2 * Copyright (C) 2013 Red Hat
3 * Author: Rob Clark <robdclark@gmail.com>
5 * This program is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 as published by
7 * the Free Software Foundation.
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14 * You should have received a copy of the GNU General Public License along with
15 * this program. If not, see <http://www.gnu.org/licenses/>.
21 #include <linux/clk.h>
22 #include <linux/regulator/consumer.h>
25 #include "msm_fence.h"
26 #include "msm_ringbuffer.h"
28 struct msm_gem_submit
;
29 struct msm_gpu_perfcntr
;
31 struct msm_gpu_config
{
36 unsigned int nr_rings
;
39 /* So far, with hardware that I've seen to date, we can have:
40 * + zero, one, or two z180 2d cores
41 * + a3xx or a2xx 3d core, which share a common CP (the firmware
42 * for the CP seems to implement some different PM4 packet types
43 * but the basics of cmdstream submission are the same)
45 * Which means that the eventual complete "class" hierarchy, once
46 * support for all past and present hw is in place, becomes:
53 struct msm_gpu_funcs
{
54 int (*get_param
)(struct msm_gpu
*gpu
, uint32_t param
, uint64_t *value
);
55 int (*hw_init
)(struct msm_gpu
*gpu
);
56 int (*pm_suspend
)(struct msm_gpu
*gpu
);
57 int (*pm_resume
)(struct msm_gpu
*gpu
);
58 void (*submit
)(struct msm_gpu
*gpu
, struct msm_gem_submit
*submit
,
59 struct msm_file_private
*ctx
);
60 void (*flush
)(struct msm_gpu
*gpu
, struct msm_ringbuffer
*ring
);
61 irqreturn_t (*irq
)(struct msm_gpu
*irq
);
62 struct msm_ringbuffer
*(*active_ring
)(struct msm_gpu
*gpu
);
63 void (*recover
)(struct msm_gpu
*gpu
);
64 void (*destroy
)(struct msm_gpu
*gpu
);
65 #ifdef CONFIG_DEBUG_FS
66 /* show GPU status in debugfs: */
67 void (*show
)(struct msm_gpu
*gpu
, struct seq_file
*m
);
69 int (*gpu_busy
)(struct msm_gpu
*gpu
, uint64_t *value
);
74 struct drm_device
*dev
;
75 struct platform_device
*pdev
;
76 const struct msm_gpu_funcs
*funcs
;
78 /* performance counters (hw & sw): */
85 uint32_t totaltime
, activetime
; /* sw counters */
86 uint32_t last_cntrs
[5]; /* hw counters */
87 const struct msm_gpu_perfcntr
*perfcntrs
;
88 uint32_t num_perfcntrs
;
90 struct msm_ringbuffer
*rb
[MSM_GPU_MAX_RINGS
];
93 /* list of GEM active objects: */
94 struct list_head active_list
;
96 /* does gpu need hw_init? */
99 /* worker for handling active-list retiring: */
100 struct work_struct retire_work
;
105 struct msm_gem_address_space
*aspace
;
108 struct regulator
*gpu_reg
, *gpu_cx
;
109 struct clk
**grp_clks
;
111 struct clk
*ebi1_clk
, *core_clk
, *rbbmtimer_clk
;
114 /* Hang and Inactivity Detection:
116 #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
118 #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
119 #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
120 struct timer_list hangcheck_timer
;
121 struct work_struct recover_work
;
123 struct drm_gem_object
*memptrs_bo
;
126 struct devfreq
*devfreq
;
132 /* It turns out that all targets use the same ringbuffer size */
133 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
134 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
136 #define MSM_GPU_RB_CNTL_DEFAULT \
137 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
138 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
140 static inline bool msm_gpu_active(struct msm_gpu
*gpu
)
144 for (i
= 0; i
< gpu
->nr_rings
; i
++) {
145 struct msm_ringbuffer
*ring
= gpu
->rb
[i
];
147 if (ring
->seqno
> ring
->memptrs
->fence
)
155 * The select_reg and select_val are just there for the benefit of the child
156 * class that actually enables the perf counter.. but msm_gpu base class
157 * will handle sampling/displaying the counters.
160 struct msm_gpu_perfcntr
{
167 struct msm_gpu_submitqueue
{
172 struct list_head node
;
176 static inline void gpu_write(struct msm_gpu
*gpu
, u32 reg
, u32 data
)
178 msm_writel(data
, gpu
->mmio
+ (reg
<< 2));
181 static inline u32
gpu_read(struct msm_gpu
*gpu
, u32 reg
)
183 return msm_readl(gpu
->mmio
+ (reg
<< 2));
186 static inline void gpu_rmw(struct msm_gpu
*gpu
, u32 reg
, u32 mask
, u32
or)
188 uint32_t val
= gpu_read(gpu
, reg
);
191 gpu_write(gpu
, reg
, val
| or);
194 static inline u64
gpu_read64(struct msm_gpu
*gpu
, u32 lo
, u32 hi
)
199 * Why not a readq here? Two reasons: 1) many of the LO registers are
200 * not quad word aligned and 2) the GPU hardware designers have a bit
201 * of a history of putting registers where they fit, especially in
202 * spins. The longer a GPU family goes the higher the chance that
203 * we'll get burned. We could do a series of validity checks if we
204 * wanted to, but really is a readq() that much better? Nah.
208 * For some lo/hi registers (like perfcounters), the hi value is latched
209 * when the lo is read, so make sure to read the lo first to trigger
212 val
= (u64
) msm_readl(gpu
->mmio
+ (lo
<< 2));
213 val
|= ((u64
) msm_readl(gpu
->mmio
+ (hi
<< 2)) << 32);
218 static inline void gpu_write64(struct msm_gpu
*gpu
, u32 lo
, u32 hi
, u64 val
)
220 /* Why not a writeq here? Read the screed above */
221 msm_writel(lower_32_bits(val
), gpu
->mmio
+ (lo
<< 2));
222 msm_writel(upper_32_bits(val
), gpu
->mmio
+ (hi
<< 2));
225 int msm_gpu_pm_suspend(struct msm_gpu
*gpu
);
226 int msm_gpu_pm_resume(struct msm_gpu
*gpu
);
228 int msm_gpu_hw_init(struct msm_gpu
*gpu
);
230 void msm_gpu_perfcntr_start(struct msm_gpu
*gpu
);
231 void msm_gpu_perfcntr_stop(struct msm_gpu
*gpu
);
232 int msm_gpu_perfcntr_sample(struct msm_gpu
*gpu
, uint32_t *activetime
,
233 uint32_t *totaltime
, uint32_t ncntrs
, uint32_t *cntrs
);
235 void msm_gpu_retire(struct msm_gpu
*gpu
);
236 void msm_gpu_submit(struct msm_gpu
*gpu
, struct msm_gem_submit
*submit
,
237 struct msm_file_private
*ctx
);
239 int msm_gpu_init(struct drm_device
*drm
, struct platform_device
*pdev
,
240 struct msm_gpu
*gpu
, const struct msm_gpu_funcs
*funcs
,
241 const char *name
, struct msm_gpu_config
*config
);
243 void msm_gpu_cleanup(struct msm_gpu
*gpu
);
245 struct msm_gpu
*adreno_load_gpu(struct drm_device
*dev
);
246 void __init
adreno_register(void);
247 void __exit
adreno_unregister(void);
249 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue
*queue
)
252 kref_put(&queue
->ref
, msm_submitqueue_destroy
);
255 #endif /* __MSM_GPU_H__ */