2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
6 * This program is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License version 2 as published by
8 * the Free Software Foundation.
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
15 * You should have received a copy of the GNU General Public License along with
16 * this program. If not, see <http://www.gnu.org/licenses/>.
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/pm_runtime.h>
25 #ifdef CONFIG_DEBUG_FS
26 #define REGDEF(reg) { reg, #reg }
111 int vc4_v3d_debugfs_regs(struct seq_file
*m
, void *unused
)
113 struct drm_info_node
*node
= (struct drm_info_node
*)m
->private;
114 struct drm_device
*dev
= node
->minor
->dev
;
115 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
118 for (i
= 0; i
< ARRAY_SIZE(vc4_reg_defs
); i
++) {
119 seq_printf(m
, "%s (0x%04x): 0x%08x\n",
120 vc4_reg_defs
[i
].name
, vc4_reg_defs
[i
].reg
,
121 V3D_READ(vc4_reg_defs
[i
].reg
));
127 int vc4_v3d_debugfs_ident(struct seq_file
*m
, void *unused
)
129 struct drm_info_node
*node
= (struct drm_info_node
*)m
->private;
130 struct drm_device
*dev
= node
->minor
->dev
;
131 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
132 uint32_t ident1
= V3D_READ(V3D_IDENT1
);
133 uint32_t nslc
= VC4_GET_FIELD(ident1
, V3D_IDENT1_NSLC
);
134 uint32_t tups
= VC4_GET_FIELD(ident1
, V3D_IDENT1_TUPS
);
135 uint32_t qups
= VC4_GET_FIELD(ident1
, V3D_IDENT1_QUPS
);
137 seq_printf(m
, "Revision: %d\n",
138 VC4_GET_FIELD(ident1
, V3D_IDENT1_REV
));
139 seq_printf(m
, "Slices: %d\n", nslc
);
140 seq_printf(m
, "TMUs: %d\n", nslc
* tups
);
141 seq_printf(m
, "QPUs: %d\n", nslc
* qups
);
142 seq_printf(m
, "Semaphores: %d\n",
143 VC4_GET_FIELD(ident1
, V3D_IDENT1_NSEM
));
147 #endif /* CONFIG_DEBUG_FS */
149 static void vc4_v3d_init_hw(struct drm_device
*dev
)
151 struct vc4_dev
*vc4
= to_vc4_dev(dev
);
153 /* Take all the memory that would have been reserved for user
154 * QPU programs, since we don't have an interface for running
157 V3D_WRITE(V3D_VPMBASE
, 0);
160 int vc4_v3d_get_bin_slot(struct vc4_dev
*vc4
)
162 struct drm_device
*dev
= vc4
->dev
;
163 unsigned long irqflags
;
166 struct vc4_exec_info
*exec
;
169 spin_lock_irqsave(&vc4
->job_lock
, irqflags
);
170 slot
= ffs(~vc4
->bin_alloc_used
);
172 /* Switch from ffs() bit index to a 0-based index. */
174 vc4
->bin_alloc_used
|= BIT(slot
);
175 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
179 /* Couldn't find an open slot. Wait for render to complete
182 exec
= vc4_last_render_job(vc4
);
185 spin_unlock_irqrestore(&vc4
->job_lock
, irqflags
);
188 int ret
= vc4_wait_for_seqno(dev
, seqno
, ~0ull, true);
200 * vc4_allocate_bin_bo() - allocates the memory that will be used for
203 * The binner has a limitation that the addresses in the tile state
204 * buffer that point into the tile alloc buffer or binner overflow
205 * memory only have 28 bits (256MB), and the top 4 on the bus for
206 * tile alloc references end up coming from the tile state buffer's
209 * To work around this, we allocate a single large buffer while V3D is
210 * in use, make sure that it has the top 4 bits constant across its
211 * entire extent, and then put the tile state, tile alloc, and binner
212 * overflow memory inside that buffer.
214 * This creates a limitation where we may not be able to execute a job
215 * if it doesn't fit within the buffer that we allocated up front.
216 * However, it turns out that 16MB is "enough for anybody", and
217 * real-world applications run into allocation failures from the
218 * overall CMA pool before they make scenes complicated enough to run
222 vc4_allocate_bin_bo(struct drm_device
*drm
)
224 struct vc4_dev
*vc4
= to_vc4_dev(drm
);
225 struct vc4_v3d
*v3d
= vc4
->v3d
;
226 uint32_t size
= 16 * 1024 * 1024;
228 struct list_head list
;
230 /* We may need to try allocating more than once to get a BO
231 * that doesn't cross 256MB. Track the ones we've allocated
232 * that failed so far, so that we can free them when we've got
233 * one that succeeded (if we freed them right away, our next
234 * allocation would probably be the same chunk of memory).
236 INIT_LIST_HEAD(&list
);
239 struct vc4_bo
*bo
= vc4_bo_create(drm
, size
, true,
245 dev_err(&v3d
->pdev
->dev
,
246 "Failed to allocate memory for tile binning: "
247 "%d. You may need to enable CMA or give it "
253 /* Check if this BO won't trigger the addressing bug. */
254 if ((bo
->base
.paddr
& 0xf0000000) ==
255 ((bo
->base
.paddr
+ bo
->base
.base
.size
- 1) & 0xf0000000)) {
258 /* Set up for allocating 512KB chunks of
259 * binner memory. The biggest allocation we
260 * need to do is for the initial tile alloc +
261 * tile state buffer. We can render to a
262 * maximum of ((2048*2048) / (32*32) = 4096
263 * tiles in a frame (until we do floating
264 * point rendering, at which point it would be
265 * 8192). Tile state is 48b/tile (rounded to
266 * a page), and tile alloc is 32b/tile
267 * (rounded to a page), plus a page of extra,
268 * for a total of 320kb for our worst-case.
269 * We choose 512kb so that it divides evenly
270 * into our 16MB, and the rest of the 512kb
271 * will be used as storage for the overflow
272 * from the initial 32b CL per bin.
274 vc4
->bin_alloc_size
= 512 * 1024;
275 vc4
->bin_alloc_used
= 0;
276 vc4
->bin_alloc_overflow
= 0;
277 WARN_ON_ONCE(sizeof(vc4
->bin_alloc_used
) * 8 !=
278 bo
->base
.base
.size
/ vc4
->bin_alloc_size
);
283 /* Put it on the list to free later, and try again. */
284 list_add(&bo
->unref_head
, &list
);
287 /* Free all the BOs we allocated but didn't choose. */
288 while (!list_empty(&list
)) {
289 struct vc4_bo
*bo
= list_last_entry(&list
,
290 struct vc4_bo
, unref_head
);
292 list_del(&bo
->unref_head
);
293 drm_gem_object_put_unlocked(&bo
->base
.base
);
300 static int vc4_v3d_runtime_suspend(struct device
*dev
)
302 struct vc4_v3d
*v3d
= dev_get_drvdata(dev
);
303 struct vc4_dev
*vc4
= v3d
->vc4
;
305 vc4_irq_uninstall(vc4
->dev
);
307 drm_gem_object_put_unlocked(&vc4
->bin_bo
->base
.base
);
310 clk_disable_unprepare(v3d
->clk
);
315 static int vc4_v3d_runtime_resume(struct device
*dev
)
317 struct vc4_v3d
*v3d
= dev_get_drvdata(dev
);
318 struct vc4_dev
*vc4
= v3d
->vc4
;
321 ret
= vc4_allocate_bin_bo(vc4
->dev
);
325 ret
= clk_prepare_enable(v3d
->clk
);
329 vc4_v3d_init_hw(vc4
->dev
);
331 /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
332 enable_irq(vc4
->dev
->irq
);
333 vc4_irq_postinstall(vc4
->dev
);
339 static int vc4_v3d_bind(struct device
*dev
, struct device
*master
, void *data
)
341 struct platform_device
*pdev
= to_platform_device(dev
);
342 struct drm_device
*drm
= dev_get_drvdata(master
);
343 struct vc4_dev
*vc4
= to_vc4_dev(drm
);
344 struct vc4_v3d
*v3d
= NULL
;
347 v3d
= devm_kzalloc(&pdev
->dev
, sizeof(*v3d
), GFP_KERNEL
);
351 dev_set_drvdata(dev
, v3d
);
355 v3d
->regs
= vc4_ioremap_regs(pdev
, 0);
356 if (IS_ERR(v3d
->regs
))
357 return PTR_ERR(v3d
->regs
);
362 v3d
->clk
= devm_clk_get(dev
, NULL
);
363 if (IS_ERR(v3d
->clk
)) {
364 int ret
= PTR_ERR(v3d
->clk
);
366 if (ret
== -ENOENT
) {
367 /* bcm2835 didn't have a clock reference in the DT. */
371 if (ret
!= -EPROBE_DEFER
)
372 dev_err(dev
, "Failed to get V3D clock: %d\n",
378 if (V3D_READ(V3D_IDENT0
) != V3D_EXPECTED_IDENT0
) {
379 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
380 V3D_READ(V3D_IDENT0
), V3D_EXPECTED_IDENT0
);
384 ret
= clk_prepare_enable(v3d
->clk
);
388 ret
= vc4_allocate_bin_bo(drm
);
390 clk_disable_unprepare(v3d
->clk
);
394 /* Reset the binner overflow address/size at setup, to be sure
395 * we don't reuse an old one.
397 V3D_WRITE(V3D_BPOA
, 0);
398 V3D_WRITE(V3D_BPOS
, 0);
400 vc4_v3d_init_hw(drm
);
402 ret
= drm_irq_install(drm
, platform_get_irq(pdev
, 0));
404 DRM_ERROR("Failed to install IRQ handler\n");
408 pm_runtime_set_active(dev
);
409 pm_runtime_use_autosuspend(dev
);
410 pm_runtime_set_autosuspend_delay(dev
, 40); /* a little over 2 frames. */
411 pm_runtime_enable(dev
);
416 static void vc4_v3d_unbind(struct device
*dev
, struct device
*master
,
419 struct drm_device
*drm
= dev_get_drvdata(master
);
420 struct vc4_dev
*vc4
= to_vc4_dev(drm
);
422 pm_runtime_disable(dev
);
424 drm_irq_uninstall(drm
);
426 /* Disable the binner's overflow memory address, so the next
427 * driver probe (if any) doesn't try to reuse our old
430 V3D_WRITE(V3D_BPOA
, 0);
431 V3D_WRITE(V3D_BPOS
, 0);
436 static const struct dev_pm_ops vc4_v3d_pm_ops
= {
437 SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend
, vc4_v3d_runtime_resume
, NULL
)
440 static const struct component_ops vc4_v3d_ops
= {
441 .bind
= vc4_v3d_bind
,
442 .unbind
= vc4_v3d_unbind
,
445 static int vc4_v3d_dev_probe(struct platform_device
*pdev
)
447 return component_add(&pdev
->dev
, &vc4_v3d_ops
);
450 static int vc4_v3d_dev_remove(struct platform_device
*pdev
)
452 component_del(&pdev
->dev
, &vc4_v3d_ops
);
456 static const struct of_device_id vc4_v3d_dt_match
[] = {
457 { .compatible
= "brcm,bcm2835-v3d" },
458 { .compatible
= "brcm,cygnus-v3d" },
459 { .compatible
= "brcm,vc4-v3d" },
463 struct platform_driver vc4_v3d_driver
= {
464 .probe
= vc4_v3d_dev_probe
,
465 .remove
= vc4_v3d_dev_remove
,
468 .of_match_table
= vc4_v3d_dt_match
,
469 .pm
= &vc4_v3d_pm_ops
,