treewide: remove redundant IS_ERR() before error code check
[linux/fpc-iii.git] / drivers / gpu / drm / vmwgfx / device_include / svga3d_cmd.h
blob9cbba0e8ce6a6b0b1ddba42c210c09cd7e7f2f7f
1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /**********************************************************
3 * Copyright 1998-2015 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
25 **********************************************************/
28 * svga3d_cmd.h --
30 * SVGA 3d hardware cmd definitions
33 #ifndef _SVGA3D_CMD_H_
34 #define _SVGA3D_CMD_H_
36 #define INCLUDE_ALLOW_MODULE
37 #define INCLUDE_ALLOW_USERLEVEL
38 #define INCLUDE_ALLOW_VMCORE
40 #include "includeCheck.h"
41 #include "svga3d_types.h"
44 * Identifiers for commands in the command FIFO.
46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
47 * the SVGA3D protocol and remain reserved; they should not be used in the
48 * future.
50 * IDs between 1040 and 2999 (inclusive) are available for use by the
51 * current SVGA3D protocol.
53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
54 * and up.
57 typedef enum {
58 SVGA_3D_CMD_LEGACY_BASE = 1000,
59 SVGA_3D_CMD_BASE = 1040,
61 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
62 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
63 SVGA_3D_CMD_SURFACE_COPY = 1042,
64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
65 SVGA_3D_CMD_SURFACE_DMA = 1044,
66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
68 SVGA_3D_CMD_SETTRANSFORM = 1047,
69 SVGA_3D_CMD_SETZRANGE = 1048,
70 SVGA_3D_CMD_SETRENDERSTATE = 1049,
71 SVGA_3D_CMD_SETRENDERTARGET = 1050,
72 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
73 SVGA_3D_CMD_SETMATERIAL = 1052,
74 SVGA_3D_CMD_SETLIGHTDATA = 1053,
75 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
76 SVGA_3D_CMD_SETVIEWPORT = 1055,
77 SVGA_3D_CMD_SETCLIPPLANE = 1056,
78 SVGA_3D_CMD_CLEAR = 1057,
79 SVGA_3D_CMD_PRESENT = 1058,
80 SVGA_3D_CMD_SHADER_DEFINE = 1059,
81 SVGA_3D_CMD_SHADER_DESTROY = 1060,
82 SVGA_3D_CMD_SET_SHADER = 1061,
83 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
85 SVGA_3D_CMD_SETSCISSORRECT = 1064,
86 SVGA_3D_CMD_BEGIN_QUERY = 1065,
87 SVGA_3D_CMD_END_QUERY = 1066,
88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
89 SVGA_3D_CMD_PRESENT_READBACK = 1068,
90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
93 SVGA_3D_CMD_DEAD4 = 1072,
94 SVGA_3D_CMD_DEAD5 = 1073,
95 SVGA_3D_CMD_DEAD6 = 1074,
96 SVGA_3D_CMD_DEAD7 = 1075,
97 SVGA_3D_CMD_DEAD8 = 1076,
98 SVGA_3D_CMD_DEAD9 = 1077,
99 SVGA_3D_CMD_DEAD10 = 1078,
100 SVGA_3D_CMD_DEAD11 = 1079,
101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
103 SVGA_3D_CMD_SCREEN_DMA = 1082,
104 SVGA_3D_CMD_DEAD1 = 1083,
105 SVGA_3D_CMD_DEAD2 = 1084,
107 SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
108 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
109 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
110 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
111 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
112 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
115 SVGA_3D_CMD_READBACK_OTABLE = 1092,
117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
119 SVGA_3D_CMD_DEAD3 = 1095,
120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
141 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
146 SVGA_3D_CMD_END_GB_QUERY = 1117,
147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
149 SVGA_3D_CMD_NOP = 1119,
151 SVGA_3D_CMD_ENABLE_GART = 1120,
152 SVGA_3D_CMD_DISABLE_GART = 1121,
153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
168 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
172 SVGA_3D_CMD_NOP_ERROR = 1137,
174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
177 SVGA_3D_CMD_DRAW = 1141,
178 SVGA_3D_CMD_DRAW_INDEXED = 1142,
181 * DX10 Commands
183 SVGA_3D_CMD_DX_MIN = 1143,
184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
191 SVGA_3D_CMD_DX_SET_SHADER = 1150,
192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
193 SVGA_3D_CMD_DX_DRAW = 1152,
194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
208 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
211 SVGA_3D_CMD_DX_END_QUERY = 1170,
212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
220 SVGA_3D_CMD_DX_PRED_COPY = 1179,
221 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
222 SVGA_3D_CMD_DX_GENMIPS = 1181,
223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
244 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
248 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
259 SVGA_3D_CMD_DX_HINT = 1218,
260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
266 * Reserve some IDs to be used for the SM5 shader types.
268 SVGA_3D_CMD_DX_RESERVED1 = 1223,
269 SVGA_3D_CMD_DX_RESERVED2 = 1224,
270 SVGA_3D_CMD_DX_RESERVED3 = 1225,
272 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
273 SVGA_3D_CMD_DX_MAX = 1227,
275 SVGA_3D_CMD_SCREEN_COPY = 1227,
278 * Reserve some IDs to be used for video.
280 SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
281 SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
282 SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
283 SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
284 SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
285 SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
286 SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
287 SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
289 SVGA_3D_CMD_GROW_OTABLE = 1236,
290 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
291 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
293 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
295 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
296 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
297 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
298 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
299 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
301 SVGA_3D_CMD_MAX = 1245,
302 SVGA_3D_CMD_FUTURE_MAX = 3000
303 } SVGAFifo3dCmdId;
305 #define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
308 * FIFO command format definitions:
312 * The data size header following cmdNum for every 3d command
314 typedef
315 #include "vmware_pack_begin.h"
316 struct {
317 uint32 id;
318 uint32 size;
320 #include "vmware_pack_end.h"
321 SVGA3dCmdHeader;
323 typedef
324 #include "vmware_pack_begin.h"
325 struct {
326 uint32 numMipLevels;
328 #include "vmware_pack_end.h"
329 SVGA3dSurfaceFace;
331 typedef
332 #include "vmware_pack_begin.h"
333 struct {
334 uint32 sid;
335 SVGA3dSurface1Flags surfaceFlags;
336 SVGA3dSurfaceFormat format;
338 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
339 * structures must have the same value of numMipLevels field.
340 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
341 * numMipLevels set to 0.
343 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
345 * Followed by an SVGA3dSize structure for each mip level in each face.
347 * A note on surface sizes: Sizes are always specified in pixels,
348 * even if the true surface size is not a multiple of the minimum
349 * block size of the surface's format. For example, a 3x3x1 DXT1
350 * compressed texture would actually be stored as a 4x4x1 image in
351 * memory.
354 #include "vmware_pack_end.h"
355 SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
357 typedef
358 #include "vmware_pack_begin.h"
359 struct {
360 uint32 sid;
361 SVGA3dSurface1Flags surfaceFlags;
362 SVGA3dSurfaceFormat format;
364 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
365 * structures must have the same value of numMipLevels field.
366 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
367 * numMipLevels set to 0.
369 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
370 uint32 multisampleCount;
371 SVGA3dTextureFilter autogenFilter;
373 * Followed by an SVGA3dSize structure for each mip level in each face.
375 * A note on surface sizes: Sizes are always specified in pixels,
376 * even if the true surface size is not a multiple of the minimum
377 * block size of the surface's format. For example, a 3x3x1 DXT1
378 * compressed texture would actually be stored as a 4x4x1 image in
379 * memory.
382 #include "vmware_pack_end.h"
383 SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
385 typedef
386 #include "vmware_pack_begin.h"
387 struct {
388 uint32 sid;
390 #include "vmware_pack_end.h"
391 SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
393 typedef
394 #include "vmware_pack_begin.h"
395 struct {
396 uint32 cid;
398 #include "vmware_pack_end.h"
399 SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
401 typedef
402 #include "vmware_pack_begin.h"
403 struct {
404 uint32 cid;
406 #include "vmware_pack_end.h"
407 SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
409 typedef
410 #include "vmware_pack_begin.h"
411 struct {
412 uint32 cid;
413 SVGA3dClearFlag clearFlag;
414 uint32 color;
415 float depth;
416 uint32 stencil;
417 /* Followed by variable number of SVGA3dRect structures */
419 #include "vmware_pack_end.h"
420 SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
422 typedef
423 #include "vmware_pack_begin.h"
424 struct {
425 SVGA3dLightType type;
426 SVGA3dBool inWorldSpace;
427 float diffuse[4];
428 float specular[4];
429 float ambient[4];
430 float position[4];
431 float direction[4];
432 float range;
433 float falloff;
434 float attenuation0;
435 float attenuation1;
436 float attenuation2;
437 float theta;
438 float phi;
440 #include "vmware_pack_end.h"
441 SVGA3dLightData;
443 typedef
444 #include "vmware_pack_begin.h"
445 struct {
446 uint32 sid;
447 /* Followed by variable number of SVGA3dCopyRect structures */
449 #include "vmware_pack_end.h"
450 SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
452 typedef
453 #include "vmware_pack_begin.h"
454 struct {
455 SVGA3dRenderStateName state;
456 union {
457 uint32 uintValue;
458 float floatValue;
461 #include "vmware_pack_end.h"
462 SVGA3dRenderState;
464 typedef
465 #include "vmware_pack_begin.h"
466 struct {
467 uint32 cid;
468 /* Followed by variable number of SVGA3dRenderState structures */
470 #include "vmware_pack_end.h"
471 SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
473 typedef
474 #include "vmware_pack_begin.h"
475 struct {
476 uint32 cid;
477 SVGA3dRenderTargetType type;
478 SVGA3dSurfaceImageId target;
480 #include "vmware_pack_end.h"
481 SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
483 typedef
484 #include "vmware_pack_begin.h"
485 struct {
486 SVGA3dSurfaceImageId src;
487 SVGA3dSurfaceImageId dest;
488 /* Followed by variable number of SVGA3dCopyBox structures */
490 #include "vmware_pack_end.h"
491 SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
494 * Perform a surface copy within the same image.
495 * The src/dest boxes are allowed to overlap.
497 typedef
498 #include "vmware_pack_begin.h"
499 struct {
500 SVGA3dSurfaceImageId surface;
501 SVGA3dCopyBox box;
503 #include "vmware_pack_end.h"
504 SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
506 typedef
507 #include "vmware_pack_begin.h"
508 struct {
509 uint32 srcSid;
510 uint32 destSid;
512 #include "vmware_pack_end.h"
513 SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
515 typedef
516 #include "vmware_pack_begin.h"
517 struct {
518 SVGA3dSurfaceImageId src;
519 SVGA3dSurfaceImageId dest;
520 SVGA3dBox boxSrc;
521 SVGA3dBox boxDest;
522 SVGA3dStretchBltMode mode;
524 #include "vmware_pack_end.h"
525 SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
527 typedef
528 #include "vmware_pack_begin.h"
529 struct {
531 * If the discard flag is present in a surface DMA operation, the host may
532 * discard the contents of the current mipmap level and face of the target
533 * surface before applying the surface DMA contents.
535 uint32 discard : 1;
538 * If the unsynchronized flag is present, the host may perform this upload
539 * without syncing to pending reads on this surface.
541 uint32 unsynchronized : 1;
544 * Guests *MUST* set the reserved bits to 0 before submitting the command
545 * suffix as future flags may occupy these bits.
547 uint32 reserved : 30;
549 #include "vmware_pack_end.h"
550 SVGA3dSurfaceDMAFlags;
552 typedef
553 #include "vmware_pack_begin.h"
554 struct {
555 SVGAGuestImage guest;
556 SVGA3dSurfaceImageId host;
557 SVGA3dTransferType transfer;
559 * Followed by variable number of SVGA3dCopyBox structures. For consistency
560 * in all clipping logic and coordinate translation, we define the
561 * "source" in each copyBox as the guest image and the
562 * "destination" as the host image, regardless of transfer
563 * direction.
565 * For efficiency, the SVGA3D device is free to copy more data than
566 * specified. For example, it may round copy boxes outwards such
567 * that they lie on particular alignment boundaries.
570 #include "vmware_pack_end.h"
571 SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
574 * SVGA3dCmdSurfaceDMASuffix --
576 * This is a command suffix that will appear after a SurfaceDMA command in
577 * the FIFO. It contains some extra information that hosts may use to
578 * optimize performance or protect the guest. This suffix exists to preserve
579 * backwards compatibility while also allowing for new functionality to be
580 * implemented.
583 typedef
584 #include "vmware_pack_begin.h"
585 struct {
586 uint32 suffixSize;
589 * The maximum offset is used to determine the maximum offset from the
590 * guestPtr base address that will be accessed or written to during this
591 * surfaceDMA. If the suffix is supported, the host will respect this
592 * boundary while performing surface DMAs.
594 * Defaults to MAX_UINT32
596 uint32 maximumOffset;
599 * A set of flags that describes optimizations that the host may perform
600 * while performing this surface DMA operation. The guest should never rely
601 * on behaviour that is different when these flags are set for correctness.
603 * Defaults to 0
605 SVGA3dSurfaceDMAFlags flags;
607 #include "vmware_pack_end.h"
608 SVGA3dCmdSurfaceDMASuffix;
611 * SVGA_3D_CMD_DRAW_PRIMITIVES --
613 * This command is the SVGA3D device's generic drawing entry point.
614 * It can draw multiple ranges of primitives, optionally using an
615 * index buffer, using an arbitrary collection of vertex buffers.
617 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
618 * during this draw call. The declarations specify which surface
619 * the vertex data lives in, what that vertex data is used for,
620 * and how to interpret it.
622 * Each SVGA3dPrimitiveRange defines a collection of primitives
623 * to render using the same vertex arrays. An index buffer is
624 * optional.
627 typedef
628 #include "vmware_pack_begin.h"
629 struct {
631 * A range hint is an optional specification for the range of indices
632 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
633 * that the entire array will be used.
635 * These are only hints. The SVGA3D device may use them for
636 * performance optimization if possible, but it's also allowed to
637 * ignore these values.
639 uint32 first;
640 uint32 last;
642 #include "vmware_pack_end.h"
643 SVGA3dArrayRangeHint;
645 typedef
646 #include "vmware_pack_begin.h"
647 struct {
649 * Define the origin and shape of a vertex or index array. Both
650 * 'offset' and 'stride' are in bytes. The provided surface will be
651 * reinterpreted as a flat array of bytes in the same format used
652 * by surface DMA operations. To avoid unnecessary conversions, the
653 * surface should be created with the SVGA3D_BUFFER format.
655 * Index 0 in the array starts 'offset' bytes into the surface.
656 * Index 1 begins at byte 'offset + stride', etc. Array indices may
657 * not be negative.
659 uint32 surfaceId;
660 uint32 offset;
661 uint32 stride;
663 #include "vmware_pack_end.h"
664 SVGA3dArray;
666 typedef
667 #include "vmware_pack_begin.h"
668 struct {
670 * Describe a vertex array's data type, and define how it is to be
671 * used by the fixed function pipeline or the vertex shader. It
672 * isn't useful to have two VertexDecls with the same
673 * VertexArrayIdentity in one draw call.
675 SVGA3dDeclType type;
676 SVGA3dDeclMethod method;
677 SVGA3dDeclUsage usage;
678 uint32 usageIndex;
680 #include "vmware_pack_end.h"
681 SVGA3dVertexArrayIdentity;
683 typedef
684 #include "vmware_pack_begin.h"
685 struct SVGA3dVertexDecl {
686 SVGA3dVertexArrayIdentity identity;
687 SVGA3dArray array;
688 SVGA3dArrayRangeHint rangeHint;
690 #include "vmware_pack_end.h"
691 SVGA3dVertexDecl;
693 typedef
694 #include "vmware_pack_begin.h"
695 struct SVGA3dPrimitiveRange {
697 * Define a group of primitives to render, from sequential indices.
699 * The value of 'primitiveType' and 'primitiveCount' imply the
700 * total number of vertices that will be rendered.
702 SVGA3dPrimitiveType primType;
703 uint32 primitiveCount;
706 * Optional index buffer. If indexArray.surfaceId is
707 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
708 * without an index buffer is identical to rendering with an index
709 * buffer containing the sequence [0, 1, 2, 3, ...].
711 * If an index buffer is in use, indexWidth specifies the width in
712 * bytes of each index value. It must be less than or equal to
713 * indexArray.stride.
715 * (Currently, the SVGA3D device requires index buffers to be tightly
716 * packed. In other words, indexWidth == indexArray.stride)
718 SVGA3dArray indexArray;
719 uint32 indexWidth;
722 * Optional index bias. This number is added to all indices from
723 * indexArray before they are used as vertex array indices. This
724 * can be used in multiple ways:
726 * - When not using an indexArray, this bias can be used to
727 * specify where in the vertex arrays to begin rendering.
729 * - A positive number here is equivalent to increasing the
730 * offset in each vertex array.
732 * - A negative number can be used to render using a small
733 * vertex array and an index buffer that contains large
734 * values. This may be used by some applications that
735 * crop a vertex buffer without modifying their index
736 * buffer.
738 * Note that rendering with a negative bias value may be slower and
739 * use more memory than rendering with a positive or zero bias.
741 int32 indexBias;
743 #include "vmware_pack_end.h"
744 SVGA3dPrimitiveRange;
746 typedef
747 #include "vmware_pack_begin.h"
748 struct {
749 uint32 cid;
750 uint32 numVertexDecls;
751 uint32 numRanges;
754 * There are two variable size arrays after the
755 * SVGA3dCmdDrawPrimitives structure. In order,
756 * they are:
758 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
759 * SVGA3D_MAX_VERTEX_ARRAYS;
760 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
761 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
762 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
763 * the frequency divisor for the corresponding vertex decl).
766 #include "vmware_pack_end.h"
767 SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
769 typedef
770 #include "vmware_pack_begin.h"
771 struct {
772 uint32 cid;
774 uint32 primitiveCount; /* How many primitives to render */
775 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
777 uint8 primitiveType; /* SVGA3dPrimitiveType */
778 uint8 padding[3];
780 #include "vmware_pack_end.h"
781 SVGA3dCmdDraw;
783 typedef
784 #include "vmware_pack_begin.h"
785 struct {
786 uint32 cid;
788 uint8 primitiveType; /* SVGA3dPrimitiveType */
790 uint32 indexBufferSid; /* Valid index buffer sid. */
791 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
792 /* always 0 for DX9 guests, non-zero for OpenGL */
793 /* guests. We can't represent non-multiple of */
794 /* stride offsets in D3D9Renderer... */
795 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
797 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
798 /* vertex from the streams, may be negative */
800 uint32 primitiveCount; /* How many primitives to render */
801 uint32 pad0;
802 uint16 pad1;
804 #include "vmware_pack_end.h"
805 SVGA3dCmdDrawIndexed;
807 typedef
808 #include "vmware_pack_begin.h"
809 struct {
811 * Describe a vertex array's data type, and define how it is to be
812 * used by the fixed function pipeline or the vertex shader. It
813 * isn't useful to have two VertexDecls with the same
814 * VertexArrayIdentity in one draw call.
816 uint16 streamOffset;
817 uint8 stream;
818 uint8 type; /* SVGA3dDeclType */
819 uint8 method; /* SVGA3dDeclMethod */
820 uint8 usage; /* SVGA3dDeclUsage */
821 uint8 usageIndex;
822 uint8 padding;
825 #include "vmware_pack_end.h"
826 SVGA3dVertexElement;
829 * Should the vertex element respect the stream value? The high bit of the
830 * stream should be set to indicate that the stream should be respected. If
831 * the high bit is not set, the stream will be ignored and replaced by the index
832 * of the position of the currently considered vertex element.
834 * All guests should set this bit and correctly specify the stream going
835 * forward.
837 #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
839 typedef
840 #include "vmware_pack_begin.h"
841 struct {
842 uint32 cid;
844 uint32 numElements;
847 * Followed by numElements SVGA3dVertexElement structures.
849 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
850 * are cleared and will not be used by following draws.
853 #include "vmware_pack_end.h"
854 SVGA3dCmdSetVertexDecls;
856 typedef
857 #include "vmware_pack_begin.h"
858 struct {
859 uint32 sid;
860 uint32 stride;
861 uint32 offset;
863 #include "vmware_pack_end.h"
864 SVGA3dVertexStream;
866 typedef
867 #include "vmware_pack_begin.h"
868 struct {
869 uint32 cid;
871 uint32 numStreams;
873 * Followed by numStream SVGA3dVertexStream structures.
875 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
876 * are cleared and will not be used by following draws.
879 #include "vmware_pack_end.h"
880 SVGA3dCmdSetVertexStreams;
882 typedef
883 #include "vmware_pack_begin.h"
884 struct {
885 uint32 cid;
886 uint32 numDivisors;
888 #include "vmware_pack_end.h"
889 SVGA3dCmdSetVertexDivisors;
891 typedef
892 #include "vmware_pack_begin.h"
893 struct {
894 uint32 stage;
895 SVGA3dTextureStateName name;
896 union {
897 uint32 value;
898 float floatValue;
901 #include "vmware_pack_end.h"
902 SVGA3dTextureState;
904 typedef
905 #include "vmware_pack_begin.h"
906 struct {
907 uint32 cid;
908 /* Followed by variable number of SVGA3dTextureState structures */
910 #include "vmware_pack_end.h"
911 SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
913 typedef
914 #include "vmware_pack_begin.h"
915 struct {
916 uint32 cid;
917 SVGA3dTransformType type;
918 float matrix[16];
920 #include "vmware_pack_end.h"
921 SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
923 typedef
924 #include "vmware_pack_begin.h"
925 struct {
926 float min;
927 float max;
929 #include "vmware_pack_end.h"
930 SVGA3dZRange;
932 typedef
933 #include "vmware_pack_begin.h"
934 struct {
935 uint32 cid;
936 SVGA3dZRange zRange;
938 #include "vmware_pack_end.h"
939 SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
941 typedef
942 #include "vmware_pack_begin.h"
943 struct {
944 float diffuse[4];
945 float ambient[4];
946 float specular[4];
947 float emissive[4];
948 float shininess;
950 #include "vmware_pack_end.h"
951 SVGA3dMaterial;
953 typedef
954 #include "vmware_pack_begin.h"
955 struct {
956 uint32 cid;
957 SVGA3dFace face;
958 SVGA3dMaterial material;
960 #include "vmware_pack_end.h"
961 SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
963 typedef
964 #include "vmware_pack_begin.h"
965 struct {
966 uint32 cid;
967 uint32 index;
968 SVGA3dLightData data;
970 #include "vmware_pack_end.h"
971 SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
973 typedef
974 #include "vmware_pack_begin.h"
975 struct {
976 uint32 cid;
977 uint32 index;
978 uint32 enabled;
980 #include "vmware_pack_end.h"
981 SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
983 typedef
984 #include "vmware_pack_begin.h"
985 struct {
986 uint32 cid;
987 SVGA3dRect rect;
989 #include "vmware_pack_end.h"
990 SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
992 typedef
993 #include "vmware_pack_begin.h"
994 struct {
995 uint32 cid;
996 SVGA3dRect rect;
998 #include "vmware_pack_end.h"
999 SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1001 typedef
1002 #include "vmware_pack_begin.h"
1003 struct {
1004 uint32 cid;
1005 uint32 index;
1006 float plane[4];
1008 #include "vmware_pack_end.h"
1009 SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1011 typedef
1012 #include "vmware_pack_begin.h"
1013 struct {
1014 uint32 cid;
1015 uint32 shid;
1016 SVGA3dShaderType type;
1017 /* Followed by variable number of DWORDs for shader bycode */
1019 #include "vmware_pack_end.h"
1020 SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1022 typedef
1023 #include "vmware_pack_begin.h"
1024 struct {
1025 uint32 cid;
1026 uint32 shid;
1027 SVGA3dShaderType type;
1029 #include "vmware_pack_end.h"
1030 SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1032 typedef
1033 #include "vmware_pack_begin.h"
1034 struct {
1035 uint32 cid;
1036 uint32 reg; /* register number */
1037 SVGA3dShaderType type;
1038 SVGA3dShaderConstType ctype;
1039 uint32 values[4];
1042 * Followed by a variable number of additional values.
1045 #include "vmware_pack_end.h"
1046 SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1048 typedef
1049 #include "vmware_pack_begin.h"
1050 struct {
1051 uint32 cid;
1052 SVGA3dShaderType type;
1053 uint32 shid;
1055 #include "vmware_pack_end.h"
1056 SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1058 typedef
1059 #include "vmware_pack_begin.h"
1060 struct {
1061 uint32 cid;
1062 SVGA3dQueryType type;
1064 #include "vmware_pack_end.h"
1065 SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1067 typedef
1068 #include "vmware_pack_begin.h"
1069 struct {
1070 uint32 cid;
1071 SVGA3dQueryType type;
1072 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1074 #include "vmware_pack_end.h"
1075 SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1079 * SVGA3D_CMD_WAIT_FOR_QUERY --
1081 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1082 * and if the state member is set to anything else than
1083 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1085 * Otherwise, in addition to the query explicitly waited for,
1086 * All queries with the same type and issued with the same cid, for which
1087 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1088 * be finished after execution of this command.
1090 * A query will be identified by the gmrId and offset of the guestResult
1091 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1092 * been sent previously with an indentical gmrId and offset, it will
1093 * effectively end all queries with an identical type issued with the
1094 * same cid, and the SVGA3dQueryResult structure pointed to by
1095 * guestResult will not be written to. This property can be used to
1096 * implement a query barrier for a given cid and query type.
1099 typedef
1100 #include "vmware_pack_begin.h"
1101 struct {
1102 uint32 cid; /* Same parameters passed to END_QUERY */
1103 SVGA3dQueryType type;
1104 SVGAGuestPtr guestResult;
1106 #include "vmware_pack_end.h"
1107 SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1109 typedef
1110 #include "vmware_pack_begin.h"
1111 struct {
1112 uint32 totalSize; /* Set by guest before query is ended. */
1113 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1114 union { /* Set by host on exit from PENDING state */
1115 uint32 result32;
1116 uint32 queryCookie; /* May be used to identify which QueryGetData this
1117 result corresponds to. */
1120 #include "vmware_pack_end.h"
1121 SVGA3dQueryResult;
1125 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1127 * This is a blit from an SVGA3D surface to a Screen Object.
1128 * This blit must be directed at a specific screen.
1130 * The blit copies from a rectangular region of an SVGA3D surface
1131 * image to a rectangular region of a screen.
1133 * This command takes an optional variable-length list of clipping
1134 * rectangles after the body of the command. If no rectangles are
1135 * specified, there is no clipping region. The entire destRect is
1136 * drawn to. If one or more rectangles are included, they describe
1137 * a clipping region. The clip rectangle coordinates are measured
1138 * relative to the top-left corner of destRect.
1140 * The srcImage must be from mip=0 face=0.
1142 * This supports scaling if the src and dest are of different sizes.
1144 * Availability:
1145 * SVGA_FIFO_CAP_SCREEN_OBJECT
1148 typedef
1149 #include "vmware_pack_begin.h"
1150 struct {
1151 SVGA3dSurfaceImageId srcImage;
1152 SVGASignedRect srcRect;
1153 uint32 destScreenId; /* Screen Object ID */
1154 SVGASignedRect destRect;
1155 /* Clipping: zero or more SVGASignedRects follow */
1157 #include "vmware_pack_end.h"
1158 SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1160 typedef
1161 #include "vmware_pack_begin.h"
1162 struct {
1163 uint32 sid;
1164 SVGA3dTextureFilter filter;
1166 #include "vmware_pack_end.h"
1167 SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1169 typedef
1170 #include "vmware_pack_begin.h"
1171 struct {
1172 uint32 sid;
1174 #include "vmware_pack_end.h"
1175 SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1177 typedef
1178 #include "vmware_pack_begin.h"
1179 struct {
1180 uint32 sid;
1182 #include "vmware_pack_end.h"
1183 SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1186 * Screen DMA command
1188 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1189 * cap bit is not required.
1191 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1192 * be different, but it is required that guest makes sure refBuffer has
1193 * exactly the same contents that were written to when last time screen DMA
1194 * command is received by host.
1196 * - changemap is generated by lib/blit, and it has the changes from last
1197 * received screen DMA or more.
1200 typedef
1201 #include "vmware_pack_begin.h"
1202 struct SVGA3dCmdScreenDMA {
1203 uint32 screenId;
1204 SVGAGuestImage refBuffer;
1205 SVGAGuestImage destBuffer;
1206 SVGAGuestImage changeMap;
1208 #include "vmware_pack_end.h"
1209 SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1212 * Logic ops
1215 #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1216 #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1217 #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1218 #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1220 typedef
1221 #include "vmware_pack_begin.h"
1222 struct SVGA3dCmdLogicOpsBitBlt {
1224 * All LogicOps surfaces are one-level
1225 * surfaces so mipmap & face should always
1226 * be zero.
1228 SVGA3dSurfaceImageId src;
1229 SVGA3dSurfaceImageId dst;
1230 SVGA3dLogicOp logicOp;
1231 /* Followed by variable number of SVGA3dCopyBox structures */
1233 #include "vmware_pack_end.h"
1234 SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1237 typedef
1238 #include "vmware_pack_begin.h"
1239 struct SVGA3dCmdLogicOpsTransBlt {
1241 * All LogicOps surfaces are one-level
1242 * surfaces so mipmap & face should always
1243 * be zero.
1245 SVGA3dSurfaceImageId src;
1246 SVGA3dSurfaceImageId dst;
1247 uint32 color;
1248 uint32 flags;
1249 SVGA3dBox srcBox;
1250 SVGA3dBox dstBox;
1252 #include "vmware_pack_end.h"
1253 SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1256 typedef
1257 #include "vmware_pack_begin.h"
1258 struct SVGA3dCmdLogicOpsStretchBlt {
1260 * All LogicOps surfaces are one-level
1261 * surfaces so mipmap & face should always
1262 * be zero.
1264 SVGA3dSurfaceImageId src;
1265 SVGA3dSurfaceImageId dst;
1266 uint16 mode;
1267 uint16 flags;
1268 SVGA3dBox srcBox;
1269 SVGA3dBox dstBox;
1271 #include "vmware_pack_end.h"
1272 SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1275 typedef
1276 #include "vmware_pack_begin.h"
1277 struct SVGA3dCmdLogicOpsColorFill {
1279 * All LogicOps surfaces are one-level
1280 * surfaces so mipmap & face should always
1281 * be zero.
1283 SVGA3dSurfaceImageId dst;
1284 uint32 color;
1285 SVGA3dLogicOp logicOp;
1286 /* Followed by variable number of SVGA3dRect structures. */
1288 #include "vmware_pack_end.h"
1289 SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1292 typedef
1293 #include "vmware_pack_begin.h"
1294 struct SVGA3dCmdLogicOpsAlphaBlend {
1296 * All LogicOps surfaces are one-level
1297 * surfaces so mipmap & face should always
1298 * be zero.
1300 SVGA3dSurfaceImageId src;
1301 SVGA3dSurfaceImageId dst;
1302 uint32 alphaVal;
1303 uint32 flags;
1304 SVGA3dBox srcBox;
1305 SVGA3dBox dstBox;
1307 #include "vmware_pack_end.h"
1308 SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1310 #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1312 #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1313 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1315 typedef
1316 #include "vmware_pack_begin.h"
1317 struct SVGA3dCmdLogicOpsClearTypeBlend {
1319 * All LogicOps surfaces are one-level
1320 * surfaces so mipmap & face should always
1321 * be zero.
1323 SVGA3dSurfaceImageId tmp;
1324 SVGA3dSurfaceImageId dst;
1325 SVGA3dSurfaceImageId gammaSurf;
1326 SVGA3dSurfaceImageId alphaSurf;
1327 uint32 gamma;
1328 uint32 color;
1329 uint32 color2;
1330 int32 alphaOffsetX;
1331 int32 alphaOffsetY;
1332 /* Followed by variable number of SVGA3dBox structures */
1334 #include "vmware_pack_end.h"
1335 SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1339 * Guest-backed objects definitions.
1342 typedef
1343 #include "vmware_pack_begin.h"
1344 struct {
1345 SVGAMobFormat ptDepth;
1346 uint32 sizeInBytes;
1347 PPN64 base;
1349 #include "vmware_pack_end.h"
1350 SVGAOTableMobEntry;
1351 #define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1353 typedef
1354 #include "vmware_pack_begin.h"
1355 struct {
1356 SVGA3dSurfaceFormat format;
1357 SVGA3dSurface1Flags surface1Flags;
1358 uint32 numMipLevels;
1359 uint32 multisampleCount;
1360 SVGA3dTextureFilter autogenFilter;
1361 SVGA3dSize size;
1362 SVGAMobId mobid;
1363 uint32 arraySize;
1364 uint32 mobPitch;
1365 SVGA3dSurface2Flags surface2Flags;
1366 uint8 multisamplePattern;
1367 uint8 qualityLevel;
1368 uint8 pad0[2];
1369 uint32 pad1[3];
1371 #include "vmware_pack_end.h"
1372 SVGAOTableSurfaceEntry;
1373 #define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1375 typedef
1376 #include "vmware_pack_begin.h"
1377 struct {
1378 uint32 cid;
1379 SVGAMobId mobid;
1381 #include "vmware_pack_end.h"
1382 SVGAOTableContextEntry;
1383 #define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1385 typedef
1386 #include "vmware_pack_begin.h"
1387 struct {
1388 SVGA3dShaderType type;
1389 uint32 sizeInBytes;
1390 uint32 offsetInBytes;
1391 SVGAMobId mobid;
1393 #include "vmware_pack_end.h"
1394 SVGAOTableShaderEntry;
1395 #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1397 #define SVGA_STFLAG_PRIMARY (1 << 0)
1398 #define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1399 typedef uint32 SVGAScreenTargetFlags;
1401 typedef
1402 #include "vmware_pack_begin.h"
1403 struct {
1404 SVGA3dSurfaceImageId image;
1405 uint32 width;
1406 uint32 height;
1407 int32 xRoot;
1408 int32 yRoot;
1409 SVGAScreenTargetFlags flags;
1410 uint32 dpi;
1411 uint32 pad[7];
1413 #include "vmware_pack_end.h"
1414 SVGAOTableScreenTargetEntry;
1415 #define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1416 (sizeof(SVGAOTableScreenTargetEntry))
1418 typedef
1419 #include "vmware_pack_begin.h"
1420 struct {
1421 float value[4];
1423 #include "vmware_pack_end.h"
1424 SVGA3dShaderConstFloat;
1426 typedef
1427 #include "vmware_pack_begin.h"
1428 struct {
1429 int32 value[4];
1431 #include "vmware_pack_end.h"
1432 SVGA3dShaderConstInt;
1434 typedef
1435 #include "vmware_pack_begin.h"
1436 struct {
1437 uint32 value;
1439 #include "vmware_pack_end.h"
1440 SVGA3dShaderConstBool;
1442 typedef
1443 #include "vmware_pack_begin.h"
1444 struct {
1445 uint16 streamOffset;
1446 uint8 stream;
1447 uint8 type;
1448 uint8 methodUsage;
1449 uint8 usageIndex;
1451 #include "vmware_pack_end.h"
1452 SVGAGBVertexElement;
1454 typedef
1455 #include "vmware_pack_begin.h"
1456 struct {
1457 uint32 sid;
1458 uint16 stride;
1459 uint32 offset;
1461 #include "vmware_pack_end.h"
1462 SVGAGBVertexStream;
1463 typedef
1464 #include "vmware_pack_begin.h"
1465 struct {
1466 SVGA3dRect viewport;
1467 SVGA3dRect scissorRect;
1468 SVGA3dZRange zRange;
1470 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1471 SVGAGBVertexElement decl1[4];
1473 uint32 renderStates[SVGA3D_RS_MAX];
1474 SVGAGBVertexElement decl2[18];
1475 uint32 pad0[2];
1477 struct {
1478 SVGA3dFace face;
1479 SVGA3dMaterial material;
1480 } material;
1482 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1483 float matrices[SVGA3D_TRANSFORM_MAX][16];
1485 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1486 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1489 * Shaders currently bound
1491 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1492 SVGAGBVertexElement decl3[10];
1493 uint32 pad1[3];
1495 uint32 occQueryActive;
1496 uint32 occQueryValue;
1499 * Int/Bool Shader constants
1501 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1502 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1503 uint16 pShaderBValues;
1504 uint16 vShaderBValues;
1507 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1508 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1509 uint32 numVertexDecls;
1510 uint32 numVertexStreams;
1511 uint32 numVertexDivisors;
1512 uint32 pad2[30];
1515 * Texture Stages
1517 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1518 * textureStages array.
1519 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1521 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1522 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1523 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1526 * Float Shader constants.
1528 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1529 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1531 #include "vmware_pack_end.h"
1532 SVGAGBContextData;
1533 #define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1536 * SVGA3dCmdSetOTableBase --
1538 * This command allows the guest to specify the base PPN of the
1539 * specified object table.
1542 typedef
1543 #include "vmware_pack_begin.h"
1544 struct {
1545 SVGAOTableType type;
1546 PPN baseAddress;
1547 uint32 sizeInBytes;
1548 uint32 validSizeInBytes;
1549 SVGAMobFormat ptDepth;
1551 #include "vmware_pack_end.h"
1552 SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1554 typedef
1555 #include "vmware_pack_begin.h"
1556 struct {
1557 SVGAOTableType type;
1558 PPN64 baseAddress;
1559 uint32 sizeInBytes;
1560 uint32 validSizeInBytes;
1561 SVGAMobFormat ptDepth;
1563 #include "vmware_pack_end.h"
1564 SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1567 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1568 * the new OTable contains the same contents as the old one, except possibly
1569 * for some new invalid entries at the end.
1571 * (Otherwise, guests should use one of the SetOTableBase commands.)
1573 typedef
1574 #include "vmware_pack_begin.h"
1575 struct {
1576 SVGAOTableType type;
1577 PPN64 baseAddress;
1578 uint32 sizeInBytes;
1579 uint32 validSizeInBytes;
1580 SVGAMobFormat ptDepth;
1582 #include "vmware_pack_end.h"
1583 SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
1585 typedef
1586 #include "vmware_pack_begin.h"
1587 struct {
1588 SVGAOTableType type;
1590 #include "vmware_pack_end.h"
1591 SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1594 * Define a memory object (Mob) in the OTable.
1597 typedef
1598 #include "vmware_pack_begin.h"
1599 struct SVGA3dCmdDefineGBMob {
1600 SVGAMobId mobid;
1601 SVGAMobFormat ptDepth;
1602 PPN base;
1603 uint32 sizeInBytes;
1605 #include "vmware_pack_end.h"
1606 SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1610 * Destroys an object in the OTable.
1613 typedef
1614 #include "vmware_pack_begin.h"
1615 struct SVGA3dCmdDestroyGBMob {
1616 SVGAMobId mobid;
1618 #include "vmware_pack_end.h"
1619 SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1623 * Define a memory object (Mob) in the OTable with a PPN64 base.
1626 typedef
1627 #include "vmware_pack_begin.h"
1628 struct SVGA3dCmdDefineGBMob64 {
1629 SVGAMobId mobid;
1630 SVGAMobFormat ptDepth;
1631 PPN64 base;
1632 uint32 sizeInBytes;
1634 #include "vmware_pack_end.h"
1635 SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1638 * Redefine an object in the OTable with PPN64 base.
1641 typedef
1642 #include "vmware_pack_begin.h"
1643 struct SVGA3dCmdRedefineGBMob64 {
1644 SVGAMobId mobid;
1645 SVGAMobFormat ptDepth;
1646 PPN64 base;
1647 uint32 sizeInBytes;
1649 #include "vmware_pack_end.h"
1650 SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1653 * Notification that the page tables have been modified.
1656 typedef
1657 #include "vmware_pack_begin.h"
1658 struct SVGA3dCmdUpdateGBMobMapping {
1659 SVGAMobId mobid;
1661 #include "vmware_pack_end.h"
1662 SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1665 * Define a guest-backed surface.
1668 typedef
1669 #include "vmware_pack_begin.h"
1670 struct SVGA3dCmdDefineGBSurface {
1671 uint32 sid;
1672 SVGA3dSurface1Flags surfaceFlags;
1673 SVGA3dSurfaceFormat format;
1674 uint32 numMipLevels;
1675 uint32 multisampleCount;
1676 SVGA3dTextureFilter autogenFilter;
1677 SVGA3dSize size;
1679 #include "vmware_pack_end.h"
1680 SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1683 * Defines a guest-backed surface, adding the arraySize field.
1685 typedef
1686 #include "vmware_pack_begin.h"
1687 struct SVGA3dCmdDefineGBSurface_v2 {
1688 uint32 sid;
1689 SVGA3dSurface1Flags surfaceFlags;
1690 SVGA3dSurfaceFormat format;
1691 uint32 numMipLevels;
1692 uint32 multisampleCount;
1693 SVGA3dTextureFilter autogenFilter;
1694 SVGA3dSize size;
1695 uint32 arraySize;
1696 uint32 pad;
1698 #include "vmware_pack_end.h"
1699 SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1702 * Defines a guest-backed surface, adding the larger flags.
1704 typedef
1705 #include "vmware_pack_begin.h"
1706 struct SVGA3dCmdDefineGBSurface_v3 {
1707 uint32 sid;
1708 SVGA3dSurfaceAllFlags surfaceFlags;
1709 SVGA3dSurfaceFormat format;
1710 uint32 numMipLevels;
1711 uint32 multisampleCount;
1712 SVGA3dMSPattern multisamplePattern;
1713 SVGA3dMSQualityLevel qualityLevel;
1714 SVGA3dTextureFilter autogenFilter;
1715 SVGA3dSize size;
1716 uint32 arraySize;
1718 #include "vmware_pack_end.h"
1719 SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1722 * Destroy a guest-backed surface.
1725 typedef
1726 #include "vmware_pack_begin.h"
1727 struct SVGA3dCmdDestroyGBSurface {
1728 uint32 sid;
1730 #include "vmware_pack_end.h"
1731 SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1734 * Bind a guest-backed surface to a mob.
1737 typedef
1738 #include "vmware_pack_begin.h"
1739 struct SVGA3dCmdBindGBSurface {
1740 uint32 sid;
1741 SVGAMobId mobid;
1743 #include "vmware_pack_end.h"
1744 SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1746 typedef
1747 #include "vmware_pack_begin.h"
1748 struct SVGA3dCmdBindGBSurfaceWithPitch {
1749 uint32 sid;
1750 SVGAMobId mobid;
1751 uint32 baseLevelPitch;
1753 #include "vmware_pack_end.h"
1754 SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1757 * Conditionally bind a mob to a guest-backed surface if testMobid
1758 * matches the currently bound mob. Optionally issue a
1759 * readback/update on the surface while it is still bound to the old
1760 * mobid if the mobid is changed by this command.
1763 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1764 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1766 typedef
1767 #include "vmware_pack_begin.h"
1768 struct SVGA3dCmdCondBindGBSurface {
1769 uint32 sid;
1770 SVGAMobId testMobid;
1771 SVGAMobId mobid;
1772 uint32 flags;
1774 #include "vmware_pack_end.h"
1775 SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1778 * Update an image in a guest-backed surface.
1779 * (Inform the device that the guest-contents have been updated.)
1782 typedef
1783 #include "vmware_pack_begin.h"
1784 struct SVGA3dCmdUpdateGBImage {
1785 SVGA3dSurfaceImageId image;
1786 SVGA3dBox box;
1788 #include "vmware_pack_end.h"
1789 SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1792 * Update an entire guest-backed surface.
1793 * (Inform the device that the guest-contents have been updated.)
1796 typedef
1797 #include "vmware_pack_begin.h"
1798 struct SVGA3dCmdUpdateGBSurface {
1799 uint32 sid;
1801 #include "vmware_pack_end.h"
1802 SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1805 * Readback an image in a guest-backed surface.
1806 * (Request the device to flush the dirty contents into the guest.)
1809 typedef
1810 #include "vmware_pack_begin.h"
1811 struct SVGA3dCmdReadbackGBImage {
1812 SVGA3dSurfaceImageId image;
1814 #include "vmware_pack_end.h"
1815 SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1818 * Readback an entire guest-backed surface.
1819 * (Request the device to flush the dirty contents into the guest.)
1822 typedef
1823 #include "vmware_pack_begin.h"
1824 struct SVGA3dCmdReadbackGBSurface {
1825 uint32 sid;
1827 #include "vmware_pack_end.h"
1828 SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1831 * Readback a sub rect of an image in a guest-backed surface. After
1832 * issuing this command the driver is required to issue an update call
1833 * of the same region before issuing any other commands that reference
1834 * this surface or rendering is not guaranteed.
1837 typedef
1838 #include "vmware_pack_begin.h"
1839 struct SVGA3dCmdReadbackGBImagePartial {
1840 SVGA3dSurfaceImageId image;
1841 SVGA3dBox box;
1842 uint32 invertBox;
1844 #include "vmware_pack_end.h"
1845 SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1849 * Invalidate an image in a guest-backed surface.
1850 * (Notify the device that the contents can be lost.)
1853 typedef
1854 #include "vmware_pack_begin.h"
1855 struct SVGA3dCmdInvalidateGBImage {
1856 SVGA3dSurfaceImageId image;
1858 #include "vmware_pack_end.h"
1859 SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1862 * Invalidate an entire guest-backed surface.
1863 * (Notify the device that the contents if all images can be lost.)
1866 typedef
1867 #include "vmware_pack_begin.h"
1868 struct SVGA3dCmdInvalidateGBSurface {
1869 uint32 sid;
1871 #include "vmware_pack_end.h"
1872 SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1875 * Invalidate a sub rect of an image in a guest-backed surface. After
1876 * issuing this command the driver is required to issue an update call
1877 * of the same region before issuing any other commands that reference
1878 * this surface or rendering is not guaranteed.
1881 typedef
1882 #include "vmware_pack_begin.h"
1883 struct SVGA3dCmdInvalidateGBImagePartial {
1884 SVGA3dSurfaceImageId image;
1885 SVGA3dBox box;
1886 uint32 invertBox;
1888 #include "vmware_pack_end.h"
1889 SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1893 * Define a guest-backed context.
1896 typedef
1897 #include "vmware_pack_begin.h"
1898 struct SVGA3dCmdDefineGBContext {
1899 uint32 cid;
1901 #include "vmware_pack_end.h"
1902 SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1905 * Destroy a guest-backed context.
1908 typedef
1909 #include "vmware_pack_begin.h"
1910 struct SVGA3dCmdDestroyGBContext {
1911 uint32 cid;
1913 #include "vmware_pack_end.h"
1914 SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1917 * Bind a guest-backed context.
1919 * validContents should be set to 0 for new contexts,
1920 * and 1 if this is an old context which is getting paged
1921 * back on to the device.
1923 * For new contexts, it is recommended that the driver
1924 * issue commands to initialize all interesting state
1925 * prior to rendering.
1928 typedef
1929 #include "vmware_pack_begin.h"
1930 struct SVGA3dCmdBindGBContext {
1931 uint32 cid;
1932 SVGAMobId mobid;
1933 uint32 validContents;
1935 #include "vmware_pack_end.h"
1936 SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1939 * Readback a guest-backed context.
1940 * (Request that the device flush the contents back into guest memory.)
1943 typedef
1944 #include "vmware_pack_begin.h"
1945 struct SVGA3dCmdReadbackGBContext {
1946 uint32 cid;
1948 #include "vmware_pack_end.h"
1949 SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1952 * Invalidate a guest-backed context.
1954 typedef
1955 #include "vmware_pack_begin.h"
1956 struct SVGA3dCmdInvalidateGBContext {
1957 uint32 cid;
1959 #include "vmware_pack_end.h"
1960 SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1963 * Define a guest-backed shader.
1966 typedef
1967 #include "vmware_pack_begin.h"
1968 struct SVGA3dCmdDefineGBShader {
1969 uint32 shid;
1970 SVGA3dShaderType type;
1971 uint32 sizeInBytes;
1973 #include "vmware_pack_end.h"
1974 SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1977 * Bind a guest-backed shader.
1980 typedef
1981 #include "vmware_pack_begin.h"
1982 struct SVGA3dCmdBindGBShader {
1983 uint32 shid;
1984 SVGAMobId mobid;
1985 uint32 offsetInBytes;
1987 #include "vmware_pack_end.h"
1988 SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
1991 * Destroy a guest-backed shader.
1994 typedef
1995 #include "vmware_pack_begin.h"
1996 struct SVGA3dCmdDestroyGBShader {
1997 uint32 shid;
1999 #include "vmware_pack_end.h"
2000 SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2002 typedef
2003 #include "vmware_pack_begin.h"
2004 struct {
2005 uint32 cid;
2006 uint32 regStart;
2007 SVGA3dShaderType shaderType;
2008 SVGA3dShaderConstType constType;
2011 * Followed by a variable number of shader constants.
2013 * Note that FLOAT and INT constants are 4-dwords in length, while
2014 * BOOL constants are 1-dword in length.
2017 #include "vmware_pack_end.h"
2018 SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2021 typedef
2022 #include "vmware_pack_begin.h"
2023 struct {
2024 uint32 cid;
2025 SVGA3dQueryType type;
2027 #include "vmware_pack_end.h"
2028 SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2030 typedef
2031 #include "vmware_pack_begin.h"
2032 struct {
2033 uint32 cid;
2034 SVGA3dQueryType type;
2035 SVGAMobId mobid;
2036 uint32 offset;
2038 #include "vmware_pack_end.h"
2039 SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2043 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2045 * The semantics of this command are identical to the
2046 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2047 * to a Mob instead of a GMR.
2050 typedef
2051 #include "vmware_pack_begin.h"
2052 struct {
2053 uint32 cid;
2054 SVGA3dQueryType type;
2055 SVGAMobId mobid;
2056 uint32 offset;
2058 #include "vmware_pack_end.h"
2059 SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2062 typedef
2063 #include "vmware_pack_begin.h"
2064 struct {
2065 SVGAMobId mobid;
2066 uint32 mustBeZero;
2067 uint32 initialized;
2069 #include "vmware_pack_end.h"
2070 SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2072 typedef
2073 #include "vmware_pack_begin.h"
2074 struct {
2075 SVGAMobId mobid;
2076 uint32 gartOffset;
2078 #include "vmware_pack_end.h"
2079 SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2082 typedef
2083 #include "vmware_pack_begin.h"
2084 struct {
2085 uint32 gartOffset;
2086 uint32 numPages;
2088 #include "vmware_pack_end.h"
2089 SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2093 * Screen Targets
2096 typedef
2097 #include "vmware_pack_begin.h"
2098 struct {
2099 uint32 stid;
2100 uint32 width;
2101 uint32 height;
2102 int32 xRoot;
2103 int32 yRoot;
2104 SVGAScreenTargetFlags flags;
2107 * The physical DPI that the guest expects this screen displayed at.
2109 * Guests which are not DPI-aware should set this to zero.
2111 uint32 dpi;
2113 #include "vmware_pack_end.h"
2114 SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2116 typedef
2117 #include "vmware_pack_begin.h"
2118 struct {
2119 uint32 stid;
2121 #include "vmware_pack_end.h"
2122 SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2124 typedef
2125 #include "vmware_pack_begin.h"
2126 struct {
2127 uint32 stid;
2128 SVGA3dSurfaceImageId image;
2130 #include "vmware_pack_end.h"
2131 SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2133 typedef
2134 #include "vmware_pack_begin.h"
2135 struct {
2136 uint32 stid;
2137 SVGA3dRect rect;
2139 #include "vmware_pack_end.h"
2140 SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2142 typedef
2143 #include "vmware_pack_begin.h"
2144 struct SVGA3dCmdGBScreenDMA {
2145 uint32 screenId;
2146 uint32 dead;
2147 SVGAMobId destMobID;
2148 uint32 destPitch;
2149 SVGAMobId changeMapMobID;
2151 #include "vmware_pack_end.h"
2152 SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2154 typedef
2155 #include "vmware_pack_begin.h"
2156 struct {
2157 uint32 value;
2158 uint32 mobId;
2159 uint32 mobOffset;
2161 #include "vmware_pack_end.h"
2162 SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
2164 typedef
2165 #include "vmware_pack_begin.h"
2166 struct {
2167 uint32 stid;
2168 SVGA3dSurfaceImageId dest;
2170 uint32 statusMobId;
2171 uint32 statusMobOffset;
2173 /* Reserved fields */
2174 uint32 mustBeInvalidId;
2175 uint32 mustBeZero;
2177 #include "vmware_pack_end.h"
2178 SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
2180 #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2181 #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2182 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2184 #endif /* _SVGA3D_CMD_H_ */