv5TE processor) the speedup was a factor
751 5 (big endian mode, gcc 4.1.2, -O3)
753 For correction not much gain could be obtained (as bitflips are rare). Then
754 again there are also much less cycles spent there.
756 It seems there is not much more gain possible in this, at least when
757 programmed in C. Of course it might be possible to squeeze something more
758 out of it with an assembler program, but due to pipeline behaviour etc
759 this is very tricky (at least for intel hw).
761 Author: Frans Meulenbroeks
763 Copyright (C) 2008 Koninklijke Philips Electronics NV.